#Unity DOTS or ECS?
1 messages ยท Page 1 of 1 (latest)
Hello!
I can't speak to DOTS vs ECS, but I would guess they are using traditional ECS design on the client side. The server is custom and made in rust! I'm not sure if they are using a networking library like enet, litenetlib or if it's entirely custom.
They have a ton of really cool technologies, so it would be awesome to get an in-depth blog post about it. *nudge nudge*
Thanks for the question ๐
Thank you for the reply
Thus looks good. Never really used multiplayer and i failed twice implementing fishnet and photon due to errors in scripts that are not designed for multiplayer.
I don't know much about DOTS myself so I'll look more into it !
DOTS vs ECS is basically just how you do objects.
ECS uses components which are objects (classes) with various properties n such. DOTS is data driven, so you use structs (not classes) and traditional data types ONLY, no custom objects.
Super simplified answer of course lol, but that's the gist of it. Again, not entirely sure which Bitcraft uses, but I'd put my money on ECS, since DOTS is relatively "new".
I just thought of DOTS because of how crazy its looks to me to hsve everything and everyone in one world
One server*
Guess i found a project to watch on !
Thank you !
So u r a gamedev too, huh
me too, except i fail everything ๐
I am not a game dev, but I am a software dev and have been in bitcraft since a year. I love how the Dev's progress and all and finally I got to see a technical questions that piqued my interest a lot. So thank you for that