I'm sorry to begin, probably the 50th, pvp discussion, but I think it's important.
First things first: If the endgame is going to be competing with other groups in terms of economy and dominance, there will have to be a system of pvp, otherwise there will just be a grief fest. Players with a tendency to aggression and chaos from powerful groups will find any way to try make other peoples lives miserable, but I believe its better to do it through pvp, than an almost unstoppable way of griefing.
The game already has a good basis for creating an amazing pvp system, where it punishes players for kos by, for example, reducing a players reputation and giving them negative traits, while also not letting them collect many items from the player, as the game already doesnt have massive inventories.
A good pvp system will enable for fun group vs group interactions and endgame wars, in which the destructiveness of it is almost not worth fighting (just like reality), and where different more passive guilds and players can profit off.
If well done, and made so that having a player colab with you, or maybe work for you, more worth than simply killing him, it would make for diversity in hierarchies, where better organized and structured ones would win.
All this would make it simpler for settling disputes and conflicts.
I'll be glad to hear your thoughts on this, thanks!
how much text, how will I drive all this into the translator?