#Typescript to Rust Transition

1 messages · Page 1 of 1 (latest)

analog plume
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wait, it's rust?

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huh

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i didn't know this lol

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||wait it was typescript?!||

mighty heart
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I can't fathom how they were doing the backend in Typescript

mighty heart
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When I read it at first I thought it was just dyslexia taking over

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Obviously there isn't as much in the Rust ecosystem, but I've got a feeling so far the rest of it's strong-suits has made their switch all the worth it.

oak summit
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I have a feeling going rust was the right call lol

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I'm sure typescript can handle a lot, but that's pretty wild for a MMO 🤭

mighty heart
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Typescript is cool if you don't really need scale, and your project isn't too ambitious, as soon as you need to handle big loads or have massive but also organized code bases... HAH

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even I can say switching from typescipt on my relatively small project has been a super smooth and very worth while experience

oak summit
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But then again, I'm not sure which lang is more hip and hot, rust or typescript

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Js do be hype lately

mighty heart
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Oh Typescript is all the rage with the youngins lol

oak summit
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If you ain't js'ing are you really even doing it right?!

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Feels like all jobs nowadays are js

oak summit
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I'm just the mad old boomer tryna use php and .net Boomer

mighty heart
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F

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Yeah, if you want to just get into the industry, JS it is, it does help though that there is so much you can do with it.

mighty heart
oak summit
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We love lamps PogLamp

mighty heart
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Lamps are the goat

analog plume
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honestly

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i feel like unity would suit this game best

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just my opinion

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physics engine

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networking

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shaders

mighty heart
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I think they are using Unity

analog plume
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so they're using rust and unity

mighty heart
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Yeah unity for the client and Rust for the backend

analog plume
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unity has a perfectly good C# language on its own

analog plume
mighty heart
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Yeah hehe

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I don’t think they are mad enough to try and use Rust for the frontend