#Badfurs - Badwater Faction

1100 messages · Page 2 of 2 (latest)

main knot
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yey ironteeth can plant foods now ❤️

main knot
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can you add support for the more lights mods?

gritty estuary
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Should it be that they get contaminated if they drink good water? Because they like Badwater. I thought they get a boost of badwater 🤔 so the feral think would make more sense if it happens when they excedently drink good water or get in contact with it. 🤔

arctic timber
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They like badwater, but it's still badwater so I want it to have some downside

fossil monolith
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I'm admittedly a little scared of the change to make the breeding pods take badwater. Some maps I don't think I'll make it before my adults die off -- admittedly because I'm a slow player

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Though, can I suggest something a little off the cuff? The Arid Farmhouse is one of the cooler features of the mod, and it would be neat for you to start with it instead of the standard farmhouse. Would also be a huge differentiation from the other two factions -- you'd need to initially utilize the space you would put buildings on.

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The growing period for it's only current crop is admittedly a little steep for early game, but I feel like the idea is solid

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It's your mod though, I just wanted to throw it out there

arctic timber
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I had considered that. I'd want more than just one crop though, and adding new ones is a bit tedious

arctic timber
arctic timber
gritty estuary
arctic timber
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I liked the way Shimzu put it. No badwater is bad, some is good, but too much is also bad

main knot
main knot
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also feel the farmhouses should be swapped, rewarding players that push into / start in arid environments

arctic timber
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Yeah, I do like that idea

thick imp
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Found an untranslated string: The BioFuel RecipeSpecDisplayLocKey is Good.BioFuel.PluralDisplayName, which is missing

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Only other issue I had with timbertrees is the Prickly Pear's drought resistance (which was easy to fix)

gritty estuary
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🤔 is it Possible to change that there are goodwater Floods instead of badwater ones.
So we would have a map that has badwater as normal water and from time to time it has Goodwater floods.

arctic timber
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I've considered it, but I want to leave maps unchanged. Adding goodwater floods is an interesting idea, though I'm not sure how it'd integrate with existing difficulties

gritty estuary
fossil monolith
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Wanted to praise the new portrait, that looks great:

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(Restarting my test playthrough)

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(Looks like the resolution is very slightly lower?)

arctic timber
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Thanks, I'm really proud with how it turned out!! I'll have to double check the resolution

static rock
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Beautiful

main knot
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maybe we can unlock a dirst block early only for farming that allows us to make irrigared farmland in badwater

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cus badwater corruption spreading is a lot les than normal water

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maybe thats an idea, badwater beaver damns double as planting area

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seems that badwater aint giving them water :/ i thought badwater was suposed to boost growrth, or is that only arid plants?

arctic timber
arctic timber
main knot
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is house breeding supposed to on still or is one of my other mods overwriting it

arctic timber
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It's not supposed to be, but I'll double check

arctic timber
main knot
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theres a new mod by bobbing that might be messing with it, is why im ask about house breeding

arctic timber
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Yeah, house breeding is disabled. Which mod is it?

main knot
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its the only mod i hav that i can think would change that

neat dirge
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hmm? why was I pinged?

main knot
neat dirge
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Which mod?

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Oh, that's because there's no definition for BadFurs, so it goes with the default and assigns 50/50 Male/Female.

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and Breeding works differently

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So if BadFurs aren't supposed to be able to breed, I'd have to add a definition to set them to 100% ace or something

arctic timber
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Does your mod check if the dwelling has a ProcreationHouseSpec?

neat dirge
# arctic timber Does your mod check if the dwelling has a `ProcreationHouseSpec`?

No. It decorates Dwelling.

I purposely ignored ProcreationHouseSpec because I don't add it to Emberpelts or Leaf Coats buildings (they use a custom version of it so my other mod for Disabling Breeding can turn it off), and for factions like Greedy Nation, allow beavers to breed in any house.

So Breeding is intentionally not filtered by house type

main knot
arctic timber
neat dirge
neat dirge
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I'd also need to add BadFurs to my other breeding overhaul mod (Beaver Faction Split Breeding) so they don't breed there either.

How do Badfurs procreate?

arctic timber
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Is the definition something I could add to the Badfurs so that you don't have to?

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They procreate the same as Iron Teeth, breeding pods

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Just with badwater instead of water

neat dirge
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Then there's also a definition in Beaver Faction Split Needs, where you should put every need on the list that isn't Common (though that's harder to figure out, because I think Emberpelts, LeafCoats and Whitepaws all remove things that would normally be in common)

arctic timber
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Haha, I also remove things that'd be in common

neat dirge
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Emberpelts remove Wetfur, LeafCoats removes Campfire and whitepaws... dayum

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Split needs is a bit more... Niche though, you really don't need to mess with it unless someone intents to do a multi-faction faction including bad furs

arctic timber
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Gotcha, I'll take a look at those

neat dirge
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Then you'd need to not only configure BadFur needs, but also a definition for that multi-faction faction to add Badfurs to it

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Just stick with Genders and Split Breeding for now

main knot
arctic timber
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I'll have to look but I don't think it'd be too difficult

gritty estuary
# neat dirge Split needs is a bit more... Niche though, you really don't need to mess with it...

thought of an upgarde where its not only get boost by badwater. get contaminated by goodwater and altough have goodwaterfloods instead of badwater ones. I think it would need special maps that have mainly badwater but. Create a map with only / one one goodwater source shoud be the eayser part but make the code to switch badwater to goodwater floods will be harder. I mean I coud create a map (Thats easy. Maybe rework one I havent released till now.) @arctic timber

gritty estuary
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put it in .../Documents/Timberborn/Maps
to play it. the rework is not released on steam or other platforms wher you could put up maps so fare

main knot
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those badwater chalange maps should be basicly eazymode for badfurs >< atleast thats what i feel should be :/

inner wasp
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So if you install Emberpelts, it removes the need definition for wet fur entirely?

main knot
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only for emberpelts?

arctic timber
thick imp
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That should be done via the faction specific blueprints

inner wasp
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Yes, the common needs/resources cause some problems like that.

arctic timber
gritty estuary
arctic timber
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That's what the Contaminated Fur need is

sudden path
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so i started my first colony with the badfurs and on day one i ran out of my starting water (i gave myself 600 units of clean to keep em alive) and they started to die of thrist before the first water pump could be installed. is this a know problem?

arctic timber
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Normal water only restores their thirst by half as much as usual

sudden path
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I understand that part but they were dying of thrist not even halfway through day one. I'll start another colony and see if it happens again

arctic timber
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Hmm, I'm not quite sure why that would be. They get thirstier quicker if they're feral, but that shouldn't happen on day one

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Just started a colony and they seem to get thirsty by the end of day 2

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I don't recall how that compares to other factions. It should be the same, unless I have a bug somewhere

gritty estuary
gritty estuary
sudden path
main knot
sudden path
tiny sphinx
main knot
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almost all water is contaminated

main knot
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@arctic timber hope your well

main knot
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🙁 hope lone is ok and aint burnt out

neat dirge
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Pretty sure they're okay. They've been working on beaver animation stuff. Been making progress with it, but need help with rigging models.

main knot
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i noticed something strange and badfurs is the only thing i can think of....
my folktails are chugging antidotes like crazy but none of them are contaminated

arctic timber
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Yeah, I'm taking a little break from Badfurs after the contest