#SR Latch - level automation with reduced resource use
19 messages · Page 1 of 1 (latest)
sensor 1 is set to activate below the depth that i want to turn on at
x < 0.3 or water level less than 0.3
sensor 2 is set to activate above the depth i want it to stop at
x > 0.8 or water level greater than 0.8
memory cell is set to A (activation signal) = sensor 1, RST (when true, clear state)
fluid dump is set to turn on/off based on memory cell
this can also be used with mechanical fluid pumps to limit power draw, and reduce the stuttering that is sometimes seen with them
additionally, for mechanical fluid pumps you can tie in power sensors so you only pump when you have an excess of power, or during the night to reduce peak power requirements
I'm using a fairly similar setup for Badwater Rig utilization. In this specific case, the Resource Counters need to be attached to paths, as they count resources in the specific district the path belongs to.
^ moleculor's example can be used also for all factories where you don't want idle beavers.
built 50 bakeries for bread, but your bread bin is full? pause the bakeries and free up the beavers
note: with this update, the visual appearance of the sensors has been altered. the function is largely the same.
SR Latch - level automation with reduced resource use
Is there a folder where I put these "Schematics"?
Pay close attention to your </> arrows when setting it up, I missed that when I first set mine.
Low should be: <
High should be: >
Also if you decide to duplicate them for simpler setup, be sure to check the resource they're tracking so they turn on at the proper times.