#Blueprint Relics

1 messages · Page 1 of 1 (latest)

dry remnant
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I am still in the process of making recipes, any proposal would be highly appreciated.

frozen zephyr
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is this meant for a specific type of beaver? i think it would be pretty funny to compress some crops into mapkeshift planks or so like woven wheat as a hayPlank or canola as oilyPlank or so, i have no idea on the ratios of inputs per plank but making crops more usable seems funny...
can there be multiple outputs in the recipes? like having canola in the oil press but put in more canola than the standard recipe and getting an additional plank as output besides the oil...

dry remnant
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there are actually quite a few

frozen zephyr
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other thoughts;
maybe something along the lines of robot limb + metal scap = robot chassis

dry remnant
frozen zephyr
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i thought more in the spirit of alternate recipes making it a bit easier to get some things because it takes some investment to get them..

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is it also possible to change the recipies of buildings like the water pump? to have the unlock be an upgrade to its efficiency?

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if it is possible to change the recipies of buldings like the pumps it opens up the possibility to remove those standart recipes from the beginning, making the use of those buildings needing to be unlocked through relics first

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also thinking about unholy recipes, like turning a sick beaver with some gears and metal into a bot ... but idk if it is possible for that to only work on sick beavers and not all beavers

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If its possible to change building cost as well there are some shenanigans that that would open up, like having it cost a bot to build a fluid pump. or having it cost a beaver sacrifice to build the agora... can buildings have unlock build costs? can they even have multiple build costs? that seems unlikely...

dry remnant
dry remnant
frozen zephyr
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can recipes change or lock/unlock other recipes?

i asked myself: what if people run out of relics.
can there be an expensive recipe to find more on the mines?
or can we get a relic by sacrificing a beaver >:).
then i thought sacrifice one at first but make it more expensive from then on.
thus the question: can recipes change another during the game OR if thats not possible, can there be a chain of recipes where if you use one of them it locks itself and unlocks the next one

dry remnant
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yes that's what it currently does. each Relic has a special reward in case you run out of recipe.

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it's possible to hide recipe behind another recipe but I didn't implement it for now yet