#Configurable Plants (Vertical Farming)

1 messages · Page 1 of 1 (latest)

lavish roost
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Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3607403567
Mod.io: https://mod.io/g/timberborn/m/configurable-plants-vertical-farming#description

Configurable Plants gives you full control over how plants behave in Timberborn. It combines the features of Configurable Growth and Vertical Farming into a single V1 mod, letting you customize placement rules, growth speeds, yields, and natural reproduction.

To configure the mod: from the game menu (before loading a save) -> Mods -> click the Settings button next to the mod name.

Placement options

  • Remove corner occupation: Build structures like Platforms over plants.
  • Remove path occupation: Let Paths run through planted tiles.
  • Plant without ground: Plant directly on roofs and platforms; irrigation and contamination come from the land below.
    • No contamination up (cheater :P): Stops land contamination from propagating upward, allowing trees and crops to grow on platforms even if the ground beneath is unsuitable.

Growth and output options

  • Tree growth rate: Multiplier for how fast trees mature.

  • Crop growth rate: Multiplier for crops planted by Farmers and Bushes (Carrots, Blueberries, Dandelions).

  • Product growth rate: Multiplier for products that grow on mature trees (Pine Resin, Blueberries).

  • Tree output multiplier: Adjust log yield when cutting trees.

  • Crop output multiplier: Adjust harvested crop quantities.

  • Product output multiplier: Adjust gathered product amounts.

  • Reproducible chance multiplier: Adjusts the chance for trees to reproduce each hour (default: 1–3% depending on type). Default: ×1. ×0 disables reproduction. Example: ×2 makes a Pine with a base 3% chance reproduce at 6% chance.

livid drum
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another day, another cool Luke mod. this one will be very interesting

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The one thing I'm missing at first glance is a multiplier to harvest time. not complaining tho!

livid drum
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Found a bug: workers can get stuck if the tile in front of the doorway is planted (I assume this one was off to harvest the tile, that may be part of it)

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Update: a demolition order on that plant didn't go through either; I had to demolish the farmhouse to get the worker unstuck and the plant deleted

livid drum
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And unlike what the info suggests:the output of bushes (the actual blueberries) are listed under products, not crops. Makes sense if you think about it but a lil' counterintuitive

lavish roost
# livid drum And unlike what the info suggests:the *output* of bushes (the actual blueberries...

which info are you referring to? there are many places so I may miss one but the mod description and in-game setting description are correct. it's true it's quite confusing:

  • Blueberry bushes and Dandelion bushes are affected by Crop growth rate (i.e. how many days to mature)
  • Blueberries (the product of the bush) and Dandelion growth and output is affected by Product growth/output mul (i.e. how many days to since maturity to make the stuff that grows on them, and how many)
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so the plant itself, from planting to mature = non-product. Product = only stuff that grow on a mature plant.

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Crop output multiplier = apply only to non-trees that give things immediately after maturity.

lavish roost
lavish roost
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v10.1.0:

  • Added Planting time, Harvest time, and Demolishing time multipliers.
  • Reorganize settings into sections for better clarity.
  • Internal: added an order of 100 for the modifier so it likely will run after other mods that use Moddable Timberborn like Daisugi.
lavish roost
livid drum
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Let me try to reproduce myself...

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Cannot reproduce. May have been a mod conflict;my apologies.

lavish roost
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if you find out what mod causes the conflict, please tell me, I will look into it

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sometimes it's genuinely my mod's issue but I am just lucky it does not happen until another mod does something

lavish roost
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v10.1.1: Should work with Update 1.0.5 (Dec 03)

lavish roost
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v10.1.2: Should work with Update 1.0.7 (Jan 12)