Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3559268095
Mod.io: https://mod.io/g/timberborn/m/building-hp-renovation
This mod adds HP and Renovations to buildings, with an optional Maintenance system that uses the new HP mechanic.
HP
- Every building now has a base Durability (10), modified by its construction materials.
- Buildings with no Material Cost (such as District Centers or Lumberjack Flags) are invulnerable, since making them destructible would only create annoyance when deleting and rebuilding.
This system is designed to support other mods, but also includes an optional Maintenance feature:
- Buildings slowly lose HP over time (configurable).
- Default rate: –1 HP per day (for example, a Lodge with 50 HP lasts about 2–3 seasons).
Buildings can regain Durability or even become Invulnerable through Renovations.
Renovations
Buildings can undergo Renovations:
- They continue functioning normally while being renovated.
- Only one Renovation can be active on a building at a time.
- Some Renovations are repeatable; others are permanent and cannot be canceled.
- Renovation materials are non-refundable once collected.
Examples included in this mod:
- Repair: Restores a % of HP. Cost scales with the building’s construction cost.
- Basic Reinforcement: Permanently increases Durability. Has 3 levels; only the highest applies. Higher levels can be built directly without lower ones.
- Invulnerable Reinforcement: Temporarily grants Invulnerability. Cannot be canceled.
- Metal Gear Solid: For buildings that use Gears (in construction cost or recipes). Permanently grants +150 Durability and +10% Productivity.
- Manufactory Overdrive: Boosts Productivity for a short period, followed by a cooldown with reduced Productivity. While boosted, the building’s HP decays rapidly.