#Planting Override - Moved

11 messages · Page 1 of 1 (latest)

pastel valve
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@keen loom Hi! The Cutter Tool mod is yours too, right? Not sure if I'm blind HappyIT or there's no thread for it
First of all - thanks for the mods! Much love to you LoveIT
And a suggestion/request for cutter tool - please, make it delete or at least ignore stumps when "Mark trees only" is active. In general deleting overridable things should be safe (Something like if (blockObject.Overridable) entityService.Delete(blockObject); ). Except rubble piles after destroying a building are overridable too but they are not trees anyway
And a second one - Your mod makes original mark tree cutting area tool obsolete and the button redundant so maybe hook into it instead of making another? Would make it compatible with other tool mods like tool hotkeys. Or maybe it's worse for compatibility idk HappyIT

keen loom
# pastel valve <@1242934638842740777> Hi! The Cutter Tool mod is yours too, right? Not sure if ...

Thanks for the feedback! I am glad you are enjoying using these mods.

The tree stumps shouldn't be an issue to ignore. And I understand your point with the original becoming obsolete. Initially I hadn't planned for that 😉
I'll see how much rework that would require.
I am a bit busy with some other things atm, but I'll let you know when an according update is released.

And no, you are not blind, there is no thread for Cutter/Forest Tools.

keen loom
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@pastel valve I updated the tool configuration for you to be able to ignore tree stumps from being marked. Let me know if it suits you.
I haven't worked on the integration into the existing tool yet. A few other projects are keeping me from TB.

pastel valve
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ye it works nicely. Thank you!

keen loom
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Version 0.0.3.0 released:

  • added bushes to planting override tool (all forestry options)
  • added feature to remove plant from cutting area after replanting
  • fixed various issues around planting area changes and game reloading
keen loom
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v0.7.0.0:

  • compatibility update to game version 0.7

known issues:

  • correct colouring of area pending
  • certain crops and trees not locked from planting at the start of a new game
keen loom
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v0.7.1.0:

  • folktails can now "plant" beehives. Using the new tool will replace the existing plant with a beehive to be built!
keen loom
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v0.7.2.0

  • this mod can now be used together with GreedyBuilders
keen loom
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Planting Override - Moved

wanton moss
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#1357807242614804805