#No Stumps

89 messages · Page 1 of 1 (latest)

tall sky
craggy stone
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Get stumped

tall sky
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If only there was 1 log from the destruction of tree stumps or something (which would be a nice bonus by the way), but it's only visual. So apart from the job of destroying them, there's nothing useful about it. Of course, if someone likes stumps, I'm not forcing anyone to turn them off 🙂

craggy stone
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I removed them with paths 🙂

#

path > stumps

tall sky
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I know, they're going to destroy roads, buildings, fields, too, but you know what... it's extra work that I can devote to building a dam, for example 🙃

maiden dust
tall sky
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Update 5.0.3!

## Automatically removes all dead trees, plants, bushes from which nothing can be obtained.
# Setting type: Boolean
# Default value: false
AutoRemoveDeadPlants = true
craggy stone
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Is it remove as instant or mark to demolish

tall sky
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instant remove.. but only what makes sense. A dead tree that keeps getting cut down won't remove it
the same with the field, if there is something on the field that can be picked up, it doesn't delete it either. It removes smartly what it would have removed manually anyway

ebon cedar
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Will make more sense to remove something death after a number of days, instead of staying forever to be gathered . How is now the game, a dead tree can be gathered at any time. In real word, after a time, will be destroyed, or, if it not, will be gathered for stone, not for lumber 🤣

tall sky
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You might as well throw trees in water and expect coal in a few thousand years. 😅 But otherwise I agree

ebon cedar
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For coal, game won't last enough to play 🤣

tall sky
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But otherwise, I don't understand why stumps and dead plants don't disappear automatically after a while. The dead plants due to contamination could easily disappear immediately, the dead trees, that's the question. If it should go they should still be able to cut them down or should they die completely

tall sky
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Update for the new Core 5.1.0. The plugin configuration has changed!

sonic echo
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Does that mean it is also playable on update 5?

tall sky
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yes, but u need update Core to 5.1.0
there have been big changes, so even the configuration is a little different, and that's about all my mods, not just NoStumps

livid bay
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cant seem to get this to work

tall sky
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it works

livid bay
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can you explain how to get it to work and what it is it precisely does?

ebon cedar
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After a tree is cut and all logs are picked-up, the area is clean (no visual stmps remains) ...

livid bay
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do i have to edit some file or download manually?

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cause the mod manager clearly wont work with it

ebon cedar
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It do not work for the existing leftover stumps, only for the new ones

ebon cedar
ebon cedar
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YES

livid bay
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okay ty

tall sky
# livid bay okay ty

if you want to check it, install TBMPL Linker mod and directly in the main menu of the game you can check if Stumps (and other tbmpl mods) are loaded and used... if it is not in the menu, then an problem occurred and it was not loaded

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like this

livid bay
tall sky
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Version 6.1.0 released which no longer requires BepInEx 😉

zinc jacinth
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But BepInEx is used for other markets like Gog, Epic? no? The game is sold on these markets too.

tall sky
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BepInEx has nothing to do with where the game is sold. It can simply be used always. However, as I wrote, the game supports self-loading, so it is no longer needed since the last version.

ebon cedar
tall sky
ebon cedar
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When I press 1, 2 or 3 key ...

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Prefill map with water

tall sky
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Ok, I'll try and let you know, I don't have much time now

tall sky
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It works for me with NoStumps mod 🤔

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I put trees, water and pressed 1,2,3

ebon cedar
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and, with this mod ?

tall sky
ebon cedar
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Can you try placing some not grown yet ?

tall sky
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I found out that Recipe Boosts has a bug in the editor, but I'll fix that, but NoStumps works

ebon cedar
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Maybe is the removal of trees that has nothing to be gathered ...

tall sky
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like this?

ebon cedar
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ya

tall sky
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I try what I can and everything works for me. The error is something in the game, if it was a mod, there will be something about the patch in the log

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The parameter is null, but I think this is a bug in the game or another mod is causing it, but I currently have these active and everything works for me

        [Inject]
        public void InjectDependencies(NaturalResourceReproducer naturalResourceReproducer)
        {
            this._naturalResourceReproducer = naturalResourceReproducer;
        }

Modded: true, official

  • 1x1x2Storage (v2.2.8)
  • 4Wdistrictcenter (v2.0.6)
  • Append Vanilla Resources (v0.6.1.01)
  • AquaCadre (v0.6.0.03)
  • Greedy Builders (v0.6.1.03)
  • Harmony (v2.3.3)
  • KnatteMaterials (v1.0.2)
  • Ladder (v2.1.0)
  • Mod Manager (v3.0.2)
  • Pantry (v0.0.0.1)
  • Path Extention (v2.0.5)
  • TimberApi (v0.7.4.0)
  • DamDecoration (v3.0.2)
  • MoreGroups (v2.0.5)
  • SmartPower (v1.9.3)
  • TimberPrint (v0.2.0.1)
  • Water Extention (v2.0.10)
  • YamlDotNet (v16.0.0.0)
  • TBMPL | Core (v6.2.8)
  • TBMPL | Better Batteries (v6.2.0)
  • TBMPL | Better Beaver Names (v6.2.0)
  • TBMPL | Core Temp (v1.0.0)
  • TBMPL | Better Beaver Speed (v6.2.0)
  • TBMPL | Better Wind Speed (v6.2.0)
  • TBMPL | Carrier Changer (v6.2.0)
  • TBMPL | Developer Mode (v6.2.0)
  • TBMPL | Endless Pipes (v6.0.0)
  • TBMPL | Extended Status Panel (v6.0.3)
  • TBMPL | Faster Growth (v6.2.2)
  • TBMPL | Fixed Day Time (v6.2.0)
  • TBMPL | Game Speed Control (v6.2.1)
  • TBMPL | Large Districts (v6.2.0)
  • TBMPL | Larger Stocks & Tanks (v6.2.1)
  • TBMPL | Longer Life (v6.2.0)
  • TBMPL | Map Size Unlocker (v6.2.0)
  • TBMPL | More Inhabitants (v6.2.0)
  • TBMPL | More Visitors (v6.2.2)
  • TBMPL | More Workers (v6.2.0)
  • TBMPL | No Construction Limits (v6.2.0)
  • TBMPL | No Fog (v6.2.0)
  • TBMPL | No Stuck (v6.2.0)
  • TBMPL | No Stumps (v6.2.1)
  • TBMPL | No Welcome Window (v6.2.0)
  • TBMPL | Recipes Boost (v6.0.1)
  • TBMPL | Research Boost (v6.2.0)
  • TBMPL | Uncontrolled Reproduction (v6.2.0)
  • TBMPL | Water Source Control (v6.2.0)
ebon cedar
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Can you try with FreeFlow mod ?

tall sky
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with FreeFlow everything works for me too..

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one thing I came across is that seedlings cannot be placed on ground that is not green (in the editor).. this is probably caused by NoStumps

ebon cedar
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Already placed on map, and failed on water simulation ...

tall sky
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But the game didn't crash for me... but I'll make a fix and you can try

ebon cedar
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I send to you a map to test-it

tall sky
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updated 6.2.2

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now you can put seeds on dry land in the editor... but feel free to send the map, I just don't know what the difference will be compared to my map

ebon cedar
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Already did-it

tall sky
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So it works now without crashing?

ebon cedar
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Just downloaded the updated mod . Wait a minute or two 😮

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BTW, Mangrove is also a tree ....

ebon cedar
tall sky
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Does a mangrove have a trunk?

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or stump

ebon cedar
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Just the fandom do not contain anything about Mangrove ...

tall sky
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What does a tree trunk have?

  • Birch
  • BlueberryBush
  • Canola
  • Carrot
  • Cassava
  • Cattail
  • ChestnutTree
  • CoffeeBush
  • Corn
  • Dandelion
  • Eggplant
  • Kohlrabi
  • Mangrove
  • Maple
  • Oak
  • Pine
  • Potato
  • Soybean
  • Spadderdock
  • Sunflower
  • Wheat

probably only

  • Birch
  • ChestnutTree
  • Maple
  • Oak
  • Pine

or not?

ebon cedar
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according to asset ripper , Mangrove is a tree

tall sky
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and if you cut down a Mangrove does it leave behind a stump?

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i can add it there in the next version as a default tree but i'm not sure about the stump

ebon cedar
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Good question, I only grew mangrove for fruits, not for logs.

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Solved .

tall sky
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nope, no stump

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Without Mangrove in the config... it doesn't have stump

ebon cedar
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It has, I open Mangrove in Unity

tall sky
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I'm not disputing that, but it doesn't show up in the game

ebon cedar
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I'm afraid to ask, it not show with, or without no stumps ?

tall sky
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The beaver cut it, takes the 2 logs, and the stump immediately disappears. Then they just plant a new tree

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with NoStumps but without Mangrove in config

#
Affected_Trees:
  - Birch
  - Chestnut
  - Maple
  - Oak
  - Pine
ebon cedar
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Never mind, important is that no stumps is working. Anyway, I don't use mangrove for lumber 🤣

tall sky
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It probably wouldn't have happened if Mangrove was there, but since the stump is not visible in the game, I didn't put it there

tall sky
#

Update

# Allowed trees affected by modifications
Affected_Trees:
  - Birch
  - Chestnut
  - Maple
  - Oak
  - Pine
  - Mangrove

Auto_Remove_Dead_Plants:
  # Automatically removes all dead trees, plants, bushes from which nothing can be obtained. If something can still be obtained from the object, it will keep it even if it is dead
  Enabled: true

  # Allowed plants affected by modifications
  Ignored_Plants:
    # If the plant is mature, it ignores it and does not remove it
    Mature:
      - Chestnut
      - Maple
      - Pine
      - Mangrove

    # If the plant is seedling, it ignores it and does not remove it
    Seedling:
      #- Blueberry

You can now ignore the deletion of plants that have a specific yield