#Flywheels

1346 messages · Page 2 of 2 (latest)

wanton jungle
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Oh! Yeah I looked into that - I'd probbaly have to self-host it, which I'd be more than happy todo, though most things need payment if it's above max 5 users

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I'll have a look at some self-host options

hoary coral
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For trello, I beleive the free plan lets you share a read-only version fo the board for folks to see. Probably why it's so popular with artists. By all means do not spend money just to share progress updates, lol.

wanton jungle
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Yeah, I can always self-host, so ain't gonna pay money for it lol

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but yeah trello's offering is good

tranquil tusk
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or just a Google sheet with current progress and you can view it just with the link 😛

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free and easy 😉

wanton jungle
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Naaaaah I want some damn KANBAN board up in here KEKW

wanton jungle
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Update (soon™️)

Been working on getting this updated - made some good progress but hit a bit of a road-block. Was hoping it'd be updated this weekend but looks like it might be a bit longer. Apologies all, and thanks for your patience with this

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massive thanks to @tranquil tusk and @nova crane

fair solar
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you take your time. the game isnt going anywhere. nor are we

candid echo
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Dang now I gotta pick out a good map lol

formal parcel
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can't wait to get this mod back.

wanton jungle
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SOON ™️

open abyss
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That looks cool

wanton jungle
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Flywheels v3.0.1.86

Now live on the Steam workshop! (Coming soon to Mod.io)
Flywheels should now be back for Update 7
If you have any issues, let me know!

topaz aurora
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yes

hoary coral
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HOORAY!!!!

fallow holly
fair solar
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The folk tails are saved

fast plaza
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It's one thing for the numbers to be different between the variants at different sizes, but maybe make them consistent?
For some reason, the unframed medium flywheel is better than the framed versions, despite the other two being the opposite.

           Small Flywheel:      1,500 hph      -10hp loss rate
 H. Framed Small flywheel:      2,000 hph       -7hp loss rate
 V. Framed Small Flywheel:      2,000 hph       -7hp loss rate
 
          Medium Flywheel:     20,000 hph       -7hp loss rate
H. Framed Medium Flywheel:     15,000 hph       -4hp loss rate
V. Framed Medium Flywheel:     15,000 hph       -4hp loss rate

           Large Flywheel:    120,000 hph       -4hp loss rate
 H. Framed Large Flywheel:    150,000 hph       -1hp loss rate
 V. Framed Large Flywheel:    150,000 hph       -1hp loss rate
candid echo
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:🥹 its finally back

topaz aurora
wanton jungle
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Yeah and you need to look at the capacity per block ratio. If you work out the capacity per block, along with the decay factor, then the medium flywheels are actually the least powerful in some regards

fast plaza
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Ziplines bring new options for traumatizing beavers.

hoary coral
cosmic hull
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No, it's a new type of Printing Press (Beaver Press) 🤣

fast plaza
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Heads-up: the experimental update today broke this.
You have a few days, though.

tranquil tusk
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Battery its some scripts regaring connections of power that has changed
working on the variables for massfixer 🙂

wanton jungle
tranquil tusk
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Looks like it now does an automatic transfer but do look cordinates and directions of the transput some is translated but did not have every case just added my 2 cases

wanton jungle
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thank you kindly!

noble bison
wanton jungle
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Yeah it's not compatible with the experimental branch yet I'm afraid

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I'm trying to make some progress updating other stuff before swapping the environment out

tranquil tusk
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Game is now updated to same as experimental!

cosmic hull
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LOL, so, no pressure ? 🤣

tranquil tusk
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Well just a note so he can switch all to latest😉

wanton jungle
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Flywheels v3.1.0.24

Updated for latest release 🙂

fast plaza
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Finally!

wanton jungle
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Yeah sorry, was in Belgium dogekekcry

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Updated on Steam and Mod.io (pending file scans)

topaz aurora
wanton jungle
lone agate
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Hey, just started a game with the Fkywheels update, and the small vertical framed flywheels aren' connevting to the vertival powershafts

odd jacinth
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hey battery i just tried to load up the game with only flywheels and its dependencies and it is crashing my game. thanks in advance for the help

lone agate
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Hmm, llke the medium vwrtical ones aren't working either

odd jacinth
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restarting my pc made it so it loads in now

noble bison
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Hey Battery, are you planning on making Flywheels compatible with Greedy Embers?

wanton jungle
wanton jungle
full roost
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@wanton jungle
fly wheels are not getting connected.

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And something is missing in the flywheel junctions

wanton jungle
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Damn, yeah that’s the cluster mechanical texture. I’ll try take a lookie tonight. The connection issue will just be transput specifications, should be a quick fix!

noble bison
tranquil tusk
wanton jungle
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Ah nice! Yeah so it’ll just be an emberpelts specification then

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That should be nice and easy

wanton jungle
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Flywheels v3.1.0.57

Fixed a few issues with Vertical Flywheels and the junctions

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Aaaaaand

Flywheels v3.1.0.58

Adding GreedyEmbers compatability
@noble bison

noble bison
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Awesome, I'll update the mod as soon as it's up on mod.io. Thank you for the quick addition!

wanton jungle
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posting it there now

brittle mica
wanton jungle
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Appreciate that might be difficult if you’re playing on (I assume) a steam deck

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No worries if it’s not doable!

brittle mica
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I'll try to find it but yeah, steam deck

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Is this... anything

wanton jungle
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That’s perfect, thank you!

pulsar jewel
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It may have been reported, but Flywheel crashes the game if you try to start a game with the Emberpelts faction. The game load fine it is only when you select emberpelt and try to load into a save (or start a new one) that it crashes. Works fine with iron teeth and folktails.

wanton jungle
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Ah, I think I know what that is too

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Thank you!

wanton jungle
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The exception is... interesting

tranquil tusk
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Also have you tried with just flywheels and emberpelts with its dependecy (so its not an other mod creating the problem

wanton jungle
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Yeah it looks like it's loading the buildings twice, which is odd

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I also noticed that you're running V 0.7.9.3 - latest version is 0.7.9.4 (are you still on experimental branch?)

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Sorry, that above one was for @brittle mica

brittle mica
wanton jungle
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Not too sure, give it a look when you get back, might be a version issue

brittle mica
brittle mica
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... Aaaaand tried again with the current version of Employment Manager which doesn't crash the menu

cosmic hull
wanton jungle
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@brittle mica Just updated it to sort out the specification issue. Make sure you've got Flywheels on 3.1.0.60 and give it another shot 🙂

soft whale
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@wanton jungle With the newest update, i cant load the save anymore...it loads endlessly...your mod is the only change since my last time playing it yesterday...

wanton jungle
soft whale
wanton jungle
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What other mods do you have enabled? Might be something up with the specs

cosmic hull
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I'm afraid of Faction Mixer mod....

soft whale
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That are all the other...

wanton jungle
soft whale
wanton jungle
# soft whale Folktails

I’ll see if I can replicate this! Are you able to send across a copy of your save? Would help a ton with the bug hunting

soft whale
cosmic hull
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Check if you haven't click on the game during game if you have run in background enabled ... 🤔 I checked on FT and is loading

soft whale
wanton jungle
soft whale
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Just tried an old version of the save and it did load...But that would mean discarding ca. 2-4 weeks of progress...

wanton jungle
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That’s really odd… I’ll try doing a clean build when I get home and push that up - hopefully that makes a difference

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Not sure if i asked already, but is this from steam or mod.io?

soft whale
wanton jungle
brittle mica
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Still crashing 😔

wanton jungle
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What was the error logs for that?

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Sorry, forgot to hit reply on that!

brittle mica
brittle mica
tranquil tusk
# brittle mica

this is not a flywheel bug but zxuiji -m- Bentos (v0.7.9.00) report at his steam or mod.io page ThinkingIT

brittle mica
wanton jungle
pulsar jewel
pulsar jewel
topaz aurora
pulsar jewel
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the new version works with emberpelts. Thanks

fast plaza
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The Emberpelt's small engine has a perfect spot to tuck in a small flywheel!

wanton jungle
topaz aurora
fast plaza
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You could always add a wheel covered in flies, or a flying wheel.

topaz aurora
hoary coral
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As far as more wheels are concerned, the only one I could possibly see being even loosely entertained is a wheel big enough to be a second wonder for each faction.

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otherwise, yeah, I think there's enough.

soft whale
wanton jungle
wanton jungle
fast plaza
soft whale
wanton jungle
wanton jungle
soft whale
stiff cedar
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Hello, I am having a problem with your mod, I am trying to use Configurable factions and it crashes and have found out it is because of flywheel. So I am reaching out to you to see if you can help. Here is error log.

finite timber
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Hi @wanton jungle looking forward for a 1.0 version of your amazing mod

wanton jungle
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May take some time to get the modding environment set up, but will see about finding some time, at least for Flywheels

finite timber
candid echo
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🙏 by the good graces THANK YOU! I am also looking forward to it!

vital pilot
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@wanton jungle hello! Any progress on Flywheels?

fast plaza
wanton jungle
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Yea it’s unlikely to get an update before 1.0 hits general availability. There’s been a LOT of major changes to the modding workflow since I last looked at it, so it’s been a bit of a battle to figure it out I’m afraid

vital pilot
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No worries. Yeah, the change with TimberAPI was a huge one. Thanks for the update!

wanton jungle
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Yeah there’s also the swap over to using blueprints rather than raw prefabs, taking a bit of time to get used to and figure out

fair solar
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No guarantee but bobingabout has been working with another modder and might be a good resource if you get stuck

wanton jungle
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Public Service Announcement

I'm sorry to say but I've made the decision to officially hang up my proverbial hat for the foreseeable future. Long story short, I burnt myself out and haven't been able to catch up since. Maybe (hopefully?) I'll get 'the itch' back - been having great fun with the new HTTP automations - but for the meantime, I'm calling time out on Flywheels.

I'm not going anywhere - I still love the game - but it's more appealing to me to play the game rather than mod the game.

If there is anyone that would like to take over the mantle, or would like me to share any assets from the mod, let me know and I can send them over.

See ya around BeaverHello

mortal jetty
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If no one want to take over, I'd like to try

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cause I love this mod and my beaver need more energy storage 😄

wanton jungle
mortal jetty
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would be great, so I don't need to start froim scratch and have the assets, as I'm bad with images

tranquil tusk
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note for AlkHacNar there will be some learning and work to get both project and code up and working

wanton jungle
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Yeah, when I say "assets" I mean the raw images, meshy, and c# files - that's all

tranquil tusk
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need to setup modding env (unity editor) but there is a video guide in pinned message in #🤖mod-creators

mortal jetty
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I know, but hey, I don't have time to speed run smb3, but modding flywheels? I find time 😄

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wanted to start trying the new features, but that comes later

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and now I have a reason more, why I needed my 2,8k new PC ^^

slender pine
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All the best man!!!! Take care and enjoy :D
We are all here to enjoy first all things later LoveFT BeaverHello

mortal jetty
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it's just I don't know how to upload it later, but thats a future Alk his problem 😄

wanton jungle
tranquil tusk
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Start with getting the official modding env working and if you get that working its worth going forward
you will also need to setup codeing tool
think some use rider and some VS code

mortal jetty
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installing the right version right now 😄

tranquil tusk
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note live version of modding env is for experimental version of the game

mortal jetty
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omg, visual studio needs an update 😄

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ok, I'm ready for the the raws

wanton jungle
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sent 🙂

mortal jetty
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quick question, does it matter if I have the gog version of timberborn, or do I need the steam version?^^

wanton jungle
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As far as uploading to the workshop goes, yes, but unsure about the rest - I've only ever used the steam version

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You should be able to dev in the gog version at least

fast plaza
sonic stump
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could always put your mods up on github or smth

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and let people fork it

wanton jungle
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Yeah I think that might be the way to go with it

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Just gotta be careful to strip the TB assets

sonic stump
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yea

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could always ask the TB dev team about that to make sure

vital pilot
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I can host the original version on my GitHub, in case others want to try and tackle it as well.

candid echo
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Battery_smooth, sorry to hear you're letting go of your tail here, i really loved the mod and the work you put into. It remains one of the most "what seems like a 'built-in game' but is actually a mod" mod and this is 100% it. I recall writing you a big review because it genuinely revitalized a lot of enjoyment in timberborn after being a bit burnt out on it.

Hope things go well for you IRL and someone carries on your proverbial torch well!! 😄

mortal jetty
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OK, I have less time atm as I though, but I have vacation from 16.3., not it's not because of the 1.0 release^^, so I have time in 2 weeks

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And I can look into the new automation working with it too

silent oyster
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@wanton jungle Thank you and take care and recover. We are all grateful for this mod.

@mortal jetty looking forward to what you’ll do.

candid echo
mortal jetty
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Vacation, finally, from tomorrow on I try to get the flywheels to run again

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Today smb3 speedrun training is a must. Skipped last Sunday xD

grave niche
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Good luck, looking forward to having these back in the mix

wanton jungle
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Flywheels (On Hiatus)

woven jetty
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Just had a bit of a panic when I saw that the Flywheel mod was removed from the workshop. Happy to see that someone has taken over its development.

formal parcel
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Gonna miss my favorite power mod, hopefully it will be back soon.

vital pilot
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How's the progress going @mortal jetty? Need any assistance?

magic hinge
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my heart broke when I saw flywheels fell off the map. this is, and always have been, one of my go to mods before the 1.0 update instead of the gravi batteries.
I wish both battery and alkhacnar good health always

wanton jungle
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Flywheels

hoary coral
grave niche
leaden dock
magic hinge
wanton jungle
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So, turns out all it needed was some relief of pressure to get back the itch!

Flywheels v 4.1.0.0, compatible with Update 1.0, is now available on Steam and Mod.io

wanton jungle
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It's just base factions currently, though modded factions will be coming shortly

candid echo
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Hey Battery, really excited to see this up to date for 1.0!!

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I tried loading up the game, a fresh playthrough of a map and ONLY this mod and encountered an error

wanton jungle
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which map?

candid echo
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spillage

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folktails, normal

wanton jungle
woven jetty
candid echo
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I just tried Oasis and waterfalls map, same thing lol

wanton jungle
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Ah, yeah no the template editor panel likes to remove the #append

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it is, in fact, a missing #append. I'll put it back (for the 4th time KEKW )

woven jetty
wanton jungle
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Thing is, I didn;t even edit it in unity, probably just accidentally opened it

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got darn

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Done

candid echo
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I was thinking Spillage or Oasis were a good map to try out, given the lack of regular water power but the presence of geothermal power would make it interesting.

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Works currently for me, gonna try loading up a few other mods to see if it plays nicely lol

woven jetty
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Oh how I missed the flywheels! Its so amazing to have them back!

wanton jungle
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I’ve got more content planned for them too, hopefully I can get on that one soon

woven jetty
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I'm already putting the mod to good use lmao

magic hinge
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Le gasp! Could it be??

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I am driving home, recklessly, to try it on my 1.0 colony with other mods. Will revert back here if any errors come up

magic hinge
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update y'all. the mod works beautifully even with other mods! 😄
we just gotta wait for a few of them to be compatible (e.g. More Groups)

brave zealot
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So exciting. I've subscribed but I'll have to leave it disabled until it supports the 3 modded factions. I am just thrilled to see it alive again!

tranquil tusk
cobalt orchid
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and/or handle #append in a better way

tranquil tusk
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when its validating blueprints atm and finds #append it removeds it
its created a ticket so hopefully it will be fixed

cobalt orchid
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What's not compatible about this and More Groups?

tranquil tusk
tame lion
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Oh boyyyyyy This is so awesome

tranquil tusk
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more groups is updated to group flywheels 🎉
(and more)

tranquil tusk
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@magic hinge ^

magic hinge
tranquil tusk
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Np just wanted to give notice 😉

formal parcel
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Flywheels are back!!! 🎉 🥳

candid echo
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Sneak peak: Being able to "jump start" your (ancient) drill really is awesome. Instead of having to invest in a gravity battery (huge cost in science, and having to start up a metal production early), you can use the small flywheel to store even a meager amount of power to jumpstart your drill from empty and then let it run itself. This makes drills a ton easier to use early on.

candid echo
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Medium horizontal flywheel really can fill in weird open spaces in your colony. Shown here, 2 of them hidden in between spaces where I couldnt really build anything else but resolved a power issue. Love it!

wind holly
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The medium framed ones really are mvp

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Just dig 3x3 with triples before laying in new industry, then you have a 45k unseen battery. Or slot them in as mentioned for some nice little 15k backups tucked away

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But the smalls are accessible early enough to be useful too

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The big ones are for showing off haha

fair solar
sonic stump
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thank you based battery smooth

formal parcel
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i like to build them in my reservoirs, good way to make use of otherwise lost space since they don't flood or cost me any water capacity.

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Same goes for Number Crunchers, I think of it as building a water cooled data center 😆

candid echo
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My game isn't loading so i can't take a screenshot but

the addition of a clutch and a large framed flywheel battery, connected to an array of windmills allows for a specific use - to "pre-charge" your flywheel and then reconnecting to your power grid seamlessly. Pregenerating 150,000 HP is a ton of power but if you're able to disengage the clutch and let it purely store up before engaging the clutch again, you'll find yourself a system that has a TON of stored power on top of a way to add more power to the entire power grid!

simple bane
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Quick Question, Not seeing flywheels in Ember Pelts or Leaf Coats. WIP?

fast plaza
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Not included yet.

simple bane
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Ahhh, OK. Just Making sure the problem wasn't on my end somehow. Thanks

brave zealot
wanton jungle
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The leafy ones will take the longest for sure - I haven’t got textures for them yet so will need to figure out their colour palette

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Ember will likely be first (already have the models) and then whitepaws

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And the various greedy variants are just specification additions

brave zealot
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I only got to use it in one run, and that was an EmberPelt run.

wind holly
fair solar
wanton jungle
wanton jungle
fair solar
fair solar
wanton jungle
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Yeah I mean I thought I’d have that mod finished over a year ago and, well…

wind holly
fair solar
simple bane
brave zealot
wanton jungle
brave zealot
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Oooh! I love that combo!

brave zealot
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I went for the storm deck from Culdcept, but same effect.

fair solar
fast plaza
brave zealot
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@fast plaza is a DM okay? I'd rather not ask my question publically.

brave zealot
tacit hound
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did you remove the flywheel junction?

wanton jungle
# tacit hound did you remove the flywheel junction?

I did, although that's reminded me that removing them may affect saves, so I'll be adding them back in as a ||Dev mode|| only building for backwards compatability. They're not needed anymore after the changes to the mechanical shafts

magic hinge
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cuz im gonna start from scratch in case some new update bugs my save

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new map and stuff 😄

wanton jungle
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To be fair I don't think many people will be bringing U0.7 saves over to 1.0, but I'd like to give them the option (even if I just remove them in a later version)

magic hinge
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am here to maximize battery storage and ensure half my colony doesn't go out if and when wind and water power becomes unavailable 😄 hahahaah

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without using the gravi batteries

magic hinge
sonic stump
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i kinda liked the junctions tbh

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they look nice :9

tacit hound
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yeah so did i but understand why they were removed it also means less work for battery

sonic stump
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true...

wanton jungle
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It’s also because in the past they were practically required since shafts couldn’t go vertically up, but now they can

wanton jungle
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Flywheels v 4.1.1.14

  • Added Junctions back in for backwards compatibility (these will be removed at a later date in a few updates time)
  • Added Emberpelts support
fast plaza
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Yay!

magic hinge
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Emberpelts conquered! Good job battery

sonic stump
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junction gang wins again

brave zealot
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@wanton jungle Question: why would I -not- want a nice clean junction over this? I am curious your reasoning. (It is your decision, of course.)

magic hinge
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The platforms I mean

brave zealot
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So I could put in a large flywheel on top of them.

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maybe my phrasing was bad. instead of "over" replace with "in place of"

magic hinge
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Oooh makes sense

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I usually hide the horizontal batteries in the ground

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Like the Folktail observatories

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Keeping some out of sight and out of mind whilst still supplying my spaghetti noodle power network lol

brave zealot
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On this map I could have dropped them into the badwater abyss. /laughs

magic hinge
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Hahahaha huh. Never thought of it that way lol

magic hinge
brave zealot
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This map is generating over 3,000 strength of bad water constantly.

magic hinge
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POV: you fell into the bad water

magic hinge
brave zealot
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Look at that fountain.

magic hinge
# brave zealot

That's a lot of outlets.
*Furiously plugs them one by one if I could

brave zealot
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Most are under a shell of varying thickness. But it has been breeched.

magic hinge
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Hnnngh makes me want to plug them hahahahaha

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And have batteries in the badwater abyss

brave zealot
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Now that all the bombs have gone off, plugging this would be easiest.

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The bombs (every 25 days) reshape the world considerably.

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The starting area was right about where the circle is. It gets blown up along with most of that level.

magic hinge
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The goal is up then

brave zealot
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The top layer isn't safe, but it is the safest place. It still looses a large chunk.

wanton jungle
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I can absolutely understand that you may prefer a more clean and solid base for them, but if that's the case then either dirt or levees would do the trick

sonic stump
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I think my main use of them was for placing a number cruncher or observatory on them lol

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Maybe keep them but just increase the cost

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it's kind of useful actually to have a wide platform that can take power shafts from every side

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can understand if you don't tho

woven jetty
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Am I misremembering or In the old version, were there platforms that were also with the flywheels?

wanton jungle
woven jetty
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Oh lmao

flint linden
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I think the junctions are still useful, more costly than platforms and vertical shafts, but they fit the mod better tbh

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More elegant

vivid sentinel
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Battery, thank you for picking this mod up and bringing it to current. One of my most favorite mods.

modern light
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So, to the author of the flywheel mod, for some reason it makes it so that you cant see the needed resources in the construction tabs

wanton jungle
cosmic hull
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Do you use Timprove 4UI mod ? If so, you need to scroll down to see the materials needed.

modern light
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strangly enough it only seems to affect the path and water structure categories, but it goeas away when i disable flywheels

modern light
cosmic hull
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Only if is a lot of stuffs in the UI, the scroll bar becomed needed

modern light
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Good to know