#Water Beaver Overhaul

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shell fiber
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I don't have the computer on hand right now

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But yeah I'll change that to pine resin

snow scroll
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You da best. Apologies, I had told myself I wasnt gonna hound ya, and was going to continue to be patient and supportive. oh well, ill try again๐Ÿ™ƒ

snow scroll
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This is weird... The layer skim tool does not seem to want to invisible crappy platforms Layer selector to very bottom . I lost a couple disease beds under there and wanted to see if I remembered to prioritize em. I no can find em.

shell fiber
shell fiber
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i've given each faction color-specific variants to avoid importing textures from the folktails to ironteeth and vice versa

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also reworked the icons

spring heath
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Apologies if youโ€™ve fixed it already but I was having trouble getting inside the library to place scroll racks (via layer tool) semi-recently. I.e the layers of the library didnโ€™t peel away even at lowest level

shell fiber
spring heath
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No worries! Just checking if id either missed it or could keep it on the radar :)

radiant arch
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@shell fiber could it be your recent change to logstairs mod would break save games containing multiple variants?

Shader 'Standard': fallback shader 'VertexLit' not found
Failed to import timbermesh model Buildings/Whitepaws Faction/Townstuff_Meshies/BrokenCart.Model.
First uncaught exception at 2024-11-28 16:07:38Z
Stopping all root objects in active scene
Creating an exception game save
ArgumentException: Material BaseWood_Brown.Folktails not found in repository.

random finds (whitepaw mod):

The given key Lapantouflemagic.MechanicalComputerFancyBlueprint.PluralDisplayName was not present in the dictionary.
The given key Lapantouflemagic.MechanicalComputerFancyBlueprint.DisplayName was not present in the dictionary.
The given key Lapantouflemagic.MechanicalComputerFancyBlueprint.PluralDisplayName was not present in the dictionary.
The given key Good.DeluxeStew.DisplayName was not present in the dictionary.```
shell fiber
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i need to update the WBO mod too otherwise it breaks

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let's hope i don't have anythign too broken

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by the way i fixed the pit and ladder lodges issue and made the fermentation house cheaper

shell fiber
radiant arch
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thanks for the quick fix

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oh wait.. i just lost all crappy platforms.. hmm

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interesting effect.. (lots of free flowing water and unexpectedly wet beavers)

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is there a way i could recover the old crappy platforms from my save game and still use the new version? or would i need to lock-in the old mod versions for this save game?

shell fiber
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not sure why your platforms disappeared

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fuck's sake, let's just roll back

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wait a second, just to clarify

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did ALL of your crappy platforms disappear, or just some ?

radiant arch
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a) logstairs update broke references
b) wbo update made all crappy platforms disappear - all colours, constellations, anything.

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i could not find any of them left

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and some only had a road (or nothing) on top or under

shell fiber
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oh, okay i think i know what the issue is

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let me upload a fix

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should take 5 min

radiant arch
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great if it's not too hard to find

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thanks. no worry. this is amusing and reminding me of days trying to fix bugs reported just before leaving the office

shell fiber
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no i think i know what i did wrond

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basically i made the whitepaws platforms different from the ones of other factions, but i forgot to add backward compatibility

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okay, give it a try

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if you have time of course

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@radiant arch

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so does it work ? are the platforms back ?

shrewd horizon
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I remember that your mod previously worked with a mod responsible for assigning beavers as close to their workspace as possible, but it looks like it hasn't been added back here.

snow scroll
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I crashed loading in.checking log now

radiant arch
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most platforms are back now

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need to figure out why some not do. but might be related to fix with stairs?

shell fiber
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typically you shouldn't be able to place watertight buildings on top

radiant arch
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yeah, can't build platforms on top of crappy platforms anymore it seems

shell fiber
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not other platforms

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yes, that was an oversight from me

radiant arch
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that's intended to not be possible, right?

shell fiber
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yep

radiant arch
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nice. cost and ens (the scrolls.. ) but i fully expected that option..

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note-to-self: should not try to break things and find loopholes in all things..

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thanks for the fixes

shell fiber
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whelp, GN !

snow scroll
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Gn Our fearless and tireless captain!๐Ÿ™ƒ

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Ouch, Mod Manager was the culprit. cant load with it active.

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Is the Petanque court suddenly ground only? load in had one with corner on platform, missing and unable to replace same spot

radiant arch
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a question regarding the bamboo: do they survive in water deeper than 1m?

snow scroll
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yes. I understand that is why they are so very tall

radiant arch
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so you can just flood them as deep as that?? nice!

snow scroll
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I do Beliewve!

radiant arch
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well, looks like i need to try it now

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thanks

snow scroll
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Sweet New Everblossom Platform and Icons!

snow scroll
snow scroll
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Oh my! No Grav batteries... Or do I have a compatability issue... Flywheels not implimented or will not be? Engine got a huge upgrade.

snow scroll
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Silly Beavers in the papermill are spending more time in Contamination Jail than they are making paper... Oh, I see the issue now...๐Ÿ™ƒ

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Hmm, Beaver Washing machine or move the paper mill..

snow scroll
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both

stone pond
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I saw the video by JC The Beard with the beaver washing machine, that's just hilarious ๐Ÿ˜„

snow scroll
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@shell fiber Have you taken time to Play, lately? I know you did storage for Emberpelts, Have you tried em? Have you sluiced? Have you shaken your head at how poorly I misunderstood your mod when editing your Lemon Canyon? ๐Ÿ™ƒ Have you Spun up a mechanical drill without Mod triage at the same time? Just curious! Thanks for all ya put into WBO!

shell fiber
shell fiber
snow scroll
shell fiber
snow scroll
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Oh I DO understand... says the guy who has to try remember if on first or second luch and needs to get back to work๐Ÿ™ƒ

shell fiber
shell fiber
snow scroll
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Oh wow. you moved the shower already. Though... heh after playing vanilla again, new to WBO players would find it easier in well being. The tank shower and even the river Bath too. Also, Thank you. it is fine where it is! I am just U5 WBO conditioned.๐Ÿคทโ€โ™‚๏ธ

snow scroll
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Hand of soup has been fighting the transition...

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not connected...

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thought it may be platform related but no can when groud only either

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@shell fiber 2nd story entrance didnt work either. The graphic, when empty, changes with the recipe. Could be something from todays update, as this is new to this run

shell fiber
shell fiber
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i'll make the hand of soup placeable on top of pit and ladder lodges, because why not ๐Ÿ˜‰

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to be honest it doesn't fully makes sense since then the ladder exits right into the fireplace

shell fiber
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let's not question how so tiny beaver kits can play petanque with such huge balls ๐Ÿ˜…

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since i reworked the gigaplatforms, there is no reason anymore for this to be 5x5

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i think the sky fountain also should get worried

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because its only function was to be a omni-directionnal walkable path that could support a megaplatform

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i'm thinking about also moving the clinic and medical beds to a subgroup in the village tab, instead of being in "wellbeing" that i percieve more as amusement

bitter storm
shell fiber
radiant heart
snow scroll
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Yup., and now there is a solid Everblossom (pink) option.

shrewd horizon
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More pink horror! Yes!

snow scroll
stiff flint
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one of my Pit and Ladder Lodges doesn't show an icon for being paused.... fully built, on the ground, and nothing stacked on top of it

shell fiber
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The central voxel is not actually used by the building so the icon is confused and falls through the ground

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(basically)

onyx night
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Are aquifer pumps on the roadmap for U6?

shell fiber
onyx night
sullen cape
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Enderpelts trade balloon when? ๐Ÿคฃ Hmm I don't think the Waterbeavers need more items yet...

onyx night
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Is the ability to plant bananas coming back eventually? I can make a greenhouse but can't do anything with it.

shell fiber
shell fiber
shell fiber
bitter storm
shell fiber
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from left to right : light (logs, 1300 / unit of height), Medium (metal beams) 10000 / uoh, and Heavy (nuclear fuel, 30000/uoh)

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i also adjusted a few things : the light grav battery no longer costs science to encourage people to use it

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and the heavy one now only costs 5 nuclear fuel, not 10

onyx night
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Oooooo pretty. Does that mean nuclear fuel is coming soon too ๐Ÿง?

snow scroll
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There was rumor of a fusion wonder...๐Ÿคทโ€โ™‚๏ธ

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@shell fiber You have been teaseing us... Let us know when update isa live. we have hungry Whitpaws who cant reach the hot food in the hand๐Ÿ˜ข

shell fiber
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just need to adjust the leaves color

snow scroll
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Thats not a bad color for a palm

shell fiber
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was there anythign particular missing that could be fixed somewhat easily ?

snow scroll
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you already did the hands, i believe

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Billboards maybe? there are a lot of new Whitepaw players with workshop integration

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But the contents seem to still be evolving๐Ÿ™ƒ

shell fiber
shell fiber
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If there is animations being dysfunctional that is also pretty easy to fix

snow scroll
# shell fiber ugh

I think you are beating yourself up. looks like my bananas... even the brown ones but thats usually the under/early leaves

shell fiber
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i'm pretty happy about these bananas

snow scroll
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Maybe just medium mine and upgrade board. those seems tricky for most to grasp.

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could you even throw em in with the news and tech boards for now?

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Or am I over thinking it and people got it already from watching JC!?

radiant arch
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i need to look it up and count it out each time for the medium mine too.
it's somewhat confusing. would be nice to have a layout for the depths at hand.

shell fiber
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i'll try to get to it

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for now, i think i fixed the balloons animations

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i'll try to push an update before i break something that would take me 3 days to fix

snow scroll
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Sweet! Thats one of the HUGE, "You can do that?" features of your Mod!. Be nice for em to be shiny!

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Shiny as in Firefly for "nice" "all good" and " I want one"

shell fiber
woeful sun
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I suspect that fixing the first board will be the hard work, after that the remaining boards are just tedious

shell fiber
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tell me if anything explodes of course ๐Ÿ™‚

radiant arch
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just smooth sailing.. it's only better than before.. almost boring how smooth^^
can note that the pรฉtanque court breaking roads with the upgrade, but fair and welcomed taking much less space now!

onyx night
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I haven't had any problems other than having to re-path around the resized court (really no problem at all).

onyx night
shell fiber
onyx night
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Oooo, hidden Deluxe Stew update!

shell fiber
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oh, ah, yeah i gave the reciepe to the mech cooking tent for the time being

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oh, right, the library issue

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i'm reading through the steam comments

shell fiber
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i'm trying to make a thing, small preview :

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now i have to get the functionnality right

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but enough for today

silver phoenix
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makes me think of this building in a way

stiff flint
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I don't know what that is..... but I want it.

bitter storm
shell fiber
shell fiber
halcyon trellis
# shell fiber

Looks like a ninja turtles bad guy hideout called The Hive. Like it's sorta looks like a beehive but sort of not. I do love it tho

halcyon trellis
bitter storm
bitter storm
shell fiber
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better

bitter storm
shell fiber
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i wonder if i should let it work as a bad water source cap or not ๐Ÿค”

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or maybe if battery's script works as i hope, i can have it turn it to a clean water source

snow scroll
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Vertical power shafts didnt break a load, but didnt offer the goods either๐Ÿ˜ข

shell fiber
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ah, okay, i need to work on that eventually

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as for the rest : remind me if i forget again ๐Ÿ™‚

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GN !

snow scroll
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GN!

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You are our hero! thanks for the work and putting up with me!/us

snow scroll
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๐Ÿ˜ฌ

snow scroll
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if that replaces an aquifier im thinkin a hefty cost on it...

snow scroll
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The Hand on a Pit is a trap... I never seem to be done going up...๐Ÿ™ƒ

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And the hand is unbuildable from underneath...

snow scroll
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Pink to the rescue!

snow scroll
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Shit! b Lol... they do still need a path to the entrance though, enter from below or not... heh ๐Ÿคฆ Gonna be a hot minute till double platforms.... heh, 'wont it be convenient to have the farm so close' and now a bridge isnt gonna help

snow scroll
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๐Ÿค”

stiff flint
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Never trust a Hand of Soup....

snow scroll
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โญ heh Ima dumass... it was even in the teaser pic

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I did have to demolish the hand to build the bridge, to build the hand and bowl, even with the platform there...๐Ÿคทโ€โ™‚๏ธ

snow scroll
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Hazing the new guy

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"Gonna trap your head by the fire and hang you off the district center"

snow scroll
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I think my question is, did my brain fill in the T for me or did it have one at one point...

kindred gust
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Did you find a balance you liked? or is this not as important as once was? Does udon removal fix it some?

bitter storm
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Ooh
Any changes to this plan?
I really like that idea

shell fiber
snow scroll
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is it PlanTification or Planification?

shell fiber
heavy lodge
shell fiber
snow scroll
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LOL.I always thoughjt it was PlanTification. a made up word to describe what it did

shell fiber
radiant heart
radiant heart
shell fiber
shell fiber
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i'm trying to have the library be build as a wonder (builders actually need to go inside and work in there

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for now i'm aiming for 4 workers hammering at it for five days

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should not actually be a problem considering the time it takes to gather all the planks

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also it now stores 200 sky and ruin exploration maps

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and 50 of every fancy blueprint

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so the scroll racks are gone, but the scrolls displays remain.

snow scroll
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Is there a different "research" building to earn science?

shrewd horizon
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I'm away from my laptop for a week now so I can't check it.

snow scroll
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Peas, alone, without a well being boost, feel like they now need an early game recipe... Is that just because i finally have stock of them? and do I have stock because they arent "used"?

snow scroll
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The power is transferred but the visual doesnt have the Whitepaw Large Water Wheel connection present.

snow scroll
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Hmm Power shaft and Path extension mods arent incorporated any more

abstract vector
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Since it's the waterbeavers, and I know you got enough on your plate @shell fiber , any chance we can get Aquacadre support at some point?

shell fiber
shell fiber
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Oh I see, very large underwater storage

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Hmm... Meh.
It's not really that I don't want to but it seems like it makes other things obsolete

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Although considering how expensive those things are I wouldn't mind that much

abstract vector
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It's a decent half stop between the gigantic storages and regular warehouses, but I have some complaints with the mod myself, so understandable not wanting to use it

shell fiber
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well i don't really intend on policing people on what extra mods they use, for example the more dynamite mod just adds the vanilla centrifuge and extract to use a bunch of dynamites that cost extract and not nitroglycerin / explosives as should be for the faction. that effectively throws part of the balance through the window but that's not really my problem ยฏ_(ใƒ„)_/ยฏ

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i don't condone using it but people who want can.

arctic olive
shell fiber
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and send it to him

shell fiber
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but the animation still stutters

spring heath
shell fiber
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but if other people would prefer to see it in the material tab, why not

spring heath
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fair enough. I'm ofc happy to go with the majority

shell fiber
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Oh by the way I fixed the animation for the large water wheel.

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It still has a millisecond of hesitation after a full turn but that is barely noticeable

onyx night
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The fermentation house seems to have secret second story entrances. @shell fiber

radiant arch
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couple of them have that. or hidden walk-through like the water pumps. but who would seriously use such exploits.. ๐Ÿ˜‰

radiant heart
radiant arch
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yes, it might..

radiant heart
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it did ๐Ÿ˜‰

shell fiber
radiant arch
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would need to systematically test again. water pump allows side-way entry on the tile with the door for me. like i can place them corner-to-corner with another building and have a pass-through my dam technically.

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just randomly found that. and found other buildings connecting path like above and rarely beavers walking places not supposed to

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if i find more i can report if it matters

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i not for sure know if in all cases like the pic above it is walkable though

radiant arch
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unexpected access / pass-through

water pump
deep water pump: door tile walkable
fermentation house: 2nd level fully walkable
advanced sawmill: 2nd and 3rd floor fully walkable
golden gate: from the sides too
balloon trader: can access top-level from some sides
pit-and-ladder liquid storage: 2nd floor fully walkable

other things noticed:

irrigation tower is walkable on platform (no access it seems)
greenhouse -> can build path all-through, not just "visible doors" -> can build path on 2nd level too..
balloon trader -> can't access roof on 2nd floor despite visual matching (at ladder)
some abyss add-ons have non-walkable roofs, despite visually flat and all

edit

Factory allows a path to build one level above and in front the furnace exit ("in the air")
Solar Array: roof only accessible on one side (the one without the ladder)
Pit Tank: upper level walkable (not watertight)

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i guess that's it

onyx night
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Pit tank is also enterable from the side of the second level.

onyx night
radiant arch
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oh, i forgot about testing storage completely..

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other storages seem fine

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curiously you can build the giant buried tank with platforms and ladders ๐Ÿ™‚ (i know it's not supposed to be used)

snow scroll
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Any chance ya wanna boost the water in medium mine, while ya work out the aquifier type building?

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cause it just aint enough

snow scroll
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There is a need for shrub but only none well being hedge available. With as spread out as the housing becomes, I personally like the street light. Especially for ascetics/beautification (<plantification). It is nice to have a cheap option to boost population centers. I do prefer the IT one as it has no direction and looks "balanced". I like place em over most stairs.

sullen cape
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I wouldn't mind a balanced Aquifer pump, or maybe the Folktails's large pump but Waterbeavers style

snow scroll
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LaPantoufle, am I right in that it is a deliberate change the cannons no can shoot em off map anymore..?

shell fiber
shell fiber
radiant arch
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lower floor. will try. only the tile with the door is affected for the pumps - it's accessible from the door and from the side, so it allows a way through

shell fiber
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in the meantime, yes this is wrong

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hmm...

shell fiber
shell fiber
shell fiber
sullen cape
radiant arch
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why does the water pump upgrade give aesthetic roof bonus, but not the farmhouse upgrade? they look plenty similar to me

shell fiber
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fixed the giant sawmill too

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also poking at the water pumps revealed that the primaty determinant for buildings blocking path or not seems to be the "bottom" occupancy which is what is used for debris etc

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hmm... it seems the rules for plants sharing a space with building have changed

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which makes sense because now overhangs are a real thing

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that also means that i can make the greenhouse behave "correctly"

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like beavers not walking straight through solid glass

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and taking the door like civilized beavers

onyx night
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Is it intentional that you can build a side platform on the side of a double platform but not on the side of a tall platform? @shell fiber

radiant arch
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visually this makes sense somehow. thanks a lot for allowing them to build on levees now too! LoveFT just happily realised this now!

radiant arch
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oh feature-request: would building levees be simple to allow on top of overhangs?
like i can build dams on them, but i can't close a gap with the dam using a levee so that's kinda confusing right now.

shell fiber
shell fiber
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If I make the side platforms require support on z level 0 and 1 then they cease to be infinitely stackable ๐Ÿค”

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However that means they can't be placed on the side of cliffs ๐Ÿค”

shell fiber
onyx night
radiant arch
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the light blue one is an overhang and it does allow dams to be build on top, but i can't close the gap with a levee as it is not "ground"

shell fiber
shell fiber
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Anyway, I'll try to come up with a mechanised water pump design soon

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Oh I probably should fix the irrigation tower bath too ๐Ÿค”

onyx night
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I just ran into an interesting pathing problem. The Rooftop Terrace can't connect to the path network when placed in this specific spot. Some combination of it and being placed on top of the Liquid Storage House doesn't let the entrance connect. Instead the path network connects one square over from center.

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Path network before constructing the terrace.

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Rotating 90 degrees works (though still has some interesting pathing going through the terrace/primitive ironworks

radiant arch
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not in

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no source for nuclear fuel yet. only nuclear waste from the abyss mine

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PhD in nuclear physics does not seem to have any building associated too. that was for the centrifuge, wasn't it?

shell fiber
shell fiber
shell fiber
radiant arch
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oh nice! can't wait to have all my map flooded and beavers living the automated quality life on layers of floating platforms gnawing giant tree trunks all day ๐Ÿ™‚

onyx night
halcyon trellis
# shell fiber no it's for the nuclear power plants

For clarification (not sure if you've watched JC wb episodes) is there a proper orientation for the water cooling tower on the nuclear plant? He couldn't get it to work then took a commenters suggestion to rotate it. Then it started using the water

shell fiber
halcyon trellis
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Ok. Wasn't sure if it just might be a JC thing ๐Ÿ˜‚

shell fiber
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trying to make somethign like that for the mechanized water pump

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and because of course it will need precisely 1 deep water

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but eventually with sluices that should not be a problem

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but right now i get a crash when building finished and i don't know why

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i'll need a fresh brain to see what's wrong, most likely

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GN !

shell fiber
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okay, for now it uses the reciepe from the large aquifer pump (except it consumes planks instead of screwaxles

shell fiber
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Now that I think about it that is way too much.

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It produces 5 water every 0.16 hours, or 30 / hour or 720 water per day

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A normal water pump produces 3/hour over 16 hours at best, so 48 water (witch satisfies 20 beavers drive that drink 2.4 water a day)

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The deep water pump produces 64 a day

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I think I want one mech pump to replace 5-7 normal pumps or so ๐Ÿค” it's not really meant as an end game building

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So maybe one third to half the output seems good to me

onyx night
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If itโ€™s going to consume planks you could have 2 recipes, one that uses regular planks and one that uses treated planks. Maybe the treated planks last 2-3 times as long. Thereโ€™s nothing in-game for WB that uses treated planks.

shell fiber
shell fiber
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right now it's one plank for 50 cycles of 5 water

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which should be mostly fine

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i hope

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also, the mech pump allowed me to finally kill the giant buried tank blueprint that i've been itching to get rid of for a hundred years at this point

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the blueprint for the mech water pump should replace it though

shrewd horizon
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Will you no longer have access to this wonderful container? For me, the ability to store 4k liquids was a highlight for this faction. Unless I misunderstood.

shell fiber
onyx night
bitter storm
# shell fiber

Wait so it is both a pump as well as an irrigation tower?

shell fiber
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no this one is just the irrigation tower bath

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the mechanical pump looks somewhat similar but is different

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(i shamelessly reused some assets)

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update ๐Ÿ™‚

bitter storm
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Ooh noice

shell fiber
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tell me if you encounter any issue, as usual ๐Ÿ™‚

radiant arch
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hmm, mod-conflicts? it breaks loading my saves.. ๐Ÿ™‚

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not sure what caused it..
there's a Too many atlases loaded (2)! This should not happen. Exit game to print usages.
and another notice (?)

The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Battery.Pantry.SpecificStockpileSystem.SpecificStockpile) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Library') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (Battery.Pantry.SpecificStockpileSystem.SpecificStockpile) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Library') is missing!
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is this the error? The referenced script (Battery.Pantry.SpecificStockpileSystem.SpecificStockpile) on this Behaviour is missing!

shell fiber
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ooh, i forgot to add dependency to the pantry mod !

radiant arch
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oh, that's it

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thanks for the quick response! was about to single out mods that might cause a conflict..

shell fiber
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also, now the library is build like a wonder and can directly store a bunch of scroll-type things

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hence the pantry dependency

halcyon trellis
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@kind spire pantry for the win

shell fiber
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okay, mod re-updated !

bitter storm
radiant arch
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will the ENS be a wonder too?

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can there be more than one? (will it unlock flexible start?)

shell fiber
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just a regular building

shell fiber
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but the true endgame wonder is still not quite here

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in the meantime

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i've found 2 decent free airship / zeppelin 3D models

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i like the white one more, but it needs fixing

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the red one too, it has competely unnecessary levels of details

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also the small boad under it looks goofy

bitter storm
shell fiber
shell fiber
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at the expense of my sanity ๐Ÿ˜…

shell fiber
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hopefully after my editing, it makes for a more intermediate design that will satisfy everyone ๐Ÿ˜‰

bitter storm
onyx night
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I'm not sure the bot workplaces are correct. In U5 they could work in balloon trader landing pads but they can't in U6. They can work in Bot Assembler, Harvester's Drying Tower, & Irrigation Lodge.

snow scroll
# shell fiber just a regular building

build like a wonder as in it has the 3 different build stages/frames? I take it that is something you have to do manually for each stage? Do they dis/reassemble in your editors in stages if they were already designed in stages?

onyx night
onyx night
#

Not a huge deal but in this latest update I lost all of the Large Water Wheel and Floodgate Damn blueprints that I had. Both regular and Fancy. Like I said, not a big deal, just the price of playing a beta (which I gladly pay).

Edit: Might be more nefarious than that. I didn't have any Large Water Wheel blueprints in stock after then update. I deleted a Large Water Wheel that I nor longer needed since the Nuclear Reactor shut down that badwater source. I confirmed after removing the wheels that there were fancy blueprints on the ground. At some point they picked them up but they are NOT in the library. Might be that they tried to place them in the Library and they just disappeared...?

#

Also, I don't think I should be able to build that there...

shell fiber
#

Did you disconnect the library or pause it while they were carrying them ?๐Ÿค”

shell fiber
#

Oh maybe it's a messy update, I can only recommend you unsubscribe and re-subscribe to clear out assets that didn't update properly

shell fiber
#

Also ladders can now be placed on path directly (and don't need a bridge every two levels) because the walkway wouldn't play nice

#

Do you may want to naturally place a road under there ๐Ÿ˜‰

shell fiber
#

It's not incredibly hard to make sure you can just take the finished building, remove random parts, save it as stage X, remove more, store it as stage X-1 etc etc. Until you have basically nothing but a wooden frame or so
The main issue is that most buildings are just empty inside and textures are one way (from the inside the walls are invisible) so you actually need to build the inside first

#

Honestly for most buildings I simply don't see myself doing it

shell fiber
bitter storm
shell fiber
shell fiber
rare ferry
# shell fiber

The sheer majesty of this has made my day infinitely better.

bitter storm
shrewd horizon
#

To start Whitepaws i need first start as Folkogons and that crush

#

From logError it Look like a harmony mod problem

shrewd horizon
#

On my second device where i have this faction unlocked i gain error too

stiff flint
#

Medium Pile of Sawblades appears empty (no graphic) while full.... I only downloaded the update an hour ago I could be missing an update on dependencies.

onyx night
onyx night
onyx night
#

Minor thing: the image for Deluxe Stew is missing in the Mechanized Cooking House

shell fiber
#

next update of the 1x1x2 storage mod

shell fiber
#

or Harmony is not up to date ?

onyx night
#

I feel like the small reactor is a little under powered. 2k in exchange for losing a bad water source isnโ€™t a great deal. Iโ€™m really tempted to just build 2 engines instead of a small reactor. I donโ€™t think it needs to be 10k but 2k seems low. Maybe 4k?

radiant arch
#

or spilling out half the bad water?

#

yeah, 2k is little. can easily run 1k with wheels on the source alone

shell fiber
shell fiber
# radiant arch or spilling out half the bad water?

I was also considering such a solution but I'm not sure, eventually I think it would be nice to have a way to actually cap the bad water sources, and I'd like the better nuclear reactor to maybe clean the water instead of blocking it

bitter storm
shell fiber
#

well here's the answer

#

i think 5 large water wheel is plenty enough on one source

#

and gives 2250 hp

#

so yeah, 4000-5000 hp seems a good number

#

let's go for 5000, especially since i did buff the engine to 1000hp

shell fiber
#

quite some progress on the ship UV mapping (applying textures) but dear god this is a mess

#

i honestly thing this is some high-poly model that has been reduced in size through blender because some vertex arrangement make absolutely no sense for a human being

#

aaanyway

#

i'll get it done soon

#

i'm probably going for something that has the yield of 10-20 ballons at once

#

but with a pretty hefty science cost

#

like 20k science, i think at the end of JC's stream he had 100k science without much effort

radiant arch
#

20k sounds reasonable to me for the benefit

bitter storm
shell fiber
#

To be honest I feel that the end science recipe is rarely ever use so I'm wondering if I should bumb the science cost of everything post-ens by a factor 10 or 50, and increase the science output of the ens to match that, just to make it unrealistic to rely on the library only late game

#

But that might be a bit much

stiff flint
#

I'm producing more science from medical buildings. I like that the science is a biproduct of creating medications.

radiant arch
#

same

#

my early game usually makes from 60 to 120 per day from libraries

#

medical buildings top that easily and ENS is feeling extra somehow

stiff flint
#

the trebuchets are adding a little bit as well.... wouldn't mind learning more about physics by launching different projectiles like metal blocks or gold bars

radiant arch
#

yay to getting rid of gold bars! what beaver would need those^^

stiff flint
#

what are the aerodynamic properties of a solar panel?.... there's only one way to know for sure

radiant arch
#

hmm, by mid game i'd get per day around 600 from my libraries, another 200 from medical buildings and some random other from throwing rocks.
would have 20k within two circles covered without any ENS even, just need enough bad water and some beaver power..

#

depending on how much food and water is available on the map it can be more or less though

snow scroll
#

ow wow, diddnt realize that I made maps with the bramble asset which is now wholly birch. I gott go back into my published maps and drop birch back in em...๐Ÿ˜ข

radiant arch
#

can't build crappy platforms or platforms on the fence around the medium mine anymore.

if this was easy to fix: i found this rather useful to shortcut a way out either using ladders or curved stairs
(i.e. requiring less soil to be removed and less dependency on orientation of the mine)

snow scroll
#

To me, it is a whole mini game in itself, balancing land area for the huge later game Whitepaw buildings

stiff flint
#

I'm playing on the Beaverhome map right now (Bad Tides are turned off, don't judge me).... I'm desperate for places to grow rice due to the lack of shallow water. Without access to rice it's a struggle to maintain a population that can build hydroponic platforms.... rooftop rice terraces or inclusion in the florists would be a gift for dealing with deep water problems

snow scroll
#

or people playing the "weirdo clause"

cloud flax
stiff flint
# cloud flax I shall pray for your beavers.....

I think it's going fairly well. I can get some rice but it's taken a bit of terraphorming to increase that to the point i've got "enough".... my mistakes and bad choices are probably slowing me down more than rice access

cloud flax
#

Oh wait idk why I thought this was the diorama map. I guess things will still be salvageable.....

#

I was more thinking of how to play water beavers in a tiny map...

snow scroll
#

@cloud flaxThe verticality in the overhaul is geared toward the dam housing. Many of the later game, heavy science buildings are massive. Probably a great place to work out how to achieve science but You will be quite pressed late game for space.

cloud flax
#

Exactly what I was thinking

snow scroll
#

oh yeah, some are even ground only

cloud flax
#

But even figuring out the vertical pathing and power shaft connections and having ample space for trees and all crops....

snow scroll
#

yupper! I have been working on a "trainer" map. meant to be streamlined and easy and I had to start over for too small. Im at an 80-x164 may change it yet

cloud flax
#

You think I should start a new map for update 6 WBs yet or still wait?

snow scroll
#

in workshop I posted a few maps. tagged em ~ beware the grue... Though I am in process of correcting them now

cloud flax
#

Cuz last time I tried, the bramble flowers grew over the paths and that scared the hell out of me ๐Ÿซฃ

snow scroll
#

yes. that is definately a thing. I now, often pause after naming to place the build order, on whole map, of fences and gates to corral the brambles

stiff flint
#

I had a lot of "fun" on a map where brambles were mixed with blueberries.... every now and then a blueberry would spawn before a bramble could and a pair of lumberjacks eventually pushed back the brambles behind the berries

snow scroll
#

These are the kinds of mini games I like๐Ÿ™ƒ

radiant arch
radiant arch
snow scroll
shell fiber
shell fiber
stiff flint
#

that's fair.... rice is a weird bottle neck to be stuck behind but i'm about to have a mine up and running so i'm content with my progress

snow scroll
shell fiber
snow scroll
#

That is how I understood it.

#

As I was making mostly for the WBO, I used the branmbles. now they are gone on a map load. Istill need to replace them on all my maps.

shell fiber
#

How far are you in that process ?

#

Maybe I can edit the birch trees to replace brambles, so you can just open and re-save your maps

stiff flint
#

will the growth bonus for the irrigation tower work on aquatic crops?.... I'm willing to irrigate my lotus lake if true

radiant arch
#

wait, can you actually contamination-proof lotus using the regular irrigation tower?? (plants only consider soil contamination, don't they??)

shell fiber
stiff flint
#

It's hard to replicate but I'm selecting a Heavy Gravity Battery when the camera is zoomed out and i'm trying to click on another building. HGB's aren't on screen when my click selects it.

shell fiber
shell fiber
#

actually that's pretty good information

stiff flint
#

the HBG is facing away from the click

radiant arch
stiff flint
#

love the Zeppelin Boats.... will they land at a tower like a balloon or on the water?

shell fiber
#

the idea is that unlike trading balloons, they will be get in and out or port horizontally, so with mega plafroms you should be able to stack multiple of them

radiant arch
#

place consumption of balloon pads is stressful on small maps. something stackable would be really nice

#

darn.. not saves the plants in contaminated water.. just saves the soil.. (and burns through supplies at an alarming rate!)

#

sadly there does not seem to be any indicator on the plants themself if they have accelerated growth..

stiff flint
#

it probably shows the bonuses (or the modified grow times) in dev mode.

radiant arch
#

might at times start to contaminate, but the gauge will work the wrong way and it will grow actually

#

consumption is low too

#

if on the other hand you place the irrigation tower in the water, it will just flood and do nothing (but run out of stock quickly)

#

with some planning it's fully possible to grow anything within contaminated water it seems (beaver will get sick though)

snow scroll
#

Can more paths take on your path too? ((obviously Not sure how this works

#

Having that mod on doesnt do anything in WBO but doesnt crash ya either. does that mean it just doesnt haver an association with WBO?

#

@cloud flax The Trainer is a long way off. However I posted Kimchi Flats lasterday. it is a relatively fun map and not too gimmicy. Also @radiant heart really likes and recommends vanilla waterfalls for trying new runs. There is an edited version intended for the overhaul, Waterfalls - Beware the Grue. Seems I started over each time I felt I understood the tech tree more. here are some test, beds I like if you need other options.๐Ÿ™ƒ

cloud flax
#

Thanks man! I'll probably start a new map this week and see :D

radiant heart
#

gonna be away couple days, getting on the thable in 14h and going out 80h later if everytinhg goes right

#

otherwise, who knows....

#

sucks to be old

snow scroll
#

Sending you Aloha brother! hurry back! I have always looked up to those brave enough to be the weirdo!

radiant heart
#

waiting for the early game rework to be done before i either go for helix or diaorame... maybe hard mode

#

that school/librairy thing sounds like such a pain in the .... not starting before that is done.

also having a lot of fun on ONI

#

the no destroying kart with the builder lodge now locked behing it is just pure masochist ( but still can be done easy with districts )

snow scroll
#

I love ONI it was one very few games I 100% then the DLC added achievementsso, not quite even this one heh.

#

at least I have my OCD to keep me busy... the stunted start is a lil painful but i Have been tweeking a buncha maps to my liking

radiant heart
#

only have the SO DLC, frosty came out like 3 days afer i got the game

snow scroll
#

me too so far. I may try ther frosty but I will probably have to satisfy myself in spaced out

radiant heart
#

bext run wanna go ful retard on stress mode, only "duress to impress" + 7 on everything as long as they are stressed enough

#

ran a test for 1 dupe managing a planetoid alone and quite impressed ( ok loner on top of it for another +4 )

snow scroll
#

nice. it is tricky keeping them thast low too many thing accidentally buff em heh

radiant heart
#

basically +11 on alll without anything LoveIT

radiant heart
#

massage table in massage room set to 65~80 works wonder

#

anyway that's a WB chat not a ONi one ๐Ÿ˜‰

#

time to unplug for a few

#

Later ๐Ÿ‘‹

snow scroll
#

The Dupe Corrupter / Water Beaver Addict heh

shell fiber
snow scroll
#

If it is a way to get them generally visable, and less you have to worry on

snow scroll
#

I believe this should be possible

snow scroll
#

eh, just two cycles. felt much longer heh๐Ÿ™ƒ

snow scroll
#

Crude sawblades are invisible

snow scroll
#

another perceived time thing, and could just be me. The berries seem to spread slower than before!?

#

this was previously possible

bitter storm
snow scroll
#

nope๐Ÿค”

#

and now building unconnected

#

that became my standard for the forester.

#

1:so I didnt forget grindstone

#

B: so I remembered to offset for farm and Harvester office.

shell fiber
shell fiber
shell fiber
snow scroll
#

@shell fiber replaced barn with office now cannot put a bridge from Forestry hauling upgrade to my stairs

onyx night
radiant arch
#

my balloon traders fancy scroll is stuck at the library. wont get delivered to the copyist (only 14 tiles away, same district)

#

would have expected the copyist to fetch it as other scrolls but they wont for days or re-load / re-start doing something. can't get the scroll out of the library.

#

pausing the library does delete scrolls!

radiant arch
#

(scrolls do get fetched for building purposes, but destroying the building only gets them back to library, not to copyist)

#

building a scroll display did trigger the copyist to fetch the scroll somehow..

#

no idea what went wrong here or why, just took more than a cycle to find out it was broken and another few days to try and get it work somehow

shell fiber
#

that should absolutely not happen

shell fiber
shell fiber
#

i'll try to see if i can replicate that

kind spire
shell fiber
#

not entirely sure yet, but if the pantry is the only storage available for an item, are manufacctory buildings allowed to take from it ? according to what he said, maybe not

kind spire
#

Oo, possibly not

shell fiber
kind spire
#

I believe itโ€™s using the same type of inventory as a manufactoryโ€™s output/input

#

And while itโ€™s all the same inventory base class as a warehouse, it might be inheriting some properties which may be restricting that

#

I hadnโ€™t really tested that use-case to be honest

shell fiber
craggy kite
#

Is it possible to find this mod in steam?

shell fiber
#

yes it is on steam

#

it's called "whitepaws faction" i think up there

radiant arch
#

using stairs and bridges for fields / blueberries to gain more ground is fun. can even put farms up on platforms.
love all the advanced tech this mod allows later on.

snow scroll
stiff flint
#

Is there any way to store Drill Bits that is less glorious? I don't want to build a field of pillows in my industrial area. it might give my beavers the wrong idea that they'll have a chance to nap....

shell fiber
snow scroll
#

Yhats it right now. with the new "out of Bits" flag on the drills, should be manageable

storm gulch
#

It will be used in the update 6 waterbeaver playthrough ๐Ÿ™‚

stiff flint
#

How do bananas get harvested?

#

I've tried lumberjacks (with and without wood cutting marked), harvesters, and tappers....

snow scroll
#

Seems your efforts should have paid off. The nursery will replant after lumberjack cuts marked bananas

stiff flint
#

Harversters are moving through the greenhouses to get to the grapes on the other side. Lumberjacks are "Nothing to do in range" directly outside the greenhouse door.

snow scroll
#

I know the bananas were recently "fixed"... looks like its WIP...๐Ÿ™ƒ

stiff flint
#

I'm currently enjoying hauler bots and had the bannanas planted for many cycles before i realized I had never seen one in inventory

shell fiber
radiant arch
#

curiosity: builds bridges before platform ๐Ÿ™‚
(can be an issue with save games, not tested, but might lose the bridge; not caring really though)

#

bananas not appear to be set as harvestable by anyone yet. neither texts for tappers, lumberjacks or harvesters list them, nor the farming houses.

shell fiber
#

okay, fixed the bananas

#

also this

#

bridges no longer complain atbout not being buildable from above when the district center is there

#

buuuut... was it ever possible to build the district center from under itself ? i don't think it ever was ๐Ÿค”

radiant arch
#

it is possible to build it this way, the district center

#

in the architects lodge the recipe for the giant tank blueprint uses the mechanized pump icon.
there is no recipe in either this or the mechanics lodge for the pump actually right now

#

oh, wait, that was already reported and the blueprint was no longer needed, right? (sorry^^)
btw: why architect for a mechanized pump?

snow scroll
#

Is the new Pantry a useable building? or simply required for another mod? I dont find the pantry standalone structure

#

not serious, yet previously possible

snow scroll
cloud flax
#

In placing there

snow scroll
#

Piles are industrial, warehouse is food n parts. items have a pop up that shows which they are in. also the Tool Finder mod may help

cloud flax
#

I was talking about while placing in that location. Cuz left sides shows a pile is placed, right side there's a storage

snow scroll
#

ohoh, dunno if it being enclosed is part of it or not. Just know I did keep those lil liquid houses there in U5. it was convienient but I could see it not being able because of the screwpress overhang

cloud flax
#

It might have something to do with being stackable... Eh let's seee

radiant arch
snow scroll
#

Ah Ha... One of those beta mod WIP fix scenarios! Got It! We are right on track! ๐Ÿ™ƒ

cloud flax
#

should i be able to path over brambles.....?

abstract vector
snow scroll
snow scroll
#

Not sure how needs are weighted, but the Kimchi is more popular than ever...

#

"Hands off! That is for the Whitepaw working in the Library!"

shell fiber
#

So with the wellbeing rework it is far more important to cook dinner they will only eat raw food when there is no cooked food available

#

But for kimchi... Since I removed the barrels it might be harder

#

I need to poke at the cooking recipes a bit I think

#

I suppose the hardest part is getting enough bramble flower ๐Ÿค”

snow scroll
#

yes. more than ever

shrewd horizon
#

I approached game-related problems like a true IT professional. I uninstalled and reinstalled. It works! Now I just urgently need to remember the order of construction and development - please come back to the billboards BeaverChild

radiant arch
woeful sun
snow scroll
#

EEEE... KK Whats the in game command again?

woeful sun
#

for Tool Finder? It's configurable, but the default is Ctrl-F or just /

#

and I guess that's additional motivation for adding a dedicated button on the toolbar

#

I intentionally didn't make it match the goods required for a recipe.

#

I'm not sure how the Pantry works, by the sounds of it, it's got some code?

#

but also it stores ~everything, so probably not worth doing anything special for it in Tool Finder

#

Unless WB mod has multiple different pantry types (which it sounds like it might for scrolls)

snow scroll
#

code yes, code in progress, or at least struggling to do its new role in the overhaul. LaPan is breaking new boundries again heh

woeful sun
#

I guess it might need that anyways to support different factions

silver phoenix
#

pantry stores only food

#

not everything

snow scroll
#

I never used it in vanilla and was wondering if I was missing a building

radiant arch
#

would it be possible to make the super fertilising irrigation tower mirrorable too?
so far it does not seem to have a reason not to be, like upgrades or such, does it?

shell fiber
#

oof, there is somethign very wrong with the library indeed.

#

i'll just remove deprecate the current one and make a duplicate without the pantry component

#

yeah when you pause it they try to empty the storage, but in the absence of scroll displays it just gets deleted

radiant arch
#

the next update would not remove the current "pantry"-lib, but add the old version with a different code-point?

#

like saves will work after still without losing all scrolls?

shell fiber
#

basically the old ones will become devlocked, so they will remain in place but you will only find the new one in the menu

#

unless i find something better

#

with any luck the "simple output inventory might act as a trash can to collect random object that are in the building from removed scripts

#

whelp, nope

shell fiber
#

is there any needs that are not fillable ? like the library need i guess, since it's been broken since U6 ?

radiant arch
#

you can kinda exploit the giant tanks: use a ladder to hold sides and you can place it into a river ๐Ÿ™‚

#

as it not counts as volume, the river keeps full capacity/ flow and as long as the top floor is not flooded it's working

snow scroll
#

The ground/watertight and platform rules of U6 seem to be the challenges LaPan is trying to work his vision into.

#

it may change...

radiant arch
#

maybe the tank should be watertight all but for the top floor

stiff flint
#

Bananas are the only problem I'm seeing right now and those are already on your list.

I have a location where I have Automated Water Pumps set up one level lower than another AWP. The lower AWP stays flooded for what feels like a significant amount of time before it can start pumping after the water level drops below the intake for the higher pump. That may be working as intended.

shell fiber
#

i've made the fix, but i'm worried it might break stuff

radiant arch
#

you fixed the ladder?

shell fiber
#

hopefully that doesn't cause the universe to implode

radiant arch
#

it might...

snow scroll
#

there are others to choose from

radiant arch
#

is it still supporting ladder-type buildings like large farmhouse?

radiant arch
shell fiber
shell fiber
#

also, just fixed the thing preventing platforms on top of the fences around the medium mine

shell fiber
#

the mechanized Oversized water pump is set to pump until the water level reaches 0.3 height, after which if you look carefully the propeller is basically out dry and cannot pump.

#

but at this point the lower pump is still flooded of course ๐Ÿ™‚

sullen cape
#

||Do I place lines of Power Shafts now instead of paths to block bramble growth ๐Ÿ˜‚ ||

snow scroll
#

wooden fences are before the paths in path tab

radiant arch
#

what is the "requires the cooling tower (part 4/4)" mentioned in the basic nuclear reactor? is this a fragment only in the text?

onyx night
onyx night
shell fiber
#

the fences are not much more expensive

radiant arch
#

you can also later replace them with things like blueberries or chestnuts or cabbage + bridge or about anything else to reclaim the space

stiff flint
radiant arch
#

on steam it was reported that sequoias can't be planted on higher floors, like level 13 up, while bamboo can.

#

with the giant tank same as with the medium mine: before it was possible to build platforms over the trusses, now it is no longer possible.
could you re-enable that please? visually it looks like it should fit?

#

before all trusses allowed platforms, now only the edge and backside-middle do

#

can bypass for now using skewer overhangs, but cost is high for that approach ๐Ÿ˜‰

radiant arch
#

the tech gap between log-gnawing and underground-factory to claim axles is huge
before it requires 15 beavers gnawing endlessly to power 2(!) screw presses (you likely more of that oil even).
much much after can do with 2 beavers basically with small part of glowing fluid and tools twice a week. but that's endgame basically.

would a slightly more effective means like with the factory drill bits work in-between? advanced-sawmill level, but can't see it there. more like the factory drilling them out of sequoia or something?

#

never yet reached late game, but axles kinda are a limiting factor for how useful oil is

radiant arch
#

the mystery tile in front of the factory outlet. can't build under this one, but can put things on top of it

snow scroll
#

Ya. I have an army makin axles. and another for sawdust and then the knawers during low power...

#

and then to feed just that army...

radiant arch
#

gravity batteries sooo help with the low-power gnawing! (just sink them into the deepest depth of your lake, they can not swim)

#

deluxe stew is a blessing! nice to have it this early in the game โค๏ธ

cloud flax
#

did peas ever have any benefits?

gleaming tree
#

when you have a new baby and there is over 1000+ new messages. omg i gotta get a new install made and up-to-date

viscid field
#

with both endeavors.

snow scroll
snow scroll
onyx night
# cloud flax did peas ever have any benefits?

In U5 and early in U6 but that was changed about a month ago. Lapan did a rebalancing with well being and took out all of the raw food benefits except for berries and sunflower seeds.

shell fiber
#

I'll see what I can do, maybe it's time to rework the buried tank a bit ๐Ÿค”

radiant heart
radiant arch
#

hmm.. save game destroyed my bridges connected to ladder..
seems like they will only survive if they anchor to platforms (or ground or buildings), but not anchored to ladders right now..

#

i obviously wanted to rely on that combination to bridge forests and stuff later ๐Ÿ˜ฆ

#

edit: entirely my fault... replacing the thing the bridge was originally connected to makes it unable to survive save games...

not sure what is wrong here to be able to remove the platform below a bridge and rebuild something else (fully functional, but corrupting save game).

#

too bad it was long bridges and 36 metal blocks were lost to find out..

stiff flint
shell fiber
#

hmm... the flight path is too low too long

#

but that's enough head cracking for now

heavy lodge
#

Hope to make-it landing on water ๐Ÿค” ๐Ÿ™

shell fiber
heavy lodge
#

YA, since have a boat under ๐Ÿคฃ

stiff flint
#

I look forward to zeppelining.

Gas Tanks have a hole on the side that beavers can fit through.... There's been another series of rooftop strandings (on top of a cooking house) a safety ladder will be needed temporarily.

shell fiber
#

for now i'm pushing a small update to fix the bananas at least

#

and the library

#

the zeppelins are somewhat functionnal but i didn't make the reciepes for now

stiff flint
#

Bananas are confirmed as fixed

radiant heart
#

Solar pannels on the top is Chef'S Kiss LoveIT

snow scroll
#

Seems to be something blocking in this far away voxel 2nd story over door

shell fiber
#

do you intend to kill those poor workers with carbon monoxyde ? the smoke has to get out ๐Ÿ˜‰

#

hmm... but it shouldn't be blocked by a simple path ๐Ÿค”

snow scroll
#

I had a picture of a factory stack that looked like there was a fire in the stairwell. Smooke from 3 factories streaming out of the ladder stack to access em

#

any luck with this one?

#

I like that you can put it flush yet The option is even betta

#

oh wait, they enter at floor level now?

shell fiber
snow scroll
shell fiber
snow scroll
#

dunno im gettting mixed messages

#

it is ground floor entrance. i destroyed stairs and they all kept working

nova crescent
#

How to connect centrifuge from bottom? Can't place ladder or stairs from bottom.
@shell fiber

shell fiber
shell fiber
# nova crescent

the intended method is through the top or from the bottom with a pit and ladder lodge, but i just fixed the building to allow what you're trying to do ๐Ÿ™‚

shell fiber
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i'm an idiot

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i' removed the "niceview" need completely forgetting that it was the main reason the observation deck existed

snow scroll
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heh I did like that "nice view" is on so many building that you want anyway. The haulers and Super bath tower

shell fiber
shell fiber
snow scroll
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I dont see swapping two small irrigation towerts for the super anymore though. was one method I was using to pare down population late late. now they need stay to do decontamination still.

shell fiber
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but i had just forgot about the observation deck, which turned out was not fixed properly

shell fiber
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but at the same time i don't want to make the small one obsolete

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but yeah it is needed to lower the population

snow scroll
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I use the working towers seldom. the population increase isnt worth the 1 or two workers needed in an area

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I used the farmer haulers a lot when they no longer had housing as well. but that was late in U5

shell fiber
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manufactory and attraction can no longer coexist, as we've seen before

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in the library

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which brings me back again to my beaver school design

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hmm....

snow scroll
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they didnt coexist or didnt coexist with the pantry script

shell fiber
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the pantry script is an entirely different issue

snow scroll
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ah kk ouch, sorry

shell fiber
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the library used to be both usable to make science and to let beavers enjoy it as an attraction

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but now the attraction is no longer workin

snow scroll
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I dont think we ever got the 'library' need fulfilled though

shell fiber
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anyway, finshed "work" for today, i'll be afk an hour or so

snow scroll
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do yer thang!

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have dinner w the girlfriend!

nova crescent
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Also bots are only used in Bot Assembler? Nothing else? @shell fiber

shell fiber
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So actually they shouldn't be working in the bot assembler either

snow scroll
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Bot standby and their use is for any district not just a bot district, also. For some reason I was unsure at one point. Though I hadnt ever figuered out seperate districts.

shell fiber
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the exchange system is way too clunky

snow scroll
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completely

shell fiber
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what reciepes did i need to add to the assembly line ?

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i remember pencils being an issue

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i don't know if the assembly line should really be pressing juice tbh

snow scroll
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Didnt you wanna flip factory and assembly line items?

radiant arch
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looks like the tree nursery can't go on top of pit-and-ladder buildings.
how should this be possible to work? (i assume only the house needs solid ground, the buckets around can be on platforms?)

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when testing mine only works when i place a platform within the ladder..

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or an actuall ladder within the pit-and-ladder building haha

snow scroll
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one side can be platforms the other needs be ground or watertight. its offset from what you would think at first glance

radiant arch
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yeah, i thought so too

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but could not get it working without placing something solid into the pit-and-ladder building middle, which is weird

snow scroll
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ah yes. thats what lapan needs

radiant arch
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might have to do with the side-door too.. i'm confused..

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yeah, like this for me with the tree nursery:

pit-and-ladder needs platform or ladder in center
pit-and-ladder with side door never works

you basically can't have two or more pit-and-ladder below this way too, as you can't stack the ladders inside somehow.

you can place it weirdly and have half the solid nursery on platforms after, which is nice. not sure how you place it has any effect on access from below.

shell fiber
onyx night
# shell fiber and the library

What happens to blueprints in the broken library when we upgrade to 4.2.0? If โ€œtheyโ€™ll disappear unless you do Xโ€ then I definitely want to make sure that I do X. If theyโ€™re going to disappear no matter what I do thenโ€ฆ oh well.

radiant arch
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they stay. they stay behind if you demolish it.
just not pause it ever!

shell fiber
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they fall on the floor if you do that

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but pausing the library without any other storage space for the blueprints will delete them

radiant arch
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any plans on giving the library a storage ability back later?

shell fiber
radiant arch
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too bad about that

shell fiber
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i might just make not stackable on pit and ladder lodges because the building shape really doesn't make it obvious

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despite what it may have seemed in my hazy brain of last year

radiant arch
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oh btw. the 4-way-district-centers have one side unable to connect now. this seems to apply for me to all newly builds too.

no problem if placed on top a pit-and-ladder, but kinda surprised me right now (not sure this happened recently or why i not noticed it earlier)

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might be this relates to ladders and came with the recent update to how those work (just a guess though)

thorn dune
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is there anything like the automatic sluices in the mod now? Or another mod I can add to get them from somewhere?
did the pump-through house get removed too?

shell fiber
thorn dune
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thanks for letting me know. haven't been playing in this release much
I'll just turn bad tides off ๐Ÿ™‚

shell fiber
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the floodgate is there though

thorn dune
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it's the manual control I don't like. too tedious to keep clicking on things and by the time the game tells you it's starting it's often too late anyway

snow scroll
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simple triggers works

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automation, faster beaver, height shower,,, all work

shell fiber
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but it's not important

snow scroll
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Power shaft extension and path/tunnels extension do not

onyx night
shell fiber
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Of course the zeppelin will require a pilot's degree ๐Ÿ˜Š

shell fiber
snow scroll
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Did you want to add screwpress axles to the assembly line?

snow scroll
snow scroll
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Haul towers enter ground floor... oh wait mine whitepaw didnt update...

radiant arch
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update breaks entry to irrigation tower under haul tower (!entry is possible if hauler is destroyed and lost again just trying to build it)

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it still works with the forester

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though the haul tower now seems to be accessible above only

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the entry isn't really obvious from the visuals (here the working one with the forester):
note: it weirdly is not accessible from the side, just from the front

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honestly: it's a bit of a pain with the tappers lodge/ harvesters cottage as it needs a bridge to get into^^

radiant arch
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love those airships LoveFT

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note on them: they can't be placed on pit&ladder buildings ๐Ÿ˜‰

radiant arch
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hmm. not sure gravity batteries are a little cheap... like i can rebuild them for little and gain 8 or 15khp for each asap if i got a nice mountain close.
almost no need for other power sources but few working beavers

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about as much as an engine does in a day - but well, that's in the base game already

snow scroll
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I believe that is intended. few maps are so easily tall and sheer. Too many were forgetting about their utility so they are cheap is to encourage us engineers to retry em. iirc

shell fiber
shell fiber
shell fiber
#

also, quick poll because i'm not entirely decided on what i want, nor am i shure on what balance would be good regarding the nuclear power.

i want likely 3 variants :

  • Basic nuclear reactor : low power, med nuclear waste consumption
  • Advanced nuclear reactor : High power, low nuclear fuel consumption
  • Overdrive nuclear reactor : Excessive power, high nuclear fuel consumption.

but in all cases, i want them to sort of consume bad water. so the possibilities i see are (not necessarily related to the reactors in this order)

  • can be placed anywhere, acts as a negative source, get disabled when dry.

  • on a bad water source, but does **nothing **special.

  • on a bad water source, replace it with a **bad **water source of strength X (default is 3, assume x= 1).

  • on a bad water source, replaces it with a 50% polluted water source of strength X.

  • on a bad water source, replaces it with a **clean **water source of strength X.

  • on a bad water source, **seals it **entirely.

  • on a bad water source, replaces it with a negative source, get disabled when dry.

  • on a Deep ruin, does **nothing **special.

  • on a Deep ruin, acts as a negative source, get disabled when dry.

  • on a Deep ruin, acts as a **clean **water source of strength X.

small constraint : if i make something to be build on top of a bad water source, it is constrained to be 3x3 because the upgrade system is properly incomprehensible.
also the artificial water sources in principle will not be affected by droughts and badtides.

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right now a possible arrangement i'm considering is

  • basic nuclear reactor : on a bad water source, does nothing to it or replaces it with a 50% polluted source of strenght 1.5
  • medium reactor : on a bad water source, replaces it with a clean source strength 1
  • Overdrive reactor : can be placed anywhere (likely 5x5), negative source strenght -3 to -5
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an other option :

  • Basic nuclear reactor : anywhere, acts as a negative source strengh -1/-2 or something
  • Medium reactor : on a bad water source, replaces it with a clean source strength 1
  • Overdrive reactor : on the abyss (conflicts with elevator?) acts as a clean source strenght 5-9
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of course feel free to suggest your own ideas ๐Ÿ™‚

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generally speaking, i want one of them to be able to convert a bad water source in a clean water source. and preferably one of them should seal off a bad water source entirely but that is not vital as long as the previous one is available

abstract vector
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I like the idea that the nuclear reactor cleans the badwater source

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Though on small maps with only one badwater source that would be a problem

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Maybe an attachment that can siphon some of the badwater off?

shell fiber
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hmm... true, in this case your only source of bad water would be the occasionnal badtide

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but in that case the other option is simply to not seal off your only bad water source

stiff flint
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I would hesitate to cover a Deep Ruin with a reactor if it limited the other Abyss options for that ruin.

an outflow of clean water could be interesting.... maybe above ground level so you could connect aqueduct segments directly to the reactor

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also.... are the Airships intended to give an Awe bonus like the balloons?

shell fiber
shell fiber
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i...guess they should

shell fiber
snow scroll
shell fiber
shell fiber
snow scroll
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Tall p[latforms do not span slopes

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nor log stairs

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they do the staircase

shell fiber
shell fiber
snow scroll
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abnormal. they should

shell fiber
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eh

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people can just destroy the slope and build proper stairs instead ๐Ÿ™‚

snow scroll
stiff flint
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I'm looking forward to that end game wonder.... I've triggered somewhere between 10k and 15k explosives on this playthrough and I need to know how many it was..... I'm also hoping for an Explosive Monument Statue and until I get one I'm leaving a full Giant Buried Tank of nitroglycerine next to my town center. ๐Ÿ™‚

onyx night
# shell fiber ----------- an other option : - Basic nuclear reactor : anywhere, acts as a neg...

What are you thinking for relative power output for the 3 levels; 5k, 10k, 20k?

I kinda like a combination on your 2 options. Basic can be place anywhere and be a low negative source, medium on bad water source (and possibly provide clean water), and overdrive can be placed anywhere and has a large negative source.

If you are going to have the overdrive on a deep pit, it would be great if there was a way to put an odd-on onto to it to still allow the nuclear waste mining from that pit.

If the overdrive isnโ€™t built on top of a pit and has a large negative source, i think making some water or level of submersion necessary for it to function would be great.

onyx night
stiff flint
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I don't think it's a problem but the base of the airship model has some graphical oddity that doesn't look right

snow scroll
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These hauling towers are kicking you around @shell fiber again, cannot attach a bridge from the target entrance over the stoop (test on harvester)

snow scroll
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I can go from platform but not from the tower with the bridge

shell fiber
shell fiber
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whelp, that just works

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of course the visuals are just placeholder

stiff flint
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some might say that's a very strong shape

shell fiber
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oh, right, i remembered what i wanted to do with the assembly line

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fuse the ananas, bananas and coconuts juices into one single fruit parfait

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and add a reciepe for mass producing metal fixtures

radiant arch
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anything planned for axles?

shell fiber
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unless many people request it

shell fiber
radiant arch
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3 tents per 2 presses. early game. likely will need to add to 5+3 i believe

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so not really that huge an issue at 15 to 25 beavers gnawing (+injuries).
more the feel of having the gnawing tents around from earliest to very late game.

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but i play on a very small map with very limited space too, so it might be more of an issue with that

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oh, i might have another one or two tents for building many cycles in advance.. like for sequoia fellers and such

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so more like 7 in total to work 3 presses mid-game and have some over for building stuff

onyx night
# shell fiber unless many people request it

I don't think you need one for the assembly line. Between the tents for early game and the recipe for the screwpress axles in the deep pit for late game, things are balanced pretty well as is.

radiant arch
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i want to use all those fancy late game buildings too.. yet struggle to find any place for the ENS and kinda regret not playing it on a huge map..

radiant arch
stiff flint
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I only have one tent for axles, the need to replace them goes down dramatically if you can hold a surplus of sunflower oil. I did fill a large pile with axles as soon as I had the abyss factory running.

onyx night
bronze ingot
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HI! I don't know how to use aqueduct, is there a man kind enough to show me a photo as an example? LoveFT

stiff flint
radiant arch
shell fiber
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Weee

radiant arch
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for the abyss elevator: can there really only be 6 upgrades? (mine would overlap in corners and wont allow building more)
with the two additional 'windows' in the back i'd hoped it would allow 8..

shell fiber
radiant arch
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no real trouble if there was more than one ruins per map though

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oh... you can't stack bad water pumps.. too bad..

shell fiber
radiant arch
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no world changing issue if it not works. just limiting on maps with only a single ruins

shell fiber
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it's not very complicated but kind of a chore to do

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and since it's not mincraft water that can only travel x voxel before requiring a level change, i guess it's not necessary

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but is you often wish there was such piece...

radiant arch
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allowing levees to be build on them would be more effort?

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the idea is indeed nice, but no real need from me

shell fiber
radiant arch
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yeah, only for that. no clutter or need for new piece if existing ones worked.
not sure my brain makes any sense this late though ๐Ÿ™‚

stiff flint
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Processors have no image on a Glorious Storage Pillow.... or they are very small.... or they are hidden safely under the pillow?

snow scroll
snow scroll
radiant arch
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hmm. i'll try refactoring for some space it looks.. energy is plenty (5k+) but space is so needed for this mod

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never build any warehouse yet.. maybe i should.. (the single-tile ones are plenty so far)

ivory fractal
# shell fiber ----------- of course feel free to suggest your own ideas ๐Ÿ™‚

Question: Is it possible to dynamically change the pollution of the reactor source depending on the consumed energy? Or does it have to be a fixed value?
I mean something like:
If the energy is not used, the reactor produces 100% polluted water.
If the factory uses, for example, 40% of the energy, the reactor produces 60% polluted water.
If all reactor energy is used, the reactor produces clean water.
I think it would be an interesting mechanic. If the player has a balanced production and consumption, the reactor will produce clean or a little polluted water. But if the player builds as many reactors as he can and does not use their energy, the reactors will produce polluted water.
Also, if your factory stops (full storage or not enough resource), power consumption will decrease and the reactor will produce more polluted water.

radiant arch
snow scroll
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Wow! Nice! first time I got to the U6 balloons... soo purrty!!! (and still not happy w the maps that been stagnating me)

snow scroll
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would love to see some better power shaft pieces....๐Ÿ™

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or Whitepaw adaptability to other shaft mods

stiff flint
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Once I got access to Ananas and Coconuts for juices the consumption of Berry Juice drops significantly... I think they're filling their berry need from cereal bars and rarely going to berry juice, that causes the berry juice to get "stuck" on an assembly line with multi juice processing. a recipe that uses berry juice could help pull it out of the assembly line.

radiant arch
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yeah, basic foods needs drop rapidly. deluxe stew it is and all the other stews start to stack

snow scroll
snow scroll
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Squewer no longer extend/attach to overhang

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question mark๐Ÿ™ƒ

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Are squewer same same as overhang but can walk under, now?

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ya squwers are a lil weird in how they attach. they need to percieve two deep support. some buildings they wont attach at mid point. (liquid pit, Balloon launch)

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they wont extend a pit storage house either

radiant arch
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it needs two solid things at exact same height to anchor in basically.
while it's rather tricky to place it can extend for more than one tile out. (you can more easily extend it one more tile out than the lower level, like a reverse stair - you not really need to build the lower parts, just need them for placement)

they can't attach to the middle of pit&ladder at all

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they still are a little exploitable if you want them to be

snow scroll
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eee... pretty sure that is unintended and will be phased out ... And yes, super finiky to place

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it is so hard to keep up with sake and kimchi

radiant arch
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yeah.. kimchi is a pain. glad the ENS not uses that but more easily producable foods

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sake gets easy once you have deluxe stew and can skip on the sick beds

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and wine cellars for fast mass-production later on

radiant arch
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i really love putting two, rarely three in a line to bridge some gaps, especially with shafts not going over regular bridges

snow scroll
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how are you supplying power to a stack of mech kitchens?

radiant arch
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2x3 shaft design

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you can platform some of them

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and squewer too

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it's a pain and easily confuses my brain

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yet certainly love how the air outlets stack for the kitchens! that's great design!

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not sure you can do it with 1x3 easily but might work too if you can squewer beside the kitchen (like a stack of 2x1 deep storages) my brains..

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usually have a 4-way-shaft connected with the kitchen and up-/down-side-shafts beside those

snow scroll
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arrg thats for only 3... ima try wrap my head around your suggestion๐Ÿ˜…

radiant arch
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if you give me a minute i'll try and screenshot a dev-mode stack..

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usually i only do whatever is easiest on my brain and refactor a lot if that not works

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using the fact that you can platform-stack the upward-side shafts

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no idea why i thought the entry was on the corner-tile..

snow scroll
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ahha couildnt stack em before. I need to bust out of my U5 "overhaul" mindset and try the new "Whitepaw" faction๐Ÿ™ƒ

radiant arch
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oh, for easy construction: try a bridge from the topmost kitchen roof ๐Ÿ˜‰

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i used to waste tons of space and time on staircases^^

snow scroll
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like scroll storage for sky exploration heh

radiant arch
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i don't want to think about those stacks yet.. still keeping one deprecated pantry library ..

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only three more circles till the ENS will be ready and working. and a few more till the masteries and stuff are done ๐Ÿ™‚ (and many more to earn the research points and hope lapan not increases costs before they finish)

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how long do you guys usually take till you reach "endgame" even (like anything possible build and explored)?

snow scroll
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cycle 80ish but i usually restart way before that because I forgot to work out some kinks or something instrumental early game๐Ÿ™ƒ ๐Ÿ˜‚

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or Im playing my own map and change it so often im early game often heh

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Im just to the nursery not even ENS on the Whitepaw "trainer" map i have been workin on for a bit

void vault
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Is there a guide for this mod? Am I supposed to just flood everything? I keep failing, usually around when badtides are a few days long

snow scroll
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the closest thing to a guide is JC' the Beard youtube

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playthrough, yet he is on U5. U6 is esentially being rewritten and we are the playtesters. Currently.

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we will try to help here if can.

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Its "still the Beaver game!" Water, food, lumber and The Whitepaw Faction need a bath or shower to even work.

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There is no such thing as "rush througha run".It really just "takes time"

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The upgrade process is part of a colony being successful. place farms and water pumps next to each other.

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Science is very difficult, thus, meaningful, Science points spent can make a difference, it will take expirmentation to find any sort of balance. this is the Whitepaw challenge.

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Eld Games youtube playthrough was early U5. for an example of how much and rapidly it changes during development.

void vault
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yeah, I noticed that fermentation barrels disappears suddenly. I didn't realize we needed to be on a certain version?

snow scroll
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4.2.1 is current

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Steam should get you there automatic

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Automation, floodgate triggers and height shower mod work. I appreciate them.

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oh and faster beaver

snow scroll
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maybe helpful. if it makes it harder to understand I will choose different discription heh

gleaming tree
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is that a zepplin?

void vault
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what makes them sick?

snow scroll
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attaining bad water. makieing brain stimulatring mushrooms. working in the library.

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build a contamination jail. in well being.

void vault
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no, not contaminated, ill.

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the status that wants the green bed

snow scroll
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@shell fiber please enlighten us

heavy lodge
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Can someone verify if Mixed Beavers mod (1.3.1) is working now with Water Beavers ? It should, but I want to be sure.

shell fiber
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(also uses banana of course)

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And they are stored in the frozen storage of course

snow scroll
shell fiber
shell fiber
snow scroll
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sweet

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WINNING! At least my beavers have friends๐Ÿ™ƒ

shell fiber
shell fiber
shell fiber
snow scroll
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Release is a lil premature, but I think it is almost walkthrough. hopefully to help get em hooked heh

shell fiber