#Water Beaver Overhaul

1 messages · Page 35 of 1

shell fiber
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I need to redo a full check on the 1x1x2 storage mod 🥲

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In principle you should

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My best bet is a rotation issue, but I don't remember the cue for the right orientation, if there even is one

bitter storm
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Hmmm I see

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Haha lol, what can I say

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Perhaps but not necessarily true, it would also depend on his background (in the sense that where and how he/she was brought up)

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Haha yeah indeed

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True true we took up a significant part of this mod channel for that lol

bitter storm
sullen cape
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Heh it's a mod, I personally liked the square water cannon water as a reminder that it's just one person doing all this amazing stuff

bitter storm
shell fiber
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since i'm purging the needs, i'll take the opportunity to put down some old relics of the past

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typically the glorious storage aura goes bye bye

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it's not really worth the lag and having to scatter those around just makes a mess

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i think everyone will be happier being able to put them all together

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the negatives need associated with beaver stew and mushroom juice also go in the trash, they will still be picked last but mostly because of having no positive need value except thirst / hunger

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then i'm probably going to rescale the wellbeing tiers bonuses. cooking food is still going to be important because it has a food value multiplying effect, and some wellbeing since i removed wellbeing from most raw foods (except berries and sunflower seeds, because of course 😉)

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for the rest i want to rely mostly on drinks and on "possetions" like toys, comic books, shell neckaces etc.

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which means i'll have to have early wellbeing levels boost life expectancy quite a lot, otherwise the toys etc will be a fool's errand

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on that note, GN !

bitter storm
shell fiber
shell fiber
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Tbh I have been thinking about making beavers retire once they get too old 😅

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But that might be a bit too painful

heavy lodge
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Now are working until death , unless have enough bots , so, a retirement age will be cool, but not in the earlier stage of the game 🤔

shell fiber
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Yeah no, if I ever do that I would definitely set it up so that it doesn't happen until late game.
But still the end return would be that at some point increasing wellbeing make you lose workforce so that's not a good plan

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Unless I do sure careful tailoring. Like early on you increase lifespan and get only minor bonuses to work speed, move speed and carry ability.

As you get more wellbeing you get a bit more bonuses on everything.

And once you reach a level of wellbeing that make lifespan long enough that beavers can reach retirement age, work related bonuses start to massively increase.

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But honestly I would need to run some excel sheets to calibrate all that

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So for now... Let's put that on the back burner, which is also buried under a million things at this point 😅

abstract vector
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I would say once you build the ENS beavers can start retiring

bitter storm
shell fiber
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problem is that it's hard to tie to a building. you can make buildings with large auras to simulate that, but it generates a lag that grows exponentially with the range.
at some point i had a system to make beaver needs increase with tech progress, but it was just causing save games to take 10 min to load 😑

onyx night
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How is this not connected? Bug in the buried tank?

sullen cape
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Is the path in front connected? 🙂

snow scroll
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Its yer channel 🙃

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Selfishly I like the way you share information. It has been helpful in my own "ah ha" moments.

onyx night
sullen cape
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I can see the path is not linking into the tank, delete the path and rebuild?

shell fiber
shell fiber
sullen cape
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I think I've had this problem before

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Oh and I tried building small storages on top of a giant glass storage and that didn't connect either, but I thought that was a compromise you made so I didn't say anything

shell fiber
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I also saw yesterday that the pit an ladder lodges don't connect correctly

shell fiber
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If I don't want something used in a certain way, I'll probably make it so that you can't place it 😉

sullen cape
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In that case, even longer ago I tried to build a small storage with a roof on top of a a couple of long tiny storages and that didn't connect either, that's on U5 though

storm gulch
sullen cape
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I haven't tested it yet, would try it in ||Dev mode|| first

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Let me re-install BepinEx

sullen cape
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And I can't reproduce the problem yet, weird

sullen cape
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🤔

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So I can't recreate JC's issue, but I placed the Nuclear plant in water in a drought, and hey, this isn't using any water..........................

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Oh and worse

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I deleted the water around the plant, oh hey look Mum it's still working! Maybe the water in the vents is keeping it going 🤣

bitter storm
shell fiber
sullen cape
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You couldn't use the Iron Teeth's badwater dome to enable the negative water source during a drought? Just thinking, possibly too much ThinkingIT

shell fiber
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well no, because that also allows people to just force close the water source and that would not stop the reactor from producing power

spring heath
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is there a way to have lumberjack flags give the option to prioritise logs/brambles/bananas? just starting a new save and have a few flags between brambles and trees but my tree beavers just spend all day cutting 1 bramble so there's no wood to build anything lol

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(In the meantime I'll just move flags right into the desired area but would be a good QoL thing if it's possible 🙂 )

shell fiber
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hmm... well most of this mod is only abusing existing mechanics, and the lumberjack flag doesn't have a priority system so that's not really possible.
but you can unmark the brambles for cutting that should do it

spring heath
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No worries, was just curious if it could be like copy/pasted into the lumberjack (I have no idea how modding works lol)

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I’ll probably keep my regional flags as my forgetful butt will not remember to remark brambles 😅

shell fiber
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okay, finally found a solution for the pit and ladder lodges

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right the giant buried tank now

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oh, i see, i forgot to replace the entrance of the top one to the top

shell fiber
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okay, fixed the tanks too, their liquid visualization was broken in addition of the rest

shell fiber
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but to fix them in U6 i had to rewrite the entire block occupancy, and i just copied i the data of the bottom one to the top one, which also carried over the entrance

shell fiber
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was there anything else suspicious that i should check ? except everything about the 1x1x2 storage mod 😅

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as i said before, i've been purging a lot of unnecessary needs, right now here's what the list looks like :```
Hunger 1
Thirst 1
Shelter 1
Sleep 1
Filth 1
WetFur 1

SunflowerSeeds 1
BraisedCabbage 1
Kimchi 1
FriedRice 2
Stew_Vegetable 2
Stew_Chestnut 2
Stew_Deluxe 5
GreenUdon 2
ForeignFood 3
FriedPumpkinChips 4

Berries 1
Grapes 2
Amazake 2
ChestnutBeer 3
LotusTea 2
RedSoda 3
Wine 5
Banana 3
Coconut 3
Ananas 3

Shellnecklace 3
ComicBooks 2
Toys 1

RooftopTerrace 1
Lido 1
NiceView 2
ExercisePlaza 3
FoodPlaza 1
RPG 3
Library 3
Petanque 2
Trebuchet 3
DanceHall 5
HoomanRuins 5

Statue_UpsideDown 2
Statue_Pointer 2
Statue_Pregnant 2
Statue_Metalworker 5
Statue_Lumberjack 5
Statue_Farmer 5
Statue_Dunking 10
GoldFence 5
Balloon 2

Roof 1
Shrub 1
Newsboard 1

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at the moment total is 132, which is... too much 😅

shell fiber
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food and drink related needs decrease by 0.05 / day, each item fills up 0.2
hunger decrease by 0.8 / day food items fill up 0.3
thirst decrease by 0.7 / day drink also fill 0.3

soo...a beaver can drink 2.333 items per day, and eat 2.666 items per day, which means they can refill 0.466 and 0.533 value point per day respectively, which means i'm limited to 9 different drinks and 10 different foods 🤔

does that seem correct ?

shell fiber
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but most people don't know what amazake is

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so i just called it "half fermented sake"

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i could also make it just plain sake, but sake is just a colorless liquid, so how do i display that in the barrels ? 😅

shell fiber
# bitter storm Amazake is sake?

ideally i should keep it to one less so that there is less pressure to fill everything...
which means weird udon will likely meet its fate, and ananas, coconut and pinapple juices should be combined into a single "tropical cocktail" or something 🤔

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anyway, GN !

onyx night
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There's something going on with the textures and storage piles. Some of them float above ground level and I'm pretty sure that index for the dirt texture is incorrect because I've gotten 2 crashes when I make a dirt pile. Error InvalidOperationException: Sequence contains more than one matching element

woeful sun
spring heath
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Have they always done this? I love it 😂

woeful sun
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heh, Lemon Canyon - aka Map of Shattered Dreams - JC thinking "hey I can just do this", but then the map says no

sullen cape
woeful sun
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I guess it's possible that JC has a different version installed, I'm not sure if it was the latest U5 version.

snow scroll
snow scroll
snow scroll
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didnt realize all that went on under the hood!

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You modders are supa heros!

shell fiber
shell fiber
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okay, fixed the mesh floating too high, and the dirt crash

snow scroll
# shell fiber at the moment total is 132, which is... too much 😅

What is the well being cap in da base game?? 58? 60? So, you are a bit more than double. What did you want to shoot for? removing the juices and udon seems lie you took out "hard" mode already. I feel that sets quite the bar. Anyone who can get that 120 from the options available is still a pro gamer to me...

shell fiber
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i don't think it really changes the difficulty though 🤔 if anything less well being buffs makes it harder because you won't get so many bonuses just through playing the game normally.

But it's mostly to solve the issue that we reach in the end game where beavers literally don't have time to do everything, even if they don't have anything to do, it causes them to run around all day like headless chicken.

i don't really know how much wellbeing the other faction can reach but i think it's like 50-70. i don't mind reaching 100 or more, but i has somethign you need to try to improve, while before it just "happened" like you get the library bonus not because you chose to invest in the library, but because the library is necessary and also gives a bonus. same for the trebuchet etc.

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but some needs may come back, it's just necessary to make a clean slate to rebuild sometimes 🙂

snow scroll
shell fiber
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But for now I removed it too

snow scroll
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II put myself into a repetitive rut

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I need a new canvas. Think Ima try WBO % on Meander .

bitter storm
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Are there any good playthroughs on a 1024×1024 map?

bitter storm
snow scroll
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Thats huge. Somebody is doin Ribbon World... 1024 x 64

shell fiber
shell fiber
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ribbon worlk seems more fun to me

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I think for a challenge map Beaverome could be interesting

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but it might just be bad too

snow scroll
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Does the boost value effect their desire? Or does it just seem like when something is short and Im paying attention, is also when it is a new option and most desireable?

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Beaverome needs a buncha work to be arable enouigh to support WBO, imo

shell fiber
snow scroll
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heh, I'm nodding at the screen🤣

onyx night
shell fiber
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There is still display issues with the coal piles etc but I think it is mostly a shader issue

onyx night
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I still get a crash when I try to make a dirt pile. Crash happens when the construction is complete, before they even try to put dirt in it.

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So I think the index issue is on the little icon for the pile that shows what it’s holding.

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Also just found out the ENS is busted; "BoundingBox is empty"

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I’m sorry if it seems like I’m dumping stuff on you. I LOVE the mod, was so happy that you got it into U6 that I could wait to try it. And I don’t mind the glitches, once I know what causes them I can avoid them until patched. I just report stuff when I find it because I want to make sure it’s noted. I’ve had bugs make it to production before because someone found a bug but thought it had already been reported so they didn’t bother telling me. Hate it when that happens.

shell fiber
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oh i'm stupid, whitepaws i guess

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otherwise we would be in a different chat

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hmm

onyx night
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lol, yup

shell fiber
abstract vector
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Anyone got a clue about what's causing this crash? I'm usually decent at deciphering crash reports, but this one got me stumped. I'm guessing it's another mod that's interfering, but I can't tell which it is

stone pond
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if it's a save from before installing the mod, you might need to disable it for it to work, I did.

abstract vector
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No, it's a new save I made from the last update of waterbeavers

shell fiber
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i don't think it comes from my mod

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oh, maybe since i pushed an update some mod loading order was changed ?

abstract vector
heavy lodge
abstract vector
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Not an instant crash either and I'm struggling to pinpoint what in game being placed caused it

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I'll try it without the path mod and see if it still happens

heavy lodge
abstract vector
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Yeah I haven't crashed without the path mod

abstract vector
heavy lodge
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Not in the water beavers, in the Building Path mod.

abstract vector
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Unfortunately I don't think that fixed it @heavy lodge and I'm not sure if it's going to get an exception repot, it's just hard frozen

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Same "Uncaught exception occurred!" that I was getting though

heavy lodge
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frozen ? 🤔

abstract vector
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Yeah game doesn't go to crash screen it just locks up with the red exception text at the top

heavy lodge
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can you drag and drop here the player.log file ?

abstract vector
heavy lodge
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It's the same error you had before. Replace the mod with what you have here and make sure that WB is loaded first in mod order list (before Water Beavers)

abstract vector
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Sorry, I didn't realize it didn't generate an error report from the last crash

heavy lodge
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NP, was in the player.log

onyx night
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@shell fiber Found a bounding issue with the mechanized kitchen house. I know why the image on the left won't work (thus the dynamite at the edge of the pic to make room for the smokestack) but the image on the right definitely shouldn't work.

abstract vector
heavy lodge
abstract vector
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Ok finally got a crash report with BuildingPath 1.9

heavy lodge
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Until I found what is wrong, do not use the mod wor WB, sorry.

abstract vector
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Is there a reason why Florists can't be stacked?

shell fiber
shell fiber
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you can definitely stack things on a florist, but not directly an other florist because the small covered path segment interferes with each other

nova crescent
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@shell fiber Is the animation broken for mechanical lodge?

shell fiber
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I'll try to fix that for the next update.
I'm pretty sure a lot of buildings have similar issues, of you find more please notify me

nova crescent
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Will do.

onyx night
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The balloon animation is also truncated. They take off into the air and about 10 seconds later magically reappear on the landing pad.

onyx night
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I don’t know if it’s related to the well being rebalance, but since they prefer berries and sunflowers now keeping sunflowers in stock long enough to make sunflower oil is a real big challenges it was hard before, now it’s real hard.

onyx night
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I feel like something in the last update broke balloons. I can’t get them to load the balloons with materials to trade. The workers are basically generic haulers running around hauling stuff but not bringing stuff to the balloons.

onyx night
shell fiber
shell fiber
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it's important to prioritize them

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the ENS moves again

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except well... blender shenanigans.

onyx night
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So pretty…

onyx night
shell fiber
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otherwise the other solution is always producing more of it 😅

spring heath
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Assuming it's unintentional that the space in front of wodfelling lodge is also a levee 😅

harsh blaze
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Hey @shell fiber , could you update v1.0.4 of the Texture Pack on mod.io

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Also the 2.3.5 version of 1x1x2Storage

onyx night
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The animation for large water wheels is truncated. It doesn’t make it through a full rotation.

shell fiber
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I'll do it soon 👍

snow scroll
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I think they are great "bookends" for a nice size bramble patch.

shell fiber
harsh blaze
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@shell fiber The texture pack is uploaded but not the storage.

shell fiber
harsh blaze
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Thanks a ton!

shell fiber
woeful sun
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fyi: #1297339702353068033 is finally up on Steam as well (with a small caveat that it's not correctly tagged, but it should still be useable)

woeful sun
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and I only just noticed the comments on the Steam version of the mod with "managed to install all deps, but couldn't find Tool Finder" -- so that is now fixed 🙂

shell fiber
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I kind of want to get people's opinions on the aqueduct, i've been considering several things, but right now i think i'm going toward something like this :

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as you can expect the metal rings are meant to snap on giant pillars like the mega platform

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the rest being obviously giant half logs

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but how long / wide do you think is best ? one possibility is 2 wide, the other is 4 wide

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i think 3 wide doesn't make a lot of sense

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but i think it might be really really expensive in terms of giant logs

silver phoenix
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1x1 allows for best modularity of course

bitter storm
thorny pelican
shell fiber
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i could do something like this

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but i could also place the support rings in the center, that would either be 5 long for 4 giant pillars, or 3 long for 2 giant pillars

abstract vector
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Can irrigation lodges not be built on levees?

shell fiber
abstract vector
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Can pencil sets replace lotus processing in the assembly line?'

shell fiber
ivory fractal
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The aqueducts look awesome, but I think we need some way/option how to build the waterwheels (all 3 types) in the aqueduct and place for the shafts. The aqueduct is a good place for more energy.
We also need some corner piece for the turns, so an L shaped piece.

ivory fractal
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Or perhaps a "more modular“ system? Something like: a floor piece (with one side wall) and a floor piece (without walls). Then you can build an aqueduct of any width. Or you can use a waterproof building or terrain as one side of an aqueduct. But I don't know how to make simple modular corners, it will be a lot of pieces. The modular system gives you many more options, but it's also much more complex, maybe too much.

shell fiber
shell fiber
# ivory fractal The aqueducts look awesome, but I think we need some way/option how to build the...

as for using them for energy... well i'm not 100% sure i want that, i want to push people to use nuclear power near the end game, not make a super long aqueduct just to fill it with a bazillion water wheel. but at the moment i'm not planning to prevent that either.

i think placing small and medium water wheel won't work because trying to add buildable space on top of the walls of the waterway just looks horribly ugly (tried one hour ago, my eyes are still spicy), but is possible to stick a giant log bridge between two giant pillars, and i thing it won't interfere with the aqueduct itself, so large water wheel should be placeable

shell fiber
# shell fiber

at the moment my main problem with this design is that if you imagine multiple in a row, you end up with two giant pillars next to each other, which i feel is very unelegant

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so i'm heading toward this :

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or this, (because 5 long is waaaay too generous)

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but since i have both models ready, well i may as well put in both, and balance them through science and metal cost (the small one doesn't have the small oblique trusses and i'll probably change some parts to wood or clay or whatevr

shell fiber
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L-piece

halcyon trellis
ivory fractal
shell fiber
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and T shape should look like this

shell fiber
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GN !

ivory fractal
bitter storm
onyx night
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Minor bug in the current U6 WB: the “regular” and fancy blueprints for the Super Fertilising Irrigation Tower Bath are swapped. The text says that you research the fancy one, then give to the artist to make a regular one, then give that one to copyist to make fancy copies.

stone pond
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hmm, material basemetal.whitepaws not found in repository ><

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I'll redownload it I guess

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or is that in the texture pack?

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or is there anything I need from mod.io to play it that I don't have

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nope, not the texture pack being a problem. hrm.

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:p

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there any mods known not to be compatible with it?

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or is my potato with an i7 and gtx 1080 just too old to play it :p

abstract vector
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Do you have all the dependencies? @stone pond

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The best solution I've found to harvesting lotuses is just planting so many nephumars they can't get to them all

stone pond
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checks

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unless there's something on mod.io...

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I could try deactivating 4 way district center if it's in the mod natively as well...

abstract vector
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That looks right, maybe try verifying game files to make sure all mods are updated

stone pond
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the main question to me is whether there are mods not compatible with it

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first one list4s all the mods

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second lists the exception, not sure why it claims I don't have that in the repository, it's ridiculous

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unless another mod is blocking it

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all files successfully validated

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no change in result tough. That's why I asked about any known mods not compatible with it :p

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cause if there's one in my list for sure crashing it, it means I don't have to go through one by one :p lol

heavy lodge
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Must check for all the mods that add buildings in the game that is not listed as dependency mods for Water Beavers.

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Dutch Windmill, Booster Juice, Choo!Choo!, More Platforms for sure must be disabled.

stone pond
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ouch, okay

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I'll try with those disabled then

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wondering if all the TBMPL stuff needs to be as well

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more workers is really useful, but if I have to lose it... :p

heavy lodge
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As I know, those are OK, don't add any buildings, only changed some global settings.

stone pond
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k

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disabled the 4 mentioned

heavy lodge
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Guess must disable also dam decoration mods (both) ....

stone pond
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mrf okay

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probably water extension as well

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think that adds stuff

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or not

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it loaded to the map with water extention and dam decorations still active

heavy lodge
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Was not sure about dam decoration. Is good if working, but, not sure how is used in Water Beavers ...

stone pond
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not really woried about it. Hrm, now to build lumberjack flag :p

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actually I think I need to watch JCBeard's playthrough more before I try it :p

old kite
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I believe in U5 the sequoia feller dynamically showed logs based on how full it was. On 6 it looks like it always shows full of logs (visually).

I havent checked the storage yet, havent had to builld one lol

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Also hard to really get a screenshot, but it seems the mechanized kitchen house cant have things built on top of it (including other MKHs)...and maybe can have stuff built in it? It also appears that beavers can walk through it

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Oddly enough, it is repelling water lol

woeful sun
shell fiber
shell fiber
shell fiber
# stone pond

you have a lot of mods, some of them if they work would add some indesirable stuff to the mod (more plaforms, dam / dam decoration etc)

No idea

  • Bee Sting Antidote (v1.0.3)
  • FasterBeaver (v1.0.0)
  • Dutch Windmill (v2.0.1)
  • Extra Terrain Tools (v0.9.1)
  • Better Mines (v0.1)
  • Booster Juice (v0.0.2.5)
  • Flywheels (v2.0.3.2)
  • More Platforms (v2.0.2)
  • Path Extention (v2.0.12)
  • Planting Override (v0.0.3.0)
  • Steam Update Buttons (v0.1.1)
  • YamlDotNet (v16.0.0.0)
  • TBMPL | Core (v6.3.4)
  • TBMPL | Better Beaver Speed (v6.2.0)
  • TBMPL | Better Wind Speed (v6.2.1)
  • TBMPL | Longer Life (v6.2.3)
  • TBMPL | More Workers (v6.2.3)

probably not compatible

  • Berries Are Delicious (v1.0.1)
  • Choo!Choo! (v0.10.2)
  • DamDecoration (v3.0.9)
  • DamDecorations_DecorationExtention (v3.0.2)

probably fine

  • Find Idle Beavers (v0.1)
  • Mod Manager (v3.0.3)
  • FPP Camera (v0.6.3.0)
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and in the meantime :

bitter storm
stone pond
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we figured out the ones causing the problem, thanks 🙂

fervent herald
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@shell fiber In the middle barrel, the sunflower oil is not displayed as a filling quantity (barrel is visibly empty despite full storage)

shell fiber
shell fiber
fervent herald
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@shell fiber Oh well, you're working on it, okay

onyx night
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@shell fiber as I come across minor issues, is dumping them here as messages the best thing to do or is there a different thing/method that would be better for you?

stiff flint
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I can't see the High Temperature Foundry on the menu, There are several other advanced buildings that seem to be missing.

Is there something missing from my mod list?

shell fiber
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if you see that i forgot to fix something i said i would, just remind me about it 🙂

shell fiber
shell fiber
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corner peice in order

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if we forgive some gap between the giant logs

shell fiber
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ooooh, right... i still have all the icons, construction sites name entries etc to make

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well that's not going to be ready today then, sorry

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but that was fun to mod something new once in a while

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yep, it works !

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GN !

abstract vector
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I don't think first person camera has the right specification file for water beavers

abstract vector
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I'm assuming the texture pack would mess with the emberpelts @shell fiber ?

polar wind
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Hey guys, how can I play the water beavers under U6?
Only downloading the mod in the modmanager?

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Or over the website like U5?

halcyon trellis
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I'm not sure it's stable U6 yet

polar wind
astral harbor
# shell fiber

Is there a chance to add building that could allow to block the flow in the channel? This could be usefull in many scenarios.

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Or maybe something like sluice for T intersection. It would give even more options to play with it, regardless how expensive it is.

abstract vector
polar wind
abstract vector
# polar wind Yes

You should be able to download it on the steam workshop which should download all the dependancies automatically

shell fiber
shell fiber
shell fiber
astral harbor
onyx night
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Also, I can't get Scroll Racks to place inside the library

onyx night
polar wind
stiff flint
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Has anybody had a problem with dirty beavers becoming immortal zombies that refuse to die or take a bath?

onyx night
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@shell fiber I think Firefly Grooming Stations are coded as Ground Only but don’t say that in the description.

shell fiber
stiff flint
# shell fiber do you have some screenshot of their needs ?

I don't. I had just come out of a long drought where I ran out of water. They were likely dehydrated and starving before they became dirty.

RCE figured out that beavers won't die from starvation or dehydration while they're traveling from work to home.... I think they were stuck in a travel state .

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I'm guessing a little bit but I think the dirty beavers had chosen destinations in river baths and blocked the slot for other beavers creating a queue behind the dirties that couldn't be cleared...

onyx night
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I don’t see a way to make wine in the current U6 build. Grapes can be turned into grape juice but there’s no way to turn grape juice into wine.

shell fiber
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so you can't really place a medium water wheel in the aqueduct, but that's mostly because you could not connect it (the walls of the aqueduct are not stackable)

#

but you can put giant half log bridge between two giant logs, and place a large one that fits nicely

onyx night
#

That is gorgeous

bitter storm
#

The aesthetics are so nice rn

shell fiber
abstract vector
#

I think the TAPI update from today may have broken something with floodgates

onyx night
#

There still no way to get the Advanced Sawmill in the current U6 build, right? So no giant half logs.

grand rain
#

cool

woeful sun
#

some of the aqueduct pieces look like they should take giant half logs, but I don't know if they actually do yet (or if that's even in the plan)

snow scroll
#

I believe they do. We gonna need keep those steel blades sharp😅

#

LaPan kinda made it a race against oneself as well... Can I be patient enough to let my population grow gradualy even though there are new "shinys" in late game.

old kite
#

Yeah, i failed on that one. 900 beavers right now >.>

#

is the vertical T power shaft intended to be unavailable, or do i have some other mod messing something up? As far as i can tell right now we cant really stack powered buildings very well at all

woeful sun
#

Do you have Vertical Power Shafts enabled?

old kite
#

the base game should have a vertical T now, doesnt it? Though i think i do. Ill have to double check

woeful sun
#

no, only part of the VPS mod (or included by default for Emberpelts)

old kite
#

it should be enabled. I wonder if theres a weird conflict with something else.

woeful sun
#

You may need to add PrefabGroupSpecification manually to support it,

#

I don't think it's supported by the current version,

#

i.e. the current version of Vertical Power Shafts only has support for Folktails and IronTeeth

old kite
#

me reading that

woeful sun
#

summary: no, there's no support for vertical power shafts in whitepaws faction at the moment,

snow scroll
#

@radiant heart Still not ready for U6, but I needed a break from Lemon Canyon. With your suggestion and some water management tips gleaned from the Timelapse youtube stream, I am really enjoying Waterfalls. It is laid out in such a way that I am able to keep a smaller than usual population.

Timestamps
0:00 - 9:41 timelapse
9:42 - 10:19 details
10:20 - 10:50 before & after

Game Info
Timberborn v0.5.7 (update 5)

Map
Waterfalls

Mod
Perma Day
https://mod.io/g/timberborn/m/perma-day
Simple Floodgate Triggers
https://mod.io/g/timberborn/m/simplefloodgatetriggers

Music
https://youtube.com/playlist?list=PL-0f5QH0Dfg9zxma2d3...

▶ Play video
old kite
#

Loving that the sunflower oil and...nitro? have been fixed, but i think something happened with the texture for sake in this update

#

also not sure that this is supposed to be part of the preview/model for the Tee Aqueduct segment?

onyx night
onyx night
snow scroll
#

Does U6 WBO floodgate have gradient adjustments ?

woeful sun
#

Wht do you mean by gradient? as in 0.05 instead of 0.5 in U5?

onyx night
snow scroll
#

yes, thanks for quick reply guys!

onyx night
#

@shell fiber I think something is up with the squewer platforms. I can get them to “stick” to buildings, the ground, or even one other squewer but not to overhangs.

shell fiber
shell fiber
woeful sun
#

timbertrees update when parsing 4.1.3:

Missing ingredient DandelTea in BalloonSunflowerSeeds
Missing ingredient DandelTea in BalloonBanana
Missing ingredient ChestnutFlour in PolarBeaver_Plank_CommonBalloonReciepe
#

Also the name of the Super Fertilising Irrigation Tower Bath Blueprint in the Architect's Lodge includes Fancy (but it only produces a regular blueprint)

old kite
#

Doing towers without ladders is also going to be pretty rough, though i think i had heard some discussion that you were looking to limit ladders. Not sure if anything ever happened with that.

onyx night
old kite
#

oh, i have some verticality. Just not like i did in U5

shell fiber
#

Winery and GMO lab seem fixed

#

i'll try to get to the foundry and giant sawmill soon

old kite
#

Oooh, yay! Lots of stuff locked behind the foundry and sawmill. Also looking forward to the wine and lab.

shell fiber
#

okay, the giant sawmill and the foundry are functionnal again

#

the animation is too fast and the fire from the foundry is not in place, but they can run their recipe

#

but since we have aqueducts now, i kind of want to make the giant sawmill and giant half log accessible earlier

#

since i'm removing some of the junk, i have space for a couple more reciepes in the trading balloons, i think i'll make the ironteeth trade steel sawblades, since it seem that something they would not have too many issues doing

#

but the tree nursery still would remain locked behind the mechanical drill too

#

so the question is : should i pull down the tree nursery tech-wise ? maybe remove its dirt requirement or allow to trade in dirt... which is a strange thing to do but who are we to question beaver logic 🤔

snow scroll
#

Dont make it too easy... Oh wait, its the WBO mod creator.😅 But a Blueprint, perhaps. Large Farmhouse style.

shell fiber
#

hmm... i think making the giant sawblades accessible through trade already shaves off a lot of access time, no need to do the ENS, then metallurgy degree, then high temp foundry, then actually plug and run it

#

i think i want to keep the nursery "centered" tech-wise

#

but right now the tech tree branches out toward giant logs in a slightly weird manner, so maybe i should make the ENS require giant logs to clearly indicate that it comes after

ivory fractal
#

I have a crazy idea. What about an alternative way to get a giant sequoia? Sort of like trading for a giant sequoia sappling. Then plant the sappling by hand, not an automatic way as the tree nursery. But I don't know if it is possible, plant a tree as a building.

shell fiber
snow scroll
#

Though, I thought at one point you didnt want to usher people a specific direction...?

thorny pelican
bitter storm
bitter storm
onyx night
#

I personally think the tree nursery is in just right spot, tech tree wise. You could make the giant half logs more accessible in recipe form. Keep the current steel saw blade recipe but also have an option the uses like 5 crappy saw blades per log. That makes it technically “accessible” without the foundry but extremely expensive.

abstract vector
#

I wonder what the FPP mod needs to work with waterbeavers

shell fiber
shell fiber
snow scroll
#

Wowza... Im no mathamatic-atician or anything🙃 But Im surprised it didnt register before... The Papermill uses as much water per hour as 8 beavers do in a day...

bitter storm
woeful sun
#

but it would be weird to have builders plant a sapling, ideally you'd want the forester to do it,

#

so the forester building would need to accept sapling goods

woeful sun
#

kinda like "unplanting" something 🙂

stone pond
#

it's honestly hilarious watching beavers get caught in the river bath when a bad tide hits. builds more contaminated beaver jails

shrewd horizon
#

Hi. I was wondering what the process of translating into other languages ​​looks like. Is it a very complicated process? Would I have to learn a lot to take on such a challenge? I have some basics in IT work 😉

shell fiber
# shrewd horizon Hi. I was wondering what the process of translating into other languages ​​looks...

hi ! it's pretty simple actually, the game systems only ever call a localization key for example the item cabbage calls "cabbage.displayname", which the game then just looks up in a big CSV file for whatever language your game is set in to pull the appropriate text.
if you download the mod, you can easily find the localization files inside, if you translate all or part of it i can include it inside.

now problems arise when i change things and this change needs to be reported to other languages 😬

shrewd horizon
#

Ah yes... localization files. I can't find it 😄

stone pond
#

sorry if I'm an idiot, but... how does that not have power? It has an upward and a connector right to it?

shrewd horizon
#

try to connect here

stone pond
#

argh, oh.

#

ty

#

hmm, crude sawblades have no container art for storing in piles?

shrewd horizon
#

I play long ago. They have special ones i think?

stone pond
#

see the clicked pile? Look at upper right. 80/80. and looks empty.

#

🙂

#

I'm just noting that for interesting, just a visual thing 😉

shrewd horizon
#

Ah yes some storages have graphical glitch 🙂

shrewd horizon
stone pond
#

neat

shell fiber
#

but you're better off downloading from mod.io if you just want the files, finding the mod folder in steam is a pain

shrewd horizon
shell fiber
#

yeah

shrewd horizon
#

Ok find it 😉

#

I'll try my hand at it

#

Only one thousand one hundred and fifteen rows to translate 😄

shell fiber
#

Exactly why I didn't do it yet 😅

shell fiber
#

okay, good for the curly stairs and ladder (dependencies are added)

#

as well as tool finder too

shell fiber
#

@woeful sun just tested your tool finder mod (at last) it works great !
but wouldn't it be better if it had a button in the toolbar ? like the pipette tool, otherwise i'm afraid many peopel will just forget about it even if i make it a dependency

#

maybe you can ask tobbert how he did

#

also i think it would be better if you didn't need to press enter, like run the filter after each character typed, this way people would see the toolbar shrinking as they type and know that they're on the right track

woeful sun
#

Yes both of those are on the wishlist

stone pond
#

speaking of tobbert, any chance Ladders or such might work in U6 Whitepaws soon/ever?

abstract vector
stone pond
#

cool

abstract harbor
#

I don't understand how works this barrel.
I have the needed componant but no beaver put it inside

abstract vector
shell fiber
abstract vector
onyx night
abstract vector
abstract harbor
#

I try to find the best food to start 😄 so I thinks Kimchi is not the best food

abstract harbor
#

I can't find the hauler houses 😦

abstract harbor
#

where is the hauler house ?

stone pond
#

Don't most of the houses in the Dam house menu host haulers? you should check them

#

so look through the menu with the house and the water next to it for ones that mention holding haulers

abstract harbor
#

ok I think I had understood.
In a house, a worker is consider as a Hauler

stone pond
#

they have haulers working there separately, rather

#

along with the residents.

abstract harbor
#

and how use Sawdust, I have lot of this when i craft plank

#

this is the only way to have science point ?

spring heath
spring heath
# abstract harbor this is the only way to have science point ?

Yes until you can do the efficient one… if you’re only just starting on kimchi I wouldn’t fret about science too much yet but depends on how you approach it I guess. But beavers will eat kimchi before anything raw so you’ll need a good production of it to get any science

shell fiber
radiant heart
#

gee wizz, 2 weeks without access to a computer, it's a lot to catch up on. the aquaduct thing looks amazing !

radiant heart
abstract vector
stone pond
#

yup, those are important for early science points

abstract harbor
#

I try all day to have enough food, enough water, and enough working, for build Library and always something wrong happend, starving to death or death of thirst, or not enough time to construct dam

#

I have again question: how manage bad water? we don't have gate or valve and How make a reversoir ?

radiant heart
#

irrigation tower is your best friend

abstract harbor
#

I have soething strange:

#

I only have the mods from Steam + Ladder (and the lader doen't appear)

#

@shell fiber C'ets normal que le barrage ne soit pas rose ?

snow scroll
#

It is difficult for me cause there asre so many things I want to explore it is hard to sit back and farm trees for a while in early game

onyx night
snow scroll
#

contamination jail, in well being, is early game bad tide salvation for the population. The small irrigation tower is the early game salvation for crops and trees

onyx night
#

Per the billboards that were in U5 but haven’t made it to U6, roughly speaking you need 1 water pumper for 20 beavers assuming you don’t have any buildings that need water as an ingredient. Basically, you need an INSANE amount of water pumpers. I currently have 62 deep water pumps for ~580 beavers and this keeps me slightly ahead of their daily usage.

#

I REALLY can’t wait for the aquifer pumps to make it to U6.

snow scroll
#

As for a resevoir, everything mentioned previously will fight you for one. many buildings again means many popuplation

#

A map condusive to building like that also helps. if most of resevoir is terrain that is better

snow scroll
abstract vector
snow scroll
#

Heh.. I dont understand... what is this food "stockpile" you speak of... heh

#

I do find I have better luck with plenty storage built. sits empty lots but seems needs go in waves...

#

I will have 3 warehouses of ,say, clay, sitting long time then,Bam, gone and needed long time then it piles up then gone.

#

for that example prolly making a few anvils and a buncha levees.

#

then again I dont really do the pause shuffle. I try support a building for each recipe

abstract vector
#

I find you don't get to having surplus until you get the large farmhouse built and all three mechanized food recipes being built, I don't feel like the food tents alone produce enough for how fast your population usually booms

snow scroll
#

They dont. ya 4 or 5 tents to keep 2 hands of brasied full

#

heh, why I remember when... the hands held 400 and you needed Tar for the assistant farmer upgrade

minor atlas
#

Inspired by others I thought I'd share my growth: Playing on U5

#

was worried I'd lost them after the U6 update but they're still here in all their glory. Marvelous Mod. Much praise thankyou

snow scroll
#

Very Nice! heh, lil cheese with the stacked vertical shafts. I noticed because, I ah, um, er...'

shell fiber
shell fiber
shell fiber
snow scroll
shell fiber
shell fiber
snow scroll
stone pond
#

Kimchi is needed for early science either way, so has to be made ^_^

snow scroll
snow scroll
#

Danger: Falling (Flying) rocks!

shell fiber
snow scroll
#

Ya, not my goto. to delicate and Im pretty rough around the edges🙃

minor atlas
#

I built all the verticals after finding out the gravity battery needs access from side only. But left them in, was hard with ladders and single bridges to get it all done, didn't want a tower of houses but that could also worked.
I used the universals at most corners lol

radiant heart
snow scroll
#

heh that i understand🙃

shell fiber
#

Almost done fixing the abyss elevator and modules

onyx night
#

@shell fiber I think something in the last update broke covered tanks. I can't place anything on top of them now but I definitely used to be able to.

shell fiber
#

but honestly there is a fair chance that i give up on differential stackability and just allow watertight buildings on whatever

#

i probably need to do that to fix the inconstitency of overhang platforms being infinitely stackable

shell fiber
#

oh, i had forgot something 😅

shell fiber
#

okay fixed

onyx night
shell fiber
#

Oh the small warehouse is probably incorrect then😅

viscid field
#

HAHAHA, I just watched JC The Beard's episode where he finally built and used the Beaver Washing Machine... You Lap, are a very twisted individual. I love it! Keep up the great work. 😃 I was laughing so hard, I had to rewind by 5 minutes to watch what I missed.

stone pond
#

which episode? I want to jump ahead and see it

#

at the start I know he thought contaminated beaver jail was funny as well ^_^

viscid field
#

When I tell you that nothing could have prepared me for the Beaver Washing Machine, I meant that NOTHING could have prepared me for the Beaver Washing Machine. Enjoy.

Twitch: https://www.twitch.tv/jcthebeard

Thank you Beard Boosters for supporting the channel!
We now have so many names on the list that they no longer fit in a YouTube descripti...

▶ Play video
snow scroll
#

LaPan, Just wanted to toss in an Fusion Wonder Idea. Might be kinda cool if it could be placed over a ruined mine spot. I know you wanted it to use and produce water so not sure if it is feasable. I was playin with the Nuclear base and it didnt fit 🙃

radiant heart
#

Wonder is 200% a nuclar rocket that "reset" the map, kinda fitting for the random location start once you launch it 🤣

radiant heart
shell fiber
#

glad you like my insanity 😂 it was also quite hilarious to me when i at last got it to work 🙂

stone pond
#

I'll agree with JC, that's diabolical 🤣 especially when it's set to follow the beaver 🤣🤣🤣

onyx night
shell fiber
#

i should have seen that comming didn't I ? 😑

stone pond
#

o.O

thorny pelican
snow scroll
#

heh U6 is still tricky to get working... for me. this is what i did when I did. i was Considering partially digging a medium mine pit🤔

snow scroll
radiant heart
shrewd horizon
#

Almost 50% of the localization file (plPL) is ready. Additionally, I came up with a pretty clever trick for generating this file from Excel. It's a very interesting experience when I can read all these texts that often slip away during a game focused on survival :D. As soon as I finish, I'll brag about what I managed to do.

snow scroll
snow scroll
#

Will U6 fences become draggable to place?

snow scroll
#

The Everblossom trees seem a little bit orange.🤷‍♂️

snow scroll
#

Petanque court has volume... oh, can i place sky paths?

#

the answer is yes-ish

shell fiber
snow scroll
#

I can lock a bridge on those corners even

shell fiber
#

yeah it is a leftover from the megaplatform system

#

but i intend to rework this building to make it 3x3 or something, as it should be

#

maybe 3x4 actually but whatever

#

Big update !

snow scroll
#

The new cabbages and brambles are quite stunning!👍

shell fiber
#

oh you just started on U6 ?

snow scroll
#

Yes

shell fiber
#

oof... i just looked at the map editor mod... it's entirely broken 😑

snow scroll
#

Bummer. I like dropping the ruined paths abandoned buildings and dead baobabs and live lemon trees

#

Does mushrooms 2 work in U6? with pumpkins?

#

the brambles not disappearing under paths is so disconcerting... You may need to leave the science lock off the basic fence so people dont rage quit...😬

snow scroll
#

There is something 'less easy" about seating the bowl in the hand... it seems its slightly offset and is flip direction defendant now

shell fiber
snow scroll
#

its not. i thiought it was temporary and suggest agaist reimplementation

shell fiber
#

i think it's fine like this, at least for now 🙂

shell fiber
#

oh, by the way, feel free to appropriate the lemon canyon map, if you want to make a U6 edit

snow scroll
#

too much? If you get all your resources without it in WBO, offer it open for someone to take over right on the mod page

shell fiber
#

yeah, that's also a good option

snow scroll
#

Cannot place platforms (crappy tall or other)over fermentation barrels

abstract vector
#

My main complaint about the brambles is they either take way too long to harvest or kimchi requires too many of them. I can never harvest enough

snow scroll
#

definitely labor intensive. I usually put a platifeller woodifcation < wait, reverse that... lodge both side of a nice size patch.

snow scroll
shell fiber
#

i'm in the process of trying to fix this damn mod

#

hopefully that will be easier now that i have all of the assets ready because of the WBO mod

shell fiber
#

that was the easy part

#

i think

bitter storm
bitter storm
shell fiber
heavy lodge
shell fiber
snow scroll
#

Just went looking for the fern... Nice!

#

Can you change the color of log stairs mod in WBO? pink ify it? As reserved as i was for the pinkification of everything, they almost seem out of place as 'birch' texture.🤷‍♂️ The pink with the dark brown... heh

shell fiber
#

🤔

snow scroll
#

Oh no! It is not

shell fiber
snow scroll
#

Its nice and fresh! well done!

#

My stairs are pink. I was asking about Log stairs and crappy platformshmm I verified after updating to U6.. I didnt install todays yet

#

And my first red cabbage are planted🙃

shell fiber
#

oh i have a pink variant of logstairs now, but i didn't upload it yet because i need to do something about the too many tools it makes in the toolbar

shell fiber
snow scroll
#

Thats wonderful!

#

The group movements make sense. But Im lookin where they were🙃

shell fiber
#

tbh i would need someone with at least half-decent arting skills to make a proper 4-way connection system to the ruined path

shell fiber
heavy lodge
#

Tunnel builders start digging from both end. If they met, it's a tunnel. If not, it's two 🤣 So, you have 2 water beavers mods, one for U5 and another for U6 😍 Nice 😆

shell fiber
#

not sure i understand

snow scroll
#

your mod is hard, make it honest too. locks out dev mode.

shell fiber
#

ahahah,

#

nah that's fine

#

i think there could be legitimate reasons to want to use devmode

#

like if you want to test stuff

snow scroll
#

A good camera angle🙃

shell fiber
#

but in the meantime, you should be able to have fun making a U6 version of the lemon canyon or whatever else

snow scroll
#

to replace the bridge platform on reload cause its directionally finicky

#

supa happy! Thank you. Im p[lay testing a vanilla one now, Id like nto spice it up. Abyss Tourism Bureau. Ill post if it works out

shell fiber
#

ah, crap, of course i forgot a bug

#

the grape icon is not loaded

radiant arch
#

Hi,
currently i encounter a breaking crash on load (with steam version on linux) with the latest version of the mod:

v0.6.9.2-8993f96-sw InvalidOperationException: Failed to load asset at Materials/WhitepawsCustomLiquidsETC/M_Lava02 Timberborn.AssetSystem.AssetLoader.Load[T] (System.String path) (at <9cac4e41bff84e04ae5c7cef9fcf0878>:0) Timberborn.TimbermeshMaterials.MaterialRepository.LoadMaterials (System.Collections.Generic.IEnumerable1[T] specifications) (at <bb71dec75aba4c10a33a51c1f8aa0daf>:0)
Timberborn.TimbermeshMaterials.MaterialRepository.Load () (at <bb71dec75aba4c10a33a51c1f8aa0daf>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <83c35e71bcfd4e238b263c72f0ec19cd>:0)
`

Is there anything i could do to fix that? (only listed dependencies are used)

shell fiber
#

hmm... my first bet is that your texture pack is probably not up to date 🤔

#

hmm... i didn't update the dependency version number, my bad

radiant arch
#

seems that was it.. steam not auto-updated mods at all.. thanks a lot!

#

would never have guessed that i needed to un-subscribe and subscribe to all mods manually

shell fiber
shell fiber
#

progress

radiant arch
#

another blocker: is there any weird udon for the ENS?
i can trade for foreign food (burgers) or make stews or all other things needed for its science production.
no udon in tool finder or anywhere it seems - is this a fragment?

shell fiber
#

oh, yes i was in the process of removing this entirely

#

it is still required in a reciepe ?

radiant arch
#

only thing i found that i could not get from somewhere.

sullen cape
snow scroll
#

There does seem to be an issue with the fermentation barrels for delivery as well as unable to put platforms on them

snow scroll
#

Ya, i dropped a triple on their doorstep 2 cycles ago . They wont deliver a second batchj of the same recipe.🤷‍♂️ I have to switch recipes to get the haulers to attend the barrels

snow scroll
#

Corn and Pumpkin new in editor but no Baobab😢

shell fiber
#

I guess it is time for those barrels to meet their fate

snow scroll
#

Uh Oh... The fermentation?

shell fiber
#

I can't have the mod constantly be depending on the prioritization script

#

Yeah

snow scroll
#

as it doesnt really seem optimized.. ya

#

oh my... how much do you need to change as a result?

#

remove tar from the house recipe?

radiant arch
#

i love the barrels. they are very tricky to position to be fully utilised and the lodge-option is far more reliable, but they certainly help a lot early on

#

just the game is so darn stupid supplying multiple locations for the same resource, barrels only being the worst of it, not the only thing. it's not really intuitive why it not works though..

shell fiber
snow scroll
#

U5 did. im in editor now though..

shell fiber
#

only having a dedicated worker solves that

stiff flint
#

I think that explains why my trade routes stopped on my last play through.... fully loaded with methane but low priority for the cargo

shell fiber
snow scroll
#

Thanks for explaining it. I'm with JC on this stuff. Math is hard!

snow scroll
#

@shell fiberfor the Maps made with editor to be read correctly is the texture pack required??

snow scroll
#

Ruined path nor broken buildings made it onto the map from editor mode

shell fiber
snow scroll
#

Pumpkins and sunflowers made it, carrots became cabbage as intended

#

mangrove and corn just didnt appear. But your paths though... you had em on a game map right?

#

oh nice, fences "t".

shell fiber
#

right now only the map maker has the data to read them

snow scroll
#

But dont corner to a gate

woeful sun
snow scroll
#

How do you know when update buttons is done? I got impatient and also unsubed and resubed

#

and still need to restart anyway...

woeful sun
#

It should change the version from old to old -> new

#

and the restart message should appear (if it isn't already visible)

#

Unfortunately I can't find a steam api (ref) to monitor the progress of downloads, only uploads

snow scroll
#

Oh Lapan, heh, shower behind science. That was close. gettin in stairs and the bath.. a Kit had just grown up to finish the builds on day 9...

#

There is definately something wonky with the hand of soup. Different experience this time. had to use layer skim tool to be able to seat the bowl in the hand.

stone pond
#

yeah, gotta getit in a very certain place, drove me nuts several times when trying to build it

snow scroll
#

1st U6 bowl in the hand snapped in more like an abyss module. This time it couldnt find its seat untill everything else was vanished🤷‍♂️

stone pond
#

ugh

#

yeah, destroyed/rebuilt several times when I did it, thinking it was totally broken :p

void vault
#

is this the same version that is in the steam workshop?

stone pond
#

I'm using the steam workshop version myself.

snow scroll
#

Lapan updated about 6hrs ago, if I understand correctly, when using steam update buttons you get a notice ( a flag/tag on the mod name) if an update is avbailable and needed

old kite
#

Im not sure if this is intended or not, but in the robot farms the lotus almost looks like its using the dying/dead model or something. Its quite yellow/brown.

snow scroll
shell fiber
shell fiber
#

Hot damn, you guys are fast 😅

snow scroll
#

I wonder if it is direction or height tied. 🤷‍♂️ seems there are mixed results with the hand of soup

old kite
#

also the sake still looks like poo in the tanks lol

shell fiber
#

i hadn't checked all of the liquids individually

#

that should be fixed in the next update

#

(of the texture pack)

radiant arch
#

was it intended for the large farmhouse to not be able to be build on top of solid buildings? (platforms, other buildings, ladders..)

right now mine seems ground-only without the remark in the description

#

oh, it says "pit&ladder lodge" even, which certainly not is possible right now

shell fiber
#

but i'm out of time for today

#

so i'm uploading the other fixes

#

the main mod, the texture pack will have to wait one more day.

radiant arch
#

thank you for all the free work @shell fiber

shell fiber
snow scroll
woeful sun
#

also remember that the update buttons does not show on the initial mod screen, only the one accessed from the main menu

abstract vector
snow scroll
#

ArgumentException: Material WindowsAtlas.Folktails ??

#

Timberborn.TimbermeshMaterials.MaterialRepository.GetMaterial

#

hrmmm Even with validating i still dont have 4.1.6 as an upgade option.

#

Mod manager mod seems broken.

#

More platforms is incompatible.

snow scroll
#

@shell fiber The ruined path wont place on overhangs in editor, if it is an option🤷‍♂️

#

if it helps, blockages can, terrain cannot

snow scroll
#

Nice, Fences drag place already.

snow scroll
#

Oh wow!! The district center is water proof now. aha thus the resin needed also🤙

snow scroll
#

bridge doesnt seem to find the doorway on any of the 4way sides. I thought one might be a 'main' but didnt gr4eab on any

#

It will attach to pit n ladder

snow scroll
#

Heh "Hurry up with that Badwater, we are trying to make the decontaminate for the farmland" "oh, ah, the Contaminated Beaver Jail is down by the mushroom tents." "he is lookin rather pink."

snow scroll
#

Science has gone from meaningful, to a stupid mini game of juggle the fermentation barrels.

radiant arch
#

exactly is what a beaver scientist should be imho

shell fiber
#

or because the ingredients are to hard to gather ?

radiant arch
snow scroll
#

A beaver scientist should be... ? to what do you refer?

radiant arch
#

some crazy food addict juggling fermentation barrels. sorry for the humorous take haha

snow scroll
#

Is good! Just making sure I was following along.

shell fiber
snow scroll
#

Maybe Im impatient. I thought my trying all four sides was extra effort 🙃

shell fiber
#

was there anything in particular need of fixing ?

#

ah right, weird udon in the ENS reciepe

radiant arch
#

nothing else breaking as far as i'm aware

little things like a missing text for "Good.DeluxeStew.DisplayNamePlural" and confusion about there being three stews in nutrition-wellbeing yet only two apparently available
the large farmhouse not being buildable on solid, being ground-only right now
for aesthetics-wellbeing there seems to be no 'shrubs'
as for farmhouse-upgrades: there's no "ferns" mentioned in the description as far as i can see. so it's "nothing to do" randomly

stiff flint
#

soup bowls can be completed before the hand that holds them.... but they drop into their place on the hand much easier than before the newest patch

radiant arch
#

a curiosity: if you unmark domestic brambles for replanting they turn wild and will quickly cover big plots, including roads.
somehow domestic brambles marked for replanting never do for me. rather they behave like any regular crop.
either the spawning or the non-spawning type is named the same way. only difference is whether they are marked for replanting.

#

really miss the feature of adding a squewer overhang with a levee in the middle, like solid-ground + levee + squewer-overhang. right now it's not possible, but you can double-squewer, just not have the levee in the middle..

spring heath
shell fiber
#

instead of the fern

#

so next update

shell fiber
shell fiber
#

but i'm not that upset about it to be honest

#

otherwise i would have to solve the problem of infinite extensibility of those

radiant arch
#

true, infinite extensibility is crazy. especially since you can solidify them using ladders now haha

stone pond
#

looking at the steam listing, Dutch windmills is probably not compatible since it adds a building.

#

thank you for getting ladder back in, that solves a lot of things.

#

faster Beaver does work, but is rather not recommended for other reasons.

#

30x speed means the brambles are going to spread very rapidly.

#

more workers seems to work

#

at minimum

#

same for longer life.

radiant arch
#

automation, smart power work too

shell fiber
#

okay, managed to fix the warm storage being buildable before the base

radiant arch
#

there appears to be an issue with the squewer overhangs not being placeable in the center of pit-and-ladder buildings (possibly for the hole in the middle of them
placing a crappy platform into the hole fixes it, but obviously that only works at ground-level
not that i find it important enough to require a fix for it, but it's unexpected

viscid field
#

Can I ask another stupid question? Why is "ToolFinder" now a prerequisite?

radiant arch
#

just played with it.. love those new possibilities and inclined dams the skewer-ladder-combo allows right now (only the left lodge has ground-contact - and everything is accessable)

#

this should solve most, if not all, issues with supplying shafts to random positions in a high dam

snow scroll
stone pond
#

yep, then I forget about it and look through all the menus anyway

woeful sun
#

Would an explicit toolbar icon for it help with that?

stone pond
#

not certain, might just be a me thing

abstract vector
snow scroll
snow scroll
woeful sun
#

Yea. Now that TimberAPI supports generic tool specifications it might not be too hard.

#

I looked at how Pipette was doing it, and didn't really like it.

#

(or maybe it was more paths, but something I didn't like)

snow scroll
#

@shell fiber I am trying am IT run, for compatability on a homemade map and got this. is this from 4way or something else iterfereing?

#

NullReferenceException: Child #MigrationAnchor not found in 4WDistrictCenter.IT(Clone)
Timberborn.Common.GameObjectExtensions.FindChildTransform (UnityEngine.GameObject gameObject, System.String childName) (at <bdfb1341be504797b13936d5ee5da872>:0)
Timberborn.Common.GameObjectExtensions.FindChild (UnityEngine.GameObject gameObject, System.String childName) (at <bdfb1341be504797b13936d5ee5da872>:0)
Timberborn.GameDistrictsUI.ConnectionAnchorPoint.Awake () (at <a8007e8e20d04c5cb2984397b222cb93>:0)
UnityEngine.GameObject:SetActive(Boolean)
Timberborn.TemplateSystem.TemplateInstantiator:Instantiate(GameObject, Transform)
Timberborn.BlockObjectTools.PreviewFactory:Create(PlaceableBlockObject)
Timberborn.BlockObjectTools.PreviewPlacerFactory:CreatePreviews(PlaceableBlockObject, Int32)
Timberborn.BlockObjectTools.PreviewPlacerFactory:Create(PlaceableBlockObject)
Timberborn.BlockObjectTools.BlockObjectToolFactory:Create(PlaceableBlockObject, IBlockObjectPlacer, IBlockObjectToolDescriber, ToolGroup)
Timberborn.GameStartup.StartingBuildingToolFactory:Create(PlaceableBlockObject)
Timberborn.GameStartup.StartingBuildingToolShower:Load()
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(SingletonLifecycleService)
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter:Start()

#

this from player log

#

Localization file contains errors:
Unnecessary space at the end of column found in enUS (line 108)
Localization issues in enUS:

Missing or empty localization key Floodgates.Triggers.Empty in enUS

#

and

#

Creating an exception game save
NullReferenceException: Child #MigrationAnchor not found in 4WDistrictCenter.IT(Clone)
at Timberborn.Common.GameObjectExtensions.FindChildTransform (UnityEngine.GameObject gameObject, System.String childName) [0x0003e] in <bdfb1341be504797b13936d5ee5da872>:0
at Timberborn.Common.GameObjectExtensions.FindChild (UnityEngine.GameObject gameObject, System.String childName) [0x00000] in <bdfb1341be504797b13936d5ee5da872>:0
at Timberborn.GameDistrictsUI.ConnectionAnchorPoint.Awake () [0x00007] in <a8007e8e20d04c5cb2984397b222cb93>:0
UnityEngine.GameObject:SetActive_Injected(IntPtr, Boolean)

#

to me it looks like it comes to IT and the 4way district center... but I dont really speak code, I I just smile and nod at it...

shell fiber
snow scroll
#

ty

#

even today 4.1.6 didnt populate, nor show as needed by my client

#

What was the localization file line 108 thing? I saw that brought up before...

#

@shell fiber Is this a duplicate between map editor and the texture pack? InvalidOperationException: Material BaseWood_Indigo.IronTeeth is already loaded.

#

I tried adding Append Vanilla rtesources and got the same thing

shell fiber
#

When you use map editor, the map editor mod should really be alone

snow scroll
#

Yes, Im finding that. I just unloaded all mods that added anything.

#

And Bingo. Height shower works in editor!! unless it was added in U6

woeful sun
snow scroll
#

I just ticked verbose logging in tapi...

woeful sun
#

the localization message doesn't come from tapi,

snow scroll
#

I meant to assist with what is causing my setup woers

woeful sun
#

ahh, gotcha

#

I know Water Extention had an unnecessary space at the end of column on line 107 a while back, so I wouldn't be surprised if it's the same error (just one line down)

abstract vector
#

The beaver washing machine seems unable to be powered atm, any shaft destroys the machine

abstract vector
#

Build a washing machine, then add a power shaft to power it, machine breaks

snow scroll
#

I know it isnt encouraged, but the height shower mod would assist people in placing WBO windmills. I used em over the drainage cravasses in Lemon Canyon to power that upper chestnut farms gristmill.

abstract vector
#

Haven't tested with a fresh save, but seems consistent

snow scroll
#

working w WBO in U6

old kite
#

So is it correct that lemons and the special ruins and stuff still arent available in game on U6/steam, or am i missing a mod? I know i had issues with this on U5 when i first tried to get everything to load and i think i was missing the mod, and now i see the map editor is updated but i think the mod isnt out yet so you can actually play with them? Just wanna make sure im not missing something thats available.

Not complaining, just wondering. Thanks again for all the work you do on this ❤️

#

oooh, the click and drag on fences is nice

shell fiber
shell fiber
old kite
#

are gravity batteries/flywheels support going to come back, or is power going to be reliant on engines/power plants?

#

alright, good to know. I thought that was the case but wanted to be sure lol

shell fiber
old kite
#

I think he has it updated for 6, but it probably needs to be added like ladders and all that? Its been a while since ive played vanilla tho, i'd have to load up a save and check tbh lol

shell fiber
#

The gravity batteries, I would say soon but there was some animation shenanigans that bobbingabout could not solve and I'll have the same issue. so I'll need a workaround which might take some time

old kite
#

alright, glad to hear theyre planned to be coming back. It was certainly an extra challenge to play without them 😛

snow scroll
#

Hmm, maybe without windmills, raise large wheel science cost to encourage the medium transition rather than skip em...

old kite
#

I think chestnut beer got a similar uh....ugly-ification (in the last update or two) as the sake did a few updates ago

shell fiber
stiff flint
#

Is there something different about how haulers deal with sawdust and dirt?.... Dirt clogging up in drills when I need for GMO's and sawdust sitting in lumber mills when I need it literally everywhere else is my biggest challenge right now.

Is it possible to tell when you have "enough" haulers?

old kite
#

Ive always had issues with dirt in the drills, even with a lot of haulers. usually pausing and unpausing them fixes it for a bit, but ive always had to babysit them.

I have noticed it works pretty well if i have the clay buildings set up for gold panning, since then you have those workers available to go grab the dirt out of the drill. Just trying to stockpile it to use for making terrain blocks or whatever hasnt worked great for me

stiff flint
#

turning critical dirt into worthless gold feels wrong.... but that has become part of my micro management toolbox

onyx night
#

Dirt -> gold dust -> gold bars -> any monument (which improves well being) has had a lot of value for me. It took a lot to save up for the dunking statue but getting the placement of that right and having my well being shoot up nearly 10 points in a single day was well worth it.

abstract vector
#

Figured more out with the washing machine, if you build the power shaft first and then the machine it's fine. But if you build the machine first, then the shaft it breaks

shell fiber
#

i'll try to post an update soon to fix that

snow scroll
#

Eld Games gave a tip with dirt that has helped me. Place some extensive terrain build projects and mark them lowest priority. My drills are usually full of ore I cant smelt fast enough.

shell fiber
shrewd horizon
#

Can anyone give me the MediumMine how to build Bilboard screen?

radiant heart
snow scroll
#

xx

#

xxxx

#

xxxx

#

xxxx

#

thats ground level dynomite pattern. it is flippable

#
  • <this spot if continue same pattern is doorway/path to stairs down
shrewd horizon
radiant heart
#

didn't play U6 yet so can't tell if it's in there

shrewd horizon
#

Ok I remembered

radiant heart
#

can also only do the 4 deep and go straight down to the mine with a ladder

radiant arch
#

or have them walk in from the side if you 4-deep-away the entry bit (anything else red needs supporting ground)

shrewd horizon
#

Of course, but that was probably the author's original intention.

snow scroll
#

WBO sure improves play habits... i finally tried U6 vanilla and am building wonder at cycle 16...🤦 Dont ever remember having well being this high in vanilla eva befre.

#

and I didnt even sluice lol

#

I think WBO needs all that for a steady stream of science. then one can move on heh

#

The sticking of buildings to transfer power took me a bit to remember, spinning my lumber mill looking for the plug

#

I definately needed the confidence boost of feeling capable of any kine Timberborn run again 😅

viscid field
#

There are only 2 billboards now, at least what I can access. The tech tree and what's new, or whatever it's called.

snow scroll
#

Ya those are WBO billboards, the rest are billboards mod. I dont believe that one has been addressed yet.

viscid field
#

Well SOB.. That's why they disappeared on me. LOL... 🤦‍♂️ Thanks!

#

Is it not on steam?

snow scroll
#

not updated for u6, correct

snow scroll
#

🤷‍♂️ Think i may try unlock flexible start on Lemon Canyon...

snow scroll
#

@shell fiber did you get a chance to peek at 4way district center IT variant?

#

Creating an exception game save
NullReferenceException: Child #MigrationAnchor not found in 4WDistrictCenter.IT(Clone)
at Timberborn.Common.GameObjectExtensions.FindChildTransform (UnityEngine.GameObject gameObject, System.String childName) [0x0003e] in <bdfb1341be504797b13936d5ee5da872>:0
at Timberborn.Common.GameObjectExtensions.FindChild (UnityEngine.GameObject gameObject, System.String childName) [0x00000] in <bdfb1341be504797b13936d5ee5da872>:0
at Timberborn.GameDistrictsUI.ConnectionAnchorPoint.Awake () [0x00007] in <a8007e8e20d04c5cb2984397b222cb93>:0

#

Ya I couldnt start an IT run but could a Whitepaw

shell fiber
#

Not that it takes a long time but I've been a bit tired lately

#

Plus it's cold now 🥶

snow scroll
#

I realized i didnt like cold. I moved to an island in the pacific. After a career and a family or two

#

er, wait, switch those

#

Along lines of raise large wheel, perhaps lower the cost of the larger flywheels. a lesser gravity battery in Lemon Canyon is equivalent in capacity to the medium flywheel. iirc

shell fiber
radiant heart
snow scroll
#

Heh, ya Magic Slippa, there are a bunch of us waiting on you so we can avoid responsibility. Tired and cold, Sheesh! heh

#

Please know I jest. And you are high on my Thankful list this year! (US Thanksgiving next week)

onyx night
#

This is a new one for me. How does one make prosthetic limbs?

arctic olive
shrewd horizon
#

The last time I heard about it was in FrostpunkThinkingIT

shell fiber
#

i'll try to keep it in mind

shell fiber
snow scroll
#

you da best!

stiff flint
#

I put a Hand of Soup on top of a Gargantuan Warehouse next to the ladder and it's created a trap where beavers can get stranded.

Only one beaver at a time seems to get stuck.

snow scroll
#

Pictures... or it didnt happen... heh

stiff flint
#

I'm on my way out the door for work.... pics when I get home 🙂

snow scroll
#

Unstuckify is compatible

#

work fast then and have the best day ever!

stone pond
#

Unstuckify is mission critical in almost any playthrough, really

snow scroll
#

I am so scatter brained, yes! I forget build order is also the order it was placed in.

snow scroll
#

I do like workshops ability to update map from in editor. seems i may have forgotton bramble on spawn in latest edition🙃

kind spire
#

Speaking of which, I need to get those ported over to WB. I'm doing a big 'Faction Update' weekend so hopefully can get a bunch of mods over to WB and Emberpelts

snow scroll
#

"It'll only cost a nickel" ~ please tell me you get the reference. its source is in most languages...

stiff flint
snow scroll
#

@shell fiber Can Lemon trees be added into the texture pack?

#

@stiff flint try placing a path on the ladder

stiff flint
#

he's still stuck.... I have another HoS placed at the other end of that structure but on the opposite side of the ladder and none get stuck there.... I'm going to swap the cooking tent and HoS and see if they still get trapped.

#

I had tried rotating the HoS so the entrance was facing the side with 3 tents and that changed nothing

snow scroll
#

can you rotate the ladder

stiff flint
#

the ladder is part of the gigantic warehouse.... so technically yes

since swapping the HoS and tent seems to have worked (15 minutes of watching so far)

snow scroll
#

Weird blocking on some render.🤷‍♂️ I have faith in our captain and crew🙃

stiff flint
#

stuck beavers are not on my top 5 list of problems right now.... but I did get a chuckle when my Hand of Soup started to grab beavers 🙂

snow scroll
#

I just realized the multi junction on the Large water wheel is Whitepaw exclusive!

shell fiber
#

i'm working on the 1x1x2 storage mod RN, is there any known issues that have been pending for a while ?

#

like some stuff not displaying or whatnot

heavy lodge
shell fiber
#

yeah

#

also it seems that some banners are not displaying the icons

heavy lodge
#

will check, but, is odd ...

#

At least, for IT all banners seems to be OK.

#

❓ Maybe too less items to be displayed 🤔

shell fiber
#

the base game system that displays them one by one litterally commits seppuku when you ask it to accound for 5000 items in a 7x7 zone 😅

heavy lodge
#

But, the limit is ... Or , will find myself 🤣 I am just curious .

#

is 12 ?

#

Nope, is 32.

shell fiber
#

what limit ? max size of a building ?

heavy lodge
#

for Gigargantuan to display something inside

shell fiber
#

ah

#

oh, no idea

#

well realistically using a "normal" display method this size of pile would only be able to hold 1536 items

heavy lodge
#

as I say, was just curious

shell fiber
#

since my mesh has some discreet overlap it would actually display 2304 items

#

and i upped it to 5000

#

so the first ones would likely not display 😅

#

no worries

ivory fractal
# shell fiber oh... right...that one... i may or may not have forgot to implement that 🤫

Prosthetic limbs? When I saw this, I got an idea. How about robotic limbs? Robotic parts are in the game, so use them as a cure for this condition.
After healing, the beaver will receive a new need and will require a permanent supply of sunflower oil as a lubricant. If fulfilled, +5 well being, if not, then -20. It will be the first step towards the creation of the cyborg-beaver.

bitter storm
shell fiber
shell fiber
#

i did some work on the "more plants reader" today, and honestly that was the worst clusterfuck i ever saw. somehow the game doesn't tolerate special characters in the prefab name of plants (and ONLY plants) but only for the planting area system.
which leads to an absolute insanity where i tried to understand what was going wrong in my prefabs while everything was perfectly fine in one duplicate while the other exact same duplicate (save for the prefab name) cause a crash.

#

that took me a good 2-3 hours

#

but at least i finished the 1x1x2 storage mod before

#

i was planning to poke at the grav batteries, but...well

snow scroll
#

Is it impossible to merge the reader into the texture pack? My laymans understandin g sees that as a"group of designs to be read as and if needed"

storm gulch
shell fiber
woeful sun
#

also if you want to disable devmode there's another mod for that,

bitter storm
#

Lapan, I think you should make it obvious about which side/orientation is the correct one for the steam vent by meeting the correct side have some specific UI element which is rather easily identify, I think that otherwise you would only have to guess which side the correct one is
Because as far as I know , there is no distinction on rotating

shell fiber
snow scroll
#

Lemon Canyon Showcase edition in workshop updated. I feel Lapan clever with the move of the water source to feed The lemon canyon and the suggestion to use that negative tile to keep the canyon safe.

#

er.. hiope it works.. 🙃

snow scroll
#

Will wild pumpkins spread?

snow scroll
#

Gargantuan storage cannot be built from underneath in Folktails.

snow scroll
#

But I still got my flexible start. Im hoping WBO from the river water source has dividends..

#

I like how the requirements to launch the repopulator are randomized each time!

shrewd horizon
#

I'm almost done with the localization file. I have some minor corrections left but I'm confused because I can't logically translate one of the raw materials. Pollution Resistance Factor - how else would you describe this substance/thing/ingredient. Some description that would help me choose a better translation.

#

I also don't remember where it was produced, so I can't find the right track.

snow scroll
#

Smog Protection potion? Feel icky no more juice? Vitamin elixer? Contamination remedy? maybe. Produced in the distillery.

onyx night
sullen cape
#

Didn't JC say it was named after something from the Fallout series? I wonder how they translated it?

shrewd horizon
#

Unfortunately, I don't know Fallout

shell fiber
#

Oh sorry I didn't touch the computer yesterday

shell fiber
shell fiber
shell fiber
# shrewd horizon I'm almost done with the localization file. I have some minor corrections left b...

Well if that can help here's the reasoning : pollution resistance factor is made by processing (in the distillery but we don't have to care too much about the method) bad mushrooms, bad mushrooms are normal mushrooms except there are grown in sawdust + bad water.

So logically if those mushrooms can grow in that environment it means they are capable of producing a protein or some other biological molecule that can capture and either destroy or block whatever the pollution is (it's non descript in the game but we can assume chemical or heavy metal pollution, which includes radioactive elements)

So if you blend the mushrooms and filter/distillate/precipitate it's contents you should be able to isolate the "resistance factor" and use that as a crude medication to help beavers who drank bad water.

And by the same logic you should be able to use the (presumably) chelating properties of that stuff to help purifying heavy metals from whether junk is in nuclear waste.

Of course it's not scientifically perfect because radioactive elements sometimes have non-radioactive isotopes which behave exactly the same chemically speaking, but that's good enough for me 😉

shrewd horizon
#

And good enough description. Thanks. This evening I will write what I managed to prepare. I will also note the text glitches I found (regardless of the selected language)

spring heath
thorny pelican
shell fiber
#

@snow scroll
i have updated the mapeditor mod, to fix the weird issue i had i had to rename the prefab name of some plants, so you will need to update your maps by opening them, and saving them again (keep the orignial just to be safe)

from my testing, the rest seems to be in order for the reader mod, it even works with the Emberpelts 🙂

#

right now i've restored the plants, the items and the needs, but i sill need to add back the reciepes, and the lemonade stand itself 🙂

snow scroll
snow scroll
#

Anyone in need of a new palette? Updated a buncha maps for U6. Lemon Canyon Showcase, Abyss Tourism Bureau and many with the tag - Beware the Grue. I dont mind fiddlin with the maps, lemme know if you encounter map headaches that should be addressed.

snow scroll
#

opps. I hadnt even subscribed to Plantification Station. now also updated.

#

Added the texture pack as required for Lemon Canyon.

shrewd horizon
#

So after two weeks I'm done. First of all I would like to thank @shell fiber for all those amazing texts and descriptions, which I could finally pay special attention to.

In order to translate the entire content I found 3 files that needed adding (I was preparing the Polish language and here - sorry for my not-so-great English).
1x1x2 lapanto storage - 12 translations
lapanto - logstairs - 25 translations
I prepared these two without any problems using NotePad++.
However, I approached the main localization file with greater precision.

Since it had over a thousand records I wanted to be able to easily search and enter translations without worrying about quotation marks or tags. I programmed Excel which took care of it for me by building a csv file using VBA. I included everything inside in a readable macro to be run using a dedicated button. All I did later was convert the file to UTF-8 (VBA had UTF-8-BOM as the standard output).
The file is built according to the required naming convention and reorganizes the columns so that there is no problem with their order in my excel. I also noticed that the "Comment" field does not have a significant effect on the game, but I have kept the numbering for a minor order relative to the original.
For the purposes of sending to discord, I add prefixes to the names of the localization files so that they do not get mixed up.

In a separate message, I will add the text errors I found.

snow scroll
#

@shrewd horizon are an unsung hero! I had no idea all the everything going on behind the scenes!

shrewd horizon
#

And to fix elements. I gathered everything on one screen so I HOPE it's legible 😄

snow scroll
#

This may simplify set up for those new to the Overhaul. I know I missed some. no "cheater" mods please.

woeful sun
#

fwiw, the "Comment" field should not be used in-game at all. It's meant to be a message to the translator to help them understand the context of the usage of the string in order to facilitate better translation.

snow scroll
#

@woeful sun You get an unsung WBO Hero badge too!

#

seems JC asks for the Tool Finder mod to be made in every episode after 35🙃

woeful sun
#

heh,

#

JC's streams are the reason why timbertrees and Tool Finder exist

snow scroll
#

And numerous updates to WBO in U6 as well as the insipration for the Lemon Canyon edits

#

Timbertrees became tool finder correct?

woeful sun
#

They're separate mods that do different things.

snow scroll
#

Timbertrees is web only?

woeful sun
#

yep

#

It's meant to be used on a 2nd screen while playing the game,

#

(which apparently didn't work well enough for JC)

#

so hence I created Tool Finder

#

as something that can be used in-game

snow scroll
#

oh oh, did you work out an ingame tool group/ icon like automation?

woeful sun
#

not yet, I haven't had any time to look at it

snow scroll
#

I think that will transform Tool Finder from Feature to tool

woeful sun
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yea, it's useable today, but adding a tool for it will help to remind the player that the feature is available

onyx night
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Question for the modders in here: is there a way to unofficially get Vertical Power Shafts working with WB U6? I'm OK with a some potential stability problems, I'm already running an incomplete mod (that is way more stable now than it was a few weeks back). The lack of the vertical-T is killing me. I can't figure out how to get stacks of clockwork farms more than 2 high without some insane power delivery method that already feels like cheating (like stacking platforms on top of vertical shafts).

snow scroll
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Is ithat the one throwing the IT indigo error when you try load with that mod? That one is incompatible for my efforts.Vanilla is frustrating w/o the universal

snow scroll
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The given key Good.DeluxeStew.DisplayName was not present in the dictionary. that didnt stop the loading

woeful sun
shell fiber
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I'll check those ASAP 👍

snow scroll
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Thanks for unlocking the shower! took me a bit for it to click it was now in/returned to well being group.🙃

snow scroll
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Pit n ladder arent buildable from underneath again🤷‍♂️

#

no wonder there is no birch trees on any Water Beaver map, they been hording it for housing

distant wigeon
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If it means anything, the ladders from the ladder mod can't be built more than 2 tall without a platform to the side for Beavers to stand on, so this looks like intended game behavior??? Maybe??? See if putting a platform to the side helps. If one gets stuck, it's okay, they'll float gently to the ground when you demolish the platform.

snow scroll
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I do believe it is intended game behavior, yet Lapan bent those guidelines previously and it was good.🙃

onyx night
shell fiber
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i'll check it out

shell fiber
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ah, okay, i remembered how i fixed it

radiant arch
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ehm, was it possible you could fix the large farmhouse being just solid again? it's ground-only right now..
and the weird-udon in the ENS science recipe?

shell fiber
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i think i have fixed that recently, but maybe that was not in the last update 🤔

radiant arch
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steam version from 18th of november not had it in yet

snow scroll
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Can the Fermentation barrels be fixed with shivers math? Recipe proportions that divide into a still serviceable (desire to fill according to % need, if I understood your explanation)

shell fiber
snow scroll
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Ah. KK. By chance was the tar requirement removed from the Fermentation Houses?

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oh yeah... whines Lemon Canyon has no Lemons😢

shell fiber
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Uuh, keep reminding if I forget again 😅