#Water Beaver Overhaul

1 messages Β· Page 29 of 1

radiant heart
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actually only have those unlocked

shell fiber
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Not sure I see what your referring toπŸ€”

rare ferry
shell fiber
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oh well most mods that add stuff to the game have to specify what they add to which faction, so if there's something missing it's probably intentional. for this mod the staircase should only add the two variants of curly stairs and metal stairs i believe, and that's all it does in general so i don't see what you feel is missing

rare ferry
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I think I found them. They are actually part of Dam Decoration, which Im guessing doesnt work.

shell fiber
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ah, those things

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well since this faction doesn't quite do dam the same, yeah this mod doesn't do anything to it

shell fiber
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hmm...
i wanted a fat beaver, i guess i got a pregnant one

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also, thanks to someone i got this idea

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of course this one is still there :

still barn
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i would love to see that

shell fiber
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hmm

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it's actually quite difficult to make custom statues

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i'm mostly doing minor reworks on existing ones

still barn
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okay sorry didn't know about it

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if it's too hard you know you don't have to

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btw is your mod paid or free to play? @shell fiber

shell fiber
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oh, no worries 😊
the mod is free of course, i never heard of a paid mod πŸ€”

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that would also probably not be very legal since 99% of all assets are not mine πŸ˜…

still barn
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well i am totally green

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when it comes to these topics

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i recently discovered that you can import 3D models to PowerPoint and this is basically all my knowledge

shell fiber
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you can do that ? πŸ˜…
i never tried

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but no worries, just ask if you need help getting things set up

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as you can see i'm reworking the statues etc πŸ™‚

shell fiber
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Does... anyone use the metal platforms ? just realizing that i had forgot to remove them all this time πŸ˜…

sullen cape
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Thinking of my vanilla playthroughs, IT platforms are much more viable than FT ones. Redneck or the others might use them?

still barn
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idk why somebody would want to do that when you can render model and then paste it

shell fiber
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i'll give them all separate weelbeing buffs an other day

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and icons too

radiant heart
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all 3 medium ones need gold is that it?

shell fiber
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Yeah

radiant heart
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hope you didn't go too crazy on the amount needed πŸ˜› i can't be used as a reference that run been lasting forever

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and honestly not making much gold anymore, using most my dirt on flowers, Nenu from the CW and flowers from the GMO, only way i could stop the clogging ( also removed most my handicrafters lodges)

shell fiber
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I'll probably add one gold recipe to the medium mine

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(for gold dust)

radiant heart
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mheee, would make it too easy i think. thb salt would be much nicer to have in a more efficient way, quite a few receipes use it

shell fiber
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But they will likely not cost more than one or two gold bars

shell fiber
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I think in my current game I've build maybe less that ten dirt blocks and a couple of tree nurseries, so at best I've excavated 10k dirt, which would make just one gold bar πŸ€”
So maybe the small statues can cost 20-30 gold dust, and the large ones one gold bar, then no need to bother with a gold recipe

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And it's always possible to speed up gold production by exporting metal with balloons

radiant heart
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the small ones need gold too? that pushes the decoration a bit late in the game, it's nice to have some early too to help buff up those beavers

shell fiber
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Hmm πŸ€”

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Well there is plenty of decorations before those

radiant heart
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tought you were replacing the decoration that are already there

shell fiber
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And I want to keep the idea that the statues are carved into sequoia trunks

radiant heart
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like roof, lanters/shrubs and so on are staying?

shell fiber
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Oh yeah yeah

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I'm just reworking the statues

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For now the "pregnant" statue has only golden teeth

radiant heart
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maybe could rebrand the "monument" tab to "statues" and get those in there, otherwise the decoration menu gonna get a bit crowded

shell fiber
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But that's doesn't even look really nice

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Yeah I was thinking about doing that

shell fiber
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I'll see if I can find a material that looks nice on the preggo statue

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To give it an original cost

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This way at least one of the three should be unlockable no matter what people prioritize

radiant heart
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that means all the other monuments are going byebye, right?

shell fiber
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i gave backward compatibility to a few of them just so that people who paid their 10k science don't get scammed

radiant heart
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that's nice of you !

shell fiber
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so the waterboarding statue will replace the fountain (unless i decide to keep it / rework it)

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the family statue will be converted into the lumberjack statue

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and the other is the farmer statue anyway

radiant heart
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but it's a dunking not "waterboarding" technically πŸ€”

shell fiber
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i didn't decide the name πŸ˜…

radiant heart
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the "you better have a sip" monument 🀣

shell fiber
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anyway, GN !

radiant heart
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GN

shell fiber
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finished work a bit late today, but i made the specific needs for all different statues

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also upscaled the preggo beaver statuer and pointer statue to have them be in scale with the upside down statue

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i think i'll add a fountain of sorts, but it won't have to be in the water

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will also need to work out what i'll put on top of it

radiant heart
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Crazy idea of the day:
since you are ditching the drain house, would it be super complicated to change the "drain pipe" into a turbine? basicaly change it from a pump to a waterwheel with a limited flowπŸ€”

(hey @kind spire sry bout the ping, just curious if that could be done without too much wizzardry around and you've became quite a reference on that πŸ˜‰ )

shell fiber
kind spire
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I know that the water extension mod does something similar with pipes, so it shouldn’t be hard to do

radiant heart
shell fiber
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well but also watertightness is transfered down, so if you place something watertight on top it becomes werid

radiant heart
radiant heart
shell fiber
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but it has 20 range

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let's say 25 for good measure

radiant heart
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do you need to put it in water like the fountain too?

shell fiber
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no

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it's just a statue

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and it gives +8 like the tribute to ingenuity

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without being mechanical

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i kind of want to make an uranium based statue, but i don't have a lot of ideas

radiant heart
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"the great rod" just the green glowy stick on a pedestal 🀣 ( made me think of that simpsons episode where they go in space and "the rod" saves them)

radiant heart
# shell fiber

Gotta love those descriptions, one of the best part of the mod LoveIT

shell fiber
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update incomming

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i also made that change i wanted to do about the ens no longer making a single duplicable clockwork controller blueprint, but instead make it as an item, that is required for CW farms

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and possibly other stuff

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i'll also have it make CPUs using silicon ingots, unless i give that to an abyss module

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which would make more sense tbh

radiant heart
shell fiber
radiant heart
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kk

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another thing i'll have to set-upπŸ˜… didn't do solar power on that run so got 0 ingots production

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if you drop in CPUs tho for the bots maybe lower the price for bots part a bit? idk, would have to rechexk, been 2-3 days i didn't open the game been quite busy

heavy lodge
shell fiber
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okay ! uploaded !

shrewd horizon
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So.. lets try πŸ˜‰

shrewd horizon
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looks like You forgot add gold to fences?

radiant heart
shrewd horizon
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At this moment cost is only one log...

radiant heart
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lol

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well, that's something no one would abuse 🀣

shrewd horizon
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BTW look very nice πŸ˜‰

shell fiber
rare ferry
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Any of these new monuments 3X3 or are they all 2X2?

radiant heart
radiant heart
# shell fiber

just realized there is no "flaming one" those look great at night. if you ever feel like making more decor stuff. I really like the vibe of the "flame of unity"

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That was shitty to do but finally built it!

shrewd horizon
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I would also suggest replacing the scarecrow with a monument that looks like a golden sunflower or a golden pine to emphasize how important these resources are.

shell fiber
# radiant heart

Hmm. Strange, I though I had changed the colour of roofs to use the green grass texture I made for the gathering cottage

shrewd horizon
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several roofs that I had built before turned green correctly, but every new one looks like this

shell fiber
shrewd horizon
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You can see it (but poorly) in my photo

shell fiber
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Hmm... I'll poke at that when I'll have time

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So I need to fix the cost of gold fences first, then adjust the cost of clockwork farms since the controllers now cost a bunch more resources

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Then check those roofs

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And then a flaming / glowing monument

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Actually I wanted a head shaped thing to go between two hands of soup

shell fiber
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oh i had forgot to remove meshy on the roofs

radiant heart
radiant heart
radiant heart
# shell fiber

maybe it's just me but that one feels like a bit too golden, maybe 2 golden dunking a non golden or 2 normal dunking a golden, idk, just when looking overall it doesn't really look like something unless you zoom a lot

shell fiber
shell fiber
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just had a great idea today

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and can also have a path go through it

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(as soon as i fix the visual)

radiant heart
radiant heart
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(someone modded back in the district gate)

shell fiber
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decortation

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it has no other function that being a path and being pretty

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also stop plant expantion, which is most of the point

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i wanted to separate my bramble area and berries area

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but i needed to leave an opening for beavers to go through

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which would allow some plant to grow in that square

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unless i put a ugly single path through it

radiant heart
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not sure if that make sence

shell fiber
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well there's no such thing as an "invisible path"

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hence the gate

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it melts into the fence and still lets beavers pass, but occupies the voxel as far as the plants are concerned

radiant heart
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o ok, didn't understant , tought that the brambles could spread under the gate

shell fiber
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ah, no no

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although i could make a nightmare mod in which brambles can grow on paths 🀐

radiant heart
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lol, already lived that, don't forget to let them grow on foundations of buildings and prevent the construction πŸ˜… geez those were a nightmare

shell fiber
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reworking the normal wood fence too

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since i'm there i may as well give it an aura and a gate

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but that will only be a meager +1 wb

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i just don't like things that have no actual functionnality

radiant heart
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mheee, don't forget too much aura makes the loading a nightmare for largeer save

shell fiber
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oh true

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but those have tiny auras πŸ€”

radiant heart
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also would have to double fence gold+ wood to get alll the bufffs

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unless there are 2 like
+1 for fence ( on both ones)
+?gold fence ( only on the golden one)

shell fiber
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oh, but no worries, the decay on the fence buff is quite slow

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like -0.1 per day, but +0.64/hour

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so just a few fences in strategic locations should be enough

radiant heart
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lol, too bad i already destroyed most my wooden ones to put up goldens

shell fiber
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but the loading time question is worth investigating

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if it actually slows down loading time, then the aura can be done without

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since as far as i'm concerned, fences are mostly to separate crops nicely

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so most of them will be where there's no beaver to affect

radiant heart
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honestly i didn't use much, some here and there as decoration and that's about it, gonna drop a bit more with the buff for sure tho

shell fiber
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i wonder if fence gates would interest other people ? πŸ€” like for folktails and ironteeth

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that is facultative enought to not be a dependancy

radiant heart
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probably, specially if it has a buff since the vanilla fences give nothing

shell fiber
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well i wouldn't bother reworking all of the fences to give them an aura

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but i could add the gates

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then the gate could have an aura of course

radiant heart
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yeah, just a "gate mod"

shell fiber
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yeah

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if i do that i'll probably offload the gold fences into that mod

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since there is already the statues to use gold

radiant heart
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next fencing project

shell fiber
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you monster

radiant heart
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what? don't want those beavers to fall down the clif

shell fiber
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πŸ˜…

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surely that was the main concern

radiant heart
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sure, who know what kind of dark wizzardry is going around and odds that a beaver walking near a "X" tall cliff could fall and dieπŸ€·β€β™‚οΈ

shell fiber
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i would never do such a thing πŸ˜…

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(unfortunately that's not an easy thing to do)

radiant heart
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gotta admit those dunking statues in the water all over look a bit strange... might destroy them all and place at other places

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Fun fact, the statues/monument that got changed still give back the old materials when beeing destroyed.. no wasy gold boost there 🀣

shell fiber
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that's also why everblossom replacing oaks actually yield 8 logs πŸ˜‰

radiant heart
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interesting

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g2g, later πŸ‘‹

shell fiber
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GN !

radiant heart
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Regarding the assembly line, is it intended that if you stack them tou can't have a column of ladders connecting all the doors?

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it's already supper shitty to access, at that point it's super limiting on verticality. is it the little crane thing that prevents it?

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kinda sad, won't be able to replace all those presses with assembly lines... or at least i don't see how for the moment, can't leave a 1 large gap in the dam πŸ€”

radiant heart
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😒 just noticed lanters went bye bye... how dare you, now beavers are gonna trip everywhere when they walk at nigh πŸ˜†

radiant heart
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Just noticed also some fountains simply went bye bye and did not get replaced πŸ€” there was one right there

rare ferry
radiant heart
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did it here

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but for a 6-7 buildings high in the middle of a dam.... still looking at option, sure is a messy one to place but the prod speed is worth it

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πŸ€” With a 3long overhang platform tho πŸ€”

shell fiber
shell fiber
polar wind
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One question:
I have build a large farmhouse and the beavers are not planting the lotus(yes, lotus is correctly planted with water)
Any suggestions for it?

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or do i have forgot to build a building?

polar wind
shell fiber
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Lotus need 2-deep water πŸ˜‰

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But there's regularly people asking about this so I guess I should add it to the farmhouse description (unfortunately plants do take description text)

shrewd horizon
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What is the maximum level of WB? Yesterday I reached 125

shell fiber
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With the new decorations 125 seems about right.

Not sure what is the maximum though, I didn't calculate that

radiant heart
shrewd horizon
radiant heart
shell fiber
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right now i'm poking at the hedge

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which is going to be merged with the shrub

shell fiber
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works exactly as planned

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honestly not sure why the devs didn't go that way originally

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just replace the unconnected variant with the shrub model and that's it

radiant heart
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tought you'd be using the decorative fern to replace the bush, change the color palet a bit πŸ˜‰

shell fiber
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actually i thought about that, just make a flower bed like thing

radiant heart
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or a row of bushes

shell fiber
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problem is that it would be repetitive

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mmeeeh

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the hedges give no aura

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in principle

radiant heart
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have a spot i did like 2hedge/1bush/2edge....

shell fiber
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aah, i see

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well that probably is going to all turn to hedges

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πŸ˜…

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oh yeah also if i make a fower bed hedge

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that might end up being a lot of polygons πŸ€”

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oh wait i have an idea

radiant heart
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alway a bit concerned when you say that πŸ˜…

shell fiber
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this is the texture that makes the hedge

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but there's nothing preventing me from cutting out the pink flowers and replacing it with a buch of custom colorful flowers

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this way it won't be "everblossom" but still mostly the same

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well to be honest, i kind of don't feel like hunting for flower pngs right now

radiant heart
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just put that on the todo for later, not like it's something broken or not working

shell fiber
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i had this texture laying around, but i wasn't unhappy witht the pink one in the first place tbh

radiant heart
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it looks nice, little pallet swap here and there makes it better imo

distant wigeon
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I think the purple flowers still fit decently well, thematically.

shell fiber
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soo fency πŸ™‚

radiant heart
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so much planting space lost 😱

shell fiber
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but maybe i should make them more like minecraft gates

shell fiber
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it's totally wastefull

radiant heart
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but it looks good πŸ‘

shell fiber
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sure hope so πŸ˜‰

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i'll try to push an update tomorrow πŸ™‚

radiant heart
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doesn't it reduce the range a bit of some buildings tho when the gate is a bit far ?

shell fiber
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yeah that's a possibility

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but overall i have plenty of food

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just the balance between the different crops is wrong

radiant heart
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you need more beavers then 🀣

shell fiber
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i have too many sunflowers and not enough cabbage

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i planted a crap ton not noticing the bottleneck was nitrate or resin

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i also have a giant maze of platforms and barrels

radiant heart
shell fiber
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yeah i saw how much is needed

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most of my water space is rice

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but that is still clogging in the fermentation step

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but i managed to get a hauling tower build

radiant heart
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rice is bonkers, got god knows how many CW farms of those and still some planted getting harvested

shell fiber
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but with the new balance for distillation (10 units instead of 7)

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i could see my advanced science get done much faster

radiant heart
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been quite a while since science been a concern πŸ˜†

shell fiber
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oh i also started doing that, under the balloon pads

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to spread the gloriousness of glorious storages

radiant heart
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almost deleted all my glorious storages, don't really need those anymore, might end up just tossing some around for the buff

shell fiber
radiant heart
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mheee, it's nice to not have to bother with contamination at some point

shell fiber
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hmmπŸ€”

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you don't have anything producing science anymore ?

radiant heart
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trebs, gold, medecine...

shell fiber
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oh but the ENS is what makes the CW farm cores now

radiant heart
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gotta keep in mind i'm over 300 cycles in πŸ˜‰

shell fiber
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yeah πŸ˜…

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i think this colony is good for retirement

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i kind of want to catch up on Eld's playthough though

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could be quite informative, but not enough time

radiant heart
shell fiber
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right now i'm mostly doing decoration stuff

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do you think i should poke at the paths ?

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give it a custom color or somethign ?

radiant heart
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main thing want to see if having a bot only district with the "workerless" stuff would help

radiant heart
shell fiber
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does it work with this mod ?

radiant heart
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didn't try it out, don't see why it wouldn't tho

shell fiber
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well did whoever made it plan for it ?

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anyway, gotta go to bed

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it's almost 2am

radiant heart
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GN !

distant wigeon
shell fiber
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I resumed watching eld's play through, and I think I should remove one of the grape variants.
I made it only to give a choice in visuals but as far as I've seen a solid 99% of people just make both anyway

shrewd horizon
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Maybe a little balance on the bamboos would be useful. I have a lot of them and almost no mintybambooshots...

shell fiber
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how much population ?

shell fiber
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@radiant heart is there anything that requires grapes except for the the presses making juice ?

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i think the multijuice uses both kinds of grapes, but except that ?

radiant heart
shell fiber
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but they both fill the same grape need

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and i think eating raw grapes is less efficient

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but even for that use, the added complexity (and confusion) doesn't really seem worth it

radiant heart
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yeah, it's not super "begginer friendly" having both. tbh it's far from the most confusing thing in the mod tho

shell fiber
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there's nothing confusing about this mod πŸ˜…

radiant heart
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i know it's the other 2 factions that are super weird and buildings can't go in the water πŸ˜†

shell fiber
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also the issue with having two kinds of grapes is that it prevents me from making anything that requires grape, since all of those reciepes woudl need to be duplicated in order to have one white and one red variant

radiant heart
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or make unique receipes for each and force ppl to have both, like Jell-O, that shit sure is not white grapes ( actually probably no grapes at all but you get the point)

shell fiber
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true πŸ˜…

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but forcing people to plant both is specifically what i would like to avoid

radiant heart
shell fiber
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i've kind of being itching to remove the entire chestnut branch of the mod

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it's just hard to plant everything

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but removing chestnut would have too many implications

radiant heart
shell fiber
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yeah

radiant heart
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that's a reason i'm not a big fan of the ENS making the CW thing and having to redo a bunch instead of just copying it

shell fiber
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but chestnuts are also quite ignorable until you start to make stews and such

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yeah but the cost is going to be subtracted from the building cost

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it's just a way to keep the ens relevant once you've completed research

radiant heart
shell fiber
radiant heart
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basicaly:
1- swap the forester and "triangle building" left and right
2- rotate the upgrade 180deg and try to put it on top

shell fiber
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aah... hmm well the tower from the forester wouldn't be in the right place

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did i have something else on my plate ? πŸ€”

radiant heart
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lanterns? ( just tick them back in)

shell fiber
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i really have no memory of ever removing them

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but yeah, i just put the back

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hmmm

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since i'm there i might as well rework the lanterns too πŸ€”

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wasn't there a mod that added streetide lanterns ?

radiant heart
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tori gate or something like that

shell fiber
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i'm thinking about merging them with a road segment

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like the fence gate

radiant heart
shell fiber
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1x1 in terms of floor space

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but likely 2 block tall

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but i'm not there yet

radiant heart
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kk, so "part of the path"

shell fiber
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that would be the rough idea

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on other option is to make it purely visual, at which point i can fuse it with the T and + segments of fences

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but that makes it quite tricky to place

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but having it as a standalone just puts it in competition with statues, scarecrows and such, which is very sub-optimal

radiant heart
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idk, i like it as standalone

shell fiber
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hurray !

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things are at least going to get build without prioritizing everything πŸ˜…

shell fiber
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Oh right !

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i had an idea on how to make those more stackable

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i removed the crane landing zone

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have it land on whatever is carring the path to the door

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this way the entire (3:0) column is free for a ladder

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also, how much of a pain in the butt is it to make metal fixations ?

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should the assembly line be able to make them ?

shrewd horizon
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Metal fixations? Easier than tools

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Pencils! Make pencils in there!πŸ˜†

radiant heart
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ironworks=no pop space so not a real big isue anyway when you want to lower your pop in the endgame

shell fiber
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tools and pencils are that much trouble ?

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i didn't reach that point yet tbh, maybe i didn't get slapped with that yet

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oh, i figured out how to remove that ugly remanent glow from certain buildings before they're build πŸ™‚

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(this is a foundry)

radiant heart
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similar with necklaces and toys, the tools are not the issue.... yet

shell fiber
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The last thing that was bottlenecking me was pine resin, but I recently increased my plantation size

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At the moment what I would like to do is to make the giant sawmill usable earlier

radiant heart
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had some resin issues but then rememberred i was trading a bunch for burgers πŸ˜…

radiant heart
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don't really see something else

shell fiber
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It's overall buildable somewhat early but the steel saw blades are so much further away

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Yeah, cutting sequoias is locked behind the foundry, which is locked behind a degree, which is locked behind the ens

radiant heart
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that made more sense when the tree nursery was also ENS locked i guess

shell fiber
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I would at least want to be able to turn sequoias into planks or logs without that

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Yeah

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Si I think I'll make a recipe that consumes crude saw blades out something

radiant heart
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like a non-efficient that creates a ton of dust and consumes almost one crude / giant log?

shell fiber
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Basically yeah

radiant heart
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fair enough

shell fiber
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Or several saw blades

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Also a lot slower

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I'll think about it

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Basically going toward the sequoias and giant sawmill before caring about the ens and stuff should be a viable option

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Anyway, it's late, GN !

radiant heart
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GN!

radiant heart
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OSHA ain't got shit on me ! Fencing it up

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imagine if that was a "the Rod" statue! 🀣

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and, yeah, me monster, just because i can !

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district fence, seen beavers swimmming from god knows where like they don't even respect the district thing

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books got a decay? or they are like toys and necklaces?

shell fiber
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I think books decay, but that's something I might remove / adjust

radiant heart
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they can have one each and trade, just like the necklaces or the toys πŸ˜‰

shell fiber
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fair point

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very fair point

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i was bothered by the idea that it wouldn't make sense for beavers to be satified with only one book in their entire lives

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hence why it decays

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but if we consider they will trade books with each others πŸ€”

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unrelated but i at last managed to make the butt of my firefly actually glow

shrewd horizon
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And the glowing fluid will also glow?

shell fiber
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no

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too complicated

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in the meantime i've adjusted the grape vines so the grapes are more visible

shell fiber
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well it just took a dozen trials of loading the game for it to launch without crashing... (unity crash, this think is shit)

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so uploading the new version soon

radiant heart
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better get those gold fence in while they are cheap 🀣

shell fiber
#

uploading now

shell fiber
#

for some reason mod.io is getting stuck at 80% upload πŸ˜‘

#

i really should work on shrinking textures and hunting duplicates 😣

#

ah, yeah i killed a bunch of old version and now it went fine

#

also stopped bittorrent

#

725Mo yikes !

#

GN !

radiant heart
#

GN

distant wigeon
shell fiber
#

(i didn't fix the "more plants" mod yet)

radiant heart
shell fiber
#

no

#

probably

shell fiber
#

i think the balance of usefullness between the different ballons is a bit off, so here's the changes i think i'll do :
ironteeth : instead of bamboo shoots for mushrooms, they will have saltpeter for berries
island beavers : instead of tea for rice, they will give lotus flowers (i'll shuffle the inputs too)
Jungle beavers : instead of quartz for berries, will give nenuphars

this way most ballons have at least one reciepe of something you generally always want more of

radiant heart
shell fiber
#

i'll also make the reciepes run a little faster or a little slower based on the "distance" (which is also reflected in the cost in sky exploration)

radiant heart
#

hope this does not mees up the thing too much with the "duration" that changes

shell fiber
#

also i'll have the animations run a little bit faster or slower based on the same thing, it won't change that all animations will start at the same time after loading, but after a little while, they will scramble on their onw

#

at least type-wise

#

actually i was thinking about making the reciepe run in 48h rather than 72h too

radiant heart
shell fiber
#

but i don't know if the reciepes are actually too slow or not

radiant heart
#

it's all about balancing it, up to now we've only talked about input VS output, duration was not a thing

#

making it a bit faster can't hurt. Once you are able to keep the inputs full,the bottleneck is the trip time or the amount of balloons

#

or keep balloons as is and wait for the MKII ( zeplins or whatever) to buff it up

shell fiber
#

but i"ll have time during golden week

radiant heart
#

My thinking is if you buff the balloons too much in mid/early game they will be way too powerfull. The balance atm is descent, better have a more advanced option for later game

shell fiber
#

shortlist of things i need / want to do :

  • irrigation farm upgrade / forester shaped irrigation tower
  • skull of death decoration / beaver face-like monument
  • zeppelins
  • CPUs for bots (also, should they have needs ?)
  • dirt excavation module for the abyss ? (to make terraforming a bit more practical endgame)
  • water crop fertilizer
  • update the techtree billboard
#

yeah, first thing i want to do is rework the irrigation tower to work as a forester for the purpose of upgrades

#

this way in areas where you want irrigation and a crapton of gatherers, you can have an irrigation tower, a gatherer's cottage, and a drying tower for max harvesting power with minimal land pawprint πŸ™‚

#

also, i'm not entirely sure what to do with the stilt irrigation towers

#

they seem like an awkward in-between that is not really interesting to me, do other people actually like them ?

#

i kind of prefer the floor irrigation towers for the contamination repelling effect, or the super irrigation tower bath for crop speed boost

#

maybe i should increase their range / decrease their water consumption further so they have a real value in being super economical

#

anyway, enought playtesting for today

radiant heart
shell fiber
radiant heart
#

dirt module could be nice in some cases but whith the trade you can have your drills running pretty much all the time bringning in dirt as long as you have enough trebs to unload the rocks. I guess one coool thing would be something else to do with the rocks at some point instead of just beeing "something to deal with"

radiant heart
radiant heart
#

(actually think the irrigations tower were not a thing yet on U5 when i started that run πŸ˜… )

#

Is there a way that the "fertilizer" would help the "harvestable" grow faster or it can only help growing speed of the crops?

shell fiber
radiant heart
#

it's not only a reskin of the beehive?

shell fiber
#

uuuh

#

that might work too

#

but the custom code of timbercommon i think is better

radiant heart
#

but the hive doesn't help the harvestable ( at least not that i remember)

shell fiber
#

allows more customization

#

anyway, GN !

radiant heart
#

GN

radiant heart
#

welll, last one crashed

#

and it goes on and on and on... guess i brought that on myself πŸ˜…

shell fiber
#

Ah crap, I think I see what it is.
To be honest I was wondering why it's didn't pose problem with the half log bridge but did on the mega platform.
(If the problem is what I think it is)

shell fiber
shell fiber
#

the basic floor irrigation tower should look something like that soon πŸ™‚

shell fiber
#

grumpf grumpf

shrewd horizon
#

Is actual version 3.4.7 on mod io playable?

radiant heart
#

it crashed when i tried, not sure if lapan updated it, if you wanna be safe for the moment stay on 6 unles he pops up and confirm it's ok

shell fiber
#

I killed yesterday's version, but I'll upload a new one soon

radiant heart
#

Hey lapan, is the "more crop" map editor still a thing? wanted to drop in some baobab and lemon trees on a little project i got going on but can't find it

#

( and BTW, lemon tres are not spreading)

shell fiber
#

Well the mod should still exist

radiant heart
#

couldn't find it πŸ€”

shell fiber
#

hurray

#

double hurray !

radiant heart
#

can you put bridges, roof, or whatever on that platform over the dorr?

shell fiber
#

yes

#

in prinicple

radiant heart
#

cool

radiant heart
#

(we need a LoveWB emoji)

shell fiber
radiant heart
#

that's awesome

shell fiber
#

small issue though: it is no longer flippableπŸ˜₯

radiant heart
#

mhee, with the variety you gave the players, the lack of flipable is not such a big deal

#

kinda like the pump upgrades, Ho boy would i have enjoyed flipable pumps but the upgrade is worth it

#

bramble replace birch right?

shell fiber
#

yep

#

new version uploaded !

#

oh by the way, the giant log feller is no longer constrained to ground or heavy stackable

#

because i found a property that allows to cut the model under a certain Z-level

#

(it had that constraint because the giant log models would be visible under it)

shell fiber
#

ngl i'm pretty happy with that thing

#

that took me most of yesterday's evening but definitely worth it

shell fiber
#

darn, with a farm and a hauling tower, this is going to make hauling much easier

#

it's probably going to make the hauler farm ugrade a bit obsolete though, maybe i'll buff it to 10 workers too

#

hmm... that probably implies a buff for the giant hauling towers too, but then the storage select box won't be accessible

#

fffffuuuuuuu

#

ah i see what i had forgot

shell fiber
#

plants don't need actual sunlight right ? 🀣

heavy lodge
#

Call them mushroom, not plant, then 🀣

regal temple
#

Could you remind me which is the mod that added bridges for power transmission? I don't seem to have them in this playthrough, and I never figured out what I'd missed. I thought it was one of the dependencies..? Cheers!
Loving the mod by the way lapan, thanks. πŸ™‚

shell fiber
#

this one ?

#

thanks !

#

playtesting if for myself, i'm just realizing how far clockwork farms are tech-wise

#

i think it would be worth increasing their output so that they are worth buildig even if it's too early to stack them up πŸ€”

#

oh, water cannons should be flippable

#

it's mostly cosmetic since their connection is symmetrical

#

the sawmill too, but that's really because its access is otherwise too inconvenient due to the sawdust chute

regal temple
#

Aha, thanks!
I would not complain about an increase in their output. πŸ˜„
Cool! πŸ™‚

shell fiber
#

I increased the output from twice what a 5x5 planting area would produce to three time that for now, that seems good enough

radiant heart
#

can't go to hight too, seems ok

radiant heart
#

did you increase internal storage too?

sullen cape
shell fiber
radiant heart
shell fiber
#

whelp, i spend the whole day playing Millenia

#

very good game

radiant heart
#

looks like it's something with the bot district crossing

radiant heart
abstract vector
#

At around 800 beavers my game is getting closer to a slide show

radiant heart
#

at 1.6k beavers on a 256x256 i get over 2fps on a good day πŸ˜…

shell fiber
#

i think my computer is pretty good but at nearly 700 beavers the framerate is dropping πŸ˜…

shell fiber
#

that's because i combined both grapes into one type, causing it to go over some limit

#

but in principle that should be handled fine

#

you can "fix" it with minor damage by finding "goodspecification.grape.original" and remove the line saying "Wgrapes" in the backward compatible goods section

#

then save

#

that will erase all your white grapes instead of converting them to grapes though πŸ˜•

#

or you can go back to the previous version and pause your district crossings, update then unpause

#

i suspect the issue comes from a beaver or bot already set to go fetch some white grapes, but when the inventory reservation tries to convert wgrapes to grapes, it exceeds the limit and kaboom

radiant heart
#

and that change was done on 4.9 or 5?

shell fiber
#

good question, probably 4.9

shell fiber
#

just realized i had forgot to load up an entire mine module, the supplementary expedition team

radiant heart
#

lol, didn't try to fix my save yet, a bit of laziness and also giving a shot at manor lord, ho boy the combat mechanic is shit on that one

shell fiber
#

aaaaah ! i want to watch it but it's laaaaate 😣
https://www.youtube.com/watch?v=ryBmXf4n0dI

It's time once again to dive into the incredible Water Beaver Overhaul mod in Timberborn, but this time it's with all the added fun and challenge of Update 5 with badwater, badtides and new buildings galore. It's going to be a wild ride, so let's get started!

Want to support me and get recognition in videos? Join the channel as a Beard Booster ...

β–Ά Play video
shell fiber
#

but it's still in alpha and i avoid buying games in that state

#

it seems interesting but i'll wait

radiant heart
radiant heart
shell fiber
#

It's golden week here in Japan so I have quite some time to play but I've been splitting my time between timberborn, Zelda and Millennia.

I was a bit frustrated about how civ6 handles resources, districts, the AI, the bazillion wonders and nonsense dlc etc.

Humankind has good ideas but the era stars hunt is kind of tasteless, plus the region system then makes the game completely sclerotic...

So I was out of good historic 4X game, but Millennia really takes the cake for me. It's really close to what I would have done if I had tried to make such a game myself. I'll a bit worried about the AI and difficulty level but I'm only 2 games in so I have time πŸ˜…

radiant heart
radiant heart
shell fiber
#

I started playing the last one recently, tears of the Kingdom

#

The remake of alttp is pretty good too, even if you've played the original a few times it still h has a lot of value to it

radiant heart
#

not talking bout the remake, i like the randomizer. Need a Jap 1.0 rom for that .

(when i was a kid took a year gathering my pocket change to get an edition in french πŸ˜‰ )

stopped after twilight princess and went back to the 2d version. also got a nes mini with Z1, need to get into that one someday. I avoid anyting that can spoil anything on that one

#

(maybe with get that in DM?, kinda far from the WB mod) 🫣

#

did you end up watching JC's WB episode ?

And Eld announced the soon end of his gentle canyon run today, not sure how far back you are on that one but it's worth a watch

shell fiber
#

Oh I managed to catch up with eld's play through, it's really neat, to bad I ended up changing the statues etc just before he got to build his fountain, now he's going to need a crap ton of gold πŸ˜…

shell fiber
shell fiber
#

To go back at the watery beaver mod, I feel it's really clunky to connect multiple adjacent clockwork farms, especially up in the air. The bot standby area allows to walk around the vertical shaft but that's quite limited in functionality.

Right now I'm thinking about some sort of multi purpose outdoors workspace that can do some recipes from various tent buildings and still carry a mega platform + internal paths.

And I'll likely make some sort of entertainment that will likely replace some basegame stuff, still with internal paths etc. Basically like the exercise plaza.

#

Also I think the glorious storage aura gives too much wellbeing, I didn't think it though but you can build it immediately at little to no cost, so +2 is a bit much, I'll go to +1

#

Oh and lastly, given how atrociously late and expensive is the nursing licenses are, I'll probably make the medication it makes insta-heal their respective injuries, this way they will make the "injured beaver" disappear entirely, which is better since it goes in the same direction as other issues becoming entirely solved once you've achieved XYZ

#

(at the moment they have a cool-down need that prevents beavers from just diving in a bathtub full of scalpels to fix all of their wounds πŸ˜…)

radiant heart
radiant heart
shell fiber
sullen cape
#

That looks interesting

#

I like how it changes depending on the recipie

shell fiber
#

it's actually a script from the hydroponic farm

#

now i need to add the beavers working in it

woeful sun
#

Helllo. I'm busy updating Timbertrees for WB 3.5 and noticed a couple of items:

shell fiber
#

oh hi !
i was worried you had given up on keeping track of my mess 😣
glad to see you're still around 😊

woeful sun
#

Translations for Giand Log Bridge

#

should probably be Giant Log Bridge?

#

yea, the integration with timercommons caused some issues,

#

AssetRipper doesn't extract source code for mods πŸ˜• (only main Timberborn folder)

#

so I had to make some of the "missing" metadata asserts into warnings

#

Gigargantuan should be Gargantuan

#

unless it was meant to be Giga?

#

also for Log Bridge -- maybe have a different translation for the 3 long and 4 long version?

#

like the suspension bridges have?

shell fiber
woeful sun
#

no problems, just not obvious unless icons are shown

#

enUS has a duplicate key for Lapantouflemagic.HoomanUndergroundFactory.DisplayName

shell fiber
#

oh i see your think builds a text based interface, it doesn't include icons ?

woeful sun
#

right

shell fiber
#

oh okay then

woeful sun
woeful sun
#

Will shortly update it for 3.5.0

shell fiber
#

quite surprised that didn't crash anything actually

woeful sun
#

It did πŸ™‚

#

or you mean in-game,

#

(I had an assert for no duplicates, which I had to change to a warning too)

#

What's the difference between OmniDrinkSs and OmniDrinkLs? (same for OmniFoodSs vs OmniFoodLs)

shell fiber
#

yeah in game πŸ˜…

#

there is three size for the recipes

#

the old one is medium size, storing something like 500 recipes

#

the "S" variants store 100

#

and the "L" is the old default, storing 1k

woeful sun
#

ahh, so only the storage size

shell fiber
#

that's because there was a legit risk of sucking up all of your ressources when build

woeful sun
#

yea, I don't show the storage size in my output, so it wasn't obvious,

#

I wonder if I should,

shell fiber
#

don't think it's really necessary

#

but up to you

woeful sun
#

yea

#

also the Ss and Ls versions are untranslated

shell fiber
#

oh, possible

#

just added

woeful sun
#

heh, Brun Excess vs Burn Excess

#

I see you got rid of white grapes too, I assume for simplicity.

shell fiber
#

yeha

woeful sun
#

The Grape Vine still produces Red Grapes and recipie is still called Red Grape Juice

shell fiber
#

it seems that people kept assuming they were meant to plant both while it was intended mostly in the corner case where having one orientation only would look ugly

woeful sun
#

oh, like if people wanted they could checkerboard, or just use which ever orientation they wanted

#

DeepMineMechModuleTemplate is still untranslated

shell fiber
#

but i guess yes that would have been an option

shell fiber
#

it was as its name states, a template

#

probably just fixed the onmi food / drink recipe names

woeful sun
#

Bot Assembler recipie is Hauler Bot {0}? or am I missing something how it should be parsed?

#

ahh, nm, that looks correct,

shell fiber
#

bot recipes don't have any visible output

#

the bot is created at the end of each reciepe loop by an other script

woeful sun
#

yea but Ft and It recipie is just called Bots

shell fiber
#

not sure i understand

woeful sun
#

yea, main game just uses "DisplayLocKey": "Bot.PluralDisplayName"

shell fiber
#

oooh

#

i see

#

Hauler Bot {0}

#

is the name of each bot

woeful sun
#

yea,

#

so you might need a different key

shell fiber
#

{0} is going to be the number of the bot

#

but i also use it for the reciepe apparently

woeful sun
#

I assume you want the recipie to include Hauler?

shell fiber
#

yep

#

i supposed the 0 would not return anything

#

so it would just display "hauler bot"

woeful sun
#

ohh, I have no idea,

shell fiber
#

well actually since the building has only one reciepe it's not displayed

#

the name i mean

woeful sun
#

ohhhh,

woeful sun
#

btw, the today's update was inspired by JC The Beard's new WB series -- I saw he had Timbertree listed on the "mods installed" list.

shell fiber
#

thanks !

#

i need to update that techtree billboard πŸ˜…

#

recently i've been poking at the decorations and entertainment

woeful sun
#

heh

#

k, I'm off to bed, ciao.

shell fiber
#

GN !

radiant heart
radiant heart
#

Alright, that was a doozy but eneded up having to delete all the crossings to fix it but at lest I'm now on 3.5.0, YAY !

#

ho wow but it messed up all the assignments and pop per district πŸ˜… gonna need a little time to sort that out, been 2 weeks at least since i've opened that save and was already kinda lost on what i was doing

radiant heart
#

"new" gold fence doesn't let you drag to place, minor thing but it gets annoying after a few πŸ˜‰

#

Nicely done for the Grapes, now it's super easy to see if they are ready for harvest πŸ‘

radiant heart
#

Did you remove some housing space in some buildings? i'm getting homeless beavers and not sure why πŸ€”

woeful sun
#

Watching JC's WB ep2. Lapantouflemagic.TerrainBlock.Description Instead of "An artificial terrain bloc build by beavers", maybe it should be "An artificial terrain bloc_k_ buil_t_ by beavers"

radiant heart
#

Tought of the day:

When you talked about making a mine module for dirt, could it have 2 receipes like one for dirt and one for gold dust? πŸ€” With the price of the fences and all gonna need a crapton of gold ( the dust one could acually use water too since later in the game with an army of aquifer water is a non-issue)

#

(also nice clean up in the well-beeing section, only one left that they can't really get is fountain of joy that is still there) WB edition of that one around the corner ? πŸ‘€

radiant heart
#

Is the mecapump watertight? ( guess not since it's not a house) would be nice tho, wanted to do some sort of "stepping down" thing with the higher bassin beeing 1 higher then the next one without having to drop in gages and triggers

distant wigeon
# shell fiber Eheh

WE NEED THIS IN VANILLA.
I hate having to click on all 9 of my Grills and Bakeries trying to find out which one is making Potatoes or Bread or whatever.
There's also just having a bit more uniqueness to every building? I've never really liked how every building just looks identical...

radiant heart
# shell fiber it's actually a script from the hydroponic farm

does that mean CW farms gonna be only one that you can change the receipe? ( would be super cool but dam that's another thing that will totally wreck a save or need quite some time to fix depending on the amount... + the tree one beeing bigger)

At that point tho i guess the blossom one could do also nuts and resin ( wouldn't need blades since you are not cutting it but... πŸ€”

radiant heart
#

Would also be nice if the tall one could fit over the pit one πŸ˜‰

radiant heart
#

could it be that too many haulers wreck the thing too? πŸ€” like when i see a bot carrying 1 salt around..... production would not be fast enough for the amount of haulers , maybe?

#

And also... you can't change the crossing storage right? cauz that's a lot of bot power wasted 😩

abstract vector
#

How do you build stairs down from the balloon platform if you can't stack platforms? Or am I missing something?

radiant heart
abstract vector
#

Hmm, had those connected and the balloon itself said not connected to district

radiant heart
#

need to connect both, one is the "house"( bottom one on the image) the other is the "balloon access" ( top one without the dot)

shell fiber
radiant heart
shell fiber
#

oh it would be really easy to do i think (the everblossom one would stay separate) but the problem is that they would all cost the same thing (those making water crops need glass and more water), and there would be only one science unlock then, so i'd likely make it cost 7k science at once

#

also on that matter, the underground hooman chem plant and underground hooman factory were Waaaaaaay to easy to get, so i cranked up the science cost to 5k

#

instead of 1k

#

don't know if that's excessive, but the main thing i see is that i could unlock it really easy without ever getting the ENS science reciepe going

#

in the meantime i just finished making the processors for bots πŸ™‚

#

it's going to go on the pillow as one could expect

radiant heart
radiant heart
radiant heart
radiant heart
shell fiber
#

is it ? i don't fell like it's that usefull untill you need to press thousands of tons of fruits πŸ€”
in my run i have one for berry juice and one for something else but that's all

#

right now they cost one silicon metal and one gold dust, among other random junk

radiant heart
#

Nice, ( still Love/hate it cauz i'll have to manage a way to get into my production line tho 🀣 )

shell fiber
#

i'll be adding a way to get gold and dirt more easily soon

radiant heart
#

salt? ( come sort of building that evaps the water and makes salt) pumpkin chips is about the only food i can't find a way to make enough, dropped in 4 more small mines, it helps a bit like at least salt doesn't blink around 0 but still is the bottleneck

#

Made that little shroom/chips district in the middle of the place ( bots only with 1 beaver to squeeze the mush juice) truned out not half bad

radiant heart
shell fiber
#

otherwise that can just be a abyss module

#

but yeah, ways to make dirt, salt, and gold

#

one option would be some sort of rock crusher

radiant heart
shell fiber
#

the IT coffe brewery 3D model would do the trick

#

hmm

#

a third drill is of course an option too πŸ€”

radiant heart
shell fiber
#

i'll think about it, no promises yet πŸ˜…

#

anyway, GN !

#

it's almost 2AM

radiant heart
#

GN !

shell fiber
#

Oh right, for the next update I'll have removed the backward compatibility for white grapes, people who have already updated without issue don't need it anymore, and this way people who had can update and just lose their white grapes

radiant heart
#

nice, cauz that was quite a mess to fix

radiant heart
#

Not sure if that can be fixed but would be nice of the fence to connect properly to the arch

distant wigeon
radiant heart
shell fiber
#

the system that makes the connection with the surroundings voxels only recognize things that have the same prefab

#

it's as concerned with the gate as it would with other types of fences, hedges or even paths

radiant heart
#

alright, flip the bath. and redo fence/gate then πŸ˜‰

#

not a biggie

#

was convinient for that one beaver in the district to have the bath right across the street from work but guess 1 tile ain't the end of the world.

Don't understand how housing optimized work tho, that guy is alone in that district, works at the screwpress but still lives in another building, doesn't make sence according to what the mod is supposed to do πŸ€”

shell fiber
radiant heart
#

maybe it does when you don't have 1k+ beavers πŸ˜…

radiant heart
shell fiber
#

Yep, they will completely ignore each other afaik

#

I should try to poke a bit more at the script that allows the two halves of a district crossing to share one inventory

radiant heart
shell fiber
#

There's a non-so chance to be able to make a storage with two entrance in two different districts

shell fiber
radiant heart
#

sure the "shared storage" would ba an amazing thing but don't wanna ask for too much

shell fiber
#

Although it is possible to overwrite the value but I don't know how

radiant heart
#

only want more salt 🀣

shell fiber
#

If you can make a small district with just for example water pumps and two entrance storage barrels, well that solves the problem

#

Because the bottleneck is clearly exportation

#

Tbh that would still be a lot of work for me because I would need to rework the district centers

radiant heart
#

I have 2 districts with only one biobeaver in

shell fiber
#

How many bots ?

radiant heart
#

went fulll retard on the crossing plus a bot chilling station in the district

#

force import everything, still capping out far from the 168

#

and they are not injured

#

with that many buffs, the decay overcomes supply

shell fiber
#

Hmm

#

I see

radiant heart
#

even with a constant supply of omi food/drink

#

(didn't look that much into the decor and fun and ...) don't have it all yet in those 2 districts

shell fiber
#

But omni food / drink should cover all food and drink related needs no ?

radiant heart
#

yeah but since other stuff is available also they don't always go for the omni

#

maybe something with priority?

#

like if omni exist, go for that first and make it wastable?

shell fiber
#

Hmm

#

Maybe I see what the issue could be

#

I have one change that has been long overdue

radiant heart
#

don't stress about it, i'm way too deep in that run anyway that those tiny details really end up to mather. for an average run the mod is perfect LoveIT

sullen cape
#

I used districts early game, regret it as library and screw press materials still get eaten by beavers more often than being used by buildings. Growing cabbage for Kimchi in the same district as the barrels and the library was a massive improvement.

radiant heart
#

that works on a low pop, when you abuse the 30 cap on storage is a bit of a problem, makes too much walking time since can't haul a full load and run around with nibbles

sullen cape
#

Yeah I build a lot of district crossing on top of each other so I have multiple 30 item caps, and spread the workers out between crossings

radiant heart
#

Hey Lapan, think it can end up working, looks like i found the actual amount of salt mines you need for a 1~1,2k pop.... lately salt has been ticking up just a tad, over 3 cycles ended up with a +100....

Sry, can't tell you the amount right now, need to reboot the dinosaur🀣 i'd eyeball it to a 15~20

shell fiber
#

Tbh I could just give their recipes to the medium mine too πŸ€”

#

I didn't like the idea of things going obsolete, but when there is a direct upgrade to something it's not that crazy

shell fiber
#

well disappointingly enough, although it is quite easy to make a storage building that directly comes in two halves, they don't actually share their inventory πŸ˜₯

#

oh maybe that 'linked inventories" script...

radiant heart
shell fiber
#

finished updating the techTree

#

is there stuff missing ?

#

for now i've given the salt and saltpeter reciepes to the medium mine too

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but it's the same reciepe so the only benefit is that there's more beavers working in the medium mine

radiant heart
shell fiber
#

yeah i just realized i had forgot that

#

i made a couple of changes

#

the megaplatforms will no longer need nuclear fuel (nor waste), just glowfluid

#

the hot nuclear press requires more nuclear waste, but no longer nuclear fuel

#

the centrifuge can be part of a pit and ladder tower

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(connects path up/down)

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as you can see the hauling tower got buffed to 50 haulers (+20 from before)

#

but it no longer has any storage space, the button would not be accessible

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and there's the stackable multipurpose tent but strictly speaking it doesn't unlock anything

#

also, small fountain

#

update will be comming soon, but not today

shrewd horizon
#

On tech tree i can't see gold dust and gold bar.... It's intentional that they are hidden?

radiant heart
# shell fiber

Wait a minute so now bots are hard locked behing the abyss or CPUs can be made in the assembly line just with a receipe that is not as good?πŸ€”

radiant heart
radiant heart
#

is the insta-heal part of the next update?

radiant heart
#

think the time has come to move on sadly, had couple more projects but can't do much without taking forever due to the lag. Almost burning my fingers evrytimes I play it. Gonna be time for a new adventure

shell fiber
radiant heart
#

dam you... ok, one last update and then i close that one

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gonna burn my fingers one last time 🀣

#

is the little thigny on the side a power plug?

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like a combination of the fountain of joy, monument of inginuety and a jaccuzy as a bonus?

shell fiber
#

But now that I think about it, rather than gigargantuan storage, I would actually want some walkable and stackable 5x5 large storage

shell fiber
#

I guess it could be an ENS recipe instead πŸ€”

#

Yeah that seems better

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Although that implies requiring two ENSs for permanent production of clockwork controllers and CPUs, which is slightly unwanted

#

But since the clockwork farms and their stackability is now more accessible, there is a decent window of time to build a large stock of controllers

radiant heart
#

would it be that bad to have 3 CPUs options?
1- super non efficient and the kind you only do if you play on easy beeing made in the asssembly line
2-descent but not the best in the ENS
3- ruin module

radiant heart
shell fiber
#

I would probably balance the assembly line recipe with requiring hooman relics

radiant heart
shell fiber
shell fiber
radiant heart
radiant heart
sullen cape
#

Wait I need to rebuild my primitive mines, they have 6 workers now? ...When was that changed? 🀣

radiant heart
#

think it's been a while they are at 6, or i'm confused, that also is possible

radiant heart
#

Tought of the day:
Back when the "debuff" aura was a thing it consumed a lot of ressources (PC wise) All those decoration things are super cool but in the end it's more auras too. On larger maps you end up having to drop in A LOT of those to keep it up on the beavers.

My idea is to make the aura smaller but the buff last way longer if not permanent. Like that, you wouldn't need as much around and would help on the lag/loading time. It's a bit counterintuitive from the general meta but i think it could help run the mod much smoother when reaching late game.

Other idea for the larger ones like the dunking monument would be to have it more as an attraction that completely removes the aura and beavers got to visit it once in a blue moon

shell fiber
#

i think late game the main cause of lag is the sheer number of beavers, auras also cause some lag too, but that is prortionnal to the area covered, small auras should be largely insignificant

shell fiber
radiant heart
shell fiber
#

just realized that pit and ladder stacks did not allow 5 and 6 long bridges in their center πŸ˜₯

radiant heart
#

need a pillar or something since the landing is 2 long

radiant heart
shell fiber
#

i need more pop so i'm replacing my second hauler tower with... a hauler tower πŸ˜…

radiant heart
#

now that's funny

shell fiber
#

i'm at 700 pop and honestly the framerate is suffering

radiant heart
#

once you cross the 500 it starts to drop and it doesn't improve when you get morer trust me πŸ˜›

shell fiber
#

ahah, yeah i wasn't counting on that

shell fiber
#

uuugh

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i was hoping to be able to push my current update but i need to make the changelog and so on, not sure i'll find the courage to do it before going to bed

heavy lodge
#

This : https://www.youtube.com/watch?v=R3AZE0ppugM was really a pain to watch, but, also, funny πŸ₯³

It's time to get some buildings replaced and processes upgraded so we can start to churn out more planks and more production of other goods and food as well. Let's get to work!

Timbertrees mod:
https://mod.io/g/timberborn/m/timbertrees

Want to support me and get recognition in videos? Become a Beard Booster here! https://www.youtube.com/channe...

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radiant heart
woeful sun
#

oh, man sooo painful.

woeful sun
#

I tried to figure out if there was a "nice" way to show wild brambles vs domestic brambles in Timbertrees, but didn't come up with a nice result

shell fiber
#

i think i'm going to remove the wood-giving part of the domesticated brambles, they will just be twice faster to cut and yield two flowers at once and always harvested by the lumberjack, that will solve the problem of people getting confused by the harvester saying they can pick flowers

#

i'll also see if there is something i can do about the pit-and-ladder lodges and the "no walk on roofs" issue because that's just too clunky and irrationnal

#

also need to fix the map because his issue with the lemon grove was not what i had intended to happen

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and i had to rebalance the lemons in the mapmaker plant reader mod, but that's very minor

radiant heart
radiant heart
#

if you have to cut the domesticated brambles with the lumberjack need to wait for spread(or replant) and regrowth instaed of just the flowers comming back

shell fiber
#

okay, pretty sure i found the solution to pit and ladder houses infinite stackability with no help

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AND the problem of beavers getting stuck into buildings placed on top

shell fiber
#

updated !

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would be nice if some kind people would go dance in the minefield before JC tries to πŸ˜…

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(i didn't notice anything wrong yet)

radiant heart
#

usually JC doesn't update the mod in a run to avoid crashes and stuff tho

shell fiber
#

i think he would want this update

woeful sun
#

for-what-it's-worth: I don't think the confusion is wild-vs-domestic brambles (or at least the current confusion), but rather that wild brambles have changed since older versions -- i.e. that the lumberjack needs to be used to harvest flowers instead of the gatherer.

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Apparently having the name as "wild brambles (lumberjack)" isn't obvious enough.

#

Maybe change the FlavorDescription to include cutting instructions in color (like the farmhouses have)?

#

(although JC also manages to completely miss that his waterpumps are missing workers -- I suspect because he sees the housing beavers and doesn't notice the missing workers below -- that's just a "penalty" of playing the faction)

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JC also doesn't realize that brambles can be stopped by a path. I think due to an "incident" in the previous play through where he was missing a tiny bit of path that the brambles escaped through, and since then "paths can't stop brambles" has stuck

radiant heart
#

Will balloons run if there is no beaver in?

woeful sun
#
NullReferenceException: Object reference not set to an instance of an object
  at Timberborn.BuildingStatuses.BuildingStatusIconOffsetter.Start ()
#

hmm, that's not a lot of context

#

ahh, real error is higher up

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Timberborn.Persistence.EntityInstantiationException: Failed to instantiate 'PINKcampfire' ---> Timberborn.PrefabSystem.PrefabMappingException: No prefab found with name 'PINKcampfire'
#

mmm, those are just load "errors", and are not fatal (I think)

#

also lots of Beaver doesn't have a MedicalTreatment1 found in save, ignoring it., but non-fatal

#

Looking at BuildingStatusIconOffsetter.Start, there are ~4 objects that could be null

radiant heart
#

medical is normal, stuff was changed in the well-beeing and was not in red, gray and yellow remove/change it's really in the last lines that has the crash info

woeful sun
#

I'd guess it's probably _buildingModel.FinishedModel or _buildingModel.UnfinishedModel that's null

radiant heart
#

other could be with the rework of top of the walkable buildings and i got paths in the way so it creates a conflict

woeful sun
#

offset 0x0076 is the get_transform call of _buildingModel.UnfinishedModel.transform

radiant heart
#

(comestible only)

shrewd horizon
#

Interesting...

radiant heart
shrewd horizon
#

Now im on the newest

radiant heart
#

πŸ€”

shrewd horizon
#

And another one...

radiant heart
#

lapan worked on the bulding connections thing in the last patch, might wanna roll back to 3.5.0 for now

#

😒 no more campfire... But geezzz i LOVE the replacement, well played !

#

prbably part of the reasons for the crash

abstract vector
#

Is 3.5.1 stable?

radiant heart
radiant heart
#

If the outdoor space would run without worker that would change a lot of things πŸ˜‰

radiant heart
#

Wow, already losing frames... could there be something with the late game stuff?

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or my PC was already butning from last manor run and needs a breakπŸ˜…

shell fiber
#

Especially since it's animated

shell fiber
#

Or I would need to rework the whole thing again 😣

shell fiber
heavy lodge
sullen cape
#

Heh I haven't updated for a month or two, probably should lol. ||Make sure the dam drain houses are good first annnnnddd... πŸ˜‚ ||

shell fiber
#

i didn't remove them entirely, but they are deprecated

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you just can't place new ones

sullen cape
#

Yep. In the long term I might use mech pumps and a water cannon or two

shell fiber
shell fiber
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i could make it so, but then that means people would be able to build houses on top, and that would make a weird mess with water under it

shrewd horizon
shell fiber
shrewd horizon
#

I check that later for sure

radiant heart
#

not a big deal tho, just tought it would look cool

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can live without no problem

shell fiber
#

small storage mod updated !
that should fix the issue with things on top of those buildings not connecting.

shell fiber
#

but i don't really want that.

radiant heart
#

then just don't πŸ˜‰

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we've seen what a clusterF it can do when we had those platforms for above the water wheelsπŸ˜…

shell fiber
#

hmm... i kind of want to make a gigargantuan water storage, but that would make the giant buried tank completely obsolete

radiant heart
#

At that point just buff the storage a bit on the giant ones?

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( or stackables? ) like having a bottom door one on top of a top door one could be nice but not really needed

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and would mess up the model most probablyπŸ€”

shell fiber
#

hmm... well the problem with buffing it is that i don't want to be too irrealistic on the storage density, based on its actual size it would only store 1400-ish liters

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and it already stores 4k

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but even with no compression a gigargantuan liquid storage would store 6500 easy peasy

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but more than that, the question is "should a building that goes obsolete have a blueprint in the first place"

radiant heart
shell fiber
#

yeah i think it's fine as is

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in my game i have only one giant storage and it's plenty enough

radiant heart
#

ginormous storage doesn't have a BP tho.. might as well ditch the BP for the tank

shell fiber
#

with a few aquifer pumps water is a solved issue entirely

shell fiber
#

but for the sake of balance, then what building should have a blueprint ?

radiant heart
#

don't think the storages ones should.

aquifer definitly should have one it's so powerfull

large farmhouse still has one right?

#

Maybe the "upgrades" since they need the "plans " to set up a construction above another without causing a failure in the strucure

shrewd horizon
radiant heart
radiant heart
#

Salt and salpeter produce for free in the medium mine ( or it just doesn't show in the description)

#

The blade receipe in the mine is quite expensive maybe it's just me but at that point prefer the primitiva ironworks

radiant heart
#

Since both first tier of fermentation can run without worker, wouldn't it make sense for the wine cellar also to be able to run without workers?πŸ€” Guess it's why my prod went down so much when i swapped everything to cellars. As is right now better have the fermentation houses for everything (but wine obviously)

radiant heart
#

Welp, think I higly understimated the amount of beavers needed to do everything... already broke the 200 beds and don't even have kitchens upπŸ˜…

radiant heart
#

Domesticated brambles still say (harvester) even if they are lumberjack nowπŸ˜† got screwed by that one !

radiant heart
#

Ok, so the medium mine produces 1 salt per hour, the coocking tent needs 1 salt per hour for chips (plus can run 24h) with 12h days need like 3 medium mines for 1 tent... No wonder there is a bottleneck there ( plus the salt needed for the riceballs) 🫣

instead of having just a dumb ass production of salt from some not known to beavers yet building, how about making the chips a bit healtier and a bit more of a bulk production?

Just eyeballing it, didn't go too hard on maths, i'd change the receipe to:
Pumpkins 4-> 2430
Oil 1->4
Salt 1->2
Logs 0.05->0.4
Chips 10->70
Time 1h->7h

Or have the medium mine produce like 10salt/hπŸ€”

radiant heart
#

Cool, just noticed that grapes naturaly spread now, is that implemented in the lemon trees too?

snow scroll
# shrewd horizon Interesting...

Long time lurker, first time poster!
Love the Overhaul Mod. Been playing exclusively. I usually restart when at 700 Beavs before the ENS 😏
Liquids storage house, also rooftop lounge paths are not connecting. Yet, my 3.5.1 has paths for glorious storage.
Is inability to stack crappy platforms on medium crappy piles intentional?
Zing! Lumberjacks only for brambles... Mark and unmark during droughts. Oh wait, move em to other side of feild. Heh
If to initiate more utilization of the buildings perhaps a slighly longer reach for the roof upgrades.

radiant heart
shell fiber
shell fiber
radiant heart
#

small one needing one, big one needing between 3&5

radiant heart
shell fiber
radiant heart
#

btw, getting close to 300 beds and no kitchen house or mech kitchen going yet... starting to feel like 500 gonna be the bare min

#

it can work but that's assuming there are NO builders... (still rocking a 40 fps at 1x)

#

if you want the save let me know, jsut trying to balance stuff out and see the bottlenecks (NaCl beeing the worst one atm)

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and need to try that "not going to bed the same day i wake up" , later πŸ‘‹

shell fiber
#

Ah, idea : instead of a giant log, what if the hauling tower and builder towers required a blueprint ?

#

GN !

radiant heart
radiant heart
shell fiber
shell fiber
shell fiber
shell fiber
#

uploading update !

#

should fix both the liquid storage house and the artist house

snow scroll
#

3.5.2 didnt fix liquids storage nor rooftop lounge. But update of two tall storage, fixed rooftop lounge. Liquids storage still not attaching to paths.
Ship, oh yeah, werk n stuff. Ciao for now.

radiant heart
#

lol, and salt for the processors, you monster 🀣

radiant heart
radiant heart
#

any other big changes from 3.5.1 to 3.5.2 you want me to look at ?

shell fiber
shell fiber
#

Oh yeah maybe

#

But I added a 5x multiplier to the medium mine recipe and divided by four the consumption for chips πŸ˜‰

radiant heart
#

not getting an excess of salt but chips are slowly creeping up 2 med mines for 200 pop, if i stick to the 1 per 100 pop balance it's ok ( but not making processor and rice balzs are help back by raw rice think i'll nedd a 3rd one)

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why not ?

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o yeah, just like the forester, needs to be 1 back

#

can't stock processors? glorious ... ok fine, the storage gives a buff

shell fiber
radiant heart
#

at that point tho larger glorious would be nice

shell fiber
radiant heart
#

drillbits and processors beeing consumables...

shell fiber
#

But they look fancy πŸ˜…

radiant heart
#

thinking just a pit edition that stores 3x the ammount would be cool

shell fiber
#

That's actually a pretty good idea

radiant heart
#

yay, got to have one here and there with all the spitballing 🀣