#Water Beaver Overhaul

1 messages · Page 25 of 1

sullen cape
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"Chimney" in English anyway 😊

radiant heart
radiant heart
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with the half , it's actually manageable, got 2 severre taken care of, one to go.

Minor ones tho... something is up i think with med beds on the priority list

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Think the drain house needs some help

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took some serious camera ramming to make it green and is it supposed to look like that?

radiant heart
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that would have been nice

vast anchor
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It isn't just the corners? I thought it could use water tight buildings.

shell fiber
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yes, that's how the new variant work now. but i didn't replace the new variants with the new ones.

storm prawn
shell fiber
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that's weird, i tried and they only noticed the beds on the next morning, then deliveries were made properly

radiant heart
shell fiber
radiant heart
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kinda need it for my evil plans

shell fiber
radiant heart
radiant heart
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let me retry

shell fiber
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that should be the easiest thing in the universe 😭

radiant heart
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nope... just wont get in

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and Voilà! same thing .....🤔

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I see, just like any upgrades, they don't like beeing installed from the back

shell fiber
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why are you doing this to yourself 🤣

radiant heart
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was easier from the back, have my dams in front🤷‍♂️

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finally got to use that tiny lodge!

radiant heart
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up to 10 gold bars btw 😉

radiant heart
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@lapan, decon been made twice faster on vanilla, might wanna try that out 😉 ( or not, with agent and machine decon is already pretty much done)

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and, just curious, is an advanced papermill planned? asking for a friend 😉

shell fiber
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check your sawdust and resin levels ? 🤔

shell fiber
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don't really want to poke at it

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i just put the irrigation towers back in, testing now...

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THEN i'll poke at your pit and ladder lodge issue 😅

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unless i find an other way to procrastinate

gleaming tree
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im getting an error when trying to update the mod, said builder not found

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"Method not found: void .Builder.Show()"

shell fiber
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are you trying to update through modmanager ?

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if yes, try to update manually from mod.io

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okay, i think i have solved the issue, as well as all "walking through walls" issues that originated from the same thing.
basically, instead of stackable building generating floors on top of them, i made every single enterable building carry its own floor.
issue is : some of the vanilla buildings will need modding

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but for now i'll have to rely on testing to find out which ones are not correct

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now it's time to kill a bunch of things

shell fiber
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removed the contemplation spot and mudbath

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made a proper pink variant of the grindstone

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kind of want to give them a scratcher but the texture is not extracted properly 😑

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i could reconstruct it easily though

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but not a priority

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flipped the connector for the coal mech drill

radiant heart
shell fiber
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currently reworking the storage for glasspanes (at last), crudesawblades and Solar cells (new)

radiant heart
radiant heart
shell fiber
radiant heart
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just by numbers, one ruin needs 2 to run non-stop, so that's 4 already for the 2 ( soon to be 3) ruins explorations,

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(or 20 tents ones per ruin 😅 )

shell fiber
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hmm... maybe in that case it is a better approach to reduce consumption of paper 🤔

radiant heart
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that also, i think a 1 mill per ruin ratio would be descent so basically just have to chop it in 2

radiant heart
shell fiber
radiant heart
radiant heart
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good to know before I update, gonna save me a few headhaches

radiant heart
shell fiber
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yes 😅

radiant heart
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one giant tank of each and those chunkers are not pilable so i nee a lot of room
(still would be nice if the bottom opening could go over the top opening one 😉 )

shell fiber
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oh i could make a liquid abyss storage

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flood an entire cavern

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or whatever is down there

radiant heart
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kinda like the mines that have to be on a cliff?

shell fiber
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ah but right, the point is to have your collection complete

radiant heart
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well done sir, well done!

shell fiber
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oh i forgot a few things

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solar cells should realistically be a "red" icon

radiant heart
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true, i guess they replace the silicon ingots for the solar array? are they gonna be consumables?

radiant heart
shell fiber
radiant heart
shell fiber
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i found a nicer glass texture

radiant heart
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and was about to put shrines by the lanterns so they can pray the grue won't eat them 🤣

shell fiber
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but the issue is that there is weird filling situations where it's too tall

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so i really should have a special storage

radiant heart
shell fiber
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but at the moment i don't think i can be bothered with that

shell fiber
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i could make it a simple up/down mesh like dirt

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but that wouldn't play nice with the stacks that are more than 1x1

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with this method it does that

radiant heart
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that looks so nice

shell fiber
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thanks !

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holy crap 20 paper for ruin exploration ?

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yeah no wonder it needs so much

radiant heart
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told ya it needs a ton ! 😅

shell fiber
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what was the url of the search engine thing someone made ?

radiant heart
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good question, don't have it saved up but think there is a version on mod manager

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love those green glowy towers at night!

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as long as the entrance stays on top i'm good 🤣

shell fiber
radiant heart
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they do

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never had issues with those since they were introduced ( except that one time the door moved)

shell fiber
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i'll try to push something tonight so that you can test the beavers being stuck and so on

shell fiber
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use squewer platforms

radiant heart
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don't stress about it, need to redo some dirt blocks in the mining district, that might take a few days 😂

radiant heart
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they will alll move somewhere else once the nuclear press is in

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just wanted to get some berry juice running

shell fiber
radiant heart
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can't cut it all too fast, it's my CW power line

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( and stew central)

shell fiber
radiant heart
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probably gonna turn them all on soon~ish, have another 8 at the other end of the map that will go bye bye

shell fiber
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uploading the new version

radiant heart
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slowly moving everything towards the CW farms

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Ooo, yeah need to fix my coal giga drills power lines before doing that ( it's the coal that you swapped side correct?)

shell fiber
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yep

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why doesnt' the soup display in those nuclear storage...

radiant heart
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don't know, don't think there ever was a display inside

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don't really mind it tho it looks cool

shell fiber
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Aaaah !

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i found the issue

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sadly for you, that hides the glow a little bit

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at least when they're full

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but that will be for the next update

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GN !

radiant heart
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GN

shell fiber
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Otherwise I could reduce a bit the max filling level, that wouldn't affect the storage capacity

radiant heart
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would be nice, only neeed one layer to see the glowy rod in the middle

rancid tulip
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Opps most recent version seams to have exploded my save game. Do you want the error report?

radiant heart
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better to send it

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lapan is sleeping atm tho, but will sure take it a look when he can

rancid tulip
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(IgorZ.TimberCommons.IrrigationSystem.GoodConsumingIrrigationTower) on this Behaviour is missing Seams to be the issue. looks like I am missing a depended upon mod

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Is that in WaterExtended?

heavy lodge
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Water extension depends on it

radiant heart
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not sure if you need water extension or it's been included in the wb mod, worth a try to get it on and see if it works

heavy lodge
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But, you could add only Timber-common since is a dependency for WB

heavy lodge
rancid tulip
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that could be it.

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trying agin

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[Warning: Unity Log] Timberborn.Persistence.EntityInstantiationException: Failed to instantiate 'CoalMechanicalDrill' ---> Timberborn.PrefabSystem.PrefabMappingException: No prefab found with name 'CoalMechanicalDrill'
at Timberborn.PrefabSystem.PrefabNameMapper.GetPrefab (System.String prefabName) [0x00027] in <e0a10861c24a4b2a88c9744f360eb46e>:0
at Timberborn.Persistence.WorldEntitiesLoader.InstantiateEntity (System.String prefabName, System.Guid id) [0x00000] in <48bd5174d8034d21b9013e040f36d9a0>:0
--- End of inner exception stack trace ---
at Timberborn.Persistence.WorldEntitiesLoader.InstantiateEntity (System.String prefabName, System.Guid id) [0x00052] in <48bd5174d8034d21b9013e040f36d9a0>:0
at Timberborn.Persistence.WorldEntitiesLoader.InstantiateEntity (Timberborn.WorldSerialization.EntitySave entitySave, System.Collections.Generic.ICollection`1[T] instantiatedEntitySaves) [0x0000f] in <48bd5174d8034d21b9013e040f36d9a0>:0

Whatever that error was didn't kill the load

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it's currently ignoring a bunch of shell and mudbaths

radiant heart
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lapan said he removed the mudbaths

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also removed the seashells

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that "ignoring" message is the game removing them

rancid tulip
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oh my. It loaded again.

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yippy

radiant heart
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your coal mega drill probably won't have power, he swapped the side of the plug

rancid tulip
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it actually went one step further and deleated the one I was building and unresearched it, so now I have to research it again, and plan to power it from the other side.

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but, it loaded, so good 'enuff

radiant heart
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i'm prepping my new mining site for after the update, don't wanna get caught with my pants down

rancid tulip
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My elevated flowerists nolonger think they have a path connection to the town. . . that's definatly a change due to the mod. and my pump houses now all say they are depreciated. but still work so that's nice.

radiant heart
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you mean the drain houses?

rancid tulip
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interesting. the new dam drain houses, ya. They are now build in two parts, rather than being two different buildings that get flipped and rotated to achieve the same goal.

radiant heart
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prevents the pausing of the house part to pause the drainage

rancid tulip
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but on my version the 'will overflow' version won't be accepted by the new drain house, only the 'limited' version fits in the slot. the unlimited version refuses to slot into place...

radiant heart
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only placed limited ones up to now

rancid tulip
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which is good! no more max population jumping up and down as drain houses turn on and off.

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I was looking forward to (ab)using the unlimited ones.

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the outlet can be made flush, rather than extend one square furter, it sticks further into the dam which is visually different. don't hate it.

radiant heart
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that's because you placed it from the back view, if you look from the front it is half in half out like the old ones

rancid tulip
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the limited pipe has 4 accepted locations now. and the unlimited pipe currently has 0 accepted locations.

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will have to wait for the next update, to finish my waterwheel power cascade

rancid tulip
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how much water does a water cannon actually move per second?

radiant heart
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it's not that much, don't remember the exact numbers

rancid tulip
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what does 'crushable' mean for a building? If you build stuff ontop of it it fails mechanically?

storm prawn
radiant heart
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the super irrigation tower is like that, a few others, not sure about the entire list.
The greenhouse is quite tricky too, don't plant the wrong trees in there

rancid tulip
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right. there really isn't an English word for 'will be destroyed if grown into from below by a tree', crushable isn't it, but nothing else is either.

radiant heart
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it got crushed but from under 🤷‍♂️ 😝

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2/3 done, need to finish the blasting, probably before i hit the bed but not sure, that's a lot of dynomite

rancid tulip
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Tree Vulnerable, Tree Peirce-able?

radiant heart
shell fiber
shell fiber
radiant heart
shell fiber
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also, the mine kart now only gives 6 dynamite as before

radiant heart
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almost ready to update, one more coal and it's ok

radiant heart
shell fiber
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yep

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i don't remmember the original values though

shell fiber
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i kind of winged it

radiant heart
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will let you know don't worry 😉

shell fiber
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the blocky ground one blocks repels contamination

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the small tall one is vanilla

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the super bath give +15% growth to ground crops

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oh i forgot to make the bath cost a blueprint

radiant heart
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river bath needs a bp????????

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that's evil

shell fiber
shell fiber
radiant heart
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(walkable upgrade for over the floodgates?)

shell fiber
radiant heart
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too short

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got like 10 in a row ( 1000 island 😉 )

shell fiber
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ooh, i see

radiant heart
rancid tulip
shell fiber
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well it may or may not disappear again 😅

rancid tulip
radiant heart
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if i need to redo that one more time it's cheater mode doing it not my poor beavers 😂

shell fiber
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nah that's fine i add backward compatibility with the misnamed one

radiant heart
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gonna pile couple large pile over paths and 2-deep storage a bit, quite happy with the result

shell fiber
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okay, this time should be good !

radiant heart
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some sort of upgrade for the small mine for late game could be cool, like a "mine kart" or vent shaft, to boost the speed a bit, salt is becoming a bit annoying 😉

shell fiber
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uploading fixed version

rancid tulip
shell fiber
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trade will likely make a few buildings obsolete, or not, balloons are expensive and take up quite some space

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oh right, i still have to do my zeppelins...

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okay seems all good

radiant heart
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not a fan of trading for salt, the mines are nice, just need a little kick to it for later game stuff so you don't need 15salt mines

shell fiber
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But I want to make the trading balloons being actual trade, not only unlock whacky resources

radiant heart
radiant heart
shell fiber
radiant heart
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having only one per baloon too probably?

shell fiber
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But it will need balancing so as to not make to much stuff obsolete

radiant heart
shell fiber
radiant heart
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Ananas became sort of a signature of the faction, ppl learned ( or not) how to say it, those IMO have to stay as some vintage thing

shell fiber
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Like the ft will likely have more food stuff at somewhat interesting prices, the it more industrial things

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Of yeah those stay

rancid tulip
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I think I made my pit for my mine one size too large. . . now all I have to show for it is a big whole in the map

shell fiber
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I can't be bothered excising them from the game at this point

radiant heart
shell fiber
radiant heart
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(terrain blocks at 500 dirt someday , maybe?)

shell fiber
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Nah

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1000 is fine 😊

rancid tulip
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at 1000 dirt per terrain block, I haven't finished my first one yet.

radiant heart
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i get it you want it not to be an abused thing but for water maps.. it owuld be nice 😆

rare ferry
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To quote a great man "How bout tree-fiddy"?

radiant heart
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Hey Eld! nice to see you around

rare ferry
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Ello. At 350 though thats about 2 full drills. Which would definitely make things faster.

radiant heart
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i'm starting to poop out gold bars 🤣

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No15 just got in

shell fiber
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Well I mostly don't want it to be reliable in any reasonable matter. It's really just a "just in case" thing and an outlet for excess dirt

radiant heart
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if gold could do something 🤷‍♂️ or some sort of mud baths to use the dirt maybe ? 🤔

shell fiber
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Golden statue 😉

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But it's not really a priority now

radiant heart
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still got 345 spots and can make more to store those, no stress 😉

shell fiber
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You're no longer terraforming anything ? Just getting rid of your dirt ?

radiant heart
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yup, maybe 1 or 2 here and there on rare occasions but i'm more into blasting atm

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have 2-3 things i want to enlarge but with the time it takes at 1kdirt, F that, maybe someday

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need my builders somewhere else

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need to flatten my grape/sequoia field once the mines are in place

rancid tulip
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I misread the 'walls' as of the mine pit as being the 'bottom' of the pit, so the hole is two too large one extra block on every side.

shell fiber
rancid tulip
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ya, it will find a use. a really deep swimming pool

shell fiber
rancid tulip
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I stand corrected, While I was away my beavers finished their very first terrain block.

radiant heart
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paper is my bottleneck

shell fiber
rancid tulip
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I really don't understand the dynamite pricing. It costs 1 dynamite for 1 depth, but 2 and 2 nitro for 2 depths.

It's strictly more expensive the further you dig.

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if it was 1 + 1 nitro, and then 2 + 2 nitro for 3 depth. . . it would be worth unlocking. . . but currently the extra nitro cost is purely an extra cost tacked on to be 'faster'

shell fiber
radiant heart
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got 2 platforms left to build and I close and update

shell fiber
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But less costly on paper

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It's just a different balance really

rancid tulip
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how is it less costly in paper?

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it costs the same paper??!?!

shell fiber
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Which was too costly

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Including in paper

radiant heart
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it's a QoL you have to pay for with the extra nitro

rancid tulip
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ya. that's the current exchange, it is much more convenient, 100% true, but also strictly more expensive in material.

radiant heart
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also costly in time if you plan big fields ahead, nitro beeing sent out before making sticks

rancid tulip
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that's true, it can starve your stick production. thus delaying the completion

radiant heart
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alright, update time

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what was that other mod lapan forgot to put up in the depedencies?

rancid tulip
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Still not sure how I am going to power the perpetual part of my perpetual power waterwheel stack with the dam drain unlimited pipe refusing to mount to the dam drain properly.

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the Water mod.

rancid tulip
radiant heart
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will double check to be sure, don't wanna risk corrupting my save at that point

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alright, 17 mins drum roll for the loading

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yay, game on!

radiant heart
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Mmmm @shell fiber think something happenned with the storage

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Wtf, my towers...

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gee wizz

storm prawn
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@shell fiber made my Hauling mod no longer use TBMPL, it's now a TAPI mod (technically) with BepInEx config - you can remove the TBMPL dependency from WBO

radiant heart
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factory also disconnected

rancid tulip
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I have two Flowerists which have disconnected.

radiant heart
rancid tulip
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only 2 of mine are, the other 4 seam connected just fine

sullen cape
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I'm naughty, ||where did the cusions come from?|| 😅

shell fiber
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Any other building that seem to not connect ?

shell fiber
sullen cape
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Water Dump on top of a standard Lodge doesn't connect for me

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Medical Beds have swapped Ingredients for injuries and illness

rancid tulip
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I had some issues mixing buildings when building up, like putting a flower shop ontop of a sawmill that was itself ontop of a stack of pumps.

rancid tulip
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what I really want is for the automated season reactions. like opening and closing pumps and or sluice gates when badtide start, to have a slider to change a few hours before or after a transition.

radiant heart
rancid tulip
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Is the big mine... Are those supposed to be hard points you can mount stairs to?

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because the stairs won't snap to them

radiant heart
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it is indications to how deep you need to blast

rancid tulip
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I love how the Giant Waterwheel doesn't feel the need to comply with the nearby power logs, so the log of a water wheel can be turning in the opposite direction of the power log right beside it. :- P

radiant heart
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lol, never noticed

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Howell, at least i tried ...

radiant heart
twilit trench
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I seem to be having a small issue. I was suffering crashes after the v5 update, so I uninstalled/reinstalled the game, reinstalled BepInEx and Mod Manager, then Overhaul and dependancies. Now though I do not seem to be able to select the faction, it doesn't appear on the selection screen, just Irontooth and Normal. Is there a config I need to reset?

radiant heart
twilit trench
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Yarp, did a check mod by mod, installed and enabled

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at least the list on the mod.io website

radiant heart
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🤔

twilit trench
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Going to clear the save list, wonder if the "flag" needs to be re-tripped?

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Narp, cleared all the savedata, still have

radiant heart
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saved data should not be the issue, one can swap from WB mod to vanilla factions with proper enable/disbable managment of the mods

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maybe try and do it with modmanager?

twilit trench
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Aye that, I just remember the last time I used the mod, the faction was greyed out till I started a game using one of the defaults (which had a modified startup if I remember), then that immediately "enabled" the whitepaw

radiant heart
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yeah but i think you should still be able to see the white beaver on the right

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( if you go for mod manager try, be sure to delete at least the WB file from pluggins)

twilit trench
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Err, I've been using the Mod Manager version

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Trying the manual install for WB

radiant heart
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when opening the game, look up the console, you could spot in there if there is a missing or wrong version of a depedencie

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mod manager should download everything you need tho

twilit trench
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Hrrm, after a manual download, I am now getting a missing dependancy warning:

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Showing as installed though.... odd, only showing as 1.4

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Uninstall/Reinstall selecting version manually seems to have fixed it

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AND, Whitepaw active

radiant heart
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Have fun!

twilit trench
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Lol, thanks for the help!

radiant heart
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Yw

rancid tulip
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3.3.0 got my dam pipes to connect. Yippy!

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almost adequate (but at least endless) power here I come.

shell fiber
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Maybe I can come up with something to allow that

rancid tulip
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Oh I think I know why my flowerist is not pathing to the TC any more.

The flowerist is RIGHT above a water dam pipe, and those now seam to block paths in the tile directly above them where they previously did not do so.

radiant heart
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still a little blasting left to do

shell fiber
radiant heart
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I want a refund, that middle square clearly doesn't need support 🤣

rancid tulip
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I need to finish 4 terrain blocks before the next badtide or my city is going to be inundated with MUCK.

rancid tulip
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NVM, the pipes do block platforms in a new way, but it's not the cause of my florist problem. I build 3 new florists and they won't connect to the grid either. not close to the pipes this time.

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so ... some other cause?

radiant heart
shell fiber
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now the florist

radiant heart
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nice, cauz my drillbit prodution is having a hard time 😅

shell fiber
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hm... the florist seems correct though

radiant heart
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tought it's all the same problem overall, either natural overhang ( florist and factory) or squewer platforms ( the ones over my presses)

same texture and same problem

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if that makes any sense

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by fixing the others the florist sould be fixed at the same time

shell fiber
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okay i think i found the issue with the florist

shell fiber
# radiant heart tought it's all the same problem overall, either natural overhang ( florist and ...

nah the problem came from the factory itself.
basically you have the entrance voxel with the arrow that must properly find a road and a "floor", and and "access point" toward which the beaver must be able to navigate to, which also requires a "floor"

floors naturally exist on the ground, but on or inside buildings, they must be specified, typically when somethign is stackable you tick a box saying "generate floors on stackable"

now the issue is that walkable buildings (ie the library, pit and ladder logdes, etc.) have the "path" property that fuses the flooring with the pathing (green-red line from the distric center) but that also makes the "generate floors on stackable generate omnidirectionnal paths on top of the stackable parts of the buildings. and because of that weird crap happen, like beavers walking into a statue because there's a path, but there's also a statue blocking the path so sometimes they get stranded.

so to fix that i removed all "generate floors on stackable" , and gave every enterable building their own tiny floor just under their entrance (which is all they really need anyway) but in the case of the factory the access point was in position (0.5;2.5) which is too far back, the since the "floor" exists only up to y=2. that was an error and the access point was supposed to be in position (0.5;1.5)

now the florist had the opposite issue, the floors and access point were correct, but i had mislplaced the entrance in voxel position (0,3) which makes it immediately behing the door, while it should be in position (0,2), ie just in front of it.
and again my flooring existed up to behind the door as it shoud, but the entrance being one square too far it couldn't find a floor and concluded that the building didn't connect.

radiant heart
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🤔

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and that one?

shell fiber
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oh right

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that one comes from the 1x1x2 mod, need to update it

radiant heart
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perfect for full and glowy green BTW LoveIT

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and the drilling line is improving!

shell fiber
radiant heart
radiant heart
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got something like 40-50 pits and they all serve as dams only 1 high... that toook a moment

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those glass storages looks so sweet! 😍

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such a small detail but you've outdone yourself on those!

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Time to find a shaft way and secure the entrance!

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too bad metal bridges still don't work, would have been great for shafting that chemney

radiant heart
radiant heart
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there is no beam on the one so it shouldn't need support 😉

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kinda like the corners

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like that i would not have to completely block the water flow in the tank zone

rancid tulip
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Has anybody used the mod that changes where beavers are sleeping to minimize travel times?

radiant heart
rancid tulip
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Then why are my beavers a million miles from home to work ?

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Greedy algorithm I suppose

radiant heart
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not sure how the priority is done, if at some point the houses are full someone got to move away

rancid tulip
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fair enough. just need a mass starvation event to get everybody back into local housing :- P

radiant heart
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🤣

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try the power billboard, gonna help you even out the pop 😉

rancid tulip
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is that the billboard with the gears attachments at the bottom?

radiant heart
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yup

rancid tulip
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I didn't know it actually did anything

radiant heart
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it actually produce power

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but at what cost...

rancid tulip
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I take it it eats beavers

radiant heart
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find out next time on TimberBallz Z

rancid tulip
#

I was wondering why my colony had run out of food. . . I was filling up a Gas tank. I had gassified 3000 food rather than eat it.

shell fiber
# radiant heart

yeah, the beams are place like that on purpopse, i thought i had done that a long time ago

shell fiber
#

unless you had a crapton of the other ingredients just laying around

#

on that note : should nenuphars be edible raw ? 🤔 after all why not...

#

would need to calculate the food/square/day though

#

says the guy who litterally has all the raw data on hand

#

basically 4 nenuphars / 12 days

#

or 1/3 days = 0.333 foodstuff/day

#

for reference cabbage yields 3/5 days = 0.6 foodstuff/day

#

so if i were to make spadderdock a raw edible and doubling the nenuphar yield, it would be interesting as it would be marginally more food efficient

#

and yield lotus flowers

#

🤔

#

oh crap, gotta go

rancid tulip
#

take care.

#

Ya. I was using the Nenuphars to make Deluxe stew. So turning ~27 food, into 50 food. So when I ran out of Nenuphars my beavers started eating the raw food, which means they were eating twice as much raw food as they would when eating processed meals. In short I got caught in a eating frenzy spiral.

#

and lost a few Weird Udon production cycles. and that's 4 food from 0 food.

#

and Bonus. Since they spent so much time hunting for food, racing to get a meal. the spent less time in the water pumps. and thus water levels dropped drastically as well.

shell fiber
#

i'll push a small update soon to fix the access issue i fixed, then i need to update the small storage mod

rancid tulip
#

When a water storage is flooded . . . you can still get water out but not put water in?

shell fiber
#

do not question beaver logic 🤫

shell fiber
#

oh by the way i have pushed the bug fix update

sullen cape
#

My Fluid dump in a lido on top of a lodge still isn't connected, maybe I will try rebuilding it

shell fiber
#

make the ground parts be on ground and it should work, not on stackable stuff

sullen cape
#

Yeah that's okay

#

I also mentioned the medical beds have ingredients swapped around

#

No rush to fix, though I should probably build a few of these soon

radiant heart
shell fiber
shell fiber
#

(formerly known as advance mushroom farm)

radiant heart
radiant heart
#

if the extra nenuphar is only the plant making out more plucked lotus it's ok, but if the amount of nenuphar from tranforming the plucked lotus is doubled up that will break the balance quite much IMO

radiant heart
shell fiber
#

So you'd be actually making more flowers

#

If I double only the amount of nénuphars

radiant heart
#

🤔

rancid tulip
#

somehow I have -2 homeless?!

shell fiber
#

Okay my computer is shitting its brain by its ears

#

Time to restart

radiant heart
#

anyway, found an ok~ish balance as is for now, if numbers change gonna have to change some stuff but it should be manageable. just a bit concerned by the 2x breaking the balance too much. I see the advantage eaerlier in game if nenuphars are edible raw tho and would have been probably asking for it in the first few cycles of that run !

radiant heart
shell fiber
radiant heart
#

that is some massive storage !

rancid tulip
#

probably transfer to separate district problem. That's some SERIOUS bang.

shell fiber
#

i need to get the glass strokes all in the same direction though

#

also ill probably make the central 7x1 lines not requires support

#

so you can direcly slap on 4 3x3 storages

rancid tulip
#

Does anybody know 'allthenamesaregone' from Mod.io what name they go under on discord?

#

They made the housing Optimization mod.

shell fiber
#

oh

#

uuh

#

no idea really

#

but you can ask on the mod creator thread

radiant heart
#

is one of the 2 district crossing watertight? ( guessing the house one is but it's not in the description)

rancid tulip
#

I am running waterbeaver 3.3.1.0 and I still have some dams that won't connect to the road network also have two lodges that aren't but that's a construction slow problem not a mod problem

shell fiber
#

1x1x2 storage updated !

radiant heart
#

would be nice to have some sort of standalone nerdy attic, about to not need farms anymore....

radiant heart
#

almost done blasting!

rancid tulip
#

I wonder if you could make a 'fill on flooding' filtered water barrel?

radiant heart
rancid tulip
#

or some consumed filter material. a mesh made of carbon and bamboo?

#

it's flooded, so it has the water pressure.

radiant heart
#

true, another nice one would be some sort of "filtration dam" consuming coal that would turn bad water into good one

rancid tulip
#

like consume bad water fluid and emit clean water that can then be pumped up?

#

would it output nuclear fuel or some compressed nuclear fuel precurser?

shell fiber
rancid tulip
#

that and a stand alone water dump that can be placed without a lido. For keeping rice and not spaderdoc at an acceptable water level.

#

given that the irrigation tools are great, but not able to provide standing water.

radiant heart
radiant heart
rancid tulip
#

oh I know. it was removed from the bace game, and almost certainly not by mistake.

#

one of my beavers was just eaten by a Grue

radiant heart
#

can we get metal fences plz? 😇

radiant heart
#

😉

#

@shell fiber How many gold bars before i can name the golden statue ? 😛 slowed down a bit since i did some dumb terraforming but it's back in production !

rancid tulip
#

personally I am surprised more beavers don't drown in the beaver washing mashine

#

they are inverted for quite some time.

radiant heart
#

need a good wash, at the speed it decontaminate, need to risk death

#

that nuclar press could use some juice capacities too 😉

#

Shit...

radiant heart
#

waterproof roofs? would be nice right there !

shell fiber
sullen cape
#

Who needs nuclear when you have signs? I've hooked it up to power and it doesn't do anything...bad? 😈

shell fiber
vast anchor
shell fiber
#

oh

sullen cape
#

Heh, the sign does indeed seem broken for me, had it hooked to buildings, but nothing!

shell fiber
#

hmm...

#

oh well

#

not a priority

arctic olive
#

Water beavers is kinda the bob's angel of factorio at this point thonkeyes

shell fiber
#

i fixed the med names being inverted

rancid tulip
#

I was reminded by Beaver Memes, but the balloon beavers should have a rescue mission to the Svalbard Global Seed Vault.

rancid tulip
# shell fiber

Fully packed with Dirt, one of those would fill what maybe 3 terrain blocks?

shell fiber
#

yeah but the squewer type doesn't have legs

shell fiber
#

so 2 terrain block

#

as you know dirt is stored in a very fluffy and aerated from

#

😅

#

and i made them stackable

rancid tulip
#

That is ... a delightful visual obscenity. I love it.

#

also do all your towns start out so STACKED with goodies, nowonder you don't mind playing a 'harder' style game if that's your starting conditions :- P

shell fiber
#

as usual loading the custom dirt mesh is hell... 😣

heavy lodge
shell fiber
#

i'll finish that tomorrow...

#

GN all !

heavy lodge
#

GN

rancid tulip
#

GN

fervent quartz
#

I (manualy) installed the Mod and all its listed dependencies, using the the version shown at the right of the mod.io page. But when i try and launch a game as the whitepaws the game freezes and then crashes.

fervent quartz
#

Same with installing it with the Mod manager : (

radiant heart
radiant heart
radiant heart
fervent quartz
#

The Dev console, or the Command console that opens up when you launch the game?

radiant heart
#

the one that comes up when you open the game (BepInEx)

fervent quartz
#

When i launch the game, there arent any problems shown. But when set up a new game, it freezes and the consoles lists: "src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (2428) : Assertion Failed: SteamnetworkingSockets service thread waited 273ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long."
twice, and then the game crashes

rare ferry
#

There might be something wrong with some of the stackable housing. Noticed on stream today that the housing with storage wasnt connected anymore. Might have something to do with the change to the tops of some of the housing buildings?

radiant heart
#

found another connection issue for the drain house,

#

either bridges or squewer platforms don't connect

#

i need more housing 😩

#

let me connect PLZ !

fervent quartz
#

But there isn't a crash report! It just kinda closes after the crash report thing boots up for a moment.

radiant heart
#

if you look in the crash folder does it create one?

#

On another line of toughts, why does the ENS doesn't get a "visitor thingny" like the library? ( before i delete it and have to rebuild it 😉 )

storm prawn
radiant heart
storm prawn
#

it's v1.0.9.8, just ditched TBMPL & made it TAPI-friendly

radiant heart
#

las ttime i checked i was on .8 😉 it's not your fault...

#

still got TBMPL tho

storm prawn
#

yeah @shell fiber didn't yet remove that old dependecy, probably didn't yet add mine as TAPI dependecy in the mod.json ... btw, does it run a bit smoother? did you get to play with the configs?

#

yep, it's not in WBO's mod.json yet ... oh well

radiant heart
#

haven't played with any configs yet, trying to figure out what cause a massive lag spke when either connecting or disconnecting something from the power network

#

smart power been ruled out, so as been shaft extension, it's either a WB or flywheel issue but don't feel like loosing my 10 Giant ones plus everything on them...

#

@lapan, love the scroll display ! too bad i'v started making extra librairies 🤣

storm prawn
# fervent quartz

Couldn't see anything blatantly wrong myself - hopefully someone else will be of more help, but you can remove TBMPL Core - it's no longer needed

fervent quartz
#

thanks

queen quail
#

I redownloaded everything and noticed that the current live version isnt compatible with update 5. Probably gonna have to wait until that gets fixed before playing White Paws.

radiant heart
queen quail
#

Yeah, they aren’t showing up for me

shell fiber
storm prawn
#

@shell fiber Just updated WBO, game crashed from removed need ShellNecklaces on loading my save...idk if it's just me, I Will try to isolate the issue this evening ... ThinkingIT

#

Or did It Just need a fresh install?

shell fiber
shell fiber
#

damn, i keep hitting the RAM ceilling of my computer 😣

shell fiber
#

okay, there's something rotten in the mega storage

#

just it alone cause ram usage to go from 13Go to 20Go

radiant heart
#

holy sh*T... that's for 1 building?

shell fiber
#

😣

#

i'll pinpoint the issue eventually

radiant heart
#

Is it possible the make the district crossing just a "shared storage"? like a 2 dooor storage that could be accessed from both districts?

shell fiber
radiant heart
#

they need workers, was more thinking about something workerless that the haulers/workers just drop the stuff in

#

and only one rss per

shell fiber
#

Sorry for leaving you hanging everyone...
I wanted to finish the storage mod update before updating the main one but I keep hitting a wall.😣
Apparently the way the game prepares for storage piles behind the scenes makes my giant piles impractical

rancid tulip
#

[Warning: Unity Log] Can't validate loaded BlockObject Loglevee2(Clone) at (118, 60, 5). It's not backward compatible. Deleting it.
[Warning: Unity Log] Can't validate loaded BlockObject Loglevee2(Clone) at (118, 59, 5). It's not backward compatible. Deleting it.

I wonder what was deleated . . .

radiant heart
#

is the new super duper tower 4 high instead of 3? 🤔

rancid tulip
#

Note to others Growth boost from Fertalization tower doesn't seam to apply to water crops, or brambles or berries.

radiant heart
#

nan, it's for land farm crops

#

woder if it applies to bananas or they are considered as trees 🤔

radiant heart
#

Ouch, irrigation doesn't spread to other lvls now ...

#

gonna need a bit more dynamite then expected 😅

rancid tulip
#

you can plant bramble and barries as crops, if you have the tech/prerequisite

radiant heart
#

got pretty much everything available, unless i didn't want it

#

😉

#

175 cycles in science is not much of an issue anymore

#

all I need atm is boost nuts production and start splitting into districts

#

(and not sure why but last 2-3 cycles my fried rice production is not cutting it 🤔 )

#

slowly flattening my nuts/grapes/bananas field

neon ibex
#

anyone help with what im doing wrong with the install? the water beavers wont show up on new game

#

does it just not work with this version?

#

i tried both experimental and main branch

radiant heart
#

can't tell for exp but on stable U5 it should work

neon ibex
#

neither work for me :\ i can show u a screenshot of stable too

radiant heart
#

might be missing a depedencie, ( got timber common?) that one was not listed at some point

When you open the game the BepinEX console will let you know if there is something wrong with the version of one of the depedencies too

neon ibex
#

oh cool ill check that

#

thats it

#

missing timbercommons

#

oh it seems like i have it, but not up to date

#

tyvm, it might not have fully downloaded or something

radiant heart
#

yw

sullen cape
#

Hey, my Beaver got eaten by a grue lol, didn't realise that was still a thing

shell fiber
shell fiber
shell fiber
#

Okay, was there any important bug to correct in addition of

  • dam drain house not connecting
  • Pit and ladder storage house not connecting
  • lido water dump not connecting
  • giant water storage require support in position (2,3) while it shouldn't
shell fiber
#

oh, i managed to get the dam drain house pipe to occupy the correct volume 😮

#

so you can place a standard platform on top

sullen cape
#

Nice work, should use some of them as a badwater blocker when I get to it

#

Currently just building and demolishing a two-story house as I need it 😅

shell fiber
#

well i keep running in the same issue, being that the building somehow blocks itself

sullen cape
#

Oh sounds like fun 😅

#

I wonder what the game considers to be in the way of the entrance?

shell fiber
#

actually since the devs implemented the "variable pipe lenght" thing for water pumps and such, water movers of course must have it, but the voxel in question is blocked by basically anything except the building that carries it.
so actually i was wrong, it's not blocking itself, but the interaction with the support building (the dam drain house) does. the issue was that i wanted the pump part to require the dam drain house, but the script responsible for that is extremely weird and fiddly, and requires the bottom building to have some sort of occupancy pretty much everywhere under the top part.
which brings us back to the first point : the pipe gets blocked by basically everything exept itself.

so i've been bashing my head at this issue for a few hours now and finally found the solution : turns out the pipe doesn't actually have to be locked to the dam drain house.
i mean it kind of does, no other watertigth building will accomodate in a meaningfull way, and although you can place it directly on the ground it effectively would be completely pointless.

rancid tulip
#

a set of them side by side, could split water back into clean and contaminated? . . .

shell fiber
#

the max output of one pipe is 1.5m3/s though

#

uploading the new version now !
make sure you have the latest version of @storm prawn 's hauler fix mod !
also make sure you have updated the 1x1x2 small storage mod !

rancid tulip
#

the pump house says 3m^3/s.

#

you might want to update the text.

shell fiber
#

well, good night !

rancid tulip
#

Night

queen quail
radiant heart
radiant heart
#

Am I gonna loose all my drains.. find out next time on TimberBalllZ

#

well, shit, now got to remember where they all are 😅

#

ho wow, and the power connecting lag spike to replace them all ☠️

#

there goes my evening plans🤣

#

Would be nice if by default they could be on good water ( the drain pipes 😉 ) PLZ

radiant heart
#

Aura dosn't display anymore on large flywheels ( and no more freeze when placing them) is the debuff gone?

rare ferry
#

So not sure if this is a water beaver bug or a different one, but the second level water towers will self destruct if you try to plant an everblossom under it.

radiant heart
#

tower is too short to have a tree under it

#

the "crushable building" warning in the description

#

need 1 high crops, think it's only cabages and berries that can fit under

#

back in U4 in some weird patterns you could have sunflower but didn't try it out on U5

radiant heart
#

that's some efficient building possibilities!

shell fiber
shell fiber
radiant heart
radiant heart
shell fiber
radiant heart
#

actually planning the second press, dynamite is killing my stocks

radiant heart
#

but no lemon?

#

that lemonade stand is soo cool 😉

#

1 line left to blast, I'm never running low on chestnuts again, EVER

shell fiber
# radiant heart but no lemon?

Didn't really have much time to poke at this mod. I wanted lemons to be not plantable but most maps don't have lemons so that doesn't work

#

I need a new icon for the lemonade item too

shell fiber
shell fiber
#

That won't really give higher yield in terms of juice/fruit but that can make the pressing process a good 5-10 times faster

shell fiber
#

working on the balloon rework now 🙂

#

most likely splitting it into its own mod 🙂

sullen cape
#

Sounds great 👍 LoveF LoveIT

pine geyser
#

is this enough for kimchi

sullen cape
#

That's incredible haha! Hate to see the cabbage/bramble farms lol

bold night
pine geyser
#

i have 48 science but i can use normal paltform and normal ladder for double

radiant heart
radiant heart
radiant heart
shell fiber
#

more than hauling issue he's probably going to kill his population because all his cabbage will get stuck in those

radiant heart
radiant heart
#

also, tried to stack hot presses but since the megaplatform isn't considered watertight it doesn't work, can we get a watertight edition that require glass? or something like taht, would make sense

#

plan is actually 2 hot press side by side and fruit bar sitting over it( still need the watertight megaplatform)

shell fiber
#

I'm thinking about who should be able to provide what in terms of trade 🤔
for now based on what is obvious / semi-obvious :

║ Common    ║ Logs            ║ Foreign Food  ║ Planks?     ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ AmpEars   ║ Metal fixtures? ║ Sunflower oil ║             ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ Folktails ║ Exotic seeds    ║ Chestnuts     ║ PineResin?  ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ IronTeeth ║ Coffee          ║ Mushrooms     ║ ScrapMetal? ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ IslandB.  ║ Coconuts        ║ Salt          ║             ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ JungleB.  ║ Ananas          ║ Clay          ║             ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ PolarB.   ║ Frozen H.Meat   ║ IceBlock      ║             ║
╠═══════════╬═════════════════╬═══════════════╬═════════════╣
║ Whitepaws ║ ???             ║ ???           ║             ║
╚═══════════╩═════════════════╩═══════════════╩═════════════╝```
#

if anyone has some good ideas that doesn't involve adding more stuff to the game...

#

and regarding faster production of scaffoldings / gears / screw axles i already have some plans

radiant heart
#

i think one "special" and one consumable per faction would be nice

shell fiber
#

but not from the balloons, that's accessible far too early

#

well i want it to feel more like trade : you give stuff you have in excess and get stuff you lack in exchange

#

they don't all need to provide something unique

radiant heart
#

kinda like the jungle beaver, they give the seeds that at some point you don't really need anymore and the ananas

#

having ice blocks back on the polar ones would be nice it's a bit of a pain in the ass to produce

#

and it makes sence but the trade would have to be faster if you don't want the ice to melt on the way back 😆

shell fiber
#

well i wouldn't want to make too much stuff obsolete, so the travel time is still going to be pretty long

#

and ice is heavy

radiant heart
#

salt and shrooms are not really hard to produce, don't feel like it's gonna be used in trade unless amounts are ludacris

#

oups, it's FT for the seeds not jungles, but you get my point 😉

#

in IT the coffee, you import coffee seeds like it is now or the processed thing?

#

and let's get corn from them so we can make popcorn 🤣

#

How about giving the bananas to the IslandB ? or baloons ar too soon for that to come in? 🤔

shell fiber
#

it probably would remain better to grow them yourself though

radiant heart
#

yeah but while you get to building the greenhouse you could start having some

#

could the scout baloon have a second receipe not yeilding the maps and just doing the science?, been forever since i've seen it fly and got 120 map in stock 🤣

#

think i won't need anymore mining, or at least iron and coal!

#

quite happy with the result

#

I need help on the one, where do they need to have access to build it up?

#

🤔

#

nvm figured it out, it's the tip on ground taht is the "buildable" part

#

what kind of maniac starts building stuff from the ground? 🤣

radiant heart
#

well the place sure is popular, they don't even go to work during working hours to enjoy the bath 😅

shell fiber
shell fiber
radiant heart
heavy lodge
shell fiber
heavy lodge
#

YA, you forgot one faction .... Greedy builders 🐸

radiant heart
#

By not adding stuff, you mean nothing new to the WB or nothing new to the game period? ( like the FT getting the pastries back is an option or not?)

shell fiber
#

but that's really because i can't think of anything interesting for the islandbeavers

radiant heart
#

necklaces was a nice little gimick to boost up wellbeeing while not beeing too demanding since it was once per lifetime of the beavers

shell fiber
radiant heart
shell fiber
#

but most ressources are otherwise open

#

like sunflower seeds for the folktails etc

radiant heart
#

seeds sure could help early on since the faction requires so much

Edit, just don't see it beeing usefull later in game when you get to CW farms that would most probably become obselete

heavy lodge
#

Iceland beavers could offer algae, maybe not the one like from IT, but some giant ones ?

shell fiber
radiant heart
shell fiber
#

for now here's where i'm at :

║ Common    ║ Logs            ║ Foreign Food ║ Planks?     ║                ║                 ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ AmpEars   ║ Metal fixtures? ║ Vegetal oil  ║ Pine Resin  ║                ║                 ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ Folktails ║ Exotic seeds    ║ Chestnuts    ║ Paper       ║ Treated Planks ║ Sunflower seeds ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ IronTeeth ║ Coffee          ║ Mushrooms    ║ Dynamite    ║                ║                 ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ IslandB.  ║ Coconuts        ║ Salt         ║ Bananas     ║ Hooman Relic   ║ Rice            ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ JungleB.  ║ Ananas          ║ Insect larva ║ Berries     ║ Clay           ║ Gold dust       ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ PolarB.   ║ Frozen H.Meat   ║ IceBlock     ║ Scrap Metal ║ coal           ║ Plank           ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬════════════════╬═════════════════╣
║ Whitepaws ║ ???             ║ ???          ║             ║                ║                 ║
╚═══════════╩═════════════════╩══════════════╩═════════════╩════════════════╩═════════════════╝```
radiant heart
#

Vegetal oil? that's new ! 😛

heavy lodge
shell fiber
#

yeah, that would just be a name change

#

but i got a great idea !
the AmpEars could provide (expensive) solar cells to make the solar pannel accessible FAR faster

#

that trade will eventually become obsolete, or not, but that's fine

radiant heart
shell fiber
#

booh 😅

radiant heart
#

and still didn't get to plug the reactor to the network 🫣

#

with enough room for large wheels power is not that much of an issue, gotta enjoy the larger maps

#

building that got me up to 300~ish contaminated but worth it!

shell fiber
#

oh the ironteeth could give greenpeas

#

i't's basically the same as soybeans anyway

radiant heart
#

but what do you trade all that for, i mean peas is a pretty basic thing

shell fiber
#

yeah but it still can be a bit annoying to grow, takes 10 days

#

or 12

#

and dies instantly on drought

radiant heart
#

10

shell fiber
#

damn that's a pretty good crop

radiant heart
#

told ya long ago i like my peas ( and why i complained that they were moved to the assistant)

radiant heart
#

it's just a bit less efficient then cabages but the yield beeing higher covers since you harvest once instead of twice

rancid tulip
radiant heart
#

peas are at 2 food a day per 10 days but you plant once, cabage got a bit higher rate but needs to be replanted in the 10 days so it's more like an 11 days for 6 food, still better but not by much

shell fiber
#

that's kind of like shell necklaces but without the manufacturing

#

actually the reason i wanted to remove those was to de-clutter the warehouse menu

#

there was just too many items in there

#

which is also why i made the glorious storage etc

radiant heart
shell fiber
#

so if i can find some excuse to make them non-boxes that is doable

#

i'm serioulsy considering ice cream

rancid tulip
#

ya, just thnking 'other people's toys and trinkets. you could bring back the shell necklesses, finishes product.

shell fiber
#

also if i make bones a pileable item, and keep the crused scrolls of damnation i can make some sort of satanic temple using both 😅

rancid tulip
#

I left my game running overnight.

My gold storage filled up . . . and half my beavers died. how? Oh, following the chain, gold filled meant that dirt backed up, meaning coal stopped flowing. That meant that sawblades stopped being made. And without saw blades... can't get planks. Planks isn't water so... oh ya. Gears. no gears the automatic pumps die.

#

Oh. we do need a faster way to mass manufacture wooden screw's for presses and top tear automated water drills. I don't think that is 'trade'

shell fiber
#

hopefully the bottom half of all of your beavers is still alive to make more babies 😅

radiant heart
#

better screw press maker sure would be nice but i like my tents so it's not a real big deal

shell fiber
rancid tulip
#

I had a separeate colony, in a different distrct, that kept itself alive. operation repopulate is going to be slow.

#

thought about including the first true tool of the industrial age? Invented in France: The Metal Lathe.

Truely no high manufacturing without it. Probably an upgrade to the log gnawing station and primitive iron works.

shell fiber
rancid tulip
#

my population droped from 600, to 30, in my main colony before I managed to fully pull them out of the nosedive.

shell fiber
#

oof

#

that will be a lot of breeding to do, I hope your priorities are correct in the main district 😅

radiant heart
rancid tulip
#

I can set up some emergency fast breeding which will help.

shell fiber
#

okay, for now here's where i am with trade

║ Common    ║ Logs            ║ Foreign Food ║ Planks      ║                 ║ (5th optionnal) ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ AmpEars   ║ Solar Cells     ║ Vegetal oil  ║ Pine Resin  ║ Metal fixture   ║ Exotic toys     ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ Folktails ║ Exotic seeds    ║ Chestnuts    ║ Paper       ║ Sunflower Seeds ║ Cursed scroll   ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ IronTeeth ║ Coffee          ║ Mushrooms    ║ Dynamite    ║ Metal Blocks?   ║ B.Bones         ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ IslandB.  ║ Coconuts        ║ Salt         ║ Bananas     ║ Rice            ║ Seashells       ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ JungleB.  ║ Ananas          ║ Insect larva ║ Berries     ║ Clay            ║ Gold dust       ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ PolarB.   ║ Frozen H.Meat   ║ IceBlock     ║ Scrap Metal ║ coal            ║                 ║
╠═══════════╬═════════════════╬══════════════╬═════════════╬═════════════════╬═════════════════╣
║ Whitepaws ║ Crude Sawblades ║ Stew A+B     ║ Tar         ║ Bramble flowers ║                 ║
╚═══════════╩═════════════════╩══════════════╩═════════════╩═════════════════╩═════════════════╝```
radiant heart
#

Nitro also? when doing mega blasting projects the extra nitro to make 2-3-4 dep blasting is more of a bottleneck then the actual sticks

shell fiber
#

but... maybe you shouldn't be flattening everything ? 😅

radiant heart
#

need some land to grow more crops and don't want 12 irrigation towers 😉

shell fiber
#

you can do it with single layer dynamite

radiant heart
#

did most of it with single layer, it's annoying but it was done

shell fiber
#

oh wait

#

actually getting dynamite or nitro trhough trade is the same

#

if you import the stick, just stop producing them and all of your oil+ saltpeter will go to nitro

radiant heart
#

true

shell fiber
#

so importing one stick or one nitro is the same

radiant heart
#

so import nitro and not the sticks? 🤔 idk, either way i'll find a way to mess it up and have a lack of something

shell fiber
#

well other factions don't make explosives from nitroglycerin

radiant heart
#

so sticks make more sense i guess

#

polar would want coal to heat up there places not send some away i think

shell fiber
#

but they're basically living in frostpunk so maybe coal is plentyful ?

#

but yeah coal is not hard to get, you can just calcinate some logs

radiant heart
#

idk, when i think polar it's ice, fish and frozen stuff

heavy lodge
#

sending coal with balloon ? 😮 Shorter will be to use Choo! Choo! mod 🤣

radiant heart
shell fiber
#

Whelp, enough brainstorming for today, time to sleep

radiant heart
#

GN

radiant heart
#

Just tought about something, how about a late game trade that you send away gold 🤔 not sure what could be worth getting, would have to be quite a booster but idk what to do with those 21 gold bars 😂

radiant heart
#

smaller megaplatform to go over burried tanks?

radiant heart
#

is there a way to force fill hunger and thirst like the filth for baths?

twilit trench
#

Seem to be having an issue with "pit and ladder lodges". I can build a lodge, then after a bit a second lodge. But if I try a third after the second is built, the game doesn't recognise the path connection. On a flip note, if I build a stack of 6 or so, it seems to recognize the connections. Am I missing something here?

radiant heart
#

some things had to be changed on those in the last update, got screenshots of what you are trying to do?

twilit trench
radiant heart
#

paths don't automaticaly show on top now, got to place them

twilit trench
#

If I place it, it never builds

radiant heart
#

that's normal, it's agame mechanic, beavers can't build over themself

twilit trench
radiant heart
#

mmm wait, they should be able to build it from the top of the pit one on the left

radiant heart
# twilit trench

when placing over non-built stuff they don't display the "out of range warning"

twilit trench
#

I can build a 2nd house on top of a first without issue, but the 3rd doesn't work

radiant heart
#

try putting paths here, might solve the issue

#

normally they should be able to build it from the roof of that one

twilit trench
#

I'd need stars I'd think, it's top of layer 1 trying to build to layer 3

radiant heart
#

they can build up to 2 high, so they are on layer 2, can build on layer 3 beside them

twilit trench
#

narp

#

gonna save and try the "tower of power" a sec....

radiant heart
# twilit trench narp

@shell fiber any idea? that should work right? something when prevented the stranded that could ahve messed that up?

twilit trench
#

Ok, so tower doesn't work, I thought I remebered seeing a tall stack of houses in previous screenshots in order to get windmills off the ground as you cant stack platforms here

radiant heart
#

idk what to tell you, got some of those stacks done myself on my curent run

#

i just don't understand why they can't build it from the side

twilit trench
#

Ehh, just trying to figgure out how to get "tall stacks" that don't wipe out 99% my resources. so I can use Tier 3 or Tier 4 windmills

#

I think the way most do it is just stacks of stair-platforms.... just hadn't researched that yet in this playthrough

radiant heart
#

better aim for engine or large wheels honestly. WB windmills are pretty shitty

#

(nuclear if on a med or large map)

#

at one point I had like 20 hamster wheels power my stuff and was less trouble then windmills 😅

twilit trench
#

yar... sigh just my stubborness kicking in

#

Hrrm, did the badwater caps not make it over to WB?

shell fiber
radiant heart
#

that's the thing, path got placed...

storm prawn
#

Just checked , and yeah it's way more finicky/hard to stack those pit&ladder lodges now
Before this change I could just stack 'em up, with every other level having a door to a (temporary) overhang platform - now that doesn't work anymore, without the roof-top paths

radiant heart
#

i use them as dams recently so didn't notice, most towery ones were placed prior to the update, probably on 3.3.0

#

Got to hit the bed early and it's GF's B-day weekend, won't be around much, catch y'all next week i guess ! 👋

shell fiber
#

nice, have fun !

shell fiber
#

but i have a couple dozen recipes for balloon trading to rework first

storm prawn
#

@shell fiber no problem, the warehouse-type pit&ladder is still self-stackable anyways

twilit trench
sullen cape
shell fiber
#

@radiant heart quick question : do you think production of sky maps is overall too easy ? too slow ? should the balloons cost more ? (and no, the one science point you get through it is just a gimmick, get that ENS running)
basically what i wanted is to have to wait a little while, maybe one cycle or so between being able to build each new balloon

sullen cape
#

Real beavers use Trebs for science BeaverDabbing

pine geyser
#

my farmer are not harvesting effeciently i have 12 of them in a big area in a pair of 6

shell fiber
#

you might want to upgrade to large farmhouses 😉

shell fiber
#

Hurray !
balloon trading mod mostly functionnal !

pine geyser
#

do i need more farm or should i wait for the upgrade?

shell fiber
#

That is waaaaaaay too much to handle even for 8 farms.
basically most crops takes 1.2h to harvest each, so working 18 hours one house can only harvest like 15 plants a day.
since cabbage grow in 5 days you could assume 15x5 = 75 cabbages (ie three patches of 5x5) is the most one farm could handle. here there seem roughly 13*13 = 169 cabbages in the bottom left quadrant alone.
if you add the rice, the sunflowers (that need 1.8h to cut) and the planting time, you could easily keep twice that amount of beavers busy here.

if you're low on science you can probably start with assistant farmers, that will double your workforce and that doesn't take more space 🙂

#

but you gotta get working on that science 😉

pine geyser
#

for now until i get the assistant

shell fiber
#

Mod updated ! 3.3.3 has a new dependency !

shell fiber
pine geyser
shell fiber
pine geyser
radiant heart
shell fiber
#

Oh before I go to sleep, did someone try v3.3.3 ? No issue with the balloons split mod ?

radiant heart
#

need almost 10-12 mins now to load the save it's getting a bit massive 😅

#

downloading...

#

opening, no kaboom yet

#

@shell fiber sleep in peace, it worked! need to adjust all my balloons since it change the recepeis but other then taht nothing to mention

radiant heart
#

numbers could use some rearrangment on the burgers, some are way pricier to get then others. other then that numbers look ok~ish, will get a couple up in the next few days and see how the more "exotic" rss scale up

bronze ingot
#

@shell fiber Can you help me, I uninstalled everything, to be able to play a new game with your faction, but it doesn't appear, I don't know what to do anymore, I've already tried 6 times to uninstall and reinstall, but nothing, the faction doesn't appear, not even by installing it manually . Where could the error be? 😦

bronze ingot
radiant heart
#

just download the mod, Lapan forgot to drop it in the depedencies list

bronze ingot
#

is present in the folder timber common 3198745 14

radiant heart
#

if you go into mod manager is it disable?

#

Ooo you got 1,4 think you need to update it to 1,5

bronze ingot
#

Is that really what it's called on the mod manager? timber commons?

radiant heart
#

i think so

bronze ingot
#

my goodness, I'll try to figure out which one it is, thank you, thank you 😢

bronze ingot
#

@radiant heart one last question.. but the tobber train cannot be used in this faction, right?

radiant heart
shell fiber
shell fiber
fervent quartz
distant wigeon
fervent quartz
#

Don‘t think i do

distant wigeon
fervent quartz
#

I‘ll check that tomorrow, thanks for the heads up

radiant heart
storm prawn
shell fiber
shell fiber
fervent quartz
shell fiber
#

if it stay stuck for more than 10 minutes, it's definitely crashed, but old saves can take a solid 6-7 lin to load

fervent quartz
#

Thanks, i‘ll report back after i try it out

fervent quartz
#

it works : )

shell fiber
#

okay ! enough modding for today, GN !

rancid tulip
#

Gn

radiant heart
#

New Map prices for balloons are good BTW 😉

Edit: could still make the trip twice as long but didn't go as hard on balloons as my previous runs so might underestimate the need

shell fiber
distant wigeon
#

Am I able to install the Balloon mod by itself, or is it explicitly only for the Water Beavers? I'm thinking this probably may be the case.

rancid tulip
#

you can install it, but it will do nothing of note (yet).

distant wigeon
#

Disabling it makes the game not crash when trying to start a new settlement - I'll wait on trying to use it with other factions.

shell fiber
#

or did you mean it crashes ?

radiant heart
shell fiber
#

was there anything special in need of fixing recently ?

radiant heart
#

ok, maybe i forgot to swap the receipe on 1-2

shell fiber
#

oh yeah right i have an issue in the balloon mod

#

it is looking for something in the WBO but can't find it and crash if its not installed

radiant heart
shell fiber
#

the texture i had chosen for the balloon looked nice in editor, but turns out it was transparent (editor doesn't display transparency)

#

so... invisible balloonn

#

aaah, i see

#

the reciepe icons

#

it tries to load them even if the thing calling the reciepe is not loaded...

#

hmm...

radiant heart
#

if the drainhouse doesn't have the pipe does water flow across the "hole" ?

#

i get contamination in a zone i should not and can't figure out why, this is the only thing i can see that might do it

shell fiber
#

screenshot ?

radiant heart
#

that little lake is surrounded by watertight buildings so only the drainhouses let water in ( and yes they are all set to water only)

#

but the one by the buffet doesn't have a pipe

shell fiber
#

and you have bad water leaking ?

radiant heart
#

yeah, i don't get where it comes from

shell fiber
#

you have 300 nuclear fuel ? that's a lot 😅

radiant heart
#

the reactor is on pause so it's pillling up

shell fiber
#

maybe there's an error in the watertightness of the buffet, try to ram your camera inside to take a look

shell fiber
rancid tulip
#

the reactor prevents water from spawning, or consumes it when water is delivered to it?

radiant heart
#

is it supposed to look like that?

shell fiber
shell fiber
#

the corners are how the water sheet usually behaves

radiant heart
#

the triangle part looks like it's leaking

#

so this wood is not watertight?

shell fiber
#

it is wartertight

#

i just checked the coordinates

radiant heart
#

🤔

shell fiber
#

that's possibly because there's water on both side, it's watertight but 1 wide, the water display probably doesnt' like to have water - dry - water

#

that's likely not the issue

radiant heart
#

i could try and dam up like that, if it solves the issue then we know

#

gonna wait for next badtide and try to keep an eye open to see where it's leaking

shell fiber
#

Balloon mod update incomming !

#

doesn't change much for WBO honestly

radiant heart
#

we getting the Zeplin? 😝

shell fiber
#

but it won't crash on the FT and IT

shell fiber
radiant heart
#

it's not high on my wish list, biggest one atm is the better presses but won't matter for a bit, need to up my berrie production A LOT

shell fiber
#

just got to watch NixSimia's playthough (episode 2) there is indeed some legitimate confusion regarding the two types of brambles

#

i also still have to see anyone using the watertight houses even remotely as intended, so 'ill be changing the "watertight building" to "works as a levee" so that hopefully people will understand that those are your levees

radiant heart
#

specially for ppl taht played it before with the other version of brambles

shell fiber
#

yeah

#

basically it will be "wild brambles (Lumberjack)" and "domesticated berries (Harvester)"

#

it's a bit crude but at the moment i don't see a better option

#

of course a billboard would do, but who read those ? 😅

#

to be honest making them is kind of a pain too

radiant heart
#

it's even written on the item on the plant if you hover your mouse on it what needs to get it...

shell fiber
#

and the problem is that the gatherer indeed says 'harvest bramble flowers"

radiant heart
#

and i guess you can't change that one ?

shell fiber
#

nope, that is UI generated

#

also the name read is not the name of the plant but the item

#

so there's really no way to differentiate them on that side

#

anyway, it's late, i fixed the balloon mod and the Map maker plant reader, time to sleep

#

actually let's upload the MMPR mod

#

i was waiting for xzuiji's answer but he doesn't seem to be around

radiant heart
#

mmpr?

shell fiber
#

Map Maker Plant Reader

radiant heart
#

i like that one, droppiing a few baobab here and there to decorate!

#

only getting droughts, will be a while before i can try and find the leak 😅

shell fiber
#

good luck

#

that will be time to sleep for me

radiant heart
#

GN

shell fiber
#

this evening went really fast...

#

not helped by me comming home late 😅

#

GN !

radiant heart
#

lol, 1 science kit for 5 metal, better just make the 5 metal at that point 🤣

radiant heart
#

finally, 6 cycles later a bad tide, time to find the leak

bronze ingot
#

Hi, I have some questions for anyone who can help me: has the swimming pool construction been removed? are the attractions just these? I feel like several things are missing from this updated version, or is it a bag for me? and decorative mushrooms? removed those too? Furthermore, the log file tells me that a building is missing, which is from the faction Folktails..

radiant heart
bronze ingot
#

yes sorry, i mean the lido

radiant heart
#

the lido is now under the "irrigation" sube menu since it's the only place you can place a water dump

#

you made me look and search, gotta admit that's not quite intuitive

bronze ingot
#

Truly ? I didn't see it, I'm going to check again, even if the game crashes several times before letting me in, and that log file, from the other faction? I don't know!

radiant heart
#

missing building?

bronze ingot
#

yes

radiant heart
#

only thing i get from other factions in the log is the "bot don't exist"

#

[Info : TimberAPI] Bots for faction Waterbeavers doesn't exists, falling back to Folktails

#

for the lido

bronze ingot
#

The Lodge (Mirrored) , mi dice che non è presente ..

radiant heart
#

that's an old thing that doesn't exist anymore since U5 has flipable building in the game but shouldn't crash your game, might display a red thing but not a problem

radiant heart
#

Yw ! always a pleasure when i can help!

radiant heart
#

@lapn, found the "leak" it's actually an overflow i never found befre i had my buffet up there and a gizillion beavers were getting infected

During badtide, by closing the 2 gates at the bottom ( green) the lvl rised above my barrier by the centrifuge ( orange) and soiling my pound... guess i overthink my stupidity sometimes 😆

#

with a little blasting upstream it got solved

glossy hornet
#

I installed the mod and for whatever reason it won't pop up as an option when making a new game

radiant heart