#Water Beaver Overhaul

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shell fiber
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you can cheat mode select them and hit del to get rid of them

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one by one ๐Ÿ˜…

radiant heart
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got 700 food in bank but they are dying of hunger ๐Ÿค”

radiant heart
shell fiber
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yeah, you can do it on your side too

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go in the faction specification, and remove catalyst and biofuel from both the "goods" and "needs" lists.

heavy lodge
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But, tell-him to use the copyist , or will be longer playthru series in the history of Timberborn ๐Ÿธ

radiant heart
shell fiber
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(like two minutes ago)

radiant heart
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but something is up, got food and water but everyone is starving and thirsty

shell fiber
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are you sure everything is accessible ? i have removed the bridgehouse and the florist placement rules are changed, so they might have disappeared

radiant heart
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didn't have either of those

shell fiber
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what is the food you have ? if it's only amazing stew they can't overeat it

radiant heart
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learned that the hard way couple updates ago ๐Ÿ˜‰

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got 9 types of food available atm

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even got 4k water but theu are still running around thirsty

shell fiber
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nothing saying "disconnected" ? i didn't change theyr behaviors, maybe they just have too much distance to cover between everything

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or maybe the update caused mass confusion with the housing attribution

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let's just see if it sorts itself out

heavy lodge
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before or after the beavers dies ? ๐Ÿคฃ

shell fiber
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preferably before ๐Ÿ˜…

radiant heart
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had to crank up the working hours a bit since bots are finaly starting to fade out, about halfway there

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(81 left)

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but since they are all incapacitated it shouldn't be an issue

heavy lodge
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Why not a billboard to kill the bots if needed ?

shell fiber
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i think they only die of old age

radiant heart
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food starting to come back up, guess it was the 10h days that caused most the issue, went to 15 but still was a mess, back to 18 and food is at least stable

heavy lodge
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Not sure, the logic it's the same for a need

radiant heart
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gonna all pin it on the person that removed the bots while i had 200 active and going ( not gonna name anyone tho outta respect obviously)

radiant heart
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on another note, would it be super complicated to have the "H" pad of the balloon with some indicator of what is there? when you got 1-2 fine but with 20~ish it's a bit messy to find who's doing what ( asking for a friend )

shell fiber
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i'll think about it

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like the landing pad displaying a folktail face to show it's trading with the ft ?

radiant heart
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just like the icon of what you are traveling for instead of the "H" would be nice

shell fiber
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seems like a good idea, but i'll likely keep that for when i'll rework the balloon system entirely

radiant heart
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it's just quality of life stuff, not a broken thing so no rush

radiant heart
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looks like bots were eating regular food too or idk, shit stabalized

heavy lodge
radiant heart
heavy lodge
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IT run, just to combat @shell fiber , but, I have another update to Realistic behaviour, now ๐Ÿคฃ

shell fiber
heavy lodge
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No, it's death on minimum value for a need.

radiant heart
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death on bots is "broken down" normally, unless it changed

heavy lodge
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Maybe .... "stuck due to rust" ??

radiant heart
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bamboo not replanting BTW

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and did anything with green peas? got some peas problem that never occured๐Ÿค”

shell fiber
shell fiber
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It's planted fine in my save

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Do you have 4x terrain bounds?

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Also, let's assume I remove the bones trading recipe from the IT balloon, what else could they realistically provide ? They already give coffee so it should be more of a tech resource

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Ah got an idea (add usual in the five minutes of me asking for ideas)

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The answer is obviously electric motors !

tawdry bronze
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or a way to get gears cheap but slow?

shell fiber
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oh, actually i just removed the gears and scaffolding reciepes from the university, gotta keep these architects and mechanics relevant even when all blueprints have been researched ๐Ÿ˜…

shell fiber
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at long last !

toxic sigil
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does anyone know how to get the second anvil for the factory?

shell fiber
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there's a billboard for that ๐Ÿ˜‰

toxic sigil
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yeah ive got that placed im not able to make out the cycle of life buildings the billboards are in low quality

shell fiber
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Oh well if at least you looked at them that's good ๐Ÿ˜‰
You have to destroy your primitive metalworks to reclaim the anvil, complete the factory with it, and make a new anvil for rebuilding the metalworks ๐Ÿ‘

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That's what the image is trying to convey

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I think the billboard are readable enough of you get the camera chose to them ๐Ÿค”

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Anyway, time to sleep for me ๐Ÿ˜ด

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GN !

toxic sigil
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ah okay thank you yeah it was the image in the top right i couldnt make out

radiant heart
radiant heart
toxic sigil
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yeah just had that happen haha

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was impatient had to rebuild it

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got it going now thank you guys

radiant heart
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is there something that makes the beavers prioritize one drink over another? feels like they all goung for booze that is in one corner of the map and no one actually drinks water ๐Ÿคฃ

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Finding the upgrade for the clockwork farm is not super intuitive, how about a sub menu with all the things they can produce and the upgrade with them? and even more simple can't it be only onee that you select the receipe?๐Ÿค”

radiant heart
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Is that new ? visual is neat !

shell fiber
radiant heart
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lol, now got 100 anvils ๐Ÿคฃ thanks abyss, guessing it was just dumped there but will produce somethink else later๐Ÿค” or anvils gonna become a consumable somewhere?

heavy lodge
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๐Ÿ˜ฎ Do you want to make an "anvil shop" ? ๐Ÿคฃ

radiant heart
heavy lodge
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Hide the image, so J C the Beard to no go mad after when the first time struggled to find an anvil ๐Ÿธ

radiant heart
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that shit is so far down the line, no way he's getting there soon anyway ๐Ÿคฃ

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you need the giant sequoia logs it's not an early source of anvil at all anyway

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lido irrigation got to a whole new lvl! and it looks great, double win!!

is the radius as efficient as a lido you dynamite a hole for tho? ๐Ÿค”

radiant heart
shell fiber
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I don't want to make the lido obsolete now ๐Ÿ˜…

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But access is complicated unless you have ladders

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Oh by the way can you try to update your ladder mod ? See if the new colour is in ๐Ÿ˜‰

radiant heart
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with the size and beeing 3 high it's quite a mess to place so i'd say it's kinda normal that it's better then the lido in a way

radiant heart
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Food tower growing nicely, was too lazy to blast all the way down and starting to regret it a bit sadly

shell fiber
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Might reduce the range or increase water consumption to adjust. I could also play on the amount of time beavers need to spend in the bath, if I up or enough relying on this towers become prohibitive

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Oh I can remove the cleaning effect ๐Ÿค”

radiant heart
shell fiber
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Oh right

radiant heart
shell fiber
radiant heart
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and does it have to be a 2 part building or it's only because you felt like it and wanna toss in some stuff later like a secon layer or idk what? ๐Ÿค”

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lidos are still better to irrigate tress tho, taht ain't high enough to go above

radiant heart
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removed and reloaded ladders, time to see if it chaged

shell fiber
radiant heart
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lower them in the pit while they sleep!

shell fiber
radiant heart
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ladders still quite brown

shell fiber
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But in a way the irrigation tower doesn't have to be a house (although that's also a good way to balance it)

shell fiber
shell fiber
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Basically the rule is 1/voxel

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But only by full packs of three

radiant heart
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maybe keep it down to 3 and give spacious house, having a hard time giving that buff to many beavers and i feel like end game should be able to have more of those

shell fiber
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But that's not urgent

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The irrigation tower gives the "nice view" buff though

radiant heart
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i mean this is pretty much the "best" irrigation tower unless you wanna go full water extension mod, might as well give it the endgame perks ๐Ÿ˜‰

shell fiber
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Yeah but I might want to phase out the normal irrigation tower ๐Ÿค”

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I don't want to kill it immediately though, but I need to make it less fiddly

shell fiber
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It mainly depends on whether I can fix the normal irrigation tower in a satisfying manner

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Ok which case both can stay, the large one being more of a late game thing

stone halo
shell fiber
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Need to check

lone tapir
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Damn, Brambles dont die in water ;-D

arctic olive
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Did beavers get damag ein water beavers ?

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Or was that something else ?

fresh torrent
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@shell fiber are trade balloons the only way to trade in this mod?

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even with other district you own?

shell fiber
fresh torrent
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muffins

shell fiber
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but to be fair "trading" is mostly flavor

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those buildings are essentially workshops that converts ressource X into ressourc eY

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if you want to ship ressources between buildings, the choo choo mod seems to be the solution

fresh torrent
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does that work with water beavs?

shell fiber
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i don't think it is compatible with this faction though

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in theory it should, but that would require custom specifications

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we can give it a try if you want

fresh torrent
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either that or early ways to trade between districts, cause then ur kinda stuck with one

heavy lodge
shell fiber
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but there is disctrict exchanger buildings right ?

shell fiber
fresh torrent
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im not seeing anything

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also just got to pumpkins

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they op

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but good for what u need for them

fresh torrent
shell fiber
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it's in the village tab (but not village jobs)

fresh torrent
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im not seeing them

shell fiber
fresh torrent
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idk how to do all that x.x

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im terrrible with manual modding

shell fiber
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oh

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let's avoid then

fresh torrent
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im trying to learn but its hard haha

shell fiber
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maybe @heavy lodge would be kind enougth to give it a try

shell fiber
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i would guide you through, but it's really late for me

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and if any issue arises we're here for a good hour

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but if you're around tomorrow

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or whatever that will be in 18-ish hours from now

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we can give it a try

fresh torrent
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i sadly wont be

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i go into the office tuesday and wednesdays

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ill figure out something and see how far my paths will go

shell fiber
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ahah

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good luck

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but you should be able to manage with the distrcit crossing

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hopefully

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i never actually used it more than basic testing

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anyway, goodnight

fresh torrent
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good night

heavy lodge
wild ermine
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Hi, only 'just' started playing WBO... Must say well impressed how well it is designed. Kudos @shell fiber

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I have 2 farm houses in water. They're fine. Just built a Farm upgrade 'assistant farmers' on top. It claims flooded.
Did I do something wrong :-)?

After building it actually took in 2 dwellers, but no workers. Saved - reloaded (without game restart) and it no longer has the dwellers (nor workers)

fresh torrent
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they arent water tight

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there is a upgrade for them i think

wild ermine
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The upgrades list as watertight. The large farmhouse lists as "can be made watertight later"

wild ermine
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Am on the 2.2.7c update by the way.

shell fiber
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Ah yes I can see on your screenshot, I forgot to modify the entrance

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I'll push a quick update this evening

shell fiber
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
# fresh torrent i sadly wont be

when lapantoufle sleeps and i work from home i can help out, just last 2-3 weeks been a nightmare at work and most probably gonne for still 2 weeks

radiant heart
radiant heart
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not sure that last one is clear, it's exactly what i'm trying to sort out

As exemple, vertical shafts, shaft extension are cool quality of life but not required to move ahead so science, not BPs, who cares ahow long some day you get it and life is easier

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large farmhouse on the other end is quite a must once you reach a certain point so BPs to limit growth but don't have to starve your beavers to get is fast, it will take that time and that's it ...

see where i'm going with this?

shell fiber
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Or which buildings should/shouldn't have BP ?

radiant heart
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just not both at the same time or a very little amount of science if it needs a BP since it's already locked

shell fiber
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Oh I see

radiant heart
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another exemple, the "broken kart" locks anvil and so on, they are the "BPs" to get you out of tier 0

shell fiber
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But it's that really an issue to have stuff cost both science and blueprint ?
I think it's somewhat natural for stuff to cost both

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Otherwise science becomes just overabundant and unnecessary

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I think

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But that's a good point

radiant heart
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lot of stuff is super expensive in science, at cycle 85 and don't even have all monuments ...

shell fiber
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More libraries ? ๐Ÿ˜…

radiant heart
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basically waiting on science to get that fountain

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can't even keep one full steam or i'd have some food issues

shell fiber
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You have only the university for science right ?

radiant heart
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128x128 map and 600 beavers

heavy lodge
radiant heart
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give me an equivalent to the number cruncher and giant log engines i'm done complaining on science ๐Ÿ˜‰

shell fiber
radiant heart
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building is mostly done and don't need the planks for bots so it's already done

shell fiber
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Give me some time, I'm not even started on the nuclear reactor

radiant heart
shell fiber
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Oh right, not enough power for the clockwork farms right ?

shell fiber
heavy lodge
shell fiber
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I'll make solar panels though ๐Ÿ˜‰ the thing we discussed with @todor the other day

shell fiber
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I also found a neat model for fireflies

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It might be giant and carnivorous ๐Ÿค

radiant heart
shell fiber
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Thankfully the beavers digging the frostpunk ruins have an endless supply of that

radiant heart
heavy lodge
heavy lodge
# shell fiber Problems is power connection

I can imagine something like a "solar farm" with another building, a generator that must be placed inside the farm. Farm will use glass and metal to "plant" the solar panel (instant plant). Will be harvested when growth (maybe with a broken glass texture, as message for players) after some time to feed the generator the will produce mechanical power (here you can have a power connector that can make sense) ....ThinkingF

radiant heart
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like lapantoufle said, power connection gonna be a problem, wonder if it can be in the upgrade since power gonna come from that anyway and not the base building ๐Ÿค”

heavy lodge
radiant heart
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the upgrade can use some gears depending on size and connect maybe not all around but at least have 2-3 directions it sould connet to, afer that just gotta toss a dice on what voxel is the connection and maybe rectify if some are more "natural" then others

shell fiber
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Because the whitepaws don't trust this "electricity" thing yet

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๐Ÿ˜…

heavy lodge
shell fiber
shell fiber
# radiant heart ๐Ÿค” a building upgrade that is solar power? kinda like that super platform used...

I don't think I'll need a blueprint because it will be locked behind glass for sure but what degree of complexity should I go with ? I may want to remove the iron ore to metal blocks recipe from the large foundry, but having just one recipe is sad. I was thinking silicon metal because that's an actual component of solar panels, but that is also quartz based. Which is fine I guess but it would likely be more interesting to induce a new metal from the deep mine and smelt that. Or some variation of this idea

kind spire
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This is very interesting

shell fiber
# kind spire Solar panels?

Well behind the curtains is going to be a running wheel reskin, the easiest way for me to make it work only daytime is to have a beaver activate it, or should I say "supervise" this definitely untrustworthy electric thing

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Which aussi means I'd probably need to look into the properly that makes is produce more when beavers have movement speed buff

shell fiber
kind spire
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I feel like a generator tied to the day/night cycle would be pretty straight forward, now thatโ€™s something I actually could code in afternoon ๐Ÿ˜‚

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Unlike the shafts, and animation offset manager

shell fiber
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Can even get it to produce like 50% more during droughts ?

kind spire
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Yeah just on tick;
_isGenerating = _timeService.isDay
(Or equivalent)

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I think thereโ€™s also a drought service too

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So yeah

shell fiber
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Oh that seems easy

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But to be honest I like the idea of having a beaver supervise it

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Because that means the building needs to be accessible

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And also because that gives me an excuse to have Beavers get zapped ๐Ÿ˜ˆ

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Basically that's just a way to balance things so you can't just plop a million without any requirement

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Not that workforce should really be an issue at this point but still

kind spire
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Fair enough!

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You could always trade with the AmpEars for silicon ๐Ÿ˜‰

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(Because they are absolutely going to have silicon in their tech tree)

heavy lodge
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But, please, don't make it also watertight ! Enough with this type of buildings, or, may need to change the faction name in "Watertight beavers" ๐Ÿคฃ

shell fiber
shell fiber
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can you pm me that black silouette you made ?

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so i can make an icon if i make a balloon

kind spire
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Sure! Iโ€™ll get it across to you after work!

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Or do you want the logo?

shell fiber
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actually what i need is the diamond shape thing

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basically

kind spire
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Ok, Iโ€™ll probably need to make a higher-res one

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Aaaaahh gotcha

shell fiber
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it's going to be shrunk to 112x112 so no need ๐Ÿ˜…

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but i think it's better to trade for the electric motor

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they can make silicon i think

kind spire
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Yeah that makes sense too!

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Once I get the electrical network system figured out, the rest of the AmpEars is gonna be pretty straight forward I think

shell fiber
kind spire
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I should probably make a mod thread so I can shout into the void about it dogekekcry

shell fiber
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that's the best part of modmaking ๐Ÿ˜‚

shell fiber
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testing results : it is not possible to have a building pump water and immediately use it through a "good consuming building" script

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you can't have a factory run on its own with the production increaser script AND have the beaver workplace as a building supplier job

shell fiber
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solar array

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footprint is 4x5 as you can see

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and the wiring has absolutely been made by an expert who totally knew what he's doing ๐Ÿค

heavy lodge
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Why not solar panels small individual prefabs, with sun in name, to use rotating sun mod ?

shell fiber
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if i make each pannel have "sun" in its name, the rotating sun mod will somehow rotate it ?

heavy lodge
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If it's prefab, YES. Better ask @high rune .

shell fiber
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hmm... too much trouble

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plus if i do that, i need to find a good reason why they are high-tech, sun-following pannel

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as opposed to dumb sheets of glass and silicon

heavy lodge
shell fiber
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that's a beaver problem ๐Ÿ˜‰

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i mean when i say good reason

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i mean "then it has to cost gears, electronics etc"

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to justify it spinning

heavy lodge
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Was an idea. You decide, it's your mod .

shell fiber
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thanks for the suggestion

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but solar pannels facing south work well enought inmost cases

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to be honest, even in real life, i'm skeptical about whether this kind of spinning pannels are really worth it. like won't you eat up half of your energy stracking the sun and all ?

heavy lodge
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But, without rotating sun mod, where is the south in game ? ๐Ÿคฃ

shell fiber
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especially considering computing power and stuff

heavy lodge
shell fiber
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oh well crosspost i guess

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at some point i had seen some ridiculously over engineered unfolding, sun-tracking smart whatever solar pannel being pitched

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like... how many normal ones can i get for the price of this one turd ?๐Ÿ˜…

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(personnally i'm more into nuclear, but that's an other story)

heavy lodge
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if the occupied land value is an issue, it's wort. But, for beavers , can matter, I guess, only in Diorama ๐Ÿคฃ

tawdry bronze
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well rotation parts do so it takes more land area so not sure its even a real world scenario that it is better

radiant heart
radiant heart
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i mean i'm already struggeling for place anyway, not sure if i can make enough clockwork farms to reduce farming land and be able to dump in more ( still don't have enough, need like 6 per type for food related stuff)

shell fiber
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yeah, the balloon pads take too much space, i'll make a proper zeppeling sky port or something...eventually

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or... maybe if i modify the animation...

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but nor right now

radiant heart
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Maybe have a secondd receipe like "big load" or something like that, same ratio and time but uses/bring back more ๐Ÿค”

shell fiber
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Oh i just got a great idea !

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at some point i intended to make some ludicrous dimentionnal storage with near-infinite capacity

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i can just make it an item core, and later you can build balloons that can carry 10k items if you want

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that would fix it quite well

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(i'm concerned about the mass a balloon could actually carry)

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(not that you really could trade riding balloons in the first place but still...)

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hmmm... but still i want the balloons to have some more stackability

radiant heart
shell fiber
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you still would need to load them with 10k of the stuff you provide too ๐Ÿ˜‰

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but that would reduce the need to one balloon of each

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and of course i'm saying 10k, but could be 300 of 1500 or whatever

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just a pretext to disregard the mass and volume constraints

radiant heart
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so capcule corp is setting foot in pinkertown? ๐Ÿคฃ

shell fiber
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okay, solar pannel works just fine

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that was the hardest part probably

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next : โ˜ข๏ธ NUCLEAR POWER โ˜ข๏ธ

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actually going to bed not too late seems a pretty sound plan too ๐Ÿฅฑ

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choices choices...

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so : i want it to take water directly from the river

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but i also want it to immediately evaporate it

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but that doesn't seem possible

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it sort of can but it's whacky and possibly crashy

radiant heart
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i need to try that "not going to bed too late" thing, lack of sleep starting to catch up, last week was a hot mess with work and week-end was not enough to recover

shell fiber
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yeah, i should do that too

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GN !

radiant heart
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GN

wild ermine
shell fiber
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Oh crap I just noticed there is a bunch of mistakes in my tech tree ๐Ÿ˜…

radiant heart
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someone mentionned in JC's server that the BP for ENS made in the architect crashed his game and the ENS still got built without it. didn't have time to test it out yet and probably won't be for 2 days if you wanna look it up maybe some typo in there i suppose

shell fiber
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I'll look into it

shell fiber
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i had my architect make a ens blueprint, and no crash

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but i did forget to make the ENS cost its blueprints

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and some naming was wrong

static glacier
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aint there a way to store fried rice? i have been skimming through the storage options and cant see it. Is it becaus the rice has to be kept "hot" inside the kitchen? Maybe a storage house for the cooking house to place on top with a "warm storage" would be nice?

shell fiber
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oh, you're right, it is unstorable as of now.
yes that's essentially the idea i had, making it so that is is only edible when freshly cooked so no storage, or possibly making some sort of restaurant, but it's difficult to implement how i would have wanted.

making some sort of hot storage is actually possible, i'll think about it. in the meantime i'll make it storable in regular stockpiles nex update.

static glacier
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i am like really deep in midgame and when going to build the medium mine, i cleared to much space so now i have been spending like 15 cycles to rebuild the missing walls XD i want it to be right there to look good

shell fiber
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oh, ahah, well good thing there is still terraforming blocks๐Ÿ˜…

static glacier
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yep, i am so insanly greatfull for the terraforming still in the mod. It is insane slow, but it is so helpfull and it makes sense to be slow when building it all by hand

shell fiber
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problem i have with dirt at the moment, is that there it is a "waste product" of the large drill but there is no way to get rid of if when afk-ing, unlike sawdust that can be burned and rocks that can be thrown away with the trebuchet

static glacier
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maybe like a "dirt-dump" that could also be build over the underground ruins? I know you have a building for above them now, but that could be one way to get rid of it. Or a pottery-class-building that uses the dirt and a bit of clay?

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Or maybe something like "gold-washing" where they find gold that could be traded as a shiny toy or something. Just dumping some ideas

shell fiber
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that's an interesting idea

heavy lodge
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This idea are, in fact, 3 ๐Ÿ˜„ Which one is interesting ? ThinkingF

shell fiber
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i'm thinking more about the last one, but now that i'm thinking a bit more about it... i don't have anything really good to do with gold. if anything i could use it for electronics, but as money that's too much of a hooman thing

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hmm

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๐Ÿค”

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i'm still favoring the "remove dirt entirely" option to be honest

heavy lodge
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Or, make a dirt dump working similar to control tower, using dust to boost workers speed in range ?

static glacier
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maybe dirt could also be used for the great coocking tent to build it? like building the firepit out of dirt? idk... or make the mudbath consume dirt rather then just need it for building? Because marinaiting in the sauce of the beaver before you is kinda ewww and the white paws seem to be fond of being clean right?

static glacier
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going back to the medium mine for coal and iron ore, because the haulers wont store dirt at the moment. Idk why, the stoppped doing it after i build new storage. Not killing my run but slighty annoying. Maybe there is another task at hand and they will continue after that

radiant heart
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thing with dirt is you have to sonsume it so if it's just to build a building you'll end up with an overflow some day or anohter, i started terraforming shits i don't need to just to get rid of it atm.

Thing is terraforming is kinda needed for a woopsy with dynamite, no one is safe from an accident, maybe if dirt is removed keep the terrains blocks but made from rocks clay and logs ๐Ÿค” gonna have to choose between studying balistics or making rettain blocks

shell fiber
shell fiber
radiant heart
shell fiber
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Well dynamite doesn't allow you to raise huge walls to keep water in without drawback

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But I probably will leave the terrain block because it's true that's it's good to have to fix a oopsie

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Only the mud bath requires water ?

radiant heart
shell fiber
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Uhh yes dirt

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I should go to sleep

radiant heart
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think so, but don't think it would be super hard to swap the dirt for clay

shell fiber
#

GN !

radiant heart
#

GN !

static glacier
#

why? I rebuild it multiple times and it is now not on the lodge but on the overhang. Is the way ontop of the logde not meant to connect to anything else?

radiant heart
#

looks to me like it should connect ๐Ÿค”

static glacier
#

i will wait till tomorrow to see, if it is intentional but it is indeed frustrating ๐Ÿ˜…

radiant heart
tall cobalt
#

Are there maps specifically built for Whitepaws? For this playthrough I paused on day 1 and modified another map to have 2-high cliffs and enclosed bramble locations using Creative Mode, but that does not appear to be the intention

radiant heart
#

but there are no maps specially made for WB

#

on a first run i'd suggest waterfall to get a grip on the "how to" and then adapt to whatever map you end on

#

running gentle canyon atm and it's quite WB friendly but still challenging a bit

shell fiber
shell fiber
radiant heart
radiant heart
#

anyway, gonna need a crash course on well-beeing management once i figured out the basics to make the alley

radiant heart
#

been trying to figure out hard mode strat, got one small but super big issue, everything that helps clean fur early on is related to beeing in water, other then that one tiny but huge thing it's manageable...๐Ÿค”

#

ok, that made my day, cracked me up big time !

radiant heart
#

yay, the farm is watertight, just realized i don't have anymore flooded building

radiant heart
#

Giant burried tank placement is ... wonky a bit mayybe ?

radiant heart
#

once in place the tank is ok, just the foundation doesn't display properly

shell fiber
#

Oh I fixed that, no problem

#

I'm bad at my own game, lost 3/4 of my population ๐Ÿ˜…

#

But to be fair, this map kind of sucks

radiant heart
#

if you need help i know someone well versed in the WB ๐Ÿ˜‰ ๐Ÿ˜

shell fiber
#

I'm playing on terrace valley

#

Water inflow is so miserable that I spend all of my time and brain power fixing it

#

But then forgot about food

radiant heart
#

like bunch of high plateau and not much water source

shell fiber
#

You start in a crater

radiant heart
#

not the one i was thinking about then

shell fiber
#

Sources are high up but 99% of the water flow goes to the valley on the other side

#

You get like 1% of it

#

Not even enough to get clay from the clay pit

#

At least you can dam the whole thing with little consequence, flooding not gonna happen

#

But I think I just don't have enough harvesting power

#

Because I have land

#

Now that o have finished my amazing everything combined water tower

#

(this thing is way too powerful)

#

Like "should have a blueprint" powerful

#

And on the other hand since I make the old irrigation tower have far better water efficiency, I think I'll just revert it to be a ground building

#

The drawback will be that it's taking a but if floor space

#

But it will be far easier to build

#

And still a house

#

Because of course

#

I think I'll just increase the cost of the good water tower, but no BP

radiant heart
#

the lido/beehive/ittigation going gound you mean or the other one?

shell fiber
#

the other one

#

the combined one is intended to be โ‡perfectโ‡

radiant heart
#

gonna make it way easier to use tho since the access to the top was tricky sometimes (specially until you unlock the ladders)

#

keep it one above ground just to mess with ppl ? ๐Ÿคฃ

shell fiber
#

nah there's no point

#

i just looked at a couple youtuber's playthrough, and i'm slightly annoyed at how most people just abuse ladder litterally all the time

#

i don't want to remove them because they can be a lifesaver, but... they need a real nerf

#

like make them cost 4 Metalblock

radiant heart
#

that and maybe lock it with more science?

shell fiber
#

(which locks them after the factory)

#

yeah, increasing the science cost to 1000 would seriously not bother me

#

they just make everything else obsolete

#

bridges, curly stairs, platforms... everything

radiant heart
#

or just make them use a BP?

shell fiber
#

i actually thought about that too

#

but that's maybe excessive

radiant heart
#

actually less excessive then the 1k science

#

+4 metal blocks and + 1 BP sounds right to me ๐Ÿค”

shell fiber
#

well unlocking the basic stairs, then curly stairs cost total 310 science, the ladder costs 300

#

so it needs to cost at least 500 i would say

#

1000 just to really discourage people from just afk-ing it out

radiant heart
#

1k gonna afk it out while the science build up

#

kinda where i'm at to unlock the fountain

shell fiber
#

once your colony is going well, having a library run full power should not be difficult, no ?

#

well i at least want the metal block cost

radiant heart
#

it is, i go no place for food growing ๐Ÿคฃ

#

think it's still running on one worker in the librairy even with 600+ beavers

#

with the 7-8 clockwork farm it's helping a bit, might be able to push some more workers in there

shell fiber
#

can't you just build a bazillion mushroom farms ? the stackable ones

radiant heart
#

biggest bottleneck is the berries actually

radiant heart
shell fiber
#

so you can have enough food ๐Ÿ™‚

#

just eat only mushrooms ๐Ÿ˜…

radiant heart
#

i can't control what my beavers eat ( or drink) they are alcoolics big time, they walk all the map to get booze instead of drinking water right by

#

started dumping plank tanks with booze all over the place they are wasting too much time walking it's insane

shell fiber
#

ahaha

#

well i guess it's time to get districts and choochoo compatibility ๐Ÿ˜…

#

that booze must be shipped across the world

radiant heart
#

trying to chop that down in district gonna be a hot mess, got walkways all over the place, no way it's happening on that run

shell fiber
#

how do you remove the UI for a screenshot ?

radiant heart
#

crtl+H

shell fiber
#

thanks !

#

that basically my situation

#

trapped in this cuvette

#

thankfully there is a nice floodable plain where i planted a ton of rice

radiant heart
#

gonna be a hot mess for suer untill you get ladders but it looks like you can escape with a lot of zig zag and log stairs

shell fiber
#

yeah it's difficult

#

and because the current flow is so miserable as i said, zero power

#

barely got the screwpress powered at 50% capacity

radiant heart
#

hamster wheels for the win!

shell fiber
#

i'm...sadly considering ti

#

oh, nice thing about the super-duper irrigation tower

radiant heart
#

had 2 press running only on that when you nerfed the windimlls on my hard run ๐Ÿ˜›

insert you get what you Fing deserve joker meme ๐Ÿคฃ

shell fiber
#

well i didn't really plan it for that... but it has a spot to put a windmill

#

i totally deserve my misery ๐Ÿคฃ

#

oh about the mushroom farm : i strongly boosted the output

radiant heart
#

the one diploma locked?

shell fiber
#

amount of shrooms per ressource is marginally better, but speed is doubled or more

#

yeah

#

and it requires to press some shrooms into shroomjuice to make more shrooms ๐Ÿ˜…

#

(but i calculated that in the reciepe output)

radiant heart
#

so now we are forced to make yuk stuff ๐Ÿ˜†

shell fiber
#

ahahaha

#

i wasn't going to waste a perfectly good yucky asset ๐Ÿคฃ

#

Ah-ah !
at last !
for the first time, i found an use to this stupid thing i did !

#

may way out !

arctic olive
#

A ladder ?

shell fiber
#

i don't have that much science ๐Ÿ˜…

#

but the backside of that buildign is a very big stairs ๐Ÿ˜…

#

i should go to bed

#

gnight !

wild ermine
#

Is this by design :-)?

radiant heart
wild ermine
shell fiber
#

Actually I noticed that yesterday and already fixed it, but not pushed the update yet.(someone told me there was an issue with the ENS)

But no worries, that's just the wrong name being called, and actually on this version I had forgot to make the ENS actually cost the blueprints

#

I have a small list of things to change so maybe I'll put a new one out this weekend

#

๐Ÿ˜ด

wild ermine
radiant heart
#

that mod is just sick, most ppl i see play it jsut call it a "whole other game" plus that is codelss, it's crazy

#

at that point i feel like the dev of the game could just buy it out and give lapan something for all that cool stuff he made happen within the actual game limitations

shell fiber
#

๐Ÿค‘

shell fiber
#

@radiant heart can you check how much ram the game is sucking when playing with this mod ? In my case it's...a lot

radiant heart
shell fiber
#

Ahah okay ๐Ÿ˜…

shell fiber
#

Me : I should get on making this nuclear power plant

also me :

shell fiber
#

about to upload something a bit experimental

distant wigeon
# shell fiber

Oh god, you're doing spicy butt fire for the tier 2 monument...

shell fiber
#

oh that's an idea ๐Ÿ˜…

shell fiber
#

okay, update uploaded !

#

tell me if your entire colony collapses due to everyone being sick/burned/injured of all at once๐Ÿ˜…

#

(2.2.8 is not set as the main one for obvious reasons)

radiant heart
#

that's encouraging !

radiant heart
#

well, my ENS are now useles.. ๐Ÿ˜ฆ

#

apart from that nothing seems to be broken

radiant heart
#

forgot to do a back up save. kinda scared to hit play ๐Ÿ˜…

#

anyway getting late a bit, won't be trying that today

#

The warsd need medecine but can't figure out where it's made now ๐Ÿค” is that a woopsy and it should be using the pink hearts?

#

and is there a way to make those stackables or i need 4 clinics to have all the injury sources taken care of?

#

Giant pillar = super cool !

#

and ladder is still the cheap edition

#

ok, time to try that "not going to bed super late" thing ! have a good one ๐Ÿ‘‹

heavy lodge
shell fiber
#

Ladder is not modified yet, I need to crack open tobbert's mod to change it and send him (unless he's okay with me outright stealing it)

shell fiber
# radiant heart mmm

That's normal, I can't replace the old bamboo with the new one because the harvestable part won't connect.
Just cut / rip it out and plant a new one

#

Note that I could make this better, at the moment it can technically still be planted ๐Ÿค”

shell fiber
#

Oh but it's relying on the standard upgrade method so it has to be on the clinic

#

Tell me if that really feels too clunky

#

I can still rework the buildings

shell fiber
shell fiber
shell fiber
shell fiber
#

Basically the alchemist makes a base balm, which is then used by the clinics to make each their specialised medicine

#

But for now I only made the "food and care" medicine for the general ward (which consumes food and balm)

#

Also, the balm contains some clay ๐Ÿ˜‰

#

(what do you mean I'm justifying my weird add-ons however I can ?)

#

Oh I just got a nice idea

#

Since specialised medicine is unstorable and consumption is limited by the number of sick beavers, I can make the recipe for medicine produce science, since you learn about medicine my medicining ๐Ÿ˜…

#

That would likely make the whole disease and injury more palatable I guess

heavy lodge
heavy lodge
shell fiber
heavy lodge
#

YA, and lateral platforms can be placed anywhere on them

shell fiber
tall cobalt
#

Umm... if I am supposed to be able to use houses as dams, what am I doing wrong here?

shell fiber
#

you can use houses like that, but buildings still get flooded if water gets above them.

tall cobalt
#

Is it cheating to pause them if they are unusable and I get the game trying to assign beavers to them and them ending up homeless?

shell fiber
#

typically in that case the best thing might be to complete your dam until you reach the ground level of the sides, then dig a channel in the ground with a primitive dam to allow water to flow without getting over the houses

#

i think even flooded they are usable as houses, but i'm not sure

tall cobalt
#

No they are not, I simultaneously see both empty beds and homeless beavers

shell fiber
#

oh, i see

#

if you leave it paused forever, i would say that's cheating, but if you're just in the process of tixing the mess i guess that's fine

#

not that i'm any sort of judge for that but basically if you are using the building like an oversized levee, that's probably cheating

tall cobalt
#

Honestly what I am tempted to do is build a copy of the exact same houses somewhere that is otherwise completely useless and using that to "compensate for" this game shortcoming

shell fiber
#

hmm

#

i think the "best" way to proceed would be to build your dam not from the bottom up, but from left to right

#

or right to left of course

#

like an entire column, then the next one, then the next etc

tall cobalt
#

I do not have an easy place to build an overflow channel so I was kind of hoping to just be able to use the center column

shell fiber
#

in that case there is a trick of sorts, which is that buildings actually only get flooded if the door voxel is flooded

#

so if you find the right buildings, you can arrange them so that water goes over 2 columns that have no doors

#

for example colums 5-6 starting from the right would tolerate water above them

#

hmm...

#

but you might hit the waterfall issue

tall cobalt
shell fiber
#

what you can do, is build tall narrow lodges on top of each of the colums that carry doors ๐Ÿค”

#

that would leave more space for water

#

yep, that's the watefall issue

#

๐Ÿ˜ฃ

tall cobalt
#

I thought doing this might at least make the two rightmost lodges not flood

#

even if not any of the others

shell fiber
#

well in theory it should

tall cobalt
#

Maybe there is too much flow on this map?

shell fiber
#

but there is some weird thing in the water mechanics

#

long story short, a one-wide channel can let up to 6-7 m3 of water per second horizontally, but a watefall can only allow like 2.5 m3 or somethign ?

#

that's a quite ridiculous constraint

#

try the same thing with tall narrow lodges it should work

tall cobalt
#

...I'm just going to proceed with the "build a second copy of the same lodges somewhere else to compensate" plan. If this does not work then I am not sure anything will.

shell fiber
#

i'm pretty confident it should work

#

the ones that are 1-wide

tall cobalt
#

I will manually save, turn on creative mode, and temporarily try, give me a tic

shell fiber
#

which map for the record ?

tall cobalt
#

waterfalls

#

but I changed it some so that there would be bramble spots available at spawn

#

I tried different widths to see if that was the problem

radiant heart
shell fiber
tall cobalt
#

I ran it for a minute after trying each one btw

#

...???

radiant heart
tall cobalt
#

OK let me see

shell fiber
#

it would be actually equivalent to the situation with three on the right actually

#

you have 12 sources of strength 1

#

and the river is 7 wide

tall cobalt
shell fiber
#

but with a 5 gap you can only let 2.2*5 = 11 water

#

and there's 12 incomming

#

so you need the gap to be at least 6 for the water level to drop

tall cobalt
#

Does this mean that the side channel idea would not work unless it was also wide?

shell fiber
#

or if you can enter "creative mod"

#

yep, but also depend of how the water falls out

tall cobalt
#

I also have a large part of the town that is right underneath where I should put that channel

shell fiber
#

uuh

tall cobalt
#

Which ordinarily I would be like "my own consequences" about

#

and rebuild

#

But if the water flow is physically impossible then there is no point

shell fiber
#

giev me a sec

#

basically you won't be able to dam this effectively unless you split the stream uphill

tall cobalt
#

That is a lot of water to be giving up on

shell fiber
#

you only need to reduce the water flow a little so just a tiny gap on the right would do it

tall cobalt
#

oh hm

shell fiber
#

but you can't stop it all either way right ?

#

as long as the dam get filled it's good

tall cobalt
#

I was using all the water to run a long corridor of water wheels

shell fiber
#

ahhahahahahah

#

oh, i see

#

in that case uuh

#

i guess floodgates (utility dam upgrade) and automatic floodgate control

#

if that even work ?

tall cobalt
#

... I'm just going to build the equivalent size random apartment block in the middle of nowhere idea

radiant heart
#

there is no "balm" in the alchimist BTW ๐Ÿ˜‰

shell fiber
tall cobalt
#

Yeah I know it isn't great

shell fiber
shell fiber
#

OR

#

you can enter creative mode and modify the waterfall value

#

because honestly it's BS

#

but the problem is that this change won't be saved so each time you load you will need to do it again

tall cobalt
#

I think I could move some of the sources from above it to below it, I guess

#

again, long corridor of water wheels

shell fiber
radiant heart
#

How about making the diffrent upgrades of the clinic modules so you can toss more then one on it? ๐Ÿค” kinda like the super kitchen used to work

shell fiber
#

i'll probably complete it under the current shape for now (reciepes, custom medicines etc) and see what i come up with for the shape, but having some big modular building could be fun yeah

#

okay, need ot go to bed !

#

gn !

radiant heart
#

Won't le me put platforms at the top but along the log it's fine

#

GN !

shell fiber
radiant heart
#

alright, time to set shit on fire and hit play with the how the fuck will they heal !

#

(gonna cheat my one clinic per injury but that's it)

#

did i mention this looks so cool at night?

#

not to be a dick about it but some sort of metal collar at the junctions would make it a tad more realistic ๐Ÿ˜‰ ( and look awesome )

radiant heart
#

soloar pannel didn't crash the game but they are not plugged into the network yet

#

i'm clearly missing something, got 7k food, 10k water and beavers are running all over the place thirsty and starving.... ๐Ÿค”

shell fiber
#

Work time ? Not enough baths ? There is a bunch of things that are set so they have to fill the need completely before going out

#

Or maybe it's just housing attribution temporary chaos

#

You're using shaft extensions right ?

lone tapir
#

Hi, where do i store the blueprints i make?

heavy lodge
#

Must build racks and place them, as many you can, inside library ....

lone tapir
shell fiber
#

there is a separate platform like building that can be placed on top of clockworkfarms

#

then you can place a new clockwork farm, then a new platform and so on

shell fiber
#

Oh...oh no...
what have i done...

#

it's working...

shell fiber
#

Aaahhh

#

it keeps on working ๐Ÿคฃ

radiant heart
shell fiber
radiant heart
#

got pretty much all quality of life mods that are compatible

radiant heart
#

is bath faster then showers or it's just the amount of beavers that can use it at the same time?

radiant heart
#

10 extra showers, 2 extra baths, still running all over the place with dehydrated and starving above the head ๐Ÿค” guess it wasn't that

radiant heart
#

Water canon works but not like i tought it would, actualy makes more sence for it to work like that but gonna have to keep it shut or my precious dandelions will die!

static glacier
#

not me, responding to something not really a conversation anymore XD

#

when do you think will the next "stable" version of the mod be there? i am seeing all this cool stuff but i am still scared because of the pandemic i had after updating the mod XD

#

this problem also appears when only partially on the overhang

radiant heart
static glacier
#

i am on a version from a few weeks ago XD i think i will try updating after i build the hospital XD

radiant heart
#

gonna need 4 clinics with one of each upgrade to go to 2.2.8 safely, otherwise 2.2.7 ( c or d) is safe

#

(actuallly don't think you can make the upgrades before moving to 2.2.8)๐Ÿค”

#

at least not the ones specific to some injuries

static glacier
#

okay, i will try 2.2.7, that was the one where suddenly all my beavers were ill and i pray that it is fixed XD

radiant heart
#

it is fixed for sure on 7

wild ermine
#

I've got a crash on 2.2.8 - upon planting bamboo (suppose upon completion)
This is in the Exception file of error log zip:
v0.4.9.3-6c7fb02-sw
NullReferenceException: Object reference not set to an instance of an object
Timberborn.Cutting.Cuttable.HideLeftoverModel () (at <eaf50b509f1d4839880c6965f89f4807>:0)
Timberborn.NaturalResourcesModelSystem.NaturalResourceModel.HideModels () (at <8a648256df49414a9521d0059fafd362>:0)
Timberborn.NaturalResourcesModelSystem.NaturalResourceModel.ShowCurrentModel () (at <8a648256df49414a9521d0059fafd362>:0)
Timberborn.NaturalResourcesModelSystem.NaturalResourceModel.Start () (at <8a648256df49414a9521d0059fafd362>:0)
Let me know if there is something else useful I can provide.

#

ENS on 2.2.8 seems fine (It build, it created mycology & metallurgy so far)

wild ermine
#

Seems sequoia get planted before the cradle is complete:
By design? unavoidable? Actually not right?

shrewd horizon
#

Hi! Perhaps this topic has already been discussed here and I've only been playing this mod for the third day... it's really great. Would anyone mind telling me how to regularly dispose of the dirt from my drill? Very often they don't want to work because of it (2.2.7c version)...

shrewd horizon
radiant heart
radiant heart
#

unless you wanna build a pile, delete the pile, the rebblue and rince and repeat

shrewd horizon
#

ok... how make terrain block?

radiant heart
#

in the same tap as dams, houses, dynamite and all, it's the last one on the left

#

*right

shrewd horizon
#

Oh yes i find it thanks ๐Ÿ˜‰

wild ermine
#

Tree nursery seems to suggest (priority dropdown, its graphic) it is supposed to handle blueberry, but I don't have it under planting tab

radiant heart
#

save is quite big, don't have 10 mins to load the game atm, sry

shrewd horizon
#

One more questions - log gnaving station is the only way to get screwpress axles?

radiant heart
shrewd horizon
#

That is a fact..

#

And mushrom juice... i cant put it to regular tank..

radiant heart
#

some stuff can't be stored, fried rice also has no storage place

#

and mush juice you don't really wanna make a lot of that anyway, beavers get a debuff if they end up drinking it

shrewd horizon
#

but i need 200! to nurse lincense

radiant heart
radiant heart
# shrewd horizon but i need 200! to nurse lincense

prioritize haulers on the juice maker or the ENS and production should keep feeding the research, actually, didn't realize it needs that much. @shell fiber might be kind and make it storable but he likes to make us live in hell a bit so who knows ๐Ÿ˜†

tall cobalt
#

I decided to put the alchemist and handicrafter who work on explosives behind a blast shield from the rest of the colony

#

In vanilla this is less possible because the explosives factory runs on power, thus providing an incentive to attach it to your power grid

#

but no such issues here :)

#

(The large amounts of rubble are because I did a reorganization recently)

#

See also the gigantic multiple sets of log stairs, which is also there for "roleplaying" purposes

#

I know accidental explosions aren't a thing, I just 1) thought doing it was funny but also 2) had trouble fitting the alchemist into my existing build

#

so I put the alchemist in the corner first and then was like "hang on I can make that a thing"

shell fiber
shell fiber
shell fiber
shell fiber
tall cobalt
#

Utility dams instead of any houses

#

I was tired of wrestling with it

radiant heart
tall cobalt
#

I'm sure there was a sane way to do it but I kind of just gave up

radiant heart
#

Just do it, who cares if there is a more elegant way

tall cobalt
#

lol

radiant heart
#

my power network is a *** mess

#

but it ended up like that

#

now just gotta decide if i start PinkerTown XIII or go full retard on trying to make that baby mod i wanna try

tall cobalt
#

I ripped out like half my colony to re-stack my warehouses

#

so like

#

I care about this kind of thing?

radiant heart
#

idk, in games i can care about a really dumb thing and don't care about an important one, just has to be fun !

radiant heart
radiant heart
#

chimney on the mechanized kitchen are a Fing nightmare, they block power paths and look quite dumb flooded... don't get me wrong it looks grat but... idk, specially when under water it looks bumb

#

kinda sad tree nursery doesn't have some "on ground" harvestable... ( ok if bamboo worked there could be a need to keep one but otherwise once grapes, berries and dandelions are growing it's a no braner they can go away

radiant heart
#

fried rice still quite far for beeing in the tent, tought the idea was to make one of the water crop "early game" with the receipe needing oil... it's pushed quite far ๐Ÿค” even with salt onigiri, need a good map or to at lest delete the kart for the 6 dynamites
maybe "rice milk" ( basicaly boiled rice in water and you drink it, let's consider they eat the rice so it's food tho)

#

looks like berry juice helps a lot, never really tried it after it's been neerfed, balance is way better like taht, now dandelions are the real struggle in the librairy

radiant heart
#

Could the issue be that with the "spacious house" and "nice view" beavers are always shuffeling to get a better buff? ๐Ÿค” dropped down working hours to 15h 7k food , drops to 6,5k sometime but that's about is and total drinkables above 8k all the time

#

(with 660 beavers)

#

Geez Louise,, just noticed the updated animation of the Treb !!!! GG @shell fiber you nailed it it's awesome !

#

not sure if it was intended but with the super platform it saves a lot of trouble with the ladder up, don't have to cheat into a double column of ladders to go up, platforms make it work, super cool!

shell fiber
shell fiber
wild ermine
shell fiber
#

Hmm... ๐Ÿค”
I guess I messed up something then

#

If you absolutely need to plant berries now there's a manual fix though

lone tapir
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
#

i also added a bunch of new category buttons this weekend

#

@radiant heart what else did i have on my chopping board ?

#

(i'm afraid) making mushroom juice storable can wait

#

yeah i really don't feel like making textures right now.

shell fiber
#

Okay, i fixed the dirt issue

#

you can do goldpanning in the mudpit. that turns 100 dirt into 1 gold dust, then you can melt 100 gold dust into one gold bar. then...uuh, make a big pile of gold i guess ?

#

i'll probably try to find some excuse to use it for some monuments or whatever

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or trade it for something

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but for now with a 1:10k storage compaction, we should be fine

shell fiber
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i got yet another stupid idea

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when you have enought gold, you make a big pile with it

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and then you can get a dragon !

heavy lodge
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https://www.youtube.com/watch?v=Sk3hAk4iS6s Placing scroll racks funny ๐Ÿคฃ

We've figured out how to make clay pots, so let's make some new onigiri for our beavers and advance a bit further into the tech tree while we wait for our reservoir to fill up thanks to the completion of the dam extensions.

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โ–ถ Play video
shell fiber
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oh, neat ! thanks !
i didn't think it would get out before monday ๐Ÿ™‚

heavy lodge
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Poor J C, had to fight with windmills hell placement ๐Ÿคฃ

heavy lodge
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@shell fiber , bug at 42.41 into the video, or beavers has superpower to get thru walls ๐Ÿคฃ

static glacier
static glacier
heavy lodge
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NO, a golden dragon !

static glacier
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uhhh yes. Could it spit fire when placed ontop of the big metal-fabrik-thing? Or it could replace the chimney on it and spit smoke

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know this is very unlikly but very fun to think about

static glacier
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50 wellbeing, kinda proud

radiant heart
radiant heart
radiant heart
radiant heart
# shell fiber <@632743666783485982> what else did i have on my chopping board ?

from the top of my head, bamboo and berries...

The Sequoia beeing planted even if the craddle is not build, did not test if you can harvest before the craddle is built ( talking about harvest, is the regular log thing set?)

did you rework on the baloons input/output ?

some way to manage dirt but i guess that gold thing will be handling it for a while

and the Fing chaos but... not sure what causes it / how to fix it ๐Ÿค”

shell fiber
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I don't think I can do much about the sequoia being planned before the cradle is complete, but I'll re-check

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Wait a second...

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I don't need the sequoia cradle anymore do I ?

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The plan was that the cradle would cost seeds but in the end the tree nursery does

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I need to rework that tree entirely anyway

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For your chaos thing what I would need to do is open cheat mode and select beavers, then look in their task list see what they are trying to achieve

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But I suspect it might be an issue due to your district being to big and too populated

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๐Ÿค”

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Wondering if the diseases and injuries are going to cause issues with the house optimiser script

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Do you have a lot of injured / sick beavers ?

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But even that should not be a massive issue

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It's only done at midnight too

heavy lodge
shell fiber
heavy lodge
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But, you have other unfavorable wellbeing that prevent work ? Just asking, in my case swapping jobs and houses is an intended behavior since will have more chances to fulfill the wellbeing ...

radiant heart
radiant heart
heavy lodge
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YA, not working is a super strong debuff, but, all negative ones (with a value less then -3), prevent beavers to breed (in case of water beavers can even help, maybe) ...

radiant heart
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at first it ight but gonna be shitty down the road when you lose beavers to the grue or whatever other woopsy made them die

heavy lodge
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Well, any wellbeing that cause individual cumulative level of wellbeing to be bellow 0, has that effect ...

shell fiber
shell fiber
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All prevent beavers from working

radiant heart
shell fiber
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Yeah but different type ๐Ÿ˜‰

radiant heart
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one of the 4 new things to deal with

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still solution is the same, clinic + appropriate upgrade

shell fiber
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I could give them a debuff when injured / sick / burned but then it's unclear if they would go to spend enough time in the hospital

shell fiber
radiant heart
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at least we can give it a try to see if it solves the chaos?

shell fiber
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Can try

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It's easy to do manually

radiant heart
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if you tell me how i'll try it but was actually starting PinkerTown XIII ๐Ÿ˜‰

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( helix hard mode )

heavy lodge
radiant heart
shell fiber
shell fiber
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okay, i finished making the specific medications : surgery kits for injuries, frostbalm for burns, and antibiotics for diseases

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90% of the time it took was litterally making icons

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but now i should really make shroomjuice storable because the antibiotics is using some, and we can't have a screwpress running just for that

radiant heart
shell fiber
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note that you would need one running for the stackable mushroom farms

radiant heart
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you reallly want me to make one, told you i prefer my yellow awnings ๐Ÿ˜

shell fiber
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best i can do ๐Ÿ˜…

radiant heart
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lol, ok, now i feel obligated... gonna do it when i get back on my gentle canyon run, keeping that one for playtesting stuff that comes up but started my hard mode run yesterday, made it to the first drought and not dead yet. i think if i can make it over the 3rd drought it will be more manageable, thing is gonna be filth...

shell fiber
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well don't forget that the irrigation towers are much more efficient now

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so you can probably get by with growing trees, then pressing them into mushroom juice ๐Ÿ˜…

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also : update posted !
i'm feeling somewhat confident with it so i made it live directly

radiant heart
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everything is fine except keeping the fur clean since only ways to clean early game need access to water, untill droughts last 10 days or more it won't be an issue but after... basicaly a race to the lido

shell fiber
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i'm not sure the lido actually make beavers clean

radiant heart
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no but unlocks the water dump and can make a bigger hole for lido+ bath ๐Ÿ˜‰

shell fiber
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yeah that's what i did too

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one lido to fill a hole with water,

radiant heart
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just need tp figure out if it can be done before droughts last too long

shell fiber
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and then two bath in front of each other

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and you even have a little space to put a silly beaver statue ๐Ÿ™‚

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except for the part where it needs a giant log of course ๐Ÿ™‚

shell fiber
radiant heart
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apart from the injury stuff and berries beeing back is there anything you want me to look at in particuler?

shell fiber
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hmm...

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nah, nothing special

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just shake it see if it crashes

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try to make the new medicines, see if something seem to be missing

radiant heart
shell fiber
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i should try to do that myself to be honest

radiant heart
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try the "going to bed not to late" and i'll take care of that this evening ๐Ÿ˜›

shell fiber
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thanks

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i'll just check if all ingredients of the reciepes are there and go to bed

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welp, everything seems in order

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GN !

radiant heart
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GN

wild ermine
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Blueberry is back in 2.2.9 - but kind of tempted to let it grow now it has jumped the line ๐Ÿ˜‰

shell fiber
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oh right question for people hanging around here : now that i can makde district centers with various effects (not only builder hub) would it be excessively annoying if i forced 3-4 different building in the progression to be district centers of their own ?

for example my initial idea was to make at least the ENS a district center (urban / science district), but i'm considering making the large farmhouse a district center too (for a farming district), probably the large foundry could be one too (industrial district), and so on and so on.

that could be either a way of balancing an excesively strong building (combined irrigation tower) or just a way to force the player to start using districts in order to advance.

thoughts ?

radiant heart
wild ermine
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Btw, trebuchet animation is awesome, and not at all defective for me ๐Ÿ˜‰

radiant heart
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not sure if it was fixed in 7 or 8, used to be a bit stiff, now it's awesome

wild ermine
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worked in .7 ๐Ÿ˜‰

heavy lodge
radiant heart
heavy lodge
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And, in Diorama, if you have Brambles, no need for farms.... Only gatherer and lumberjack flags ๐Ÿคซ

radiant heart
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only eating shrooms i guess

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but how do you make the kimchy for research ?๐Ÿค”

heavy lodge
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Details ๐Ÿคฃ Was about what you need to survive .

radiant heart
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another thing i wanna try and see is how crazy the colony can get without destroying the kart, guess that's gonna be PinkerTown XIV. Probably not too far down the road, don't expect the hard run to last long

radiant heart
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ice blocks it's the ones from the balloons? might wanna lower that, gonna let it run a bit and see how it goes but i feel like it's gonna be a supply issue ..

Like the extra "medecine science" with science that hard i really like having all those buildings that give a little here and there

storm gulch
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Just checking in to say I loved Chainsaw Man

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No further context offered as to why until you see in my video tomorrow

radiant heart
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fun fact, removing the UI with Ctrl+H also wakes up beavers sleeping anywhere outside a house... something is messed up with the priority of sleep or something, had like 1/4th of the colony sleeping on bridges and underwarer ๐Ÿคฃ

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could that be the reason for the chaos? ๐Ÿค”

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ladder is still cheap edition

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also something is strange with the press, worker gonna fill up the inventory before working, so had to wait days before first shroom juive was produced

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Think i found a source of the chaos, "deluxe Stew" only fills up that in the hunger need...

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ain't that supposed to be a super food that fills you up?

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similar with coco milk and thirst

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they don't get enough of the basic filled with the better ones so they run around after every trip to something

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think i got something here

thick imp
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Quick question, just installed this mod, how do I get past the firework/streamer things when I create a game?? Like tbh they're super annoying, can't see my beavers or my tc

radiant heart
shell fiber
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I'll try to poke at that

radiant heart
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is it possible to make the "whatever amount they take in" it fills up the basic ones?

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irrigation tower sub menu made me search a bit but it's really cool, the bars were getting clunky

shell fiber
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Well that would allow them to go eat a coconut when they really should be eating a mushroom

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Also check out the farms and Waterpumps tabs ๐Ÿ˜‰

radiant heart
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i'd put the clockwork farm upgrade/platform with the clockwork farms tho, not super intuitive to go look in platfors, at least untill it can cover other buildings

shell fiber
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I think a better solution might be to remove the food need from the coconut, hopefully that change their behaviour priorities

shell fiber
radiant heart
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and finally seen the "rock" from the treb it's funny that it shoots itselft

radiant heart
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you nailed it on that one, it's perfect, the "shoot itself" is just a fun bonus feature !

shell fiber
radiant heart
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the treb itself is perfect IMO

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just the rock but at the same time it's a funny silly thing kinda like the deaths messages, idk, i like it like that

shell fiber
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It's also because as game progresses I want to make beavers have higher needs

radiant heart
shell fiber
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But maybe I'll make an other building instead

radiant heart
shell fiber
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The general idea is that I want an even better town center at some point

radiant heart
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i'm not a fan of forcing the more districts

shell fiber
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Nah it would be again the "build new and destroy the previous one"

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Problem is that the ENS don't have builders

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And there is certainly fools that won't read the text no matter what I do

radiant heart
shell fiber
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But it's a big building do I can easily split the center part and make different functions coexist this way

radiant heart
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well, did a lot of woopsies in the start, think hard run not gonna see 2nd drought ๐Ÿคฃ it's all my fault tho, been to conservative with the pines and ended up with severe walking time on my only 2 builders

shell fiber
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Oh I can make a water tank shower for hard mode

radiant heart
shell fiber
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Basically use the med bed function to run a water-consuming shower

radiant heart
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starting to sound like an old record but the only big issu gonna be filth

shell fiber
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That seems a fun thing to build

radiant heart
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would sure be fun to use ๐Ÿ˜‰

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don't remember, is clay pot locked behind destroying kart?

shell fiber
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Just clay and wood in a wood burner

radiant heart
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lol, been so long since i started a new game ๐Ÿคฃ

shell fiber
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Which also costs wood and clay

radiant heart
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did a clay pit but didn't remember what i had to do it for ๐Ÿ˜…

shell fiber
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Probably metal working ?

radiant heart
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not even close to deleting the kart, need to manage water and food first

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did you crank up logstair cost? had in mind it's 17 not 20 ๐Ÿค”

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ho yeah that reminds me, 2nd version of log stair/platform that uses some clay and less wood, since shrooms are a good early on food source would make clay pit more releveant early on

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otherwise it's build the tent and then wait forever till you need it again

radiant heart
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Ooof, down to 3 beavers, 7 days left on drought No2...

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The White paw gazette is soo cool, idk why but it feels so cool

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Another one for hard mode, how about making the deep pump not science lock but more expensive basically just planks, logs and resin, afterall, IT get those for free, just makin it more expensive but available doen't seem that bad

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actual ratio to coock rice is closer to 1water for 4 rice, onigiris are a tad abusing water ๐Ÿ˜‰

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fun thing with a new run, it's so cool to have 130fps instead of 13 ๐Ÿคฃ

shell fiber
shell fiber
radiant heart
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not sure if you checked the things i sent for last update, nothing major stable but needs some balancing i think, there is already what we discussed about the balloons but on top of that the medecine that requires it, just didn't catch yet what building does what injury so how much is it blocking progression, unless any injury could still cure overtime by doing nothing

radiant heart
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that's some soggy shitty coocking

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would not want that rice ๐Ÿ˜

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Cycle 3 day 2 filth starting to hurt but the dam is in place!

shell fiber
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I think the eyeball technique is two shares of water for one share of rice

shell fiber
radiant heart
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is the receipe balance for balloons just a file with "balloons" in the name that i could find and try to mess with?

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just curious how insane it would have to be to move the ratio from 1 balloon per 100 to 1 per 500

shell fiber
radiant heart
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so in theory a run without deleting the kart could only get disease here and there still?

shell fiber
radiant heart
shell fiber
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Also diseases don't actually spread

radiant heart
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as long as beds/clinic/... only make the healing faster instead of rendering a beaver useless for the rest of his life

shell fiber
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Only the severe variants don't heal in their own, the rest will get better with a med bed but still might take 3-4 days to heal

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I would need to play a full run to see how bad it can get

radiant heart
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so they die of thirst or hunger before healing ?

shell fiber
radiant heart
radiant heart
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none yet on the helix

shell fiber
# radiant heart i hope !

In the default bed those needs were suspended actually, which doesn't make sense to me. Useless mouths to feed is much better ๐Ÿ˜‰

radiant heart
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a bit like medecine used to work, might force haulers a bit sooner tho ๐Ÿค” cauz you don't want someone to work at the bed

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( or kinda sequoia craddle but corners are beds and the little square has a worker/hauler)๐Ÿค”

radiant heart
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How about a half tall levee for early game, most flows would be to much to make it super overpowered but on maps with smaller sources it could be fun to have ?

thick imp
# radiant heart not sure what you are talking about, you mean the skull thin with the FT or actu...

Hey sorry for getting back so much later.. Yeah basically I opened up a new world with folktails, and right at spawn there were these streamer/firecracker things placed on the ground in the shape of a heart around my tc, putting out red like smoke blocking the view of my beavers and tc... also with a message on the ground saying "water beavers unlocked!" I thought it would go away after a minute so I sped up the game but it stayed. So I had to disable the mod and start over

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Let me grab a picture

radiant heart
thick imp
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So I have to start a water beaver game before I can play folk tails or iron teeth again?

radiant heart
thick imp
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Ah okay I can live with that. Thank you!

tall cobalt
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I feel like rooftop terraces should be able to provide Nice View.

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Like, the vanilla text for it is quite literally "A great place to talk the night away, and what a view!"

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I'm aware it provides "Social Life: Rooftop Terrace" but idk it just seems like

radiant heart
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a lot of buildings provide more then one bonus in that faction, rooftop terraace giving nice view sure makes sence

shell fiber
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That's a pretty good point... But would it provide a nice view of it was a measly 1m above ground ? ๐Ÿ˜‰๐Ÿ˜‰๐Ÿ˜‰

shell fiber
radiant heart