#Water Beaver Overhaul

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shell fiber
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there's no point trying to fight it

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but it looks nice=)

radiant heart
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lost on wet fur tho, had to drop in a few more lidos since they were not walking in the river with that one

shell fiber
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(i'm still waiting for the devs to make a whitepaw heart emoji)

shell fiber
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what in the holy name of f... ?

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the curly stairs disappeared from my mod ?

radiant heart
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there is somethin with the curly stairs, i have 2 versions

shell fiber
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yeah i know, i had edited the specification file to show only the ones i like

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but somehow it reverted on its own

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why ? how ?

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this is insanity

radiant heart
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Maybe something in the stair mod was updated?

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actually yhink i still have both on my version or it was change recently

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Yup, still got both, the one i unlocked i prefer, the icon makes it easier to pick the one you want specially early on when you need to unblock one and don't have enough science for both

shell fiber
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i checked and it doesnt seem so

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plus we're talking about the thing i have in my unity not in the steam install

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that's super weird

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but whatever, i re-edited it

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okay, deep elevator shaft is partially done

radiant heart
shell fiber
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at least the voxels and updrade modules

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(for now the modules are just templates

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i'll take a screenshot

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basically there's 6 slots for those modules (3 on the left and 3 on the right)

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and i'll probably make an other type of module for the back

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(also the power plug is in the center back)

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not entirely sure which functions i'll have thought

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๐Ÿ˜…

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anyway, GN

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we're closing on 10k downloads ๐Ÿ™‚

stone halo
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Ive uploaded Vertical Power Shaft that now includes WB variants

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maybe you could quickly try them? Maybe tell me if you want something changed?

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In the mean time im gonna do ladder

shell fiber
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uuh, it's 2am i really gotta sleep ๐Ÿ˜…

stone halo
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added this aswell

stone halo
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gn

shell fiber
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no problem !

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i'll test as soon as i can

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gn !

abstract egret
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The water beaver faction alters the other factions as well. the other factions now also can't plant berry bushes, while they also don't have seeds for import.

radiant heart
abstract egret
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yeah, the foresters still can plant them as it is still in the selection, but you can't dedicate fields. Obviously that should not happen.

radiant heart
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did you disable the WB before playing another faction?

abstract egret
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No no, I intend to play them again, just not today. So it was a bti of a surprise.

radiant heart
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need to disable WB to play other factions, had that issue too at some point and there is kinda no way around that

abstract egret
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No, that's not a good solution. The easy fix would be to simply allow berries for the water faction. I doubt it will change the gameplay and logistic, and it won't affect the other factions. because everything else is there

radiant heart
abstract egret
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The WB mod adds to other factions, but as far as I can tell only the berries are gone?
Does it change crop growth?

radiant heart
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berries are vital to the WB for science and some food things so you have to "protect" them from drying out

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dandelions also should be gone, they also are not in the forester

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( for WB)

stone halo
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still testing

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but playing league right now

radiant heart
stone halo
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aaah, cool ty ๐Ÿ˜„

abstract egret
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The dandelions are there

radiant heart
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that's strange cauz berries and dandelions received the same treatment with the WB, both are not plantable by the forester anymore, need the nursery

abstract egret
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Well, I have not installed the latest version.

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right...

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forgot about that

radiant heart
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just go in the mod manager and disable the WB, no need to remove it and it should solve the berries issu ( i suppose)

abstract egret
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Ja, will do. In the meantime I will just relax and cheat XD

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I just can't be bothered to actually play after a long day of work. I'm currently playing the mods like a city simulator.

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but it actually helps to identify the limits of the mod

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for how long has this mod been developed? A year? two? How long does this normally take?

radiant heart
abstract egret
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He should make gooseberries, they are light green and turn pinkish red.

radiant heart
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Not sure how the game would handle that, thing is that would need 2 receipes for anything that uses berries a bit like the press needs a white grape and a red grape juice receipe

tawdry bronze
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Stair cases is updated for Waterbeaver color scheme ๐Ÿ™‚ do ping me if something is broken

tawdry bronze
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Ya there is no matching yellow texture (irregular)

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So could not do that atm

radiant heart
# tawdry bronze So could not do that atm

i mean more of the steps color, with the dark metal handrails the white/pink planks would look great i think and for the yellow just drop in 4 metal fastener in the receipe and it justifies the yellow ๐Ÿ˜‰

tawdry bronze
radiant heart
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or i'm not getting waht you say ๐Ÿคทโ€โ™‚๏ธ

shell fiber
shell fiber
shell fiber
shell fiber
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you can use it for other things if you want too ๐Ÿ™‚

tawdry bronze
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@radiant heart what do you think ThinkingIT A or B?
just checking @shell fiber you dont have any irregular pink planks?

abstract egret
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Am I doing something wrong?

tawdry bronze
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think its because house is water tight so it need water tight object under it

abstract egret
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ja, that makes sense. Still, false advertising. I'm gonna sue that beaver architect....

shell fiber
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Well you can place buildings that are not watertight on top so it's not totally false advertising ๐Ÿ˜…
Also this stuff is generated automatically from the building properties ๐Ÿ˜‰

shell fiber
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I kind of like the white planks maybe

shell fiber
# stone halo no, thats a bug still

same here, seems to work fine, strangely enought having the duplicate call (from my spec file and yours) does not bother the game. removing my call caused no issue so all good ! ๐Ÿ™‚

tawdry bronze
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๐Ÿ˜„

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personaly i do like the last white version ๐Ÿ˜›

shell fiber
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yeah i like it too ๐Ÿ™‚
is the ramp black or is it just metal without light ?

tawdry bronze
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dark metal ๐Ÿ˜„

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just a copy of normal steel and new color values in the image

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have one IT and one FT version

shell fiber
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oh, why not shiny metal ?

tawdry bronze
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wanted more contrast ๐Ÿ˜› and not have as focus point but as a side color ๐Ÿ˜‰

shell fiber
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oh, i see. well as you like, ultimately that's an item from your mod so the choice is yours ๐Ÿ™‚

tawdry bronze
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Staircase mod updated ๐Ÿ™‚

shell fiber
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yay !

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thanks !

shell fiber
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curly stairs look good !

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but the metal stairs seems to still be the Folktail variant ๐Ÿ™‚

tawdry bronze
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wait i did not change the Spec file

shell fiber
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yeah i think so

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๐Ÿ˜…

tawdry bronze
shell fiber
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yep i just added the ".WB" at the end of the staircase line

shell fiber
radiant heart
radiant heart
# shell fiber

WOW ! just WOW !! you keep impressing me every new thing you pop up !

tawdry bronze
# tawdry bronze

@radiant heart went with the last one here with pink metal ๐Ÿ˜‰ and white planks

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and its live

radiant heart
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the one on the right?

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that looks cool!

radiant heart
tawdry bronze
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how does it look compared to wooded one?

radiant heart
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looks like they are made of metal !

stone halo
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you just removed the buildings from the factionspecification of WB?

radiant heart
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Not sure what did that but basic stairs are now in the platform menu

tawdry bronze
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hmm wounder if there is a stairs spec file inside WB mod

radiant heart
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not sure when it started happening, just noticed it i'd say 2-3 days ago it was at the right place but might be wrong

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well, 50 wasn't long enough, went for 70!

tawdry bronze
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wait @shell fiber what is your stairs called so i can move it inside stairs menu ๐Ÿ˜‰
(Prefab name)

radiant heart
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on the UI it says "Wooden Stairs"

tawdry bronze
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ya and i need the name under the hud ๐Ÿ˜‰

radiant heart
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don't know that one, sry

tawdry bronze
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we will know in due time

shell fiber
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I fixed it in my version

radiant heart
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really wanna try that elevator sthing but don't wanna remanage the whole storage/bots thing, actually started removing bots since you said they are going bye bye

shell fiber
radiant heart
shell fiber
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what kind of things can i actually use this mine for now ๐Ÿค”

the obvious thing is to mine deep and mysterious stuff.
i can definitely having an upgrade extracting natural gaz (methane) or water or something ?

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i guess one can be a power module ? but isn't that a bit backward ?

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the main one could be some sort of attraction ๐Ÿค”

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OR better : it could be some crazy housing facility

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then the upgrade have the mining and power functionnalities

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since you need to build the shaft for building the upgrades

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it effectively works as a regular factory/house

heavy lodge
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What are you doing ? You want to left the dev's without any options for U5 ? ๐Ÿ˜ฌ

shell fiber
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yeah i think i'm going with the insane house thing

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but then i need to rework the power consumtion etc

radiant heart
shell fiber
radiant heart
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the house part i'm not sure, it's gonna be noisy there and not a nice place to rest... someone with half a brain would not want to live there, tought beavers were at least that smart ๐Ÿคฃ

shell fiber
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but to be honest the attraction could very easily be an upgrade, except the beavers would not be displayed going down the elevator

shell fiber
radiant heart
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i like the idea, just balancewise i'm not sure how crazy it could get even if the building has a 5x5 footprint

shell fiber
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(but you can expect a good 45 beavers living down there ๐Ÿ˜…)

heavy lodge
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Or more, on deeper upgrade ....

radiant heart
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if it produce enough methane to keep 3-4 chunkers running it's ok i guess since they need a fuckton of workers, otherwise it's just a reason to create useless eaters

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( yeah i know, useless eaters is the meta with that faction..)

shell fiber
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it is mostly an excuse to make mouths to feed to be honest

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but the upgrades won't be houses i think

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so the workforce should be useful

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also for the endgame challenge, i really want some insane crap

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maybe i'll tone down the mine, but one of the five big endgame things should be some sort of beaver arcology

radiant heart
radiant heart
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actually, if i remove the "drain sources" with cheater mode....๐Ÿค” dam... now i'm getting even more stoopid ideas for my next run

shell fiber
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is it the thing from the previous context where there was negative strength sources

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?

radiant heart
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it's the super tiny map i did when U4 came out and you were patching up the WB, like a 7 or 9 wide by not that long, space is even smaller then diaorama, it's the less area available map that exist up to now ( and , gotta admit, had a blast with It on it)

shell fiber
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oh right

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i think i see what it is

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i don't think i can make it achieavabke with this

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on diorama it shoudl work

radiant heart
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well, as long as the end shit is not more then max width of the map ๐Ÿคทโ€โ™‚๏ธ

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(and terraforming is still available)

shell fiber
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what are the dimensions of that smallest map ?

radiant heart
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give me a sec, will double check

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9x69

shell fiber
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hmm...

radiant heart
shell fiber
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9 is really narrow

radiant heart
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for a building 9 wide is quite big

shell fiber
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i want the structure to be at least 12x12 if not 15x15

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๐Ÿ˜…

radiant heart
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even that on diaroma gonna be almost impossible

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12x12 maybe, 15x15.. big "X for doubt"

shell fiber
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diorama is 50x50

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and it will likely be resting on pit and ladder lodges so above ground

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but i'm not entirely sure of the shape i want it to have

radiant heart
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but you lose at least 6 on one side for sources and undergroung mine so make it 40x50, plus water still needs to run ... I kinda see a way but ... ouch,

Aight, i'll try it on diaroma but not on hard mode... deal?

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IMO a 9x9 "Wonder" would already be quite something, even on my actual run i can't find a patch of land to drop that in ๐Ÿ˜†

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and i need to find spadderdock planting field too ๐Ÿ˜‚

shell fiber
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oh i also have somethign cooking to allow stackability of clockwork farms

radiant heart
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On a more serious note, How about making a receipe in the chunker that makes metal blocks from scrap metal and cost less methane? Because right now my smelter field is just decoration under the waterfall...

shell fiber
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ah

radiant heart
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for smaller maps it could be a nice option

shell fiber
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hmm...

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it's true that those become kind of useless once you have the huge foundry...

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i mean to be fair, i don't know if you're really supposed to have 2 foundries running full time ๐Ÿ˜…

radiant heart
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i'm thinking like 25 scrap, and 10 methane for same result in same amount of time, would still require 4 alchemist full time on methane and didn't make the maths for the spadderdock but seems right with the time and rss it takes to make the scrap from smelter

radiant heart
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and that coffee is quite expensive, IMO would be worth a "+" much higher then 3 ๐Ÿ˜‰

shell fiber
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i didn't change it

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it gives 50/trip right ?

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damn i should actually run the math

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considering the decay rate, production of spadderdock and so on

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maybe i can toss it to chatGPT

radiant heart
# shell fiber it gives 50/trip right ?

yes but making the glass is part of that methane issue, like i can't produce enough deluxe stew cauz spadderdock is going in glass to make coffee to make a less valuable buff

radiant heart
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the maths is one thing but the player experience can't be done in GPT. kinda like it was a fun challenge to find how i was always running low on spadderdock, turned out it was a balance thing but trying to solve that was part of the fun

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And one last thing before hitting the bed

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this is still a thing ๐Ÿคฃ

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GN !

shell fiber
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for now the mine elevator "only" houses 30 beavers, and can accomodate 60 visitors total, so 30 more can come visit the ruins for a +5 bonus to wellbeing that decays in 20 days

heavy lodge
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But, in the "borehole", no "eating monster" ? ๐Ÿ˜ฎ

shell fiber
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i'm working on this at the moment

radiant heart
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nice, so no need for lights i guess!

brazen vessel
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Befor I even try this out how difficult is the mod

radiant heart
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it's harder then the regular factions for sure

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probably gonna die quick on first try with it just to get a hang of it, early game is nothing like the rest except the basic "you need food and water"

toxic sigil
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can anyone help me with my mod? ive tried it though mod manager and manual install and neither are working for me

radiant heart
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delete the folder and try again from mod manager maybe? also gotta be a bit patient to let it download, the file is big

tawdry bronze
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  • dont click on anything while it download
shell fiber
shell fiber
shell fiber
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Probably something that involves pentagrams, frozen human meat, Beaver bones and yes glass ๐Ÿ˜…

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At least that's one possibility

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Well to be honest that doesn't really make the whole thing much simpler

radiant heart
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already giant sequoia logs ( 4 i guess,plus glass is some work)

shell fiber
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I was thinking about having it consume some power and can it a day, but that leaves it open to just pausing it

radiant heart
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ain't it already consuming power?

shell fiber
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Well generally speaking I want (need) some sort of artificial light

shell fiber
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The super platform is not yet

radiant heart
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just with glass and metal you can make mirrors, and reflect sunlight

shell fiber
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But being a platform is not going to be affected by being paused

radiant heart
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and mirrors could also be a nice decoration too beef up well beeing a tad more ๐Ÿ˜‰ so they are not used only for that one building

shell fiber
radiant heart
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you playing with the night only mod? ๐Ÿคฃ

shell fiber
radiant heart
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articicial lights to boost production on farming field too? I mean if you're doing lights might as well use them

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kinda like a beehive on steroรฏds that doesn't hurt the beavers

radiant heart
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just concerned a bit how complicated the process is gonna get and be a mess for ppl not in here aware of actually what is going on

shell fiber
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Oh dear good I just had an awful idea

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Radium

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That makes light

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Zero effort, lasts forever

radiant heart
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but how do you get it if you need lights for the deep mining shaft? ๐Ÿค”

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not trying to fluf myself but think mirror could do a few cool stuff, just need to give it a tought for a bit

shell fiber
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A bit like glass but worse i suspect

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Or maybe not actually

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But mirrors are not a light source. If you make a 25x25x25 gigafarm, no matter how many mirrors you have it will be hard to convince people that light somehow reaches the bottom layers ๐Ÿค”

radiant heart
shell fiber
# shell fiber Radium

I looked it up a bit more and... I have been lied to ๐Ÿ˜จ

I always though that radium had the weird property of emitting visible light as part of its normal radioactive decay (X rays and gamma rays are "light" but out of the visible spectrum).

But turns out... no. It's an other florescent thing that makes the light, ionising radiation just activates it

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So there's no point using radium more than any other material except for the properties such as half life, radiation type etc.

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Apparently nowadays tritium cells are better because they're mostly safe

radiant heart
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How about fireflies ? ๐Ÿคฃ

shell fiber
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That's... Actually a really good idea ๐Ÿค”

radiant heart
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also, while watching JC stream yesterday, someone mentionned a beefed up engine that burns only the sequoia logs, tought it would be smart

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even with a gizillion flywheels, think 10-15 big wheels, power is just not enough

shell fiber
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But I was more going for nuclear power

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Probably some sort of building that goes into the river and directly consume water from it

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And of course consumes plutonium or something from the deep mine

heavy lodge
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Nuclear power is for IT. For WB could be something like a floating wave power plant ThinkingF

shell fiber
shell fiber
shell fiber
heavy lodge
shell fiber
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Yeah ๐Ÿ˜…

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I mean everyone kind of expect the deep ruins to be full of radioactive crap, and I want it to be a necessary step towards more power and the endgame so that leaves only so many solutions ๐Ÿ˜‰

heavy lodge
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But, you have glass. Why not a solar power field array ? Will be environmental friendly ThinkingF

shell fiber
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Well I generally like nuclear power too ๐Ÿ˜…

But that could be an idea

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I have quartz for silicon

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Glass and metal

heavy lodge
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and could use arid land for this....

shell fiber
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Oh you won't have the luxury of keeping the land dry with this mod ๐Ÿ˜…

heavy lodge
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Even on a 384X384 map ?

shell fiber
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I can have a beaver working the solar array to ensure it works mostly during daytime

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But the base of the issue for me is that I don't want to make other power sources obsolete

heavy lodge
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and power stored by Fly Wheels .... winll be nice to see

shell fiber
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I can have both solar power and nuclear power, the drawback of bucket can be that it consume enormous amounts of water

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And solar requires a crapton of materials

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Kind of like real life, fittingly

heavy lodge
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maybe produce less power during wet season (cloudy when raining) ?

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Could ask Hytone if is a key word in the name for a prefab (sun, maybe) , and have rotating solar pannel with his mod ?

shell fiber
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Don't forget the windmills still exist, the h12 variant is still somewhat reasonable I think

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Actually you can easily place a bunch on top of clockwork farms

shell fiber
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I wasn't particularily looking for that, but i think i found the solution to my clay pot / medium cauldron / large cauldron issue

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which was not really an issue for anyone but me

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i think the broken kart will drop one medium cauldron back again, instead of a clay pot (you can make them anyway with zero tech)

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the medium cauldron is now not only used in cooking, but is also necessary to make the primitive paper mill

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and the primitive paper mill no longer requires 30 science to be unlocked

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so that effectively brings the primitive paper mill down one tech level

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and since metal cauldrons are so expensive (40 Scrap metal + 40 coal) that makes spamming primitive paper mills much more costly (altought since the cauldrons are never destroyed, you can still do and reuse them later for cooking), which in turn makes the real paper mill much more appealing, since it frees up one medium cauldron, that could allow for one cooking house

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now the main question is : should the primitive ironworks still be able to make medium cauldrons ? because the stuff the kart drops is in principle stuff you cannot make at this moment

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the factory is not excessively far, and getting better food is all but an emergency

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but then there is only 2 reciepes in the primitive metalworks, which i think is low.

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i guess having it make tools could be nice, but that is complicated to make

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i was also considering giving it the reciepe for some bot parts at some point, but for now bots are out

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metal tools that can be used as part of the build cost of some buildings could be nice

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๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”

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i could take this opportunity to fix this inconsitency of having the basic farm and waterpump require no pineresing

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not that basic waterpumps would require tools but the farm can, so if i make a crappier version of each...

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hmm

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nah

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i don't want to add more trouble to the early game

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oh no right, there is the planing group issue anyway

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but tools remain a good idea for the assistant farmer upgrade and large farmhouse, small , medium and deep mine

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i can replace the scrap metal of the handicrafter cost by tools (that's kind of what i intended to represent)

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not the small mine, i don't want people to softlock themselves like idiots

shell fiber
heavy lodge
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Mauna Kea observatory ?

shell fiber
tawdry bronze
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๐Ÿ˜ฎ how do you set where it waters or does it pump up to a specific place?

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also do you want help setup OBS to record on the computer instead of phone? ๐Ÿ˜‰

shell fiber
tawdry bronze
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hehe

shell fiber
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the input is in the middle of the buidling basically

heavy lodge
# shell fiber

It's not spraying water, it throws water bomb ๐Ÿ˜ฎ

shell fiber
tawdry bronze
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hmm but how to know where it waters ThinkingIT
would maybe been good with a flag but that is hard to do with the ocupation but maybe add a flag to unbuilt even if it does not take any space

shell fiber
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it's purely visual though, no occupancy or anything

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i'll rework the pink spinny thing animation tomorrow

tawdry bronze
shell fiber
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thanks

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i'll dl it but only try tomorrow

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it's almost 2am

tawdry bronze
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think i got it sort of working may not look exacly as water but better then what i had first (not working at all)

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may not be the exact color as in base game but that can be tweeked if needed ๐Ÿ˜‰

hearty heron
hearty heron
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@shell fiber
Wanted to say that I'm really impressed by this mod and really like it so far, I didn't went very far yet but I'm starting to understand how to mastering it after some "small" errors lol... having enough water and food is pretty hard to manage (maybe too much?) and I was wondering if your were looking for help (btw, I'm french, it looks like you are too so it may be simpler to cooperate :P)

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Damn those brambles what a mess when we miss something ๐Ÿคฃ I love them haha

hearty heron
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It looks like there's a bug when we try to place a "solid watertight" building on top of a simple "solid" building, for example, lodge on warehouse, but a warehouse on a lodge is working.. is that a limitation of the "watertight" mecanisme ?
It is much more frustrating since we cant place watertight building on top of plateforms in addition of the levee we can't place where we would like to..

heavy lodge
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Something watertight must be placed only on ground or on other watertight buildings, This is because of how water system works in game.

hearty heron
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Well ok but this is very frustrating to not being able to place building on top of warehouse or even platforms.. ๐Ÿ˜ฆ

heavy lodge
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Maybe, but this is how it works with this faction. You must adapt ...

hearty heron
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It's just that the vertical building are quite limited so, thus small maps (or with limited horizontal expansion possibilities) are even harder if not impossible to really progress and obtain higher components, I'm always trying to destroy warehouse to re-build them on-top and platforms are pretty useless (not stackable and we can't build on-top)

Imho it's a pretty hard limitation on the mod, making the other building watertight might resolve the issue and the levees like how they are implemented are very frustrating since we can't optimize the water flow to increase power generation and avoid flooding cause by tight river + chaining wheels (it increase the water level before the wheels and create flooding)

radiant heart
radiant heart
radiant heart
radiant heart
# heavy lodge Even on a 384X384 map ?

probably not, i got maybe 10% left gray on my curent run ( think it's a 190~x190~ish) can't produce enough of anything, storage is always empty on most stuff except drinkables

radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
radiant heart
heavy lodge
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#๐Ÿค–mod-creators message

radiant heart
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there is still a up and down for the animation, if balloons can fly, water can spray ! ๐Ÿ˜‰

shell fiber
# hearty heron It's just that the vertical building are quite limited so, thus small maps (or w...

Well ima large part that's the point, you don't have overly convenient dam blocks so you have to do with watertight houses. Log levies are only good for minimal ground adjustment so effectively you can't rework the terrain as much as the FT or IT.

I can't put anything watertight without also making it a house because then people would effectively start using them as levies and build a thousand just to make a dam which cause the entire faction to decay into some slightly weird folktails. It's not easy at first but I'm sure you'll eventually figure out how to arrange your buildings. And for your storage issue maybe you can try the liquid storage house and crate storage house on the storage panel, they are watertight, can store quite a lot and are stackable for the low cost of one Beaver family each ๐Ÿ˜‰

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Oh also some maps are really really hard on this mod, especially the ones where space is limited or that have a lot of clutter

heavy lodge
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low cost of one Beaver family each ? ๐Ÿคฃ

shell fiber
#

Someone has to keep an eye on the inventory ๐Ÿ˜‰

heavy lodge
#

at least storage don't have dwellers, yet ...

radiant heart
#

smaller then that tho, not sure, been lurking at tourniquet for a while but the lack of options for 1x1 blockage is a big concern

#

even with IT and a crapton of mods that map was challenging but super fun, with WB tho... not sure it's doable, plantable zone VS stuff needed for vertical farming is most probably not gonna cut it

#

@shell fiber did you consider giving buildings 2 power plug instead of one? like on oposite side or something? with smaller maps that could be helpfull and consume a tad less place without just making a "you toutch you transfer" system like the vanilla way

shell fiber
#

On the front side it would be a huge mess

#

I think

radiant heart
#

thinking more on a side, some on the left, some on the right.

Would make it possible to have a bit less shafts and more flexibility

shell fiber
#

Hmm... But that would quickly became the same at the original system don't you think ? ๐Ÿค”
Just arrange things correctly and tadaaa only one shaft powers the entire industrial complex.
I think it's more interesting to have a bunch of shafts crawling on the backside wall of your dam using side platforms ๐Ÿ˜…

radiant heart
#

not that much, with only one side it will be quite hard to link buildings, thinking more like 2 layers, front/back with having 3 buildings close to make the damn but one can be 1 square forward or something to make mor eplace for water ๐Ÿ˜‰

#

not sure it's clear, might need to draw something out

radiant heart
#

like keeping it compact but still needing shafts

storm gulch
#

I understand you update this mod frequently, is there any chance that updating the version I'm using will break saves or mod compatibility?

#

Or should I just stick with one version for a full playthrough

kind spire
hearty heron
heavy lodge
shell fiber
#

Which version are you on btw ?

shell fiber
radiant heart
#

actually depending on the version you are on you could still have some bugs that don't exist anymore

shell fiber
radiant heart
#

gonna be missing the baloon balance and not sure if the grape mush is still on that one ๐Ÿค” that's the 2 first things that came to my mind

raven stag
#

how do you easy remove brambles?

#

it grow fast

heavy lodge
#

cut them for logs. is faster then to clear ...

raven stag
#

thanks

radiant heart
shell fiber
#

brambles don't grow during drougths, so it's easier to put paths everywhere to prevent them growing back if you remove them at that time

#

if you can spare the food and workforce a woodfeller plannification lodge should help, they have +25% cutting speed if i'm correct

radiant heart
#

i tryed and even with that if you don't wanna have to path behind everytime they cut it's not gonna make it

shell fiber
radiant heart
#

just have to drop in a comment on his vid, will most probably be done the week after, plus it has a huge area of well-beeing boost, sure worth it in early game

raven stag
#

btw is there a guide on how to start water beaver?

#

it been a long time since i last played so i forgot

heavy lodge
radiant heart
radiant heart
shell fiber
#

oh i don't know if i have pushed that in the last update

#

can you check ?

#

next update is going to be pretty big

#

so it's going to take a while for me to finish it

#

and it might be buggy

heavy lodge
#

When you are mad about something, say "Bramble" ..., it's everywhere ๐Ÿคฃ

radiant heart
radiant heart
shell fiber
radiant heart
#

so that's not in that version

radiant heart
#

@shell fiber good job on the tutorial BTW ๐Ÿ˜‰ watched just out of curiosity and it's quite a nice heads up

shell fiber
#

thanks !

#

time to sleep

#

GN

radiant heart
#

laughed my ass off with the "part 3 of 2", cracked me up, made my day

#

GN

radiant heart
#

Just tought about something, instead of having 5 balloons, can't there be just one and it has the receipe for every types of trade and color changes according to the trade selected?

shell fiber
#

well i had one hour to kill so i finished that thing

#

it's both a lido and an irrigation tower, and i'll probably have the bottom part make fertilizer and add the beehive effect to the irrigation top part

#

Definitely needs to be taller though๐Ÿค”

heavy lodge
storm gulch
#

This is without question the hardest timberborn playthrough I have ever attempted

#

Including the one I did with 39-day droughts

heavy lodge
#

Hope will never try to play with this faction in hard mode ThinkingF

shell fiber
#

@heavy lodge oh by the way, awful stew no longer kills beavers, it just makes then quite unhappy ๐Ÿ™‚

shell fiber
#

he keeps skimming over the screwpress but never sees it ๐Ÿคฃ

heavy lodge
#

Well, is familiarized with a menu fill with submenus, not with a such number of items in a menu ๐Ÿฅณ

kind spire
heavy lodge
shell fiber
#

because they're not litterally in water all the time ๐Ÿ˜‰
and it's probably how redneck feels about the color palette

heavy lodge
#

Then, make bramble, pink ๐Ÿคฃ

shell fiber
#

@heavy lodge oh my bad, i just checked an i was wrong, awful stew actually still can kill beavers, but it is much much harder. basically you would need to deliberately feed them only that stuff to reach a point where that kills them, and that would take quite a few days

heavy lodge
#

YA, it's how I remember to be, only if is your last food resources, will only delay the end ...

heavy lodge
analog zodiac
#

we need a fire mod to turn the tides against the brambles!

heavy lodge
shell fiber
#

oh he's streaming right now i didn't understand

sullen yew
storm gulch
sullen yew
#

Oh no lol. Well good luck trying to keep them alive haha

shell fiber
storm gulch
#

I tend to usually prefer the school of hard knocks, but I may need to ask about some time at some point

#

Hope you survive watching my video ๐Ÿคฃ

shell fiber
#

i'll stock on painkiller just in case ๐Ÿ˜…

shell fiber
#

whelp, that was a lot of streaming to watch today, i guess tomorrow i'll have one more ๐Ÿ˜…

heavy lodge
#

Cannot help, sorry, busy testing train mod ๐Ÿš†

shell fiber
#

no problem !

heavy lodge
#

It's a problem, must watch later. ๐Ÿ˜ฎ

shell fiber
#

time to sleep for me ! GN

#

oh i finished my thign of course

#

irrigation lido bathhouse beehive all combined in one building

heavy lodge
#

So, a bath for bee ? ๐Ÿคฃ

heavy lodge
storm gulch
heavy lodge
#

@storm gulch , still want more stuffs in the mod ? ๐Ÿ‘

storm gulch
#

I'm fine with whatever gets put in the mod, it's already kicking my ass hard enough ๐Ÿคฃ

placid flare
#

if I get this correctly...

#

do I get some basic tools when I deconstruct first district center?

shell fiber
radiant heart
radiant heart
radiant heart
heavy lodge
#

EldGames when goes mad in the game, now say "Bramble" ... it's everywhere ๐Ÿคฃ

shell fiber
#

I bumped it to 25% but that will be for the next update.

#

I have prepared the needs for major injury, minor burns, major burns, mild disease and severe disease, but the scripts that can be used to apply them to beavers are save-breaking ๐Ÿ˜‘

#

(to expand on the healthcare and so on)

heavy lodge
#

Major injury, burns and disease ? Will have some kind of "beavorospitals" ?

shell fiber
#

I already added a clinic ๐Ÿ˜‰

#

Of course the rest bed is still there but less efficient

#

Godamn autocorrect

radiant heart
shell fiber
#

Basically minor injury/burn/disease can be treated with lots of rest, the others... Not really

#

The severe variant will need the hospital

#

Of course in either case the beaver won't work

radiant heart
#

I like but it's harsh, can't you just lower the recovery time so they can use whatever is available and depending on where they are the injury is gone faster?

shell fiber
radiant heart
#

like nothin is 0,2x recovery, rest bed 0,5x, clinic 1x, with meds 1,5x... and so on

heavy lodge
shell fiber
#

What's bugging me a little bit more is that the elf guy is using a bunch of unconnected houses as dam ๐Ÿค

radiant heart
#

At least they don't grow over path and building fondations to block them now ๐Ÿ˜…

#

now THAT was a bramble nightmare

heavy lodge
radiant heart
#

can the game mechanics handle that?

#

not that i want that, just curious on the faisability

heavy lodge
#

not now

#

if someone will make a mod for plants to spread also vertical, can also increase the spread range (anyway the mechanism must be changed) ...

shell fiber
#

Hurray ๐ŸŽ‰
10.000 downloads ! ๐Ÿคธ

shell fiber
# radiant heart not that i want that, just curious on the faisability

In theory yes, but that would require a custom script. Right now it just looks at the voxels immediately adjacent on an horizontal plane.

If I could just asks Santa I would want the script to allow ยฑ1 voxel up/down and a distance modifier that looks at the size of the plant, so that 2x2 plans actually try to spread 2 voxels away and not one since that can't work

radiant heart
#

2x2 plants? tou got me intrigued!

#

or you want pumpkins to be able to spread?

radiant heart
#

@crazy idea, could the "game modes" be tied to the faction ( or make another button) like a harder mode with , yes longer droughts but still descent amount of "wet days"

heavy lodge
#

You can use custom settings when starting a new game ....

radiant heart
#

i know but having one included in the mod would be nice i think

#

other tought of the day, How about making clay more relevant by having a second way to build the logstair and shitty platforms?

Like remove a few logs and drop in some clay, still thinking about the balance, neeed to double check the output rate for clay

heavy lodge
#

YA, but I wish to have a reverse handicap for wet season. I mean, when droughts get longer, wet to be shorter ๐Ÿ™

radiant heart
#

thing would be to let dry go over 30 but at that point wet would have to be a tad longer

heavy lodge
radiant heart
#

can wet be even down to 0?

#

i mean at some point need to have water that flows some day or another

heavy lodge
radiant heart
#

that's my point, reached a point on helix mountain that 0 water was leaving the map and reservoirs were never overflowing in the back up zone...

heavy lodge
#

Well, it seems that can make water burning something, at least with WB ๐Ÿคฃ

radiant heart
#

with the mines and the water extractor it's already more doable tho but wonder even if supper dumb efficient if it's even possible to have a waterflowless WB run ๐Ÿค” geez i hate you now, wanna see if it's doable

#

i mean how long to have descent "waterless water production" to survie

#

๐Ÿค”

heavy lodge
#

Survive waterless means not only water to drink, also to irrigate crops ๐Ÿธ

radiant heart
#

need to see the ratio with the super tower lapantouffle just popped out, atm lido irrigation is easier on the water consumption but you lose planting ground so... the trade off is descent

shell fiber
#

If I estimated things right, the new super irrigation tower should use basically twice more water than a lido irrigation (basically 1 water for 2.5 days Vs 1 water/ 5 days)
I'll adjust the normal irrigation tower to that value too, but it won't have the baths/lido effect. Might give it a fertilising aura though, but that's a save breaking change

shell fiber
#

Uugh I'll have to make duplicates of so many buildings if I don't want to make it save-breaking ๐Ÿ˜ฎโ€๐Ÿ’จ

radiant heart
#

like keep it playable without save breaking up to 2.2.9 and at 2.3.0 it's start over?

shell fiber
#

Could be an option, but in order to save your colony and make it compatible you'd have to raze a lot of things

shell fiber
radiant heart
#

dam, didn't think about that

shell fiber
#

I'll just do the damn duplicates

#

Wait actually I didn't do many of them yet

#

I can probably manually undo them, push an update then go with the big one

#

I might need some testing help๐Ÿ˜‰

#

I prepared the disease and stuff but on their own they don't do anything yet

radiant heart
tawdry bronze
#

if buildings is removed you can close the console to not save and do more tries

radiant heart
#

found that out recently, helping getting over the "making a back up save prior to update"

tawdry bronze
#

ya

shell fiber
#

Grumpf... My internet is down again...
Not that I really need it for modding but I was planning on watching some let's plays ๐Ÿ˜…

shell fiber
#

dumb mouse chew on the cables again

#

๏ผˆPlease disregard the background๏ผ‰

shell fiber
radiant heart
#

How about a deep water something that removes filth like a Deep dive bath or something? ๐Ÿค” would be nice to have stuff to make at the bottom of the deep reservoirs other then just filling it up with bamboo

#

would also be helpfull for longer droughts ๐Ÿ˜‰

heavy lodge
shell fiber
#

right now i'm moving forward with my plan regarding tools

#

and the cauldrons and so on

#

oh but i need to leave the ability to make cauldrons in the ironworks for now, because games that have already started won't get it otherwise

radiant heart
#

with the traction the mod got recently preserving saves gonna be a tad more important i guess

shell fiber
#

yep

#

about the clay, do you see anything that could obviously require clay but that yet doesn't ?
anything that involves cooking needs some for insulating i guess

#

the log levee could consume some arguably

#

i change the reciepe for pencils to use clay and no longuer oil (which is more accurate i think)

radiant heart
#

don't remember if i mentionned it in here, but the crappy platforms and the log pile stairs could have a second version that requires clay and drops a bit the amount of logs

heavy lodge
radiant heart
#

both maybe? cut down the resin a bit and drop in some clay

#

cauz atm clay is quite underused and accessible super early

shell fiber
heavy lodge
#

No, will make sense treated planks, but available at the start at the game

shell fiber
#

but i already set out to make resin and tar the caulking materials

#

at this point i don't want to reshuffle everything

#

i have clay being used as molds for anvils though

#

will be used for the steel sawblades when i at last get to that

#

actually you also need quite a lot for making clay pots, wood burners and smelters too

heavy lodge
#

You asked an opinion, and , you have-it. But, in a postapocaliptic future, hwo knows how will be in the future ? Mod creator only ๐Ÿฅณ

radiant heart
#

maybe some food processing that requires a bit of clay ๐Ÿค” there are coocking techniques that involve wraping your stuff in clay and slowcoocking it like that

shell fiber
#

hmm... i like the idea

radiant heart
#

but has to be a long process like, idk, 4 days to cook but a good boost from input amount of food to output

shell fiber
#

is there anything interesting to go with bricks ? were i to add that ?

#

that could be part of heavy industrial buildings, but they also used clay quite often

radiant heart
#

first ting in mind is walls but that would basicaly just become vanilla game levees

shell fiber
#

plus i would need to make it appear on the models visually

shell fiber
#

oh, actually i wanted to add some palissades

#

just because i like making fences around my city in age of empires

#

with watchtowers and stuff

#

(completely unnecessary though)

radiant heart
#

i like the brick idea but since buildings already use clay it would only be an extra step for something that already exist so not sure it's worth your time unless some super cool idea op up

shell fiber
radiant heart
shell fiber
#

not really worth it

shell fiber
#

oh, water storages !

#

they could cost clay

#

they don't require any pine resin in general

heavy lodge
shell fiber
#

hmm... i think if brambles didn't at least give a log people would be very upset at them

#

well, nothing urgent anyway

#

oh, just got an idea

#

i can make fancy pottery that makes beavers happy

#

that's not the worst idea

heavy lodge
shell fiber
radiant heart
shell fiber
#

i was thinking more like a consummable item,

#

oooh

#

i can make them have a slightly beaverish bowling alley

#

except you have to break the pots ?

#

or some zelda-like smash fest ๐Ÿ˜…

heavy lodge
#

@shell fiber , can you add a secondary output for a farm ? Like when harvesting something that must be replanted, to produce also, let say, straws ?

shell fiber
#

you can make them produce A and then have a building split A into B+C though

#

but this kind of things tends to lead to clogging

#

you can have one gatherable (bramble flower) and one cuttable (generally a log) if you want but that's about it

radiant heart
#

taht would be awesome ! gonna need treated planks for the alley tho

shell fiber
#

uuh

#

nah

#

just planks

#

treated planks don't deserve to live

fresh torrent
#

hello beavers! i have once again takin a long break from well games in general, what did i miss? and whats mods work with this one now?

radiant heart
#

Ladder, staircase, path extension and the depedencies ones

#

maybe some others but on the top of my head it's all i remember

fresh torrent
#

what are the dependencie mods?

radiant heart
#

list is a tad long can see it on the mod manager

heavy lodge
#

The mod needed for a mod to run

radiant heart
#

Ho flywheels and extended shafts work too

fresh torrent
#

ah

shell fiber
#

okay, i just added tools, they are used...pretty much everywhere you could imagine any sort of tool could be useful

radiant heart
#

gonna make a back up save for sure before this one

#

๐Ÿ˜…

shell fiber
#

the cost is not very high, neither is production time so hopefully that doesn't blow up everything out of balance

#

well importantly, the medium mine consumes tools at a low rate

#

others use it mostly as construction stuff

radiant heart
#

and they are made in the primitive ironwork ?

shell fiber
#

yep

radiant heart
#

cool, gonna give a reason to make more anvils and more of those

shell fiber
#

of course no tool needed to make early game stuff

#

yeah, that's the point ๐Ÿ˜‰

heavy lodge
radiant heart
#

that will mess up the early game balance i think

heavy lodge
#

what balance ? until you manage to build a district center, you are a fish on land ...

fresh torrent
#

if i remember correctly the only issue i have is sawdust lol

radiant heart
#

not that much, i made a run keeping the kart for as long as i could and turns out you can still get a crazy amount of beavers up

shell fiber
#

you can get rid of sawdust by turning it into mushrooms ๐Ÿ™‚

fresh torrent
#

oh yea

heavy lodge
fresh torrent
#

its been a hot minute

shell fiber
#

something tells me todor hates sawdust ๐Ÿ˜…

radiant heart
#

most ppl just burn it down tho, and struggle for food ๐Ÿ˜† too bad they don't know

fresh torrent
shell fiber
#

most of them don't

heavy lodge
fresh torrent
#

does vertical power shafts,water extension work?

heavy lodge
fresh torrent
#

muffins

heavy lodge
#

The only mod that sure is not for playing WB is mirror mod !

shell fiber
#

water extention i believe doesn't work (would mess up the balance, or lack thereof ๐Ÿ˜…)

#

vertical power shaft i think is a dependancy now

heavy lodge
#

water extension add new buildings

shell fiber
#

decorative stuff ?

heavy lodge
#

for that is dam (levee ) decoration mod, but, WB don't have levee ๐Ÿคฃ

#

But, you can use that mod if want to hide windows from houses used to build dams ๐Ÿ˜†

radiant heart
fresh torrent
#

ok cool

shell fiber
fresh torrent
#

nooooo i keep crashing x.x

radiant heart
#

do you have a previous version installed?

heavy lodge
#

You have uninstalled (deleted) the old version of WB ?

fresh torrent
#

dear god its been a while lol

shell fiber
#

If you give us the crash message we can probably figure out what's happening.

fresh torrent
#

i downloaded the updated one so ill see if it still crashing

shell fiber
heavy lodge
#

Best way will be to delete everything in the BeepinEX plugins folder, install the ModManager and then install the mod thru ModManager. This way, will have also all dependency mods installed.

shell fiber
#

@radiant heart i'm very seriously considering making the treenursery require a diploma to be honest, i really dislike how the tech tree is getting sideways because the unlocks are only dependant on the architect (balloons) and not on the mechanics, while i wanted them to converge on the large university, then spread again in all directions

fresh torrent
#

is there a video for that too? ๐Ÿ˜…

shell fiber
#

i'll probably rename the "bachelor in mycology" to a more generic "bachelor in agronomy" and also make it useful for the wine cellar

radiant heart
shell fiber
#

yes.
since you get 3 diplomas at once, you can directly get one tree nursery and 2 wine cellars

radiant heart
shell fiber
#

really ?

#

nothing prevents you from making 3more though ๐Ÿ˜…

radiant heart
#

got 3 cellars atm ( 600 ish beavers) and they barely keep up

shell fiber
#

oh dear got you sacred me for a sec ๐Ÿ˜‚

radiant heart
#

probably gonna need a 3rd tho to keep up the gear production

shell fiber
#

to be fair "just make more" is how i intend this mod to balance itself ๐Ÿ˜…

radiant heart
#

lol

#

but at some point you can't make more land on the map

shell fiber
#

hmm

radiant heart
#

like my actual playtrough is getting limited by the size of the map

shell fiber
#

and that is why there is stackable clockwork farms i guess ๐Ÿ˜‰

radiant heart
#

and even with that, don't have much space left for water wheels. those beefed up engines that burn the sequoia logs would be handy !

shell fiber
#

oh, right, the power issue

#

hmm

radiant heart
#

cauz i don't have the upgrade to stack them on 2.2.6

shell fiber
#

nah i'm joking it's just not up yet

radiant heart
#

"build more if you don't have enough"... Am I doing it right? ๐Ÿ˜†

#

they are turning into "airborn beavers!"

#

basically just doing stuff untill science is high enough for the fountain

fresh torrent
#

jesus

#

so much changed

#

since last time i playted

#

ok so how does one keep water for a drought out side of regular means

shell fiber
#

i really need to rework the balloons don't i ?

shell fiber
radiant heart
shell fiber
#

then large dam made out of houses

shell fiber
fresh torrent
#

ok lit

radiant heart
# shell fiber that's a possibility too

still got a spot to fit maybe 3 more on the other side of the map but .. yeah, like the balance we worked on is where we wanted it, 1 balloon is around 100 beavers but with the amount of possibilities turns out you need a ton of balloons

shell fiber
#

which is why i was considering changinh them for zepplins

#

since they move horizontally their landing pads can be stacked

#

but zepplins can be an upgrate to the balloons

radiant heart
#

or dowsize the baloon a bit to a 2x2 base and have 2 per landing pad?

and the zepplin could sure handle more cargo tho

heavy lodge
#

I wached the latest J C Beard gameplay. It's not a survival game. First, must survive the player ๐Ÿ˜†

radiant heart
#

and i'm out of power with 3 days left on the drought ๐Ÿ˜† even with Half a million hph stored in the flywheels

#

And Nailed it on the baloon animation it's really cool how they don't go out at once and it's slow so you can enjoy it !

shell fiber
#

@kind spire did something ?

#

uploading soon

#

i'll keep it "hidden" for you to test first ๐Ÿ™‚

#

but it seems bug free as far as i can tell

kind spire
shell fiber
#

maybe he has so much stuff that needs animating that the game spreads things around temporally ? ๐Ÿค”

#

i have no idea

#

whitchcraft is just as good as any bet

kind spire
#

I don't think there's anything that should do that, what mods of mine do you have installed @radiant heart ?

radiant heart
shell fiber
#

lol, poor mod.io, i'm likely sucking up a good 90% of all the storage space dedicated to timberborn ๐Ÿ˜…

#

holy crap, i have a total of 64 versions

#

that each get increasingly fatter

#

i need to do some clean-up ๐Ÿ˜‚

#

@radiant heart okay ! uploaded !

#

have fun ! time for sleep !

kind spire
fresh torrent
#

wait u dropped udate?

radiant heart
shell fiber
#

i think it's all good, but at your own risks

#

2.2.6 is stable for sure though

fresh torrent
#

ok do i gotta start a new save?

radiant heart
#

gonna let you know how bad it is, just let me make a back-up save and update

shell fiber
#

no, this one won't kill your save, but if you've litterally just started that might be better

#

don't forget to delete / re-download the mod. sadly i can't do much about that

#

Also, even if it's bug-free, there is a chance that i might have forgot stuff that make the game complicated to play

#

hence, @radiant heart testing it ๐Ÿ˜…

#

(by the way, thanks man !)

#

good night!

radiant heart
#

Yw, my pleasure ๐Ÿ˜‰
GN

fresh torrent
#

welp im testing it too now, i just re downloaded it lol

heavy lodge
#

I'm wonder how will manage J C the Beard making, using and copying BP, sure, if will survive until then ๐Ÿคฃ

radiant heart
#

Super irrigation won't place over crops, intended?

#

can't find the upgrade for clockwork farms, am I blind or it's not in?

tawdry bronze
#

could be that crop is to high

radiant heart
#

it's cabages, can't really be lower then that

static glacier
#

okay help XD i updated the mod without thinking and now all the beavers are injured and wont use the beds XD i think i will reload the version before, because i am so god damn confused

radiant heart
stone halo
#

uuuh, platforms should be yellow?

radiant heart
#

more white wash and pink

radiant heart
#

yeah yeah "platform/scafolding" part

#

@shell fiber can probably send you the texture file for the WB to get the exact tone when he wakes up or i think @tawdry bronze got it too since it was needed for the staircases

stone halo
#

Latest version of ladder now includes a Water Beaver variant

tawdry bronze
radiant heart
static glacier
#

is there anyway currently to get a second "incredebly compact library...thingie" in the mod? I remember how it was possible in an early version of the mod

radiant heart
static glacier
radiant heart
#

yeah, now the copyist and the artist make books

#

so you can keep them unpaused when not copying BPs, avoids the 6 homeless and useless building

static glacier
#

i noticed, it is very usefull to be able to put them onto a "mindless" task like that

radiant heart
#

if i'm not mistaking, comic books is for a well-beeing buff and books to make another librairy

#

could be wrong tho

radiant heart
#

crary idea, been watching the vids that todor linked and could it actually be doable to have a "flametrower" building? like you torch a field and collect the ash for some art project or whatever?

End game shit of course, don't want that tier 1-2, gonna remove the bramble fun !

#

could consume a load of methane( since it's staking up like crazy could sure use a way to pass it ๐Ÿ˜† )

#

... not

shell fiber
shell fiber
shell fiber
radiant heart
#

BTW, trying to figure out the hard mode run but the filth gonna be the killer, most probably can't keep a bath or shower alive early on, some sort of public bath that eats water and could also be more housing of course ๐Ÿ˜‰

#

other then that the balance sounds rough but doable

#

(asking for a friend, been told it's stoopid and yadiyadidada so i'm clearly not going to try it)

radiant heart
#

@shell fiber interesting point someone just brought up, he's color blind, could the red BP icon be mirrored so it's easier to see if the building needs a fancy green/blue or a red one?

radiant heart
#

ok, explain it to me like i'm 5 cauz... WTF

heavy lodge
#

But, anyway, such a building cannot replace the ground ThinkingF

radiant heart
shell fiber
radiant heart
#

that's why i tolf you ๐Ÿ˜‰

shell fiber
radiant heart
#

euuu WTF, all my beavers are injured and incapacited

shell fiber
#

What are they saying ?

radiant heart
shell fiber
#

Lol

#

Uuh

#

I'll have to find out where that comes from

radiant heart
#

O and my 120 bots are out of fuel, and all the buildings for that are gone, now my kitchens and chunkers are disconnected... thanks i guess ๐Ÿคฃ

shell fiber
#

Disconnected ?

heavy lodge
radiant heart
shell fiber
#

Uhh

#

I see what the problem might be

radiant heart
heavy lodge
radiant heart
#

not there i guess,

shell fiber
#

I'm still at work so can you go in the specifications, and send me in PM the content of needspecification . Minor burn and minor disease?

shell fiber
#

okay, i should have the needs fixed

#

next the mega platforms

lone tapir
#

Where do i find the terraforming stations?

#

Or are they missing?

#

I can see how to get dirt, we have the block, but i dont see the stations

shell fiber
#

dirt block can be build by beavers normally, there is no bots nor terraforming station.
i don't guarantee that terrain blocks will remain in the game in future updates though

lone tapir
#

ohhh, ok...I use blocks alot, so hope you will keep it... BTW.... VERY nice mod. Have to think all the time

shell fiber
#

but i have other cats to whip at the moment ๐Ÿ˜…

shell fiber
#

oh since i'm here i might as well stream

lone tapir
#

Can you look at that?

#

They are not solid

#

even that it say it

heavy lodge
lone tapir
#

I have tried on ground, and no one working

static glacier
# radiant heart

that was what popped up in my game too. I didnt take a screenshot before downgrading to the next oldest version again. Sorry. But it got from 0 beavers to around 100 in less than one in game day

heavy lodge
#

0 to 100 in less then 1 day ? What is it, faster nursery, or what ?

static glacier
#

no the "illness" spread from 0 beavers to 100

radiant heart
#

@shell fiber apparently when trees spread under the irrigation tower it makes the tower disapear ( didn't test it but someone brought that up on JC's server)

shell fiber
#

you can't place platforms on other platforms if that's what you're trying to do

shell fiber
#

i wouldn't have expected that to happen to be fair

#

that irrigation tower is... ugh

#

because of that blasted script

fresh torrent
#

@shell fiber is there any (if it exists already) like progression list you have? like early, mid, late game tier buildings and such?

radiant heart
shell fiber
#

sort of, i'm working on a chart every now and then

fresh torrent
#

ok cool

radiant heart
#

no BP = tier one, green and blue tier 2 and red tier 3

lone tapir
shell fiber
#

yep

#

but they are trash honestly

#

water power is the only true power

radiant heart
heavy lodge
#

@shell fiber , must change the Category button billboard to something else, since Category button mod is obsolete ๐Ÿ˜ฎ

radiant heart
# lone tapir Okay, ill try

one other think, it has to be on the exact height above ground the is in the description, like you can't put the 3 high one 5 above ground

shell fiber
#

trying to push a fixed version before going to bed

#

well nope

#

big plaforms broken

#

gn !

radiant heart
#

GN

fresh torrent
#

@shell fiber how make pencil?

shell fiber
fresh torrent
#

omg...

#

im gonna lose it LOl

#

i forgot about that area

shell fiber
#

no problem

#

i should probably push what i have now and work on the flowchart

radiant heart
#

is the everyone getting hurt thing solved ?

#

couldn't do a lot of testing before no one wanted to work and just die ๐Ÿ˜…

shell fiber
#

hmmm... let me let a game run for a little while to confirm

fresh torrent
#

Just lost 120+ beavers, mushrooms saved the day and now I'm coming back

shell fiber
#

eh, that seems like an okay-ish water effect

#

maybe that rice could go a bit wilder

radiant heart
#

true, it's pretty square atm

raven stag
#

could someone suggest me good maps to play whitepaws? not the base map btw

shell fiber
#

if that's your first time playing i would say gentle canyon

#

once you're more used to it i recommend new yosemite

#

@radiant heart new version uploaded ๐Ÿ™‚

raven stag
#

download on mod io or in mod manager?

shell fiber
#

the new version ? there might be bugs, but if you want to go for it either is fine, just find the version selecter and pick 2.2.7

shell fiber
#

guess i may as well stream/record

raven stag
#

progression so far ๐Ÿ˜ƒ

shell fiber
#

that's pretty good !
pink trees are a more efficient source of wood though (but don't make pine resin)

shell fiber
#

thanks again @kind spire for the display pillow model

#

this is so much better than some lame old crates

shell fiber
#

okay, that was the last one for now

shell fiber
#

any suggestions for rice-based recipes ?
i have mountain salt, so just rice + water + salt makes onigiris, there is the fried rice too (rice, dandelions, mushrooms, cabbage, green peas and Sunflower oil)

#

if we accept cononut milk as a replacement for actual milk, we can make some sort of risotto.

analog zodiac
#

risottooooooooooo

#

god im hungry now

shell fiber
#

but eventually we will hit a point where there is too much foodstuffs to be eaten

analog zodiac
#

true there

shell fiber
#

risotto is rice cooked in milk essentially right ?

analog zodiac
#

and cheese, yeag

shell fiber
#

i can make a building that makes beavers more hungry so that they can fill up more food needs, but that is a quite dangerous thing

#

(and pretty hilarious to be honest)

#

yeah that sounds like a plan ๐Ÿ˜…

heavy lodge
shell fiber
#

let's inbue that in a building that is necessary for progression, so that can represent beavers wanting a more luxurious way of life as the city develops

#

we can already extract sugar from whatever if we want to ๐Ÿค”
but what do i do with sugar ?

#

oh right i wanted to make some sort of panettone

#

with raisins and berries etc

heavy lodge
#

Sugar + milk + rice ๐Ÿคฃ

shell fiber
#

eww

#

๐Ÿ˜…

#

wait does that actually exist ?

heavy lodge
#

mainly for kits ...

shell fiber
#

oh wait what's this thai dish, sticky mango rice or something ?

#

@storm gulch hi ! sorry to ping you, are you goind to stream tomorrow or today ?

#

(i'm totally jumping from one thing to the other ๐Ÿ˜…

#

i just played for a good 3-4 hours today and no bug in sight, so that might be safe for him to update before his next stream

#

because the glorious storages are, indeed, glorious

heavy lodge
#

Will be safe to wait for @radiant heart to confirm too ThinkingF

storm gulch
lone tapir
#

How do we make dynamite?

shell fiber
#

okay, next time

lone tapir
heavy lodge
#

Do you have nitroglycerine, first ?

lone tapir
#

But what building?

shell fiber
#

i'll send you a PM when there is an update that is safe for you to download (likely the next one)

shell fiber
#

then oil + saltpeter (small mine) makes nitroglycerin (alchemist, village jobs)

storm gulch
shell fiber
#

then the handicrafter makes nitroglycerin into dynamite

lone tapir
shell fiber
storm gulch
#

Cool, so long as it doesn't break my save I will gladly update

lone tapir
shell fiber
shell fiber
lone tapir
shell fiber
#

no problem ๐Ÿ™‚

heavy lodge
lone tapir
heavy lodge
#

Nope, you can make dams only with with houses

shell fiber
shell fiber
#

Update uploaded !

heavy lodge
#

Another unlucky Youtuber to play with WB https://www.youtube.com/watch?v=R-Z8mDh6h_0 ๐Ÿคฃ

shell fiber
#

muahahah, they fall into my trap one by one ๐Ÿ˜

heavy lodge
#

@kind spire , hope you didn't watch the latest J C the Beard playthrough with WB ๐Ÿคฃ

radiant heart
radiant heart
radiant heart
#

mmm 10 mins and 2.2.7c not loaded yet ๐Ÿค”

lone tapir
radiant heart
#

finaly ! geez that mod is geting big ๐Ÿ˜…

#

mm 10 mins trying to load the save, think previous save on 2.2.7 isn't compatible ๐Ÿค” i mean it's a late game save but still don't remember it beeing that long

radiant heart
#

looks like problem is I had bots on my previous save, most error messages have "refinery" or stuff bot related in it

#

well, something clearly is brokken...

storm gulch
hidden chasm
#

Trying to get the Water Beaver Overhaul to work, is the a mod/s that updated that make it crash when you try to load up a new game?? and if so, how far back do I need to go, to fix it??

kind spire
heavy lodge
radiant heart
#

allright, geez that was long but it oppened, ( on back up save prior to pre-test 2.2.7) test on 2.2.7 didn't wanna load

#

(on 2.2.7c atm)

#

@shell fiber Just noticed, you like those chips greasy, can't it be a "oven baked" receipe ? trying to help the health of my beavers ๐Ÿ˜‰ ( ok and oil is a hot mess to get)

depending how you wanna go, i'd say
3 salt 25 pumpkins 1 log to make 50~ish bags but in 4h

radiant heart
#

[Info : Unity Log] Load time: 110375ms

radiant heart
#

so.. power is a hot mess, guess loading time is due to all the deleting bot stuff without crashing, giving it another shot, hope it loads faster this time !

#

well, 8k more ms to load but at least it loads!

#

@shell fiber screew press axel won't store anywhere, not available as an option in the pillow storage and the top Ui shows it goes in warehouse but the warehouse doesn't

#

Green works, red doesn't

#

Side platform bone bye bye?

#

removing bots but tanks still want fuel and catalyst, now gotta play where's waldo finding the fuel tanks i had all around ๐Ÿคฃ

#

poor guys

shell fiber
#

Screw axles are stored is piles like logs

shell fiber
#

But basically everything really game related works fine right ?

#

His save is like 4h in, so loading time won't take that much

shell fiber
radiant heart
shell fiber
#

warehouses are for boxes

#

so basically 2.2.7c was just taking a long time to load ? no particular issue ?

#

I think JC needs an update, he needs to be able to grow rice, and is trying to make blueprints (that i have removed) for the dams ๐Ÿ˜…

radiant heart
radiant heart
shell fiber
radiant heart
shell fiber
radiant heart
#

clearly , but rice early on sure would help him

#

so much waste with that spadderdock land

#

not gonna mention but still gonna talk about it... getting all buildings back to beavers and waiting for the bots to die sucks big time ๐Ÿ˜