#Water Beaver Overhaul

1 messages · Page 8 of 1

radiant heart
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early game you can build and later on you can have enough stored to keep your beavers busy in the drought

heavy lodge
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about waterwheel ... how you can store enough in battery storage to last an entire drought season, even in normal mode ?

radiant heart
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you can't ! specially with how hard it is to go vertical with the WB

shell fiber
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you can now use flywheels 🙂

radiant heart
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i did a lot of dumb shits and with a battery rack all around the map you "might" last a full drought inn the end game

heavy lodge
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so, waterwheel is useless ...

shell fiber
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but you don't need that much power with the WB

radiant heart
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lol

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taht hard run i did, ended up with 20-30 running wheels for the uselesss eaters to run a press and something else, don't remember

heavy lodge
shell fiber
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okay, enough of this nightmare map

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let's play one that is more enjoyable

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or let's make a few things

radiant heart
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And this is where today is gonna end...

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( btw clay pit looks awesome) had a similar idea but a sandbox, where kids get a wellbeeing buff and get sand out to do something !

shell fiber
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my new bridges are lookin HOT 🔥

distant wigeon
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👀

shell fiber
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the floor part don't actually have any occupancy

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you can place a path, a house of whatever

heavy lodge
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for the right bridge, must be a hell of a rope 🤣

shell fiber
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ahah

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there is a few supports underneath 😉

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but yeah

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also why there is two logs to hold it in 😉

heavy lodge
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Still, for a suspension bridge, the rope angle is ... weird ? and, the height of the ground pillar (supporting the rope), must have height acording to the span lenght

shell fiber
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yeah, but i'm not an actual bridge engineer 😂

heavy lodge
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RCE guess will say the same 😄

shell fiber
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i made it look a bit more believable, that's good enough 😉

shell fiber
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does he has a discord or something by the way ?

heavy lodge
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I don't know, but have post on this server #🚀mod-users message . You can send messages ....

shell fiber
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Behold !

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this is bridge perfection !

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(when not build)

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and of course since i have no way to prevent savages from building a bridge on a onverhang platform, i had to resort to adding more trusses under the bridges

heavy lodge
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this is a WB variant for @stone halo More Platforms 👏

shell fiber
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yeah 😅

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actually i went and stole his icon 😂

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oh, i forgot to ask him

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@stone halo do you mind if i steal your 1x1 overhang platform icon ?

heavy lodge
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🔫

shell fiber
shell fiber
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since i was there i made this, was clearly lacking

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but i don't know how much i really like it

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it means there is effectiveley no limitation to building up

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which is good in a way

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i mean...ladders are a thing anyway

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guess it's fine

stone halo
shell fiber
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the corner one ?

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basically the top part of a normal platform, and some parts of the bridges

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did it in blender

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or are you asking about the occupancy properties and so on ?

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streaming now

radiant heart
radiant heart
radiant heart
silver phoenix
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@shell fiber are you familiar with crashes when trying to play with Folktails? I'm trying to unlock your faction but I get crashes when trying to load a new game with FT

shell fiber
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uuh, better just start a nex game, but i can take a look

silver phoenix
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that's what I am trying

shell fiber
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letme see

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do you have the latest version ?

silver phoenix
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im gonna see if downloading them from the mod manager will fix

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i manually added them to the plugins folder from mod.io

shell fiber
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but the latest version ? you seem to have missing text keys that i'm pretty sure i added

radiant heart
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I normaly delete the mod file before reloading the latests version, avoids crashing

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not sure why but lately the "update" doesn't work that nicely

shell fiber
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the bridge is different

silver phoenix
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ah no

shell fiber
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@silver phoenix seems to work fine on my side, so yeah, maybe clear completely the previous waterbeaveroverhaul mod folder and reinstall 🤔

silver phoenix
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so I just did exactly that

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but crash is still there

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1 sec

shell fiber
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what other mods do you have ?

silver phoenix
radiant heart
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@shell fiber , i think @silver phoenix is crashing while trying to unlock the WB by doing a FT run ( am I right? )

silver phoenix
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yes

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because thats a requirement

radiant heart
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I see, don't remember how i got around tthat tho, been a while, i guess back in the days Ft were not crashing with WB active

shell fiber
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what is that bug 🤔

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its having an issue with Oak trees

silver phoenix
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im trying to load the Plains map on Easy mode with FT

shell fiber
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i'll try

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i usually load diorama because smaller = faster

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but your bug is weid

silver phoenix
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does it work in easy mode, or should I just try normal mode?

shell fiber
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lol what is this bug

silver phoenix
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it seems inventory gives issues

shell fiber
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try normal mode

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yeah it just tells me "can't give that, not enough room"

silver phoenix
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ok normal mode works yes

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thnx

shell fiber
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that still needs checking though 🤔

silver phoenix
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easy mode might have been the problem

shell fiber
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Ah, i see

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yes

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it's trying to give you among others 300 carrots, but WB don't have carrots

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wait no

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you're trying to start with the FT

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aaaaaah

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got it, maybe

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my wonderful flaming skull of death might need a box ticked

silver phoenix
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I was not prepared for that skull 😂

shell fiber
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"some things might be weird"

radiant heart
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flaming skull?

shell fiber
silver phoenix
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whitepaws cannot terraform?

shell fiber
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nope, at least not until a looooooong long time

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you can dynamite though

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and place crappy levees

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but it's a very very different gameplay

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your houses are watertight, so you can do with that, at some extent

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oh btw i fixed the crash

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next update

silver phoenix
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is there any documentation on how the water pump upgrades work?

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yeah I see you've had issues with placing the upgrades and terminal segments, I experience the same now

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I think what is unclear is what the requirements are to place these buildings. e.g. the only requirement for water pump upgrade terminal segment seems to be that it is on top of another building. However, it does not allow me to build this on another building at all

radiant heart
silver phoenix
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can you show me a picture of the set up?

radiant heart
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yeah, one min let check if i got one close by, game is not opened

silver phoenix
radiant heart
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the 2 pumps have to be side by side and the upgrade goes above halfway on each pump

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and the placement is a bit wonking for end segments but they are mainly just estetic so....

silver phoenix
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so instead of going inbetween 2 pumps, its going on top of the pump

shell fiber
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in between the round parts 🙂

radiant heart
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it goes on top of 2 pumps, like a pyramid style, can't have 1 pump and one upgrade, need at least 2 pumps side by side

silver phoenix
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so you cant have 2 segments next to one another?

radiant heart
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yes you can but if you want 2 upgrades you need 3 pumps under

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segments are more of a decoration part, they don't bring in more water

silver phoenix
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then my suggestion is to not name them "upgrade" 😂

radiant heart
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looks like my previous save is broken so can't show you and i'm not there yet on my actual save

shell fiber
radiant heart
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think what is crashing my previous save is I have dandelions and berries marked for planting and it can't be done anymore

silver phoenix
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"water pump upgrade terminal segments"

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oh okay they are linked to the water pump upgrade

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I see

shell fiber
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The upgrade sits halfway between two pumps, so you can chain them

silver phoenix
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ok

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I figured it out

shell fiber
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Which means you're bound to have a half spot at the end 😉

silver phoenix
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just the bit on the right

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havent figured out that one

shell fiber
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It's a bit whacky but this kind of stuff is not really what the game system was intended for 😅

silver phoenix
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well its a good addition

radiant heart
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need to ram the camera in in and when you see some green, click

shell fiber
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No I think it's somewhat easy to place from the back

silver phoenix
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yeah the orientation of your game really matters

shell fiber
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But you can also ran the camera in the building too 😅

radiant heart
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not sure what messed it up because it used to be way easier

silver phoenix
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the pump probably has a higher level than the rest of teh building

shell fiber
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There was a change in v4

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It's complicated

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I'll go to sleep now, have fun

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Tell me if something breaks

radiant heart
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GN, later 👋

silver phoenix
shell fiber
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Rotate it

silver phoenix
shell fiber
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You see the tiny ghost protruding ? Should be inside

radiant heart
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now ram the camera in the pump and if you see green, click

shell fiber
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Or try to place it from the back of the pump

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It definitely can fit

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But might need persuasion 😅

silver phoenix
radiant heart
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clay pot? where the F do i make that now....

shell fiber
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Wood burner

silver phoenix
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alright

shell fiber
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But you get one free on the kart

radiant heart
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dang, early game got a lot harder recently!

silver phoenix
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thnx for the help

shell fiber
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😇

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GN

silver phoenix
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I noticed the recipe window is quite large which causes it to kinda be in the way because I can't see where I want to build. Do you think there is a possibility to move that window to the side? https://puu.sh/JKVdj/3d154c0fb0.jpg

radiant heart
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it's bad nut not sure there is a way around it, game is set to put recipe above thing in the builders tab

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suggestion, @shell fiber broken kart should be 6 not 5 dynamite, like that you can make the mine even if you only got 1high cliks on the map ( just noticed i don't have 2high on this map) and 5 dynamite doesn't make enough room for the stairs down since you need 2 tiles and 1 tiles stairs are behind salt

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or make science not require the mine? ( think the easy way is +1 dynamite in the kart)

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and it's still not enough for lido-irrigaiton

silver phoenix
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I am now trying to place the Giant buried tank into a 3x3, 2 deep hole. but again spacing is giving me issues placing it in the hole

radiant heart
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giant tank is a bit tricky, the barrel needs a 3x3 holes but the building itself needs more space then that

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large mine is a similar ting

silver phoenix
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does it need a 4x5 hole 1 deep?

radiant heart
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no

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only a 3x3 2 deep hole for the barrel, the rest lays above ground

silver phoenix
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but whenever I try to place it inside the hole the game will try and put the entrance in the hole

radiant heart
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🤔

radiant heart
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didn't try it since V4 update, guess it's some messed up thing like the pump upgrades

shell fiber
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Oh I just had an idea

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I wanted to make a florist or something, but that can be the assistant farmhouse. Since the flowers wouldn't need harvesting anyway they can harvest crops

radiant heart
shell fiber
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Oh I see...

radiant heart
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at least i was lucky a friendly beaver passed by and dropped me 1 more dynamite 😉

shell fiber
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Yeah okay for one more I guess

radiant heart
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and honestly it looks cool too!

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just helps make any maps playable

shell fiber
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I think I'll make it so the alchemist no longer needs a medium Caudron and the screwpress no longer need gears

radiant heart
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100% with you on the press, the alchemist... ok but who cares honestly, you get it for free with the kart anyway

shell fiber
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it drops an alchemy set

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*chemistry

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and a clay pot, the book set and the anvil

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because otherwise dynamite is stuck behind :
1 - 100 iron ore (60 scrapmetal)
2 - 150 coal (100 for 60 scrapmetal, 50 for the cauldron itself)
3 - having a mechanic's lodge (more metal fixation and paper) for gears
4 - unlocking and building the screwpress, plus having sunflower seeds

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with the current changes it is just locked behind science, paper, and a few not too complex buildings (alchemist, screwpress, handicrafter)

shell fiber
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goddamit i broke something again...

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no update this morning then

distant wigeon
radiant heart
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had to make a whole fuckery of stairs to clean those 2 spots

distant wigeon
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Oops, ping

shell fiber
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okay, uploaded a fix !

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2.1.6 uploaded !

shell fiber
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it's generally not a problem, except for maps that are full of clutter.

radiant heart
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i don't really get the pont of the assistant farmhous, do they have a speed bonus? cauz it's same amount of workers and same amount of housing as a farm, why build those if it can't plant?

heavy lodge
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@shell fiber , TimberAPI updated, now you can add new recipes !

shell fiber
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Especially if you want to make a wall of houses

radiant heart
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tought about staking one under the farm like i used to do with warehouses early game on old IT runs

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otherwise, without some sort of bonus ( or 2 workers, simple like that) don't really feel a need for it, the distance between getting those and the super farm is not that big and they get a lot of bonuses with the large farm

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basically what i'm trying to say is to make it more relevant and an actual option it needs a little buff on gathering efficiency compared to a farm

shell fiber
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I suppose it's not particularly appealing depending on your playstyle, but I try to make big dams out of houses, so I basically want a watertight and stackable variant of everything

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Like I was considering a harvester house that employs three harvesters with a tiny bonus, same for the lumberjack

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In those cases yes I can employ multiple beavers because the work flags cost nothing anyway

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But for the assistant farm, if I make it better that the original in any way you immediately fall back on using only one farm to plant and only assistant ones to harvest

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At which point I might as well ditch the original farmhouse and have the assistant inherit the planting ability

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But we're going this way I might want to rework the outside appearance to make it both more farm-like and watertight

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Possibly with an upgrade system like the water pumps

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An other option is to make the assistant farmhouse larger, house two families and three workers, like a mid point between the basic and advanced one 🤔

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Hmm

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But then it should cost more

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Not super fond of the idea

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Rn I'm more thinking about the watertight rework + upgrade potential

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I also want some stackable building that plays nice with the kitchen houses in terms of stackability. I like the design of those but they really don't pay nice with water pumps, which are the main thing you should want on top of you dam wall

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So the stackable farms could play that role... But you're right that the need to climb back down eats up some cultivating range 🤔

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Hmmm

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Difficult

radiant heart
shell fiber
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But don't you usually have your farms next to the river ?

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Or you tend to place lidos more inland ?

radiant heart
radiant heart
shell fiber
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Ah I see

radiant heart
shell fiber
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If it's only walking speed it could be okay I guess

radiant heart
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sounds good, and it stays 1 worker?

shell fiber
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I don't think I would change the amount of workers without changing the number of inhabitants

radiant heart
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can you mess with the range of the building too?

shell fiber
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But then wouldn't you start building those on the middle of a plain because those beavers move marginally faster ?

shell fiber
radiant heart
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not really, maybe instead of 3 farms i'd have 2 farms and one of those

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my basic start up it 3 farms, 2 harvest one plant

shell fiber
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🤔

radiant heart
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actually might keep the 3 farms but put 2 on plant plus the helper

shell fiber
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Hmmm

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I feel none of that really fixes anything

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Need to think and try a few things

radiant heart
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doesn't need to be fixed, it's not broken, just a little balance to make the building more appealing, 5% walking is enough

shell fiber
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If I make it the default farm, then by convention it should require pine resin

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But that means pine-less starts are doomed

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So no pine like the water pumps 🤔

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Seems okay-ish

radiant heart
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can still use resin

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the building with wather tight and all is good and price is decent, i guess it makes it a "low mid game" thing

shell fiber
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I'm taking about the possibility of the assistant replacing the default farm entirety

radiant heart
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if you feel like it but i like the idea of both

shell fiber
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Hmm

radiant heart
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makes a "lower tier" large farm

shell fiber
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Just +5% walk speed then 🤔

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?

radiant heart
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sounds right

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and only harvest

shell fiber
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Works for me

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Yeah

shell fiber
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Oh I though about you and gave them decorative mushrooms to remove the "nothing to do" sign 😅

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I'll still think about my upgrade thing though 😅

radiant heart
shell fiber
radiant heart
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i mean with farms

shell fiber
radiant heart
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but you want the farms in land... with max available reach

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i like the idea tho

shell fiber
radiant heart
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never tought i'd be babysitting berries 🫠

shell fiber
radiant heart
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for the gatherer yes, the planter, if enough ppl pic it up... i'm curious

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since planter jumps from plant to plant and doesn't have to bring it back it's way faster

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that's gonna be a future me question, time to hit the bed

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later 👋

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closing on cycle 13 today

agile depot
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does anyone know why i dont have the option to have bots work in the metal mine or any of the other jobs?

shell fiber
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Uuh... I didn't really give any attention to bots as a whole so I probably didn't put any provisions for that

agile depot
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i was using the irontooth faction started a new game using that faction i had that option on an old save game but now its missing. i switch between modded and none modded depending on the mood im in.

shell fiber
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oh, that's a nice town !

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now where did you get those terraforming blocs from 😏 ?

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that feels like an awful lot of population to feed 😅

shell fiber
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from left to right :

  • original
  • new (watertight)
  • 2 new side by side
  • same plus upgrade segment
    but that poses a problem
    let's say that the top segment allows for two more workers (total living space 16 blocks = 4 families) that makes way enought workers for any number of crops in range
    buuut
    nothing says that the upgrade has to actually be a farm right ?
    it can just be a fancy attic for all i care
analog zodiac
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hmmm true i can see it

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i'd probs use these as like aesthetic houses for beavers to live in suburbs

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aesthetically tho they slap, good job

shell fiber
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well the problem with making the upgrade a farm is that I also have the large farmhouse, that is much better for harvesting (4 families and 6 worker, so 150% efficiency pop-wise and +20% workspeed))

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and yes, i kind of want to have them as sort of townhouses, so i think some sort of urban job would be best

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typically haulers, but builders could also be nice

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could also be a sauerkraut attic too

shell fiber
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if anyone has interesting suggestions...

analog zodiac
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multi-faceted

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but idk if that's actually doable given usually a building holds only one type of employment iirc

silver phoenix
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or maybe consider a different buff, e.g. higher respawn rate (make babies quicker)

heavy lodge
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Quicker on water beaver ? Are you joking, I hope 🥳

silver phoenix
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or the upgrade could allow for crops to grow quicker, since the crops will get more attention from the beavers, similar to how beehives work

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maybe the upgrade will allow for a bigger impact radius of the building

radiant heart
radiant heart
radiant heart
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really depends where you place that upgrade in the tech tree

shell fiber
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Hmm... Well the large farmhouse is really not that far is it ? I would even say it's generally the first blueprintable building people tend to unlock

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Acting like a beehive is definitely an idea...

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I can make a few variants by the way

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And then see which one people prefer 😉

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I think early game I would actually use +1 farmer with no pop increase (but no bonus)

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In the general case I would probably go for 2 builders + storage space, because I think the builder's lodge causes too much pop growth for 1 more builder, so that's a good opportunity

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But I can also see how there can be situations where +2 builders is completely useless and 2 haulers instead would be more useful

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Typically when you're not building anything...

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For the beehive I'm concerned about the range...

radiant heart
radiant heart
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can the upgrade be like the one on the pumps and have a mid and end part? like mid is + 1 worker and end caps are builders ? that would give a ton of options to mess around with and don't think it's gonne be too strong ( no buns of course on any workers)

shell fiber
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Hmm the end segments are a bit of a pain to make, and then there is the building orientation issue, you don't want them to be placable in weird ways

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I went for an upgrade that directly covers the whole length thinking no one in their right mind would want 3-4-5 farms in the exact same location 😅

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But maybe I can rework the builder's lodge instead

radiant heart
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builders lodge IMO a 3 workers for 2 fam would be descent

shell fiber
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Which means there would be far less need to have the farm upgrade give builders

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Hmmm

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🤔

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Plus one family and two farmers make the building as a whole give three families and 4 workers, but no bonuses

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Nah I don't like how it impedes on the large farmhouse usefulness

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I think the pop-free builders/hauler remains the best solution

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It doesn't impede too much on the normal hauler / builder houses too much. I mean they do but you need a lot and they are filler buildings anyway.

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I still want to rework the normal builder's lodge though, one worker for three pop is too spicy

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Or I could come up with weird crap like a board game attic or something 😅

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Actually that's not the worst idea in the world

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Well I guess I'll make 2-3 clones and see what happens

stone halo
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@shell fiber can you think of some small idea's you had, but required code?

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Something like custom tutorials and things

shell fiber
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It's quite minor but I wanted a script that randomises the animations when loading a game so that the balloon traders aren't all synchronized (that looks weird)

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I wanted to learn how to do, but just couldn't find the time and / courage

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An other thing I discussed with @kind spire I think was a death counter, that lists how many Beavers died because of the player's mistakes

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*with optionally a doom trigger that causes a game over if you reach a certain number

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(ie : any death cause except old age)

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There's of course the glass issue but we already talked about that

shell fiber
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And...hmm...🤔

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Maybe making custom "area effect building" script that can be applied to plants (right now the script is dependant on the "building" script which is incompatible with the "plant" script or whatever it's called)

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If you want I can generate a crapton of weird ideas but the ones I could actually have a use for are there.

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An other thing that would be great is a way for the windmills to know their absolute z-level (or relative elevation compared to the map average) and make their power output change depending on that (right now I simulate that by having 4 variants that requires to be placed higher and higher end produce more and more power)

shell fiber
stone halo
stone halo
stone halo
stone halo
shell fiber
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It's quite minor, I can live without

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Ooooh

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Something that would be absolutely amazing but might be quite big : make it so that Beavers need some seed to plant plants

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Right now they go to the planting location, "work" there for 0.2 hours, and poof ! seedling

stone halo
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how would seeds come into the game?

shell fiber
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Hmm well if we can add it to the starting inventory like berries and such it should be good

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For example when playing easy mode, there's a script giving the player 300 of basically everything

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At the start of the game

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That might be a lead

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Otherwise there is the "broken kart" option : just make that the starting building for all factions, and add seeds the same way I add the library set, anvil and so on

stone halo
shell fiber
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Oh hmm

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Can have a building for that

stone halo
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that creates them?

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i was thinking of 2 crops = 1 seed?

shell fiber
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Typically a building that consumes carrots to make seeds

stone halo
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but you need to be able to harvest more than 2

shell fiber
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I would go for one seed=one crop, but then one mature food thing makes 5 or 10 seeds

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Also one carrot field gives 3 carrots so there's that

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They would be an interesting way to lock some crops out of early game

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An other way of adding that in is to make the map editor mod I was thinking about last week to allow placement of anything in the maps.

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Like you could have wild carrots growing here and there, harvest them, have some make seeds in the seed maker thing (that job probably had a real name)

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And you have your carrot seeds

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(requires a lot more work though)

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Typically that's how I ideally would want to plant giant sequoias

stone halo
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Im looking right now for how doable requiring seeds is

shell fiber
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Okidokie 👍

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It's more of a suggestion than a request, but I think many people would like it

stone halo
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Oke, seems doable

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How i see it right now is the following:
Just have a component like "PlantableGoodUser" or something, which will take a GoodId and a amount. I will add logic so that a farmhouse beaver will go fatch re relevant seeds and on planting, will use currently equiped goods.

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Name should be better, not sure yet

shell fiber
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Oh neat !

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I hope you'll have fun with that 😅

stone halo
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for sure, otherwise i wouldnt do it

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and i would tell you, like i did with the shader

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that is not fun

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this is

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but can you help think of a better name?

shell fiber
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Think of a better name ? For that seed thing ?

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Or are you talking generally about how to name your firstborn 😅

heavy lodge
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Why not just PlantingSeed ?

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for the fist new born plant in Timberborn 😛

shell fiber
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Could also be "better agriculture" or "extended agriculture" to stay on the same branding as "path extension" and "more platforms"

shell fiber
# stone halo for sure, otherwise i wouldnt do it

Do you think it would be possible to modify the yielder specification script to have a plant yield more than one type of thing ? It's somewhat easy to make a workaround, but it would be more elegant this way. Like pine trees can be either tapped for resin or harvested for pine seeds, both coexisting at the same time

stone halo
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ive been thinking about it a bit more, but im not sure how to add to existing crops

analog zodiac
#

oh seems like i got some reading to do, what's y'all cooking here? DamF

stone halo
#

probably need specifications KEKW

analog zodiac
#

👀

#

oh dang, ok!

heavy lodge
stone halo
#

Nono, i mean from a coding perspective

#

ive thought about the system already

#

but to edit those settings (resource id and amount) it probably needs specificatiosn

shell fiber
shell fiber
#

by the way, i finished my farm upgrades

#

new update posted

radiant heart
distant wigeon
radiant heart
#

2, was only one so i dug up a hole for the mine

distant wigeon
#

Thanks!

shell fiber
#

I need to make some billboards for that 😅

distant wigeon
#

The map is done... Releasing this Saturday...

shell fiber
#

hmm...

#

i need to come up with better things to research for the mechanic's lodge, most of the good stuff is in the architect's lodge

#

i'm pretty happy with the kitchen house in the end

#

the watertight farms are quite nice, but using them as part as a dam is kind of clunky

#

not that it is a problem, right now they are stictly better than the original ones and the upgrade possibility is neat

#

i just think that something like that should be some sort of water farm

#

i also want a dam house that allows walking throught the dam wall (although the utility dam upgrade already does that)

#

and i need a larger variety of stackable, watertight buildings.

#

just building a dam out of hualer's lodges is not very satisfying

#

harvester's house and lumberjack house are possible ideas

#

pretty good ones actually

#

one family, 4 workers (more than you actually need), probably 2x3x1 or 2x2x2

#

and some buffs

#

what else could i come up with ?

#

better, stackable variants of the tent buildings ? like a proper forge + house, a livable mushroom farm

#

oh i know

#

now that i can use blender, there's nothing preventing me from reworking the lumbermill, screwpress, gristmill and whatever to be more stackable

#

hmmm...

#

i'll need to come up with some new concepts

#

but if people around have good idea for "mechanical stuff" that you would actively want to research, i'll take it.

#

right now i'm thinking about some sort of mechanized farm or something

#

oooh

#

100% mechanized buildings !

#

that just need power to work, no beavers

#

like a step before making bots

#

why didn't i think of that earlier ? that was staring at me all along

#

(i need to go to sleep, gn !)

shell fiber
radiant heart
shell fiber
#

yes, but i want a watertight one

#

the bridge house is mostly an experiment in making buildings that don't need full support

#

but it indeed allows walk-trhough

radiant heart
radiant heart
radiant heart
shell fiber
#

still will need haulers indeed

#

but that's already a given in this faction

#

do you have the vertical shafts installed ?

radiant heart
#

i think at least half my pop is haulers anywaysince they are my dam 🤣

shell fiber
#

i can give you the specifications if you want

radiant heart
#

the specs for what?

shell fiber
#

for adding vertical shafts to the waterbeavers

shell fiber
radiant heart
radiant heart
radiant heart
#

guess that's gonna lower the download rate of the mod if I'm not there to load it 3-4 days a day 🤣

heavy lodge
#

Then, you must download and try each version, to restore the download rate 🤣

shell fiber
#

Okay, the harvester's house and lumberjack's house were pretty easy to make

#

almost first try

#

the regular farm can plant and harvest spadderdock

#

the aquatic farmhouse is now pretty pointless though

radiant heart
#

tought about that on my last run to have a "fun" building to put in deep water in front of the dams so beavers can play there( i like to have the doors on the water side so wet fur is never an issue)

shell fiber
#

yep, i need to shake some people to see if someone can get me some nice seaweed

shell fiber
#

je paye uniquement en mises a jour 😅

#

did the pass-through lodge too (it just employs one hauler but is 2x3, and a lot more expensive)

#

good night

#

no update today because it's in a messy state i think

radiant heart
#

lol, no wonder the tech was not replying 😂

#

GN

shell fiber
#

Should I make a tapper's flag ? Would simplify quite some stuff

tawdry bronze
#

wonder if it possible to do so you can only plant berries where there are dead berries ThinkingIT

shell fiber
#

anything is possible with code, but without that, it seems difficult. not sure what happens behind the scenes, but i don't see how it could be done, planting crops or trees ignore mostly everything except block occupancy

tawdry bronze
#

thought of the componet for mine but may not work

shell fiber
#

ah, well no the plants ignore this thing completely

#

even if it didn't once you crush the dead bush, the placement would become invalid and it would vanish on the next load

#

i think

tawdry bronze
#

😦 to bad could have been an alternative

shell fiber
#

i think @stone halo is trying to work on a system that makes beavers require seeds to plant stuff 🙂

#

in the mean time, i realized i needed to make this

#

tapper's flag

#

this way i can have resin available from the start of the game

radiant heart
#

nice, gonna make the early game a bit easier because now all the changes made it a bit rough, cool to see some nerf a bit

shell fiber
#

thus i don't have the weird thing where some buildings require caulking material and some others not

#

yeah, it's also a bit rough to have to build a house just for that

#

but 'ill adjust the tapper's shack to be watertight

#

and it will be much more powerful

radiant heart
#

tapper shack gonna be a bit pointless with the flag tho

shell fiber
#

well... maybe

#

but so is the lumberjack's house and gatherer's house

radiant heart
#

if it had and aura to make the pines produce resin faster maybe but even there, it's not that hard with a descent size forest to not miss some

shell fiber
#

it's mostly variety to put atop your dam

#

true

#

i think the one think i want from the tapper's shack is maybe enormous storage

radiant heart
#

the working/walkng speed for lumber house will keep it relevant tho, for mid game and later

shell fiber
#

maybe i can add some tappable essence to the pink trees

radiant heart
#

true, if it saves a warehouse it could be descent but needs a ton of space since it's a house also. warehouse is free on pop

shell fiber
#

something completely pointless early on, but important late game

#

so you can be happy to have a powerful tapper's shack rather that crappy flags

#

but i think the most interesting thing would have to make a special lumberjack's house - tapper's shack upgrade

#

like put them side by side and you can build a really neat thing

#

no idea what though 😅

radiant heart
#

forester, so you have one bigger building that does it all maybe

#

for large maps it might not be that relevant but on small ones every ground peice you have available for plant/trees is precious

shell fiber
#

oh i just realized something

radiant heart
#

yeah, like you have a lumber and tapper house on ground lvl and forester on top

shell fiber
#

if you make the forester a farmhouse, it can plant and cut trees at the same time

#

or plant and harvest resin

#

aah

radiant heart
#

i like that

#

multifunction lumberjack camp

shell fiber
#

but the idea stands

#

except there is still the issue that only one prefab can have the planting ability

#

so that would necessarily be the forester getting the ability to cut stuff

#

but i'm not that fond of the idea

#

it simplyfies the game instead of making it interesting

#

sometime too much convenience is bad 😉

#

in the meantime, that's what i came up with for the tapper's shack

#

lacks the storage space though.

#

but it keeps the same visual identity

shell fiber
#

the forester has a watchtower, maybe i can play on that, like a gigantic watchtower.

#

i've been toying in my mind with the idea of having some sort of cartographer / explorer thing that would make some sort of map for the balloon traders, but i'm a bit reluctant to make yet another blueprint-like thing

#

actually on that matter i think the big "ecole normale subeaveure" will make red blueprints, but they will actually be called "diplomas" and therefore not copyable.

#

like you have to train one beaver to have a PhD in astrophysics to actually be able to build the telescope or something

#

i'll probably make it so you would never want two anyway.

#

anyway, time to sleep

#

gn !

radiant heart
radiant heart
shell fiber
#

Unfortunately planting ranges are out of hands, and attached to the planting/ harvesting scripts, basically I can't do anything interesting on that side 😓

shell fiber
#

Like a guy on a big tower that shouts at people to move faster 🤣

radiant heart
#

GN, got to work a bit 😉

shell fiber
#

Yeah GN !

silver phoenix
#

@shell fiber according to the description of the Pit&Ladder lodge, we should be able to stack this building. However, when doing so, the bottom lodge will become inaccessible https://puu.sh/JLnp3/698abf5e04.png

#

dunno if thats intended

radiant heart
#

my guess is it's not intended, the goal to stack those was to be able to do a skyscraper appartment

silver phoenix
#

I also can't seem to be able to delete the bottom lodge with the delete button

#

if its elevated there is no issue

#

oh okay I found the issue of that one

#

https://puu.sh/JLnqH/ea034659c2.png the one on the left can be deleted without any issue. you can see its connected to the path despite there not being a path. The one on the right cannot be deleted because the path is covering the platform of the lodge

radiant heart
#

mm, think it connects due to the platform you can see on your previous screenshot that you have on the second lvl one

silver phoenix
#

it does

#

its therefore strange that I can still build a path there as well

radiant heart
#

like if there are 2 spaces between the door and the road dows it still connects?

silver phoenix
#

nope

shell fiber
#

So the paths connecting without them being visually there is not something I can do much about

shell fiber
radiant heart
#

still need to delete old mod to get the new one, is there a way around it? not beeing a plug and play with mod manager is tidious and could discourage ppl from playing it

#

and in the comments, there is a big F up in the description and it stops at 2.1.0 with a huge blank afterwards

radiant heart
#

tapper flag not in yet? 😦 started a new run to try it out SadIT

#

yo.... seriously, now they are the princess beavers, filth is to strong, can't do shit

#

How about making the lido no science and the water dump cost the 250 science, and maybe make it a bit more expensive too? it's sad lidos got pushed that far but i think the idea was to make it not easy to use as irrigation, without the dump they could be there much sooner

#

?

#

10 logs for the dump... should use ... idk, maybe 2-3 gears and 6 to 8 planks?

shell fiber
#

this thing better be good, because that took way more time than i like

shell fiber
shell fiber
shell fiber
#

but the lido requires dynamite anyway

shell fiber
radiant heart
radiant heart
radiant heart
#

and a spot for the baloon on top? or that's the place for the beaver yelling "move faster" 😆

radiant heart
#

damn, filth almost killed me once again, and almost built the river bath before my first farm... think it needs some rebalancing, maybe have a cheap, not too efficient shower ?

distant wigeon
#

In the livestream.

radiant heart
#

lol

#

yeah and it's quite cheap, my bad

distant wigeon
#

Also, super hard map is out, see #🔭maps-general

radiant heart
distant wigeon
#

It is compatible!

#

Berries, Dandelions, a 2x2 wall, all are available on the starting island, though more are available later.

radiant heart
#

kinda, i don't see salvageable dandelions, with the WB not beeing able to plan berries and dandelions, it's a bit more messy to be playable on any map but i also get what lapan wants to do with that

#

time for drought No1 but also bed time, will have to see another fay if i managed to survive!

distant wigeon
radiant heart
# distant wigeon

let's just say i'd try with IT before WB on that kind of mess 😉

#

Later 👋

distant wigeon
#

Starter island has starter dandelions, second green island also has dandelions, though they need space to spread (which necessitates reaching it)

#

But yeah, try IT first, if somehow not hard enough, then try WB

shell fiber
#

Hell yeah ! It works !

#

the pile of sawdust even grows as the internal storage is filled 😉

analog zodiac
#

your mod continues to impress me so much man, excellent job!

shell fiber
#

thanks 🙂

#

new screpress

#

it...wobbles 😅

#

I'm trying to make more building with random overhangs to help build up and connect stuff

#

it's also a way to break a bit the blockyness of watertight buildings, since the game doesn't allow me to have different voxels have different water blocking heights, i'm forced to make the "solid" part blocky

#

but by adding some appendages it looks more interesting

analog zodiac
#

True there!

#

The visual flourishes are already really interesting

shell fiber
#

like you probably can't see in the picture, but the trellis box in the sawmill contains the spinny round thing

#

actually i'd like to make it an actual sawblade

#

but i don't know how to slap a texture on my mesh

shell fiber
#

so i'm reworking the industrial buildings to make them properly stackable, so they can be really part of the damn dam 😅

analog zodiac
#

👀

silver phoenix
#

saves you from having to come up with completely new buildings

#

you could perhaps consider that the only tiles that need support are the ones with an entrance, whereas all other tiles can float freely

shell fiber
#

ah, well yes but that only works for non-watertight buildings

#

long story sort, watertightness is made by virutally raising the ground level under the watertight block

silver phoenix
#

makes sense

shell fiber
#

so that means a watertight overhang would make it look like there's a weird forcefield pushing the water back

silver phoenix
#

ive seen that behaviour before yes

shell fiber
#

but for storages and stuff, yeah it's a fun thing to play with 🙂

shell fiber
#

i'm stuck on that for the small piles and so on

shell fiber
#

i think it will be a lot easier to notice when you have too much sawdust 😅

#

uploaded 2.1.8 !

silver phoenix
#

but I guess this mesh should be in a folder together with the fbx file? if so, a simply copy/paste would work maybe?

#

e.g. the mesh needs to be pasted into the same folder as all the other meshes

#

wait

#

cant you just import the entire fbx file into unity?

#

and then locate the mesh from there

shell fiber
#

I mean importing the fbx work

#

But calling just the mesh from that didn't

#

Although it might be worth an other try

silver phoenix
#

a slider which contains all of its components

#

including the mesh

shell fiber
#

Yep

#

And I could link the mesh into thunderkit but last time I tried it didn't work

analog zodiac
#

potential mechanic idea unlocked @shell fiber
#🐉beaver-memes message

#

"OH SHIT THE FRIDGE!!"

heavy lodge
#

Interesting, but, first, we need seasons 🐸

arctic olive
analog zodiac
#

is there a seasons forum topic btw, or is this mainly discussed in one of the modding channels btw?

arctic olive
#

It's almost a meme ohlsippyn, since it has not yet been released

analog zodiac
#

OH lmao

#

ripppppp

#

ok lads, we gotta get to it

#

says i, w negative programming experience

arctic olive
#

I know LoveIT

shell fiber
lament axle
shell fiber
#

Hmm... Problem... I really can't make the water pump and farmhouse cost pine resin, otherwise many maps may not be playable

shell fiber
#

pretty happy with my current playthrough (New yosemite)

split sparrow
#

How far is this mod? I know you are always adding things but has terraforming been completed?

#

And is it buggy?

#

Not played yet, questioning what I've read in the past.

shell fiber
#

right now it's stable but there is some things that are not accessible because i made a lot of changes recently
as for terraforming, it's not back in, but i don't guarantee that it will be back, and if it does, in what shape

#

i think i'll make it an end-game thing, for when you litterally have nothing else to do, but that's about it.

shell fiber
#

oh i forgot half of the question ! right now i have the early game fleshed out : everything from settleing to getting a stable survivable situation. then the "expansion phase" where you start to use science to unlock stuff, grow your population and arrange your environment a bit is also fine, and then we reach the tech growth phase where you need to research blueprints to really get some powerfull stuff going. that one was finished before but i ended up being unsatisfied with a few things, notably the balance between the architect and mechanics, so i need to rework a bunch of stuff.

shell fiber
#

hmm... it seems a farm requiring mechanical power is not really bothered by not having power. that's a shame.

shell fiber
#

@kind spire do you want to help me sort that mess to have accurate gear ratios ? 😂

#

(this is going to be a clockwork seaweed farm)

#

let's face it : i like my chemistry accurate, but i can't be bothered with accurate mechanics 😅

#

(not that i couldn't if i REALLY wanted to)

#

but it's not as if i could make a believable contraption anyway

#

and i don't want a blocky black box

#

i'm kind of afraid of the animation though 😅

#

not just the gears, but also the harvesting mechanism, i want some sort of overhead crane

kind spire
#

cracks knuckles

#

Do your worst, let's do it!

#

Do you have a blender file for it or unity package?

shell fiber
#

i was joking, pretty sure that's not even possible 😂

#

teeth size don't fit, probably have cogs forming triplets and so on 😅

kind spire
#

Awwww, was excited for a challenge 😉

shell fiber
#

okay, enought poking at this nightmare contraption for now

#

good night !

shell fiber
#

But at the end of the day it makes food out of mechanical power

#

Or should

#

😊

digital isle
#

why it doesn't work?
i need sauerkrautSadF

shell fiber
#

at least in my experience that works

#

(there is basically no difference between the two reciepes)

shell fiber
shell fiber
#

Mod updated !

#

i made something pretty cool !

radiant heart
# shell fiber i made something pretty cool !

This looks awesome, back from my week of vacation, did some good not toutching a computer for a week. Guess there is a lot of new stuff to try out, probably gonna start a new run this week

radiant heart
#

first tought, since spadderdock is available much sooner, would be nice to get a food ite that requires it, grilled spadder in the coocking tent maybe?

shell fiber
#

in the meantime today i've been making this :

#

it's not really supposed to be on a cliffside though

#

but it's an aquifer pump (or at least tries to be)

#

generates water from nothing

#

except well, mechanical power of course

#

which during droughts has a limited use, so that batteries be more important.

#

wait can i make it also irrigate the land a bit 🤔

#

also, first time something loaded first try no crash 🙂

#

(there is still some missing stuff though

radiant heart
radiant heart
#

basically a well

heavy lodge
#

It's 3, Two is in Water Extension mod 🤣

radiant heart
#

the tower on that mod is just abusing, I like it but the range is just dumb compared to the wateruse, needs a little nerf IMO

heavy lodge
#

Well, if water tower abuse, what about giant water tower (cover a quarter of plain map) 😮

tawdry bronze
shell fiber
radiant heart
#

are you "burning" water in there?

#

or it could have some double function like water digging and coocking something

radiant heart
shell fiber
#

Maybe I'll keep the model for a Mark 2 or something, but I think I want something lighter first

shell fiber
#

tiny aquifer pump, much better

#

(the big one still exist)

radiant heart
#

cute !

radiant heart
#

wait a min, that means you can still get some water even in the drought? ( sounds like a hard mode run will be required) !!

#

Maybe a MarkIII of it to put over the ruins ?

#

or you got better plans for the ruins?

shell fiber
radiant heart
# shell fiber Still don't know 😅

would be nice to have options, like atm you can do the mine or get the nuclear generator( mod) on a small map with only one makes you think what you really need and on a big one makes having more a bit more fun since 1 maybe 2 are required in the end game, over that it's pointless

fresh torrent
#

is there a list mods that work with this mod

radiant heart
#

plus with the mines you already have don't need that one for scrap metal, can be infinite basically

radiant heart
#

stairs work, more bridges and that's about it that i'm aware of

fresh torrent
#

also im sad at the removal of oaks and alot of the food you can grow

radiant heart
#

you got pumpkins tho to cheer you up!

heavy lodge
#

Who needs oaks when you have sequoia ? 🤣

fresh torrent
#

also giant sequpoia dont get planted

radiant heart
#

yeah it's a known issue , it's a future thing that you will need seeds, it's just not explained in the description

fresh torrent
#

so are the seeds able to be gotten?

radiant heart
#

not yet, it's a work in progress

#

at least that i know of

#

been offline for a few days so not sure where it's at

shell fiber
# fresh torrent so are the seeds able to be gotten?

The sequoias are a very late game thing, they need to be planted in a sequoia cradle, but at the moment I didn't work a lot on them.

The food stuff are supposed to be entirely different just like the IT and FT have different food system 😉

fresh torrent
#

ooooooo

shell fiber
#

Other mods that works are IU-related mods like pipette tool and house manager mod

radiant heart
#

shit, just opened the game , are we still on 2.0.9 or i'm late on download?

shell fiber
#

I have specifications to make vertical shafts work but I'm not at home atm

radiant heart
#

don't wanna exit and come back 😉

shell fiber
#

Lemme see

#

Rn its 2.1.9

radiant heart
#

might be wrong on the 0, just remember it ends in 9 so i should be on latest!

#

things getting along nicely!

shell fiber
#

Yeah I don't think you skipped 10-12ish updates 😅

radiant heart
#

missed 2 or 3, not sure if last i was on is 6 or 7

shell fiber
#

Yeah probably about right. I've been updating a bit slower recently, the clockwork farm was a big thing

radiant heart
#

can't wait to try those farms upgrades, it looks awesome

shell fiber
#

It will require a blueprint eventually but I need to put some order in all that

radiant heart
#

about to buildmy town center on that run

#

and , as usual, just because i think it's funny, running no forester for as long as possible !

shell fiber
#

Ahah

#

Just find some brambles and your good to go 😅

#

Darn I need to get that mapmaker mod running

radiant heart
#

still gotta save some pines/berries/Chestnuts trees and dandelions from drying out tho 😉

shell fiber
#

And from being build on 😉

radiant heart
#

branbles can take over other plants?

shell fiber
#

No

#

But people often raze dandelions and berries for space

radiant heart
#

not doing that, ain't my first rodeo with that faction 😉

#

buildings are going in the river to dam it up or on higher gray grounds

#

and actually ended up doing a tapper shack, was running out of pop , that's a first ! 🤣

shell fiber
#

As you may have seen I've tried to make it a lot easier to navigate above ground 😉

#

Bridges can be fused with houses

#

And you have overhang platforms

radiant heart
#

yeah it's super cool, seen the post but didn't get to try it out

shell fiber
#

Also a bunch of buildings directly come with overhang/ walkway

radiant heart
#

didn't you say something about a 2high shitty platform also?

shell fiber
#

Uuh

#

Ah no, I made a "real" double platform

#

Like two tiny platforms on top of each other

radiant heart
#

would be nice early game to not get rushed into making science just because you can't go over a 3high cliff, some maps have real messy starting point , maybe 40 logs and 5 resin?

#

just make the legs longer on the crappy one and "Voila" shitty platform lvl2

shell fiber
#

Ah yeah I could do something like that

radiant heart
#

plus having stuff like that a required instead of the actual mod would make the update much faster, file is getting long to download a bit

shell fiber
radiant heart
shell fiber
#

Hm?

#

No the log levee is the 1x1 watertight thing that needs to be next to solid ground

#

I make a taller variant

radiant heart
#

at the price they are and the "by land" requirment, would not break anything to have a bit of lee way with those

shell fiber
#

But right now my priority is to finish the aquifer pumps, make a mechanised drill to get worker free input of minerals, then put some order in the blueprints that still / no longer exist

#

But I also should get going on the mapmaker mod to make it so that more maps have naturally occurring brambles in interesting places

#

Oh right !

#

They opened a new mapmaker's contest !

#

I need to get that stuff rolling fast ! I want to make a giant "world tree" like thing

radiant heart
#

those new bridges are super cool, good job sir!

shell fiber
#

I might change the irrigation tower again someday because I still think it's quite underwhelming compared to the lido

static glacier
shell fiber
#

Probably no large change in placement rules and so on, but i was thinking about making it also some sort of bath attraction + fertilizing effect, so it has something that is not available to the lido (that is just an attraction)

#

in the meantime, my drill has taken shape

#

need to get the animation nice and smooth and it will be good to add in the game.

kind spire
#

That's a darn nice drill

shell fiber
kind spire
#

That's so cool!!

#

Just need to steal the dirt particles from the excavator to use for it 😉

shell fiber
#

Oh... I didn't even know there were

#

I just adjusted the drill so that it goes a bit deeper in the cliffside, it felt a bit too shallow

heavy lodge
#

Looks like a TBM 😮

shell fiber
#

What's a tbm ?

kind spire
#

Tunnel boring machine

#

Those ones we looked at the other day that they use to make railway tunnels

heavy lodge
shell fiber
#

Oh yes, that's intended 😊

kind spire
#

Oh, I think you can add particle objects into an animator, so you don't even need the controller

shell fiber
#

We'll see that tomorrow

#

Good night !

kind spire
#

Sounds good, let me know if I can help! 🙂

#

Godnight!

heavy lodge
#

GoodNight

radiant heart
radiant heart
radiant heart
#

@shell fiber Would be nice also if you updated the extra stairs compatibily thing and toss it to @stone halo cauz we ain't getting ladders and i had a little cool set-up in mind for rooftop terrassses over the damn 😉

Think you said it's not a big thing and you might actually already have it done

Thanks Ahead !

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First district center, cyle 5 just pre-demolition

radiant heart
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kinda like the balance lvl of ease of access for wood on the brambles and time to cut down, makes it a nice relax way to get constant wood without worrying about the forester too early in the game

shell fiber
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the more i think about it... the more i can't help but realize the waterdump should simply not exist.
why would anyone really build mechanical water pumps if you can have just a bunch of manual pumps and water dumps🤔

shell fiber
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-Reworked the Gristmill, Papermill and Smelter
-Removed the blueprints for those buildings too
-Removed the Superplatforms (were obsolete anyway)
-Removed the WaterWheel blueprints (now just costs a lot more science to unlock)
-Added blueprints for Small Aquifer Pump, Mechanical Drill, Clockwork Waterfarm.

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added freshwater laminarias for the clockwork waterfarm

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Added a new foodstuff made at the gristmill from spadderdock and Chestnuts

shell fiber
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i have a bzaillion icons to make i guess

kind spire
shell fiber
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that's the easy ones

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that should do

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oh, some people might be glad to know that i've added terraforming back...for now.

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long story short, i felt it was weird that the horizontal drill made just magically iron and coal, but not also a crapton of dirt, sand and rock

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but if i make it make that, what do you do with it ?

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storing it wouldn't make sense

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just magically erasing it doesn't either

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so... you pile it up to make new ground

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one terrain block costs 1000 dirt and the drill produces 10 every 3 hours so don't get too excited though 😅

shell fiber
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everything seems in order...uploading soon

shell fiber
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uploaded !

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and new dependancies 🙂

shell fiber
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@radiant heart ah, i finally managed to get your alchemist tar crash 😅
no idea what caused it though

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best bet is that there is a possibility of odd behavior due to it consuming both wood as a reagent and as fuel

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but i can make it burn coal instead

tawdry bronze
shell fiber
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I have lost the USB on which I was making the tutorial files so I have to redo it all I suppose.

Which I expect to be equally valid as a summoning ritual for said USB 😅

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Also I went to ask on RCE's discord if he was playing to use my faction in the next season and he was under the impression that the mod was still broken from the V4 update so next one maybe 😔

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Which gives me more time to add stuff 😉

tall cobalt
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What does this error mean? It crashed instead of creating a new Folktails game

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Possibly relevant is that Mod Manager absolutely refused to download or install Water Beaver Overhaul, so I had to download it manually and put it in the relevant folder myself.

Possibly also relevant is that this is running through Proton on Linux, not native

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I can give you the entire error log folder if you need more information

tawdry bronze
shell fiber
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hmm...might be a TAPI version issue, i need to check.

arctic olive
arctic olive
radiant heart
radiant heart
radiant heart
radiant heart
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mmmm... game crashed when i downloaded 2.0.10...

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@shell fiber do something i need my fix !!! lol

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well, crashed the game but works when opening back!

shell fiber
radiant heart
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right after it was loaded

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would be nice if the drill had some options to the drilling receipe, like you wanna drill the line of material you want to get, maybe could have some that give more "useless shits" for later game but get some cool stuff like diamonds and gold to make a "beaver idol"

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just like you did with the medium mine but with a higher tier

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would be nice to have med beds not science locked tho, mines are cruel and beds without the juice are not that much of a boost

shell fiber
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Oh I think the med beds are still vanilla

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But a clinic or hospital would make for a nice new watertight building 😊

shell fiber
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But I thought about adding more "valuable" ores like gold, but they don't have so many uses

shell fiber
shell fiber
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thanks !

radiant heart
radiant heart
kind spire
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Yeah JC is great, he's doing more long-form stuff now too by the looks of things, last 2 episodes were 1h45m - 2h long

radiant heart
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still playing catch up, just finished the drowned serie

radiant heart
shell fiber
radiant heart
heavy lodge
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Or, I can make dirt mod available for Water beaver ThinkingF

shell fiber
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what's the dirt mod already ?

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making dirt from wood and stuff ?

heavy lodge
shell fiber
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uuh

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well that poses some balancing issues

heavy lodge
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Maybe do you want something like this : #🤖mod-creators message

shell fiber
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ahah

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well i already have my own version of filth

heavy lodge
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with bots inside ? 🤣

shell fiber
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not for bots, but my bots will be cursed souls chained to a mechanical body

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they won't need anything 😉

radiant heart
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it's kinda sad, science was a mess with the seeds, berries and stuff but now it's just plain stoopid, requires qay too many stuff to get it started, maybe make cabages grow a day or 2 faster if it's gonna be that much required? or lower the amount in the receipe?

shell fiber
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i don't think i changed anything recently except adding a dandelion to the reciepe

shell fiber
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i guess we could do with raw cabbage, but then sauerkraut just becomes some pointless gimmick

radiant heart
shell fiber
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if the barrels stop working, refresh them by switching the reciepe

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but yes, i see what you're getting at

radiant heart
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i get it but ii think it'S better if you can "set and forget"

shell fiber
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yeah, i think the half reciepe no longuer has this issue, but i didn't have much time to text extensively

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but i like the idea of having lots of small buildings that run slow reciepes like that

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like i wanted to add wine too

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although i need to get the plant fixed

radiant heart
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it's cool i agree, the kimchy barrel was really cool, making food just with the haulers, i like it

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since most of the dam is hauling houses stuff like that makes a lot of sense

shell fiber
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would it be too annoying if the sauerkraut also required bramble flowers ? 😅

radiant heart
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It's already annoying enough lol,

bramble flowers instead of cabages maybe? ( wait ain't that the kimchy barrels)

shell fiber
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the kimchi barrels also required cabbages 😉 but salt was replaced by flowers

radiant heart
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Maybe not drop it in the sauerkraut receipe but bramble flowers could sure have theyr own little thing since they are available early and grow fast, would make a neat food source in early game

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and a descent failsafe later on

shell fiber
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i kind of treat them as dandelions to be fair, more of a medicinal thing that actual food

radiant heart
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with the amount you can get without much trouble beeing just a medecine make them not too releveant tho, it just becomes an infinite source of wood basicaly

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or it's a failsafe if all your dandelions die ?🤔

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I get why you don't want ppl to plant dandelions/berries but i'm not a fan,

Llike if you lose your dandelions it's game over on medecine and some other receipe, same with blueberries

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maybe some later game building that can plant them back?

shell fiber
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but there's no way around it

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if you allow to plant them, that completely remove all incentives to protect them and to build with terrain

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but it shouldn't be that hard to keep them alive

shell fiber
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but i want to give it more uses

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i mean if you really want to you can actually use the pipette tool to plant some

radiant heart
shell fiber
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at the moment the pipette tool is kind of cheating yes 😅

radiant heart
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like don't you need those for the deluxe stew? so if you loose them the super cool kitchen becomes a bit pointless 😦

shell fiber
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but red BP are locked behind a ton of science and other blueprints

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yes but why and how would you lose them ?

radiant heart
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that's my point, so you could get them back someday but not for a long time if you let them die

shell fiber
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well don't let them die 😂

radiant heart
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that's the idea but shit happens

shell fiber
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are you leaving the game to run overnight sometimes ? 😅
i'm kind of confused at how that can happen

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or is it some hard mode related shenanigans 😉 ?

radiant heart
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no i'm there when i play but even on normal sometimes they dry out

shell fiber
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yeah on very long droughts that can happen

radiant heart
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on hard mode they will die for sure within maybe 3 to 6 cycles if not waterred that's a given

shell fiber
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an idea could be to have a building that cultivates dandelions and berries and such at home, like low production rate and have to feed some pop, but can provide dandelions even if you lose them all

radiant heart
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that works too, idea is simply that if you have a problem they are not gone forever

shell fiber
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that would at least remove the risk of a hard lock

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but the building that can replant them will be very veeery far

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right now i have i think 8 blueprints

radiant heart
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just those 2 can't be in the science making process or it's gonna be a hardlock

shell fiber
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yeah

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time to go to sleep

radiant heart
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GN

shell fiber
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i'm trying to get everything set before i can implement the tutorial

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but the billboard mod has some issue

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that i don't understand

radiant heart
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looks like the harverter office ain't watertight

shell fiber
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oh, oops ! thanks.
apparently so was the new tapper shack and the lumberjack's house

shell fiber
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update uploaded

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also made the med bed science-free 🙂

radiant heart
shell fiber
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ahaha

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oh, right, let's do that thing

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i have just the right model for that, just needs light modifications

radiant heart
# shell fiber

that would make a nice bar tho where beavers could drink there booze

shell fiber
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yeah that's why i made it in the first place 🙂

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it was meant as a noodle shop

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but there is issues with the slots and recipes i intended

radiant heart
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first tought was "it's a snack bar" hot dogs and fries !

shell fiber
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that works too 😉

radiant heart
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fries would need the potatoes back tho, and not sure if beavers eat meat

shell fiber
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i'll keep a duplicate either way