#Water Beaver Overhaul

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shell fiber
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i try to keep a thousand carrots in storage

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but don't worry, i'm not going to change it immediately

radiant heart
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maybe doing carrots/sunflower at first was not the best idea but sunflower dry out slowly compared to carrots so some crops survive the first drought

shell fiber
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yeah

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but they are inefficient

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low food and slow harvest

radiant heart
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wonder if one can survive with only a mush farm at first ๐Ÿค”

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*mush grower

shell fiber
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probably not

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but i will probably increase the wood/sawdust consumption

radiant heart
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that sounds good, but can't be too high also, wood is a luxury at first specialy since you need to let some pines alive for the resin

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maybe 2-3 logs instead of 1

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didn't really use sawdust so can't tell about that balance

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maybe have a higher consumption on the mush farm and another type of shrooms that make beavers more happy

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like the mush farm makes truffles

shell fiber
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i'll think about it

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maybe i can make the mushroom grower ground-only

radiant heart
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lol, tought all the tents building were ground only so it's already there ๐Ÿคฃ

shell fiber
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now it is ๐Ÿ™‚

radiant heart
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you uploaded something or just it is now for the next one?

radiant heart
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just looked it up, it's already nerfed a bit in the 1.1.1, used to be 1 log per 50 shrooms and faster then that if i remember correctly, or was it the mush farm that was 1 log and 50?ThinkingIT

radiant heart
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started a new one just for fun, is there a way to tell the beavers to not eat the sunflower seeds at start so i can make some science?

shell fiber
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yeah i had downgraded from 50 to 40 but that was more to make using sawdust more intesting

shell fiber
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fighting against the game engine to make the animations work was quite annoying so i didn't mod much those last two days

radiant heart
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new map is a tad harder, with every edge a 2+ can't make my dam on cycle 2 for sure that time around

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and starting wood was much more limited then waterfall

shell fiber
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oh yeah this one is much harder i thing

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a pit and ladder lodge to get down into the river is a good idea i think

radiant heart
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2nd drought in 2 days, think it's gonna be the real stress test

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tought about it but it's lots of wood and i'm highly limited up there

shell fiber
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i think one water pump might not be enough

radiant heart
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second pump is building as we speak

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19/25 waiting on some wood to grow

shell fiber
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maybe i should get on modding this pump upgrade i've wanted for so long

radiant heart
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"pump upgrade" ? sounds great

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like it would go deeper? or just pump faster?

shell fiber
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both

radiant heart
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is tehre a nerf on wellbeeing? cauz all my bevers have at least a +4 but overall displays 3

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that should be at lest 4 average if not 5, right?

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ok, i'm dumb, completely missed the natural staircase behind me

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now that's an easy place to dam up

shell fiber
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ah, yeah but that doen't really help with irrigation

radiant heart
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at least can pump during drought

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and plan some stuff downthere

shell fiber
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true

radiant heart
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and also a back path to some scrap, crazy how a 180 on the view angle made that map easier!

shell fiber
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oh i'm making the district center be a 4-way building with internal path lke the balloon pad

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because that only takes two brain cells at this point

radiant heart
shell fiber
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ahah

radiant heart
shell fiber
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no i spend so much time bashing my head against walls with this navmesh setting property that know i understand how it works

radiant heart
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and the start for max distance is from the center or one door in particular?

shell fiber
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should be centered but it's hard to test

radiant heart
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kk

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cauz the balloon you could see the point in there

shell fiber
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let's go to sleep for today

radiant heart
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GN, Later!

shell fiber
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it's more fun to mod simple and easy stuff, let's see where that leads me tomorrow

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gn

radiant heart
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wish beavers lived where they work as priority, watching em waste theyr time walking all across the map is painfull when you need that farmer to be getting that food in and quickly!

radiant heart
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For the small covered tanks, is it possible to remove a plank or 2 so we see if they are filled up while nothing is built on top?

radiant heart
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oooof,DamF cycle 5 almost killed me, library finished building and didn't think about the 10 default workers, food and water vanished before i can realize... maybe make the default smaller? next time i'll know for sure but beeing a first run would have been the end for sure, kinda sucks to have something that violent crushing you like that

shell fiber
shell fiber
radiant heart
radiant heart
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mmmmm something isn't right

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and no i'm not too far

shell fiber
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I'll fix that asap

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But I'm not home right now

radiant heart
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no biggie, calling it a night soon anyway, just wanna see how long next drought is gonna be and i'm out

shell fiber
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okay, this should be fixed

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also i set the default amount of workers for the library to 2

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which probaly should not murder your colony even if left uncheked

heavy lodge
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But, for library, why fat beavers ? I mean, they eat a lot ... Better, a new building to produce coffee, and this to be use in library ...

shell fiber
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that can fit in the tiny corner that can also house the library office

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but the food need is because making their brain work makes them hungry, it's important to snack while studying

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(hopefully that doesn't make the books dirty)

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gotta go for one hour

radiant heart
shell fiber
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muahahaha

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well there's only so much i can do

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minimum is one no matter what you do

radiant heart
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it's perfect at 2, at some point ppl gotta learn

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๐Ÿ˜‰

shell fiber
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i have new textures for the beavers ๐Ÿ™‚

radiant heart
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I prefer the original one tho, the scale on the belly looked really awesome imo, now it's the albinos faction ๐Ÿคฃ

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gonna have to hide them from the sun

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something strange is happening, not sure why, looks like the dam is too good at blocking water and it floods upstream ๐Ÿค” Are dam supposed to hold over 1 high of water?

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the ones on the right are not upgraded

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don't remember having that on previous runs

shell fiber
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it's probably that waterfall issue

radiant heart
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waterfall issue?

shell fiber
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i had it too it's super weird

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so the max waterflow a volume can have is 6.5

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but the max amount that can fall off a cliff is 2.2

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this causes some absolutely bonkers behavior

radiant heart
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kk, cauz it's super strange that it dries out downstream of my dam even not in a drought

shell fiber
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probably the water can't flow off a dam somewhere

radiant heart
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only started at cycle 10 and not really sure what i changed there

shell fiber
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oh i don't know i'm not sure

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can you stream a bit ?

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so i can look around

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in the meantime : here's a few square patterns for my town square

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right know i'm favoring the 5x7 and maybe 7x9

radiant heart
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here you go

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gotta keep my mic off, i'm at work ๐Ÿ˜‰

radiant heart
shell fiber
radiant heart
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I like the bottom right one, (the 7x9?)

shell fiber
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i think i'll have at least two

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yeah i think it's nice ๐Ÿ™‚

radiant heart
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sounds right, a smaller one that can't get everything on it and the big one

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started what you were talking about to dam up with buildings on the other side of the map, forgot to show you on the stream ( of course the gnawing station will be relocated )

shell fiber
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yeah that's the idea =!

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!

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don't forget that the door voxels are never watertight

radiant heart
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a bit rough tho with the way power plugs work, still getting around it, too used to daysichain buildings forever

shell fiber
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you can probably manage

radiant heart
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houses made faboulus vertical power shafts ๐Ÿคฃ

shell fiber
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the fun is also to scratch you head finding a layout that works ๐Ÿ™‚

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lol, not on my watch !

radiant heart
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problem is not to make it work, it's for my OCD to be happy with it ๐Ÿ˜†

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i like it neet and well placed that it looks great too

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for quality of life "vertical shafts" and "aditionnal stairs" would sure be sweet, didn't try to see if extra stairs make the game crash yet

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i miss those curly staircase, the look is great and also really convinient in some occasions

shell fiber
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oh yeah the spiral stairs seem really nice

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i'll probably add compatibility soon

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actually i can probably make the specification and send them to knatte

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but let's get this town square done first

radiant heart
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looked back at it, what's the point of slow mush ๐Ÿคฃ just gonna drop a gnawing station for my useless eaters to make sawdust and produce like that

shell fiber
radiant heart
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LET'SSSS GOOOOOOOOO Fast shrooms for the win! ๐Ÿ˜‚

shell fiber
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gnawing three logs to dust gives you 36 sawdust but slow mushroom growth would give you 40 mushrooms for those 3 logs

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but it is likely faster to gnaw and use fast growthif you have spare workforce

radiant heart
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with the extra gnawing station i'm at flat out 0 useless beavers but 3 spare beds and 10 kids growing up

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jsut tried, staircase didn't crash the game but don't see the other stair options

shell fiber
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but because my faction didn't exist when they made this mod, the file telling the waterbeaver to add the spiral stairs does not exist

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i have to make it, send it to knatte, and when he'll update it it should work easy peasy

radiant heart
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i see at least it didn't crash the game so it's a good start!

heavy lodge
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Still this is working : #1070709592176197642 message ๐Ÿฅณ

heavy lodge
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I can send to you the mod, but , you will need to add what you will keep (mods), as dependencies .

radiant heart
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if i put that mod i'll need to have all those "on" ?

heavy lodge
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YA

radiant heart
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water extension feels a bit too OP for that ๐Ÿคฃ

shell fiber
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that would avoid dependencies

heavy lodge
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Well, try if it works, not need to used it ๐Ÿ˜„

radiant heart
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if it's there might as well use it ShrugIT

shell fiber
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neat, first try

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the texture shat itself though ๐Ÿ˜…

heavy lodge
radiant heart
heavy lodge
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Unzip in the plugin folder !

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But, the mod.json file , is .... , horrific ๐Ÿ˜„

radiant heart
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and after i need to enable all the mods you listed above right?

heavy lodge
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It has all that mods as dependencies, so, without them won't work !

radiant heart
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think i have em all, just not enabaled

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alright, time to see if i did it right!

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nope, i f'd up somewhere , game crashed ๐Ÿ˜†

heavy lodge
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Must check also, it's old, maybe some new specification in the main mod has added that cause the crash .

radiant heart
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no clue, i can test shit all day but no clue how mods inside.

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My hunger bar is turning red, need to grab a bite!

heavy lodge
radiant heart
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Worked ๐Ÿ™‚

heavy lodge
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I know, the mod I make before the latest changes in Choo! Choo! mod ๐Ÿ‘

radiant heart
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This hole won't be watertight right?

distant wigeon
shell fiber
radiant heart
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managed a half descent wall, need to figure out what is gonna be on the right

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@shell fiber Lido irrigation finally in place! ( it's the one you saw earlier:D )

shell fiber
radiant heart
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it's gonna have to go, need something watertight

shell fiber
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There's plenty to choose from : handicrafter, artsy lodge, mechanics lodge, alchemist, copist etc

radiant heart
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yeah most of those are now on my irrigated field, need to destroy and relocate

shell fiber
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Even the architect is watertight I think, except it has a stupid shape

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Usually I directly start by lining a bunch of buildings next to the river to make a wall

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But they works a lot better on canyon that beaverome

radiant heart
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sure don't wanna do beaverome with that faction, so little space available, would need dynamite just to place the librairy ๐Ÿคฃ

shell fiber
radiant heart
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we getting it on next update in WB?

shell fiber
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i'll go back to it now ๐Ÿ™‚

radiant heart
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Balancewise, i feel like the gristmill should not require cattail roots, like wheat is basicaly useless without it so it ends up locking all wheat derivates behind a aqua farmhouse. maybe replace it by wheat? just tossing it out there ๐Ÿ˜‰

shell fiber
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hmm...

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true

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i didn't think much about how achievable it would be

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at first

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there is no other blueprintable building that effectively requires an other blueprintable building right ?

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i mean except those requiring metal blocks

radiant heart
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let me double check

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yup, it's the only one

shell fiber
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that's not good then ๐Ÿ™‚

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let's replace that by chestnuts

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i'll add chestnutflour or something to justify it being used in the gristmill reciepe

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eventually

radiant heart
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kk, that's why i was saying wheat at first

shell fiber
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but it already requires 20 wheat

radiant heart
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lol, didn't really look that up, just notticed i had one thing not filling up and didn't get why until i realized

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wellbeeing went almost 10 points simply with lidoirrigation! have all foods available makes a huge change ๐Ÿ™‚

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and i forgot the beehives ..again ๐Ÿ˜†

scarlet marten
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shows up with an error, my mod list:

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error report:

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nvm it says it a malicious file

heavy lodge
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Disable the 2-tall small storage mod.

shell fiber
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yep

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Question relative to the town square mod. if i make gathererflags for farmable crops (carrots etc.) but give no drawback because it's just a flag it makes even the large farmhouse obsolete, so that's not good.
unfortunately the "resource consuming buidling" property cannot disable a flag worplace so that sucks, which leaves me only (unless someone has a better idea) with the science consuming property of the control tower as the only option, but how much science per hour is acceptable so you would consider using it, but without being prohibitively expensive ? right now i'm testing 1 science per hour, but that seems salty. and of course something inconsequencial would be pointless.

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maybe 0,5 per hour ?

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i don't know i think i'm just not making this flag

shell fiber
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Also different story, but does anyone has a good idea for a better name than the "waterbeavers" ?

silver phoenix
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the Aquarians

shell fiber
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Update incomming !

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as soon as i've finished debugging it !

heavy lodge
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Maybe we are doing a wrong approach searching for name.... You try to make a faction closest possible to how a beaver act in real life, so, think that is the aspect to be pinpointed by the faction name.

shell fiber
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hmm...maybe

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but i'm starting to like "the whitepaws" it fits well with the other factions

heavy lodge
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important is that you must like-it !

shell fiber
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Well, my PC didn't explode when loading my previous save, so we have a go !

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tell me if you or your surroundings catch of fire !

heavy lodge
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Will try. But, do you consider of linking the unlocking faction to, let say, 40 wellbeings level for Iron teeth ? And, if you remove the sawdust, to change or add a new recipe to mushroom to make resin from carrot, water and logs ? O slow one, but to allow player to use maps that don't have pine near the start location ?

shell fiber
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But unlocking the faction with condition X is probably not great, what if people don't like the ironteeth ?

heavy lodge
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Well, some don't like FT, but must play this faction to unlock IT ๐Ÿ˜„

shell fiber
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but i have an other option : the broken kart will drop 8-12 pineresin when you raze it

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the nex district center is no longer watertight (with four open doors it would be a bit unrealistic) so doesn't require pine resin either

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and the forester needs only 8

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so should be good.

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i mean, horribly painful, but playable

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tomorrow i'll rearragne the "village" tab so that the tents are in their respective groups (food, industry, etc)

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and maybe put the ballons in a subgroup

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the town square will be in the village group too so it won't be empty

heavy lodge
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Considering how long take pine to grow and then to make resin, not sure that I want to try a map with no pine near start location ๐Ÿ˜ฎ

shell fiber
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i just started one, we'll see ๐Ÿ˜…

heavy lodge
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I am quite curious ...

radiant heart
radiant heart
shell fiber
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Hmm... I'd like to have this kind of progression but It's hard to make obsolete a building that give one work slot with no cost and no drawback

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But time to sleep for me, good night

radiant heart
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GN

radiant heart
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well, it's crashing for me, guess it has something to do with the mod pattch from @heavy lodge ... anyone else has issues with 1.1.2?

heavy lodge
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I'm using that mod unchanged right now, and, no crash ... post the crash archive, to take a look at it !

radiant heart
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think the only thing i have is 2 curly staircases rest is original WB stuff...

want it here or DM?

heavy lodge
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Here, if is not secret ๐Ÿ˜„

radiant heart
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if I rollback to 1.1.1 everything is fine

heavy lodge
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You have disabled the add-on, and still crashing ...

radiant heart
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but something is strange my curly stairs vanished...

heavy lodge
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What are you doing when it crash ?

radiant heart
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just loading the game

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something is strange tho when i roll back to 1.1.1, it's like all tabs are empty

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other stairs are not there, metal bridges, tunnels ... all display nothing

heavy lodge
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It's normal since you have disabled the add-on .

radiant heart
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i did that? how? ๐Ÿค”

heavy lodge
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Maybe is disabled in mod manager, maybe is missing a dependency mod and this cause the add-on to not be active or is deleted ...

radiant heart
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looks like uploading 1.1.2 removed the add-on

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i don't see it anymore in the file

heavy lodge
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But, I've updated the water beaver mod, and, the add-on remains ...

radiant heart
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maybe because i did "download" instead of "update" and it crashed the old folder

heavy lodge
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Give me 5 minutes, and, will be in beaver-noises ...

radiant heart
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just tried "updat" instead of download, will see if it's still there that time around

heavy lodge
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I'll be back in an hour, will see if is still some issue...

radiant heart
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k, I won't be here probably, nap will be over for the kids

radiant heart
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Yay! curly stairs just because it's fun!

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and irigation tower because why not!

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need to save dynamite so no lido irrigation yet

shell fiber
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If you did a manual download, most likely you overwrote the specifications of the other mods causing then to disappear.

Not sure what happens when you update through mod manager

radiant heart
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both ways it deleted the add-on, dropped it back in, it worked with 1.1.1 but not 1.1.2

shell fiber
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Lol what kind of war criminal builds a brdgehouse on the floor ๐Ÿ˜…

radiant heart
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lol, wanted a path there and needed haulers, so...

shell fiber
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Wait why is your town center not four ways ?

radiant heart
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i'm 1.1.1

shell fiber
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Did I miss something ?

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Oh

radiant heart
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1.1.2 is messing up with the patch from todor, or god knows what

shell fiber
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Hmmm... I should get in this mod compatibility thing but at the same time I want to play today...

radiant heart
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but i have curly stairs in place so .. can't really go to 1.1.2 if it doesn't work

shell fiber
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Maybe I'll just take care of the train and stairs

radiant heart
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have fun, got enough to do before beeing able to test out the new balloons ๐Ÿ˜‰

shell fiber
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I'm going to test a pine-less start

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๐Ÿ˜…

radiant heart
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Oooooo

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hope they are not too far

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like reachable with first distric center

wide bridge
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The mechanic/architect recipes taking 300-400 hours is insane

radiant heart
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was 600h not so long ago ๐Ÿ˜‰

wide bridge
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Why does lapan hate us so much?

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Also: crappy platform: 17 logs small covered tank: 12 logs. Crappy platform should never be used.

radiant heart
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lol

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i don't use theem just because of the debuff

shell fiber
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otherwise it's kind of cheating i think

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i mean, the small warehouse costs 3 logs so...

wide bridge
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Also: blueprints go from mechanic to artsy to copist to artsy to the building. Thereโ€™s an extra loop.

shell fiber
shell fiber
radiant heart
shell fiber
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you can't have a reciepe that takes one of something and outputs 2 of the same something

radiant heart
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i kinda like it, i pause the building and make a bunch so i don't have to redo the original one

shell fiber
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actually i like this system because that also makes a bunch of "town houses" that are stackable

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okay, i made the specifications for other mods compatibility (was not that hard to be fair)

radiant heart
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wow, was expecting way more lines

shell fiber
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actually it's just "this faction can use this buidling"

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so those files must be put with the specifications of the mod in question, not mine !

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(although it would maybe work too)

radiant heart
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Ooo, i see

shell fiber
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i also send them to knatte and tobbert, so hopefully in their next update everyone who has the mod will immediately have this activated

radiant heart
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would be easier if it's on your side and if anyone after wants to make a new faction it could accept whatever mod it wants without having the other modder change is stuff

shell fiber
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well yes but then compatibility is a chore

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it's far better if i manage the specification and just send them to package with their mod

radiant heart
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you know better then me ๐Ÿ˜‰

shell fiber
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well you're right in that it's not their responsibility, but i think it's not unreasonnable because that takes zero effort

radiant heart
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my idea was that waht Todor did is added into your mod so there must be something that can be within it to make it work.

shell fiber
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oh yeah that definitley works too, but the issue is that is suppose that players will want mod XYZ, and if one is actually missing, well crahsh

radiant heart
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mmm, there is no wayt to drop just a "IF" XYZ mod is there, turn on otherwise dissregard?

shell fiber
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plus i don't want to assume players are capable of finding the right specifications to rig their custom set

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not that i know of unfortunately

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the game gets very upset if you tell faction X that it can use building Y but can't find building Y

radiant heart
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i see

shell fiber
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the only "tolerance" the game has is for reciepes that uses an ingredient a faction doesn't have access too, then that ingredient is ignored without problem

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every other missmatch causes it to explode ๐Ÿ˜…

shell fiber
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kaboom ๐Ÿ™‚

radiant heart
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finally getting to the bigg wheels!

shell fiber
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but now we have trains ๐Ÿ™‚

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i really wanted trains ๐Ÿ™‚

radiant heart
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gonna make it a depedancy?

shell fiber
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the vertical powershaft is for when i inevitably nerf the wind turbines

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path is just too good to make train bridges๐Ÿ™‚

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and spiral stairs just too conveninent

radiant heart
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super convinient and they look great

shell fiber
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okay, nuked my save file, not it's time to suffer

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let's try a pine-less map ๐Ÿ˜…

radiant heart
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pineless?

shell fiber
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i think it's "dam river" or something

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a modded map

radiant heart
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didn't do modded maps yet

shell fiber
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eh, why not

radiant heart
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just never got into it

distant wigeon
radiant heart
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thanks! didn't think about that one ๐Ÿ˜„

shell fiber
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screenshot ?

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i'm streaming btw

radiant heart
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yeah, was watching you, if I may, you have enough pumps, not enough tanks, they are always full so you don't store all you can out of a pumping day i think ๐Ÿ˜‰

radiant heart
shell fiber
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Ah yes but tanks are expensive

radiant heart
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tanks really don't like rooftops

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or it's same problem as my other ones and it should be ok in 1.1.2?

shell fiber
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Ah fuck

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Okay, in the list of things to fix

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But I think that's just one box to check

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I'm out right now, went for lunch to the Indian place just 2 min walk

radiant heart
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i'm heading out to sleep anyway have a good lunch and have fun!

shell fiber
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Thanks !

shell fiber
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okay, because dynamite is so far off technologically, (meaning that lido irrigation is not reachable early enough) i've removed the irrigation tower science lock, but incresed it cost to 45 logs and 10 planks. it's still hard to maintain its inventory so i'll decrease its water consumption to 1/h instead of 2/h

heavy lodge
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๐Ÿ˜ฎ

distant wigeon
shell fiber
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"lido sized" ๐Ÿ˜…

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nature makes things in a very strange way ๐Ÿ˜‰

shell fiber
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basically they were all supposed to start with 10 pencils, 50 carrots, 50 paper, 20 logs (writing material, extra pay, and modeling raw material) and then 40 ressources loosely based on whatever the building to design is supposed to be

tawdry bronze
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Staircase and Path extention updated to add support for this mod @shell fiber ๐Ÿ™‚

shell fiber
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Thank you ๐Ÿ˜Š

shell fiber
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i'm getting really annoyed at those stupid beavers who work at a waterpump but are thirsty, can just pump a drop for themselves and instead leave their post, cross the entire village to go grab one on an other pump, go back to their workplace, realize they're still thirsty, repeat 3 or four times, then pump a couple of drops for others, then it's late, go to sleep, repeat. ๐Ÿคช

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and i forgot the workspeed and movespeed debuff from being thirsty ๐Ÿ˜–

tawdry bronze
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Maybe custom recipie for the pump to have more storage in the house

shell fiber
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nah it's fine, i mean, it's beaver logic, the core issue is that i ran out of water

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i was playing on Dam river, which is pretty hard for the WB

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no metal, no pine

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river is deep and wide

heavy lodge
#

Well, another to fix ๐Ÿ˜ฎ

radiant heart
#

Hey @heavy lodge, found out why i was crashing yesterday with the patch or didn't look upp the second repport yet? looks like yours is working !

heavy lodge
#

Just curious, what was the problem ?

#

In the second report, was a conflict with some unexpected district position ๐Ÿ˜ฎ

radiant heart
#

no clue crashed at loading, first time because upfdate removed the patch but even after putting it in it still crashed,

#

maybe since my second distric center was paused and could not change it for the 4way one? ๐Ÿค”

heavy lodge
#

Could be, but could be also some tree growing in the district position. But, after 4 hours of map.json file in notepad, I decided to give-up ๐Ÿ˜„

radiant heart
#

lol

#

gonna give it another try since my other district is running now

heavy lodge
#

wait, must send another mod, since Knatte added speciifications for this beaver houses in his mods ...

radiant heart
#

actually still working with 1.1.1, didn't need to change anything

heavy lodge
radiant heart
#

ok, hope it works ๐Ÿคž

heavy lodge
#

It works, since all day was on it, and I'm still in ...

radiant heart
#

yeah but yesterday it worked for you too but not for me :S

#

anyway will see in a few...

heavy lodge
#

That's why I spend a lot of time looking at map in notepad ๐Ÿ˜ฎ

radiant heart
#

๐Ÿฅณ

#

YAY now i got my albinos beavers too!

#

thanks todor LoveIT

heavy lodge
#

It's working ?

radiant heart
#

yes

#

only thing i can see is the paused distric center

#

even without the patch it loaded in 1.1.1, only the curly stairs vanished so no reason it wouldn't do the same in 1.1.2

#

Hon no, that new district center shortens the range by 1 ๐Ÿ˜ฆ

#

This lumberjack was at the edge of beeing reachable

distant wigeon
#

Get District extender?

heavy lodge
#

Well, district extender mod still works, it's unbreakable ๐Ÿ˜„

radiant heart
#

for one square i won't blow a gasket ๐Ÿคฃ will just relocate

#

mm but curly stairs vanished ๐Ÿค” even gone from the stair tab

#

grills vanished too...

#

WTF? ๐Ÿ˜‚

#

some waterpumps too... what the actual water hell is that ?? ๐Ÿ˜†

heavy lodge
radiant heart
#

red circles were grills and green ones stairs

heavy lodge
#

But, I see a funny thinks in the log : [Warning: Unity Log] Can't have a number of working workers higher than the max number of workers at Primitivemine(Clone)
[Warning: Unity Log] Can't have a negative number of working workers at Primitivemine(Clone)

radiant heart
#

had a row of waterpumps there

#

@heavy lodge you still have acces to curly stairs?

heavy lodge
#

This ones ?

radiant heart
#

not the log stairs, the curved ones

heavy lodge
radiant heart
#

i'll double check if i have the mod enabaled

#

yup, it's enabled

heavy lodge
#

Well, you have updated the Knatte mods with mod manager ? The specifications now is in his mods !

radiant heart
#

woopsy ๐Ÿ˜…

heavy lodge
#

That's why I've updated the add-on, to prevent a crash ...

radiant heart
#

ok, everything is fine with the stairs but grills and pumps still vanished ๐Ÿค”

heavy lodge
#

I need a log from BeepiEX folder, to see if you have a warning about missing dependencies ..

radiant heart
#

I know lapan was reworking some issues with buildings over others having a "not-connecting" issue, might just be that

#

those small tanks on the right had the same issue as the medium one on the left, my best guess is solving that did something to buildings i had not on the ground.

#

anyway, just gonna rebuild, not a big deal.

Kids are up, Later ๐Ÿ‘‹

heavy lodge
#

Bye

static glacier
#

I just downloaded the mod, how do i start a game with it? I restarted the game and so on... do i need to play with FT or IT first to unlock the water beavers?

heavy lodge
#

with FT you must reach level 5

static glacier
#

okay thx

radiant heart
#

IT rank was removed with last update?

heavy lodge
#

No, why ?

radiant heart
#

just asking since you said only R5 for FT

#

i don't remember the rank with IT

heavy lodge
#

To unlock IT you need level 16 of FT !

radiant heart
#

but what is the required lvl of IT to unlock WB

#

or it is not required anymore?

heavy lodge
#

WB is linked to be unlocked only to FT

radiant heart
#

that is new!

heavy lodge
#

? Was from the start, as I remember ...

radiant heart
#

not sure what version I started on but there was a req for IT but had it done NP, just finished a run at 75 with IT

#

(extra snacks and few other mods, but not the wellbeing boost)

static glacier
#

Found a bug. Building a "watertight" building above water (on platforms or other buildings) blocks the waterflow off. But otherwise this mod is SICK! Love it, makes me use my brain

radiant heart
#

watertight buildings are meant to stop water like levees if they are in the right orientation

radiant heart
#

@shell fiber grill is now ground only? And pumps too?

radiant heart
#

Gaz tank? could make so many immature jokes about that ๐Ÿคฃ

heavy lodge
#

It's not water hell, it's BP and FBP hell. I cannot find a rule, some houses use bluprint to be build, other fancy one ๐Ÿ˜ฎ

radiant heart
#

what uses regular BP? cauz everything i found is fancy ones ๐Ÿค”

#

could be lido hell too, who the F fills up a lido with sewer drainage ๐Ÿ˜†

shell fiber
#

Ah yes, sorry about that, but that is "intentional"
As @static glacier points out, having watertight building above water causes some very weird behaviours, but I had forgot to adjust the placement rules of some modded vanilla buildings, notably the water pump but also someothers.

Basically there is three types of restrictions : ground, heavy stackable (watertight buildings) and light stackable (non watertight) and they "rank" in this order.

So basically you should not have been able to build those pumps on top of platforms in the first place ๐Ÿ˜… of course you could but that was my mistake

shell fiber
radiant heart
#

i see, so it's the same with grills?

shell fiber
radiant heart
#

i kinda get it for pumps but grills, should be able to build those high, IMO

shell fiber
radiant heart
#

like to have them watertight it can't be on top of a non-watertight building?

#

got it

#

just like you can't put a levee on a platform

shell fiber
shell fiber
radiant heart
#

too bad cauz with only one corner that needs a platform can't put a building there even tho in theory the watertight building would make is but the support makes it not working

#

if you see what i mean

#

is something messed up with water consumption on last update?

#

went from a constant 1k+ water to thirsty ones running around... ( yea i rebuilt the 4 pumps i lost on solid ground)

shell fiber
shell fiber
radiant heart
shell fiber
radiant heart
#

i get it you don't want ppl building 10-15and + levee stuff but if at least a levee could be by another one and not only solid ground it would be ok

heavy lodge
#

I know it's fancy to build, but a fancy must be copied and then make them fancy again in order to work, that's why is fancy hell ๐Ÿ˜ฎ

radiant heart
#

your pumps are working but you're capped so you waste precious water ๐Ÿ˜‰

shell fiber
shell fiber
radiant heart
heavy lodge
#

It's a loop, take a fancy, make a copy to make fancy again, and will have a lot of fancy and consume other resources, mainly paper ๐Ÿ‘น

radiant heart
#

think if they are real close to the pump you can have 4-5 small tanks per pump

radiant heart
radiant heart
heavy lodge
radiant heart
heavy lodge
#

paper, to recover from BP ๐Ÿ˜„

radiant heart
#

since we need juice for alcool, can we store juice now ? ๐Ÿ˜

shell fiber
shell fiber
shell fiber
#

@heavy lodge which building is it that requires non-fancy blueprints to build ? i can't find which one ๐Ÿค”

raven stag
#

what mods are compatible with water beaver?

shell fiber
#

right now the staircase mod and path extension have been made natively compatible

#

and i have custom specifications that make ChooChoo and vertical shaft compatible on hand but you'll have to add the specification file manually

shell fiber
#

UI mods generally are compatible

#

everything else should be disabled as a matter of safety.
ESPECIALLY the mushroom mod

heavy lodge
static glacier
heavy lodge
#

It is possible to change the size of dwellers window ? At 1080p, the whole large farmhouse window won't fir on screen, and, hard to find money for a 4K monitor ๐Ÿ˜ฎ

shell fiber
heavy lodge
#

Was afraid of this. So, 4K monitor or glasses ... Guess will be glasses, it's cheaper ๐Ÿคฃ

static glacier
#

is the base game smelter hut ground bound? Sorry, but I am very confused. If so, it is missing in the description

silver phoenix
heavy lodge
#

No, it's about the recipe at the bottom that is not showing full !

silver phoenix
#

oh

#

and what if u minimize the description?

radiant heart
#

Had to reduce UI to 80-85% to reach the good limit button on a district center, itโ€™s not great but at least there is a way

radiant heart
shell fiber
static glacier
stone halo
#

@shell fiber @heavy lodge just notified in #๐Ÿค–mod-creators that a crash happens on load because you added the 4 way districts? Probably cannot do that and just hide the original and only allow the 4 way to be used from then forward

shell fiber
#

i'm not dead yet !

#

(on my playthrougth)

radiant heart
#

now that you got the forester in place it's not that bad, i guess scrap metal is the biggest bottleneck

shell fiber
#

but now that i know how to calculate the amount of water storage i need, it's a lot easier

#

i cut the stream for a sec, but that's just to fix a bug

radiant heart
#

kk

shell fiber
#

maybe it's more convenient to chat here actually

#

since we're not speaking anyway

radiant heart
#

yeah, popped out the stream window on another monitor and got the chat here open

shell fiber
#

i have a phone call

#

need to cut the stream for a sec

#

kay im back

shell fiber
#

gotta cut again

radiant heart
#

finding bugs ?

shell fiber
#

uh, also, but my mom called about some tax stuff i need to do ๐Ÿ˜…

radiant heart
#

RUH ROH, water running low !

shell fiber
#

ahaha

#

i have them drink mushroom juice

#

and carrot

#

ti wash it off

radiant heart
#

since we talked about it i'm simply disgussed at the tought of mush juice !

#

why not making stew doesn't it help thirst also? don't remember

shell fiber
#

oh right

#

yeah i was fine with food so i didn't bother making stew

#

aaaaah

radiant heart
#

isee, i try to make it ASAP normally

#

i just like to have as much wellbeeing bonus as possible, so i never use the "yuk" items like log platforms and mush juice. Too bad log platforms give a debuff cauz they look nice

shell fiber
#

log platforms don't give any debuff ๐Ÿค”

radiant heart
#

tought they do due to decription and the red "-" on it

#

gonna use them more if that's the case!

shell fiber
#

well among other things, i'm going to remove the normal platforms eventually, to replace them with something similar but that cannot stack a hundred times

#

not sure yet

radiant heart
#

so you basicaly want it impossible to put gravity batteries in the sky with that faction? ๐Ÿ˜‚

heavy lodge
#

Water hell creator in action ๐Ÿ˜„

shell fiber
#

ahah

#

that's not really the point

#

at the end i want to have some complext buildings that can only be build X levels above ground

#

but it's not fun if you can just dump a million platforms

#

wait a sec my sound is dead for some reaon

#

had to restart the damn thing

#

thankfully this is a good computer, goes fast

#

๐Ÿ™‚

radiant heart
#

had an issue with my headphones earlier this week too, i dn't get it how microsoft manages to F up audio on every update

shell fiber
#

for my part it's generally an issue with the sound taking weird setting without asking

#

probably has to do with muting other sounds when your having voice communication

#

how do you like my dam ?

radiant heart
#

it's cool, is it the smaller gap you could leave for the water without flooding upstream?

#

not that it would change much anyway, just curious

shell fiber
#

nah it shouldn't flood upstreams

#

but i'll have a bigger dam here

radiant heart
#

hope it doesn't flood your alchimist/pump like it did on my run with back to back dams

shell fiber
#

ahah

#

well as a rune of thumb you need the dam to be X wide, where X is the number of sources

radiant heart
#

wait a minute tho there are more then 4 sources up there

shell fiber
#

8

radiant heart
#

so it's X/2

shell fiber
#

well it depends on their stength actually

radiant heart
#

kk

shell fiber
#

most have 2 strength, some only 1

#

sometimes... who knows

radiant heart
#

idk, sometimes i feel like the strenght is variable

shell fiber
#

oops

radiant heart
#

lmao at breakdancing beaver in the mush grower

shell fiber
#

i'm not gonna have enought water i think

radiant heart
#

gonna cut it close i think

#

at least you have one pump still active, gonna help a bit

shell fiber
#

yeah

#

i don't know how i should do this dam down there

#

the buildings seem... inadapted

radiant heart
#

You made it like that it's your fault !

shell fiber
#

ahahaha

#

yes

radiant heart
#

i'd just dump a row of damns to have a puddle for the pumps at least and figure out the rest later

#

but metal fastners are gonna block you a bit

shell fiber
#

yeah

#

the problem down there is that the water level is a tad too high

#

can i dam this entrie thing ?

radiant heart
#

Ooof

#

i'd try to do it !

#

like a blockage line from the birch towards the mountain ( if you see waht i mean)

shell fiber
#

i'm an idiot

#

oรน messed up so many priorites

radiant heart
#

WTF is taht tank? the gas one? looks great !

shell fiber
#

it's basically the medium tank but all metal

#

recently i've been modding like crazy, but i never got close to used half of what i made ๐Ÿ˜…

#

my colonies always end up dying ๐Ÿ˜…

radiant heart
#

i'm actually contemplating a hard mode run of WB ๐Ÿ˜† still need to figure out the strat tho

#

i have 4 shroom growers for 130 beavers atm, feels like you're a tad overdoing it ๐Ÿ˜‰

shell fiber
#

yeah but my food is getting low and i don't have much farmland to expand to

#

i wait i have

#

i think i need the aquatic farmhouse first

radiant heart
#

large farmhouse

shell fiber
#

i already have a pond for it

radiant heart
#

small famrs don't collect fast enough

shell fiber
#

just make more ๐Ÿ™‚

radiant heart
#

still, makes your pop explode

shell fiber
#

yeah but they definitely harvest more than they eat

radiant heart
#

i large farmhouse "reachable zone" gonna need between 3 and 5 small farmhouse to seed the fields depending on the crops, my fast estimate is 10-12 small farmhouse to plant/gatther the same amount

#

( are you harvesting the berries left of your base?)

#

๐Ÿ‘

#

didn't remember you dropping a gather flag there

shell fiber
#

oh it was here all along

#

guess we need 20h wordays ๐Ÿ˜…

heavy lodge
#

LOL, worst punishment ever, a modder to play with his own creations in hard mode ๐Ÿ˜ฎ LoveF

shell fiber
#

ahahah

radiant heart
#

wai tthat run is on hard mode @shell fiber ?

shell fiber
#

i need to raise the wellbeing to get higher productivity

#

no no no

#

just "no pine no metal"

#

the rest is normal settings

radiant heart
#

offf, that would have been a tad insane

heavy lodge
#

Still, a "little hard mode" ๐Ÿ˜„

shell fiber
#

aaaaaaah

radiant heart
#

i'd say more slow then hard, and gotta be carefull how to use the metal you make

shell fiber
#

i'm not ready for the drought ๐Ÿ˜†

radiant heart
#

24h workdays Let'S GOOOOOOOOO

heavy lodge
#

Crazy is when you don't have enough logs, but don't dare to cut the pines ๐Ÿฅณ

radiant heart
#

lol, had my brain melting over that issue early on my latest run

shell fiber
#

okay 75 * 2.4 *8

#

uuuh

#

๐Ÿ˜…

heavy lodge
#

Must be a way to prevent players to start with this mode in hard mode (suicide not allowed) ๐Ÿ˜ฎ

shell fiber
#

i don't think the game menu has any provision for that, but maybe with code it's possible ?

heavy lodge
shell fiber
#

i sruvived ! ๐Ÿ˜…

#

oh, crap, i made some beavers homeless

radiant heart
#

i do that often !

shell fiber
#

that should be forbidden ๐Ÿ˜…

#

going to sleep soon

radiant heart
#

GN

shell fiber
#

i think i'll duplicate the aquatic farmhouse

#

place the building, and then call it a day

#

i don't like roofs

#

they make no sense in this game

radiant heart
#

i like to do cute little porch in front of buildings doors

#

like one platform and a single roof on it

shell fiber
#

hmm

radiant heart
#

i like how it looks plus makes sure all my beavers have that boost fullfiled all the time

shell fiber
#

yeah, for covered paths it is nice

radiant heart
#

yeah, also when i do a platform bridge i'll drop a line of platform/roof on it

#

maybe just keep the 1x1 and 1x2?

shell fiber
#

actually i'd like a T shaped one

#

or + shaped

#

guess i can make it

radiant heart
#

kinda like the big 3x3 dam but as roofing?

shell fiber
#

it's only visual anyway

#

yes and no

#

i could do it 1x1

#

or 3x3 but narrow, no corners

#

actually for the + shaped dam, i'm thinking about making different types of upgrades

#

maybe one that can work as a floodgate

#

or one that can have a passage inside

#

fuck

radiant heart
#

the + one could take 2 upgrades to go higher?

shell fiber
#

no no

#

it could have two alternate upgrades

#

time for the famous lido irrigation ๐Ÿ™‚

#

actually i should arrange the hitboxes so that it's not possible to remove the lido and leave the waterdunmp ๐Ÿ™‚

radiant heart
#

at that point who cares, anyway you already dug the hole, there is no point removing the lido

shell fiber
#

true

#

i was waiting for paper like an idiot but had no sawdust production...

#

i'm also working on a medium mine to produce iron ore much more efficiently

radiant heart
#

will it have all 3 or just iron?

shell fiber
#

probably a reciepe that makes both

#

but also a reciepe for quartz

#

and possibly gold or some other stuff

radiant heart
#

will it be "free" to place like the small ones or it is to go on the underground ruins?

shell fiber
#

lol no

#

ahahaha

#

imagine the levees are ground

radiant heart
#

ok, like the huge tank, has to be underground

shell fiber
#

yeah

#

except it's four deep

#

and you have to add the stairs yourself

#

but it's much earlier that the huge tank

#

so on flat ground you'd have to pay like 50 explosives

radiant heart
shell fiber
#

but it's probably better to have the actual acess point at the entrance

#

in case it floods

#

i think if you flood the giant buried tank, it's actually no problem

radiant heart
#

if it floods and you can't pump out the water it's gonna be a pain in the ass

shell fiber
#

oh right

radiant heart
#

think the flooding consider water on the entry door

shell fiber
#

yes

#

i'll think about it, it's not final

#

but time to go to sleep !

#

GN :

#

๐Ÿ™‚

radiant heart
#

GN

radiant heart
#

aren't lodges supposed to be watertight? ๐Ÿค”

radiant heart
shell fiber
radiant heart
#

looks like the water is going across the building

#

door is on the right so not where the water is flowing

#

but water goes "across" the lodge

#

idk, it's strange

shell fiber
#

ah, no i see what's happenning

#

only the tall side of the double lodges are watertight

radiant heart
#

Ooo

shell fiber
#

so basically the water can run on the floor of the front part

#

and floods whatever soil the lodge is on

radiant heart
#

so front part could be built on platforms?

shell fiber
#

yea i really need to remake those shits

#

well right now you could argue that, but let's say no

#

i need to remake them

radiant heart
#

kk

#

๐Ÿค”

#

not enough water i guess

shell fiber
#

This is not an aquatic farmhouse ๐Ÿ˜…

radiant heart
#

๐Ÿคฃ

#

oupsy

shell fiber
#

i finished my medium mine ๐Ÿ™‚

#

i think

#

stairs and fences included ๐Ÿ™‚

radiant heart
#

it looks great!

#

is it like the big tank that you need to dig a hole befor placing it? cauz with that weird shape it's gonna be hard a bit to figureout i think how to explode

shell fiber
#

actually it's not that hard if you go layer by layer

radiant heart
#

๐Ÿค”

shell fiber
#

it indicates that i needs a 4-deep hole

#

i think it's clear enought that the "main" hole is 3x3

#

then you adjust for the stairs

#

but the stairs can be on platforms if you mess up

radiant heart
#

kk, will see

#

Oooo I see a big pump there! i like !

#

the house one is cute and i like the idea but it's far from pumping enough

shell fiber
#

i'm a goddamn idiot

#

i couldn't place the mine back on the platforms

#

so i though i made a mistake in the properties

#

but there was just a lido in the way...

radiant heart
#

can't open my mouth too much, I can't even make the diffrecence between large farmehouse and aquatic farmhouse ๐Ÿ˜†

shell fiber
#

so you can pump the water out like this if it ever gets flooded

#

and this is just the regular pump, but made fat

#

i wanted it to consume sunflower oil, but the pumping script is not made to be interrupted by anything except lack of power

#

so instead it is just made with 50 oil and let's call it good for a lifetime

radiant heart
#

so it's the mecha pump of the IT just reskined?

shell fiber
#

i think the FT also have one no ?

#

just the pipe is shorter

radiant heart
#

Not sure, i don't play much FT, i prefer IT

#

like i played FT to unlock IT and that's about it , didn't do a long run

shell fiber
#

oh, no i think you're right

#

ah

#

no they indeed have one

radiant heart
#

4 deep instead of 6 i suppose?

shell fiber
#

yeha

radiant heart
#

"the homeless hut" ? ๐Ÿคฃ

shell fiber
#

to be able to have proper waterproofing, i need it to be made in two parts

#

so one will be this crappy unfinished house

#

and the second one will be more normal

radiant heart
#

O, i see, for the problem I had yesterday you mean?

static glacier
#

just curios, is there anything planned to be done with the ruins from the original base game? Not really to extract metal because i enjoy the hard gameplay, but some kind of gameplay aspect. Maybe something like "hot springs" to build over them as a new kind of lido and then you have to flood it manually so it functions. Just a thought because the useless spots in my map bug me XD

shell fiber
radiant heart
#

i like the geothermal power plant on the ruin, would be nice to have a reliable power source for that faction cauz wind and wheels can't work all the time

shell fiber
#

i like the idea of it being a nuclear waste deep storage to be honest ๐Ÿ™‚

#

can be both !

#

aye, that will do

#

ahahah

radiant heart
#

lol, i like the board just tossed in there !

#

fits the "work in progress"

shell fiber
#

lol "dgaf" in one image

radiant heart
#

just curious, do you plan on having drop-off stations or it's intended to stay distric centers only?

shell fiber
#

did i remove the drop-off stations ?

radiant heart
#

yes or i'm blind

shell fiber
#

hmm... ah yes

#

probably

#

because i removed the entire "labor" category

#

i can put them back of course

radiant heart
#

it's highly inneficient like that, would be nice to have those back, plus the "tent" like look fits the faction already ๐Ÿ˜‰

#

i like the paint splash on the artsy loge, can it be on the awning ?

shell fiber
#

on the what ?

radiant heart
#

teh canope, the "tissue part"

#

talking about the drop off point, not the lodge

shell fiber
#

oh i see

#

hmm...

radiant heart
#

or something else just to make it pop so they are easy to find

shell fiber
#

but it doesn't have any reaon to be full of paint ๐Ÿค”

#

ah, that's easy ๐Ÿ™‚

radiant heart
shell fiber
#

oh right I also wanted to fix that

#

i'm annoyed that the "terasse" part of the double lodge is not actually walkable

#

do you know of any building that has a 1-wide wall with a window toward the inside ?

radiant heart
#

the tiny lodge in the FT maybe?

#

only one i can think off with a 1wide wall

shell fiber
#

nah i use pars of this one for many things, it doesn't have the right window like i would need now

#

yeah, me too

radiant heart
#

maybe in the distribution mod, the small export center... but really not sure

shell fiber
#

i just had a idea

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tadaa

shell fiber
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funny

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it looks flooded event though it's nto

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not

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because the water display does not like 1 gaps

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that's actually good

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trick the player into believing it's not watertight yet, when it is

radiant heart
#

so you could block the water with part 1 without having the full building? basically strange looking dam?

shell fiber
radiant heart
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gonna need some of that "cheating" for a hard moe run ๐Ÿ˜‰

shell fiber
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noooo

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i'll make them more expensive than dams then ๐Ÿ˜ˆ

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nah that would be prohibitive

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๐Ÿ˜…

latent umbra
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what going on?

radiant heart
#

not much, trying to figure out if i wanna go over a hard mode run with WB and watching lapan do some stuff for the faction

latent umbra
#

wdym wb

radiant heart
#

Water Beavaers ( this mod)

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lol, not sure why but i guess there will be a lot of "criminals" ๐Ÿ˜†

shell fiber
#

hmmm.... stackability on each other is...poor.

shell fiber
#

๐Ÿค”

radiant heart
#

is it doable to turn on the "prioritize rss" tab in the large farmhouse? Or it's like taht on purpose?

Like here i'd like the right one to go carrots first otherwise the left one ends up with nothing to do in range. when the right one goes berserk on sunflower

shell fiber
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hmm...that's an issue with the farmhouse script, not sure i can find a workaround

radiant heart
#

cauz the drop down menu is there, just nothing to pick

shell fiber
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yeah that has to do with the same issue that make the big farmhouse unable to plant

radiant heart
#

i see, well , tought it was intended that it cannot plant ๐Ÿ˜†

shell fiber
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oh, no if i could it would

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what i am doing wrong with this house ?

radiant heart
#

no clue, maybe game doesn't like the 2 part build that goes one over the other?

shell fiber
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nah, that's fine, but the rules are a bit whacky

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the difficult part is to make it so that it cant be put backside in front for example

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i'll finish that and go to sleep

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making the mirrored one is trivial

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the triple lodge is basically redoing the same thing

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and then the big corner ones will wait

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oh it's only 1AM

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EZ

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can mod a tiny bit more

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who needs sleep anyway ?

radiant heart
#

lol, i try to avoid going over mignight otherwise i find it too hard when the kids wake me up next morning

shell fiber
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ahah

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well, no kids yet

radiant heart
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kinda miss those days when i could sleep when I want how I want but wouldn't go back

shell fiber
#

well i guess it's nice to have a family

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i mean i have parents and brothers but no wife/kids

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but soon enough i guess

radiant heart
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it's nice, it's a quite a rollercoaster tho ๐Ÿ˜†

shell fiber
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oh, by the way, i got the job i applied for recently !

radiant heart
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grats!

shell fiber
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thanks !

radiant heart
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i need to find a new one, kinda tired of my old one but I absolutely hate job searching, the interviews and all that crap

shell fiber
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yeah i know that feeling. i hate that crap too

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in research what i really hate is labs that ask you for a research proposal in your application

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fuck that shit

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seriously i don't even know if they're interested in me and i should already come with a whole research plan ?

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like i have nothing better to do ๐Ÿ™„

radiant heart
#

and if they don't like you but like the plan they just steal it...

shell fiber
#

oh the house connected ! yay

shell fiber
#

so those houses should allow something like this

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lol what ?

radiant heart
#

"should" ๐Ÿค”

shell fiber
#

accidentally cut discord

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okay, there might be some weird rule i'm missing

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probably has to do with the "bottom matching prefab" property

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it is weird

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but i don't think my brain is working well enough now

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let's just sleep

radiant heart
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catch some rest, there will always be tomorrow!

radiant heart
#

flattening some more farming field!

radiant heart
#

Tought of something for the hardrun, is it "cheating" to keep the kart a bit after the district is built? 2 extra workers could be usefull early on๐Ÿค”

distant wigeon
#

I wouldn't call it cheating - the kart drops important resources for continued advancement, after all, you're just establishing yourself more with your current tech level.

lofty oxide
#

i had a similar idea, cooked food ought to spoil, and having it sit around instead as like raw potats, flour, maybe pickled stuff, and then cooked a bit more on demand, maybe with some temporary storage, but like actually make it spoil over time so you canโ€™t stock up too much

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and maybe instead of having a ton of different recipes to manage setting it to, a restaurant/kitchen/whatever building takes many ingredients and the well being bonus depends on the variety of ingredients it has. instead of having dozens of various meals, it would just be the raw ingredients

lofty oxide
#

i have a few ideas of food related stuff and when i get around to modding idk whether i want to make one big food overhaul or a bunch of little mods

shell fiber
#

I think it's possible to simulate spoilage by having the building consume the resource slowly.๐Ÿค”

But the game really isn't capable to handle alterate or optional ingredients, at least as far as I know. But making different recipes is not very hard so I can do like for the stew : four five recipes with various ingredients, and if you have everything you can even make deluxe stew which is must better

shell fiber
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Knatte modding tutorial is quite well done

lofty oxide
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i guess what i was thinking is instead of making an item, beavers go in, it removes some fraction of some items based on a list of meals, and they leave fed and with some amount of meal wellbeing bonus

shell fiber
lofty oxide
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yea iโ€™ll have to learn/relearn c#

shell fiber
#

But all I can do is rearrange existing elements, so I have more limitations

lofty oxide
#

unless unity has some way to interface with it using other languages, which i donโ€™t think it does

shell fiber
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I think unity has sort of it's own language

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But I don't know much about it

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There's a tutorial tobbert recommend to me but it's like 12h long ๐Ÿ˜…

lofty oxide
#

iirc unityโ€™s c# works a bit different from c# in other stuff but itโ€™s mostly the same language

shell fiber
#

Alternatively I can make a building for extras builders quickly

lofty oxide
#

i think unity might transpile to c++ but iโ€™m not sure

shell fiber
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Well I can help for anything that is not coding ๐Ÿ˜…

radiant heart
lofty oxide
#

maybe tonight iโ€™ll get started on it after trying again at compiling ngspice (for an unrelated project)

shell fiber
#

dear god making those doublelogdes properly watertight and stackable is an absolute shitmess

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there's just no good solution.

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if i want both watertightness and stackability they need to be 2x2x2 cubes

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or i can limit stackability to non-watertight stuff

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do those lodges have any real puropose anyway ?

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as compared to a normal 1 tall 2x2 house

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it makes sense for a building such as the sawmill to be bigger

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but a hauler's logde... ?

shell fiber
#

added a builder's lodge, which retook the mallet icon, now the handicrafter has the cissor and thread icon

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i think i'm just doing to ditch the double lodges entirely, instead i will make larger version of each of those that cost a lot more ressources, but offer additionnal wellbeing for being larger (and consequentially are more efficient dams in terms of population creep)

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(assume hauler / exporter lodges will also be treated the same)

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gotta go !

shell fiber
#

Oh I should flip the copist with the handicrafter, so that we have one left and one right door both for those who are likely singleton (artist & copist) and those people may want to build multiple of (handicrafter and builder)

radiant heart
# shell fiber but a hauler's logde... ?

well, kinda like all other buildings, there is the "living part" and the "workpart" hauler can be smaller since they don't have a real "workspace" in theyr own building but the distribution center needs a storage room at minimum

shell fiber
radiant heart
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not a big deal if it's not watertight in the front, i mean my fancy placement was more of a test then something i wanted to do for real anyway

shell fiber
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Well I actually want people to make a big dam out of houses so proper stackability is important

radiant heart
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in order to do that would need "working buildings" to have less pop space, i mean pop grows so much how it's set up right now there is no real need for a monster amount of houses

shell fiber
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Yeah that was the point of the town Square mod but I didn't make a lot of progress on this one

radiant heart
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even there, i'm almost at 300 beavers again and some useless eaters, i'm far from need housing, actually thinking about crashing some hauler's houses to cut out on pop a bit

shell fiber
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Sometimes I think you're the odd one here ๐Ÿ˜…

radiant heart
#

story of my life!

static glacier
#

i must admit that i just need a few houses too, building pop aint the biggest problem but keeping the water contained XD

radiant heart
#

is the large kitchen supposed to be watertight?

shell fiber
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hmm... strangely enough, it's not

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but i need to rework it

radiant heart
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found the hole then! lol

shell fiber
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I'll try to make an update soon

shell fiber
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update sent !

radiant heart
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How bad is it gonna wrekc my save ? ๐Ÿ˜†

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Handicraft also got his door swapped, any reason? (just curious)

radiant heart
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Gonna be an issue on that one ๐Ÿคฃ

shell fiber
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ahah, sorryใ€€๐Ÿ˜…

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but i just took a decision regarding the watertightness of buildings !

radiant heart
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2 out of my 3 got Fd up ๐Ÿ˜‚

shell fiber
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well yes, but if you intended to build builder's lodges, those have the door on the good side

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that's why i did this

radiant heart
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RIP monument

shell fiber
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you have two lodges you may want to build multiple of, and both of them had the door on the same side, which is not good in terms of choice

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sorry ๐Ÿ˜…

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i did write "don't get too attached to your saves in case i break them" ๐Ÿ˜…

radiant heart
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i get it no probs, it's part of the game when playing on something getting modified that often

shell fiber
radiant heart
#

not of fan of the 2 distric center thing beeing not same price and one locked behind science tho, it's quite a mess just to swap it later on and redo all exchange routes

shell fiber
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so i added a small vent on the roof

shell fiber
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in a new game you have ample time to unlock the four-way one before you need to build one no ?

radiant heart
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even right of the bat, it forces the one door one and later requires a change

shell fiber
#

hmm...

radiant heart
shell fiber
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oh right

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hmm

radiant heart
#

"as it alwasy should have been" remember ;P

shell fiber
#

that was also to avoid the issue @heavy lodge had

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but to be fair i think it was quite a corner case

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well yes, but i think it didn't hurt to have both

radiant heart
#

i had an issue to but it was since my other was on pause and game couldn't change it to a 4way while pause,

shell fiber
#

hm...

radiant heart
#

i don't mind having both but both should be available at the same time and for the same price IMO

shell fiber
#

that could be an option

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but the 4 way one is stricly superior

radiant heart
#

or , not sure how complicated it would be but make the 4way and "upgrade" on the one door one, kinda like the damns upgrade

shell fiber
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less population creep

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oh, let me think

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actually easy maybe

radiant heart
#

what I'm trying to avoid is to have to delete a district center to rebuild a 4 way since it's tidious to delete and rebuild one

shell fiber
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yeah that's a good point

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i need to make some tests

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yeah i can definitely go for the 4-way one being an upgrade of the normal one

radiant heart
#

dang, one builder for 3 pop ๐Ÿคฃ that's hars

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did you make any change to the giant tanks? need to unlock them again๐Ÿค”

Other then that didn't lose anything and nothing else is messed up! Honestly was expecting worst with the warning on the update ๐Ÿ˜…

shell fiber
#

i think they had no science cost, no ?

radiant heart
#

can't remember but i think you're right

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well, you just killed 2 beavers with that update, hope theyr ghosts don't haunt you forever ๐Ÿ‘ป

shell fiber
#

ahah, sorry again

radiant heart
#

don't be you brought back this game to life for me ๐Ÿ˜‰

shell fiber
#

i have a problem i can't fix fast enough for the district center upgrade

radiant heart
#

no rush, i'm quite far on that run it's not an issue anyway

shell fiber
#

so i'll just make the 4 way one default, and fuck it

radiant heart
#

lol

shell fiber
#

no i think it's not solvable