#Choo! Choo!

1 messages · Page 6 of 1

quick thistle
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oooh, love that man ❤️

elder fjord
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I don't now why the bots (the beavers also), move like this, is this behavior normal or is it a bug?

quick thistle
elder fjord
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i think so

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version: 0,6.3

devout talon
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have you tried out the Create trains from the Minecraft Mod Create?
ESPECIALLY with the Steam'n'Rails Addon mod!

worthy cloud
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And I meant more "engineering" games like Factorio

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OpenTTD (economic simulator) is also a bit streetcar-like)

devout talon
worthy cloud
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But can you automate shunting?

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@quick thistle did you see how trains reverse?

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I guess it's temporary solution

quick thistle
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I prevented that behavior, but because im bad at coding, i enabled it by accedent

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havent bothered disabling it again

worthy cloud
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Well, how do you want trains to reverse (if at all)?

quick thistle
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not

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they should only go forward

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so the player has to make a loop

worthy cloud
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Ok, I hoped for a realistic direction change

quick thistle
worthy cloud
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Run-around with locomotive, or multiple-unit/streetcar that has cabs on each end

quick thistle
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So going forward and backwards all the time

worthy cloud
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Yeah

quick thistle
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while looking cool and realistic yes, would be worse from gameplay

worthy cloud
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Althought locomotives don't have that much distinction between "forward" and "backward"

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Except for USA

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I guess you're from right-hand drive country

quick thistle
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no, from the Netherlands

worthy cloud
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So, right-hand drive

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At least on roads

quick thistle
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aaah, that yes

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the wheel is left

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so i was like, xD

devout talon
worthy cloud
devout talon
# worthy cloud Moving railcars around inside one station/yard

naturally
there was an issue that you couldnt decouple cars from trains but the addon mod made that possible
https://www.youtube.com/watch?v=rR8W-f9YhYA
https://youtu.be/WvO-Xl6lDOU
https://youtu.be/4Ri_ax1J8-s

the 3 trailers for the main mods train update and the 2 trailers of the addon mod

also prolly should move this to another channel...

It was due time to revisit our Cake assembly line for a few touch ups!

Create is a powerful Minecraft mod nearing three years of Development. It adds a variety of useful building tools, as well as technology based on kinetics and rotational power. It is a free-time open-source project by a bunch of Minecraft players who love the creative aspect...

▶ Play video

Create: Steam 'n Rails is an addon mod for Create 0.5.0e on Minecraft Forge 1.18.2 that seeks to expand the visual options for railways, as well as adding fun little quirks, like the conductor. Future plans include monorails and a custom steam system.

Download: https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails/
Github: https://g...

▶ Play video

Decorate your trains with twelve new bogey designs, or become a [sus] conductor and v e n t...

All aboard a mod dedicated to expanding the possibilities of Create’s railway system. We are turning a basic logistical system into an extensive and aesthetic integration of railways into Minecraft.
v1.4.0:

  • Added switches
  • Added invisible bogeys...
▶ Play video
silver egret
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For a moment I thought this was not timberborn discord KEKW

elder fjord
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@quick thistle I have found more bugs.

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under the passenger station

quick thistle
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havent figured out a fix yet

elder fjord
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And in the air

elder fjord
quick thistle
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That setting is on by default

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so i also added it as dependency on ChooChoo, so that bug is "fixed" KEKW

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atleast to the point that it shouldnt impact peoples gameplay, which i find more importantly right now

native vortex
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For clarification, with the updated mod it should work within one district correct? Or is it still better to split districts between goods stations?

quick thistle
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So 2 with the same good can result in problems

sacred pond
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First of all, I love trains in these kind of games and I appreciate the effort put into the mod! There should totally be trains the base game. LoveIT LoveF

Now, onto something I noticed, that is a bit weird: There seems to be no storage limit to the goods station (just noticed 1.6k water being stored so far) and there's only import none or import always. I'd prefer, if the goods station had a buffer, but bigger (2x to 5x larger, perhaps?) than the district crossing, instead, because "infinite" storage just asks to be abused.

Now, something I'd like to see, but do not know how difficult it might be is, having the mod use the options and values from the base game, instead of a separate configuration tab. Having to manually enter what you wanna import strikes me as a temporary solution compared to being able to just import whatever your district-wide storage can handle with one button.

quick thistle
sacred pond
# quick thistle Ty i apreciate that <:LoveIT:887645571094036540> As for the first point, i did...

Ahh, I didn't think about using them to transfer goods within the same district. Thanks for clarifying! That does make it more complicated, indeed.

Had to think for a bit. So, each goods station is assigned to exactly 1 district by the walking path it connects to. That means, it's theoretically possible to figure out if 2 by-rail connected goods stations are either inter- or intra-district. What's causing me a headache is, if the network is a mix of inter- and intra-district connections.

What might be the best solution is to have separate stations for inter- and intra-district connections, i.e. you can prevent wrong connections and use the appropriate interface for whatever station is used.

On that note, perhaps the station is neutral itself and the track carries the information. The reason I think about it that way is, because I'd like to have a station with 2 tracks. That'd allow inter-district and intra-district to exist within the same goods station and there wouldn't be the need for a hauler to get the goods from one station to another, that are next to each other, because one would be for internal use and the other for external use.

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I just noticed, the goods station that is exporting the water has an internal buffer of 200 units, but the importing station has unlimited storage.

brave dove
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This mod has been an amazing addition to timberborn.

In my testing, I can only get the trains to transport 2 goods at a time, like the export goods station will only fill up with 2 resources, is this intentional?

Another thing that I am wondering is if it will be possible at some point like it used to be to choose the exports on the individual stations.

brazen moss
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I've been really enjoying the mod! I set up a main district separated from a far-away mine operated by robots, with only fuel, gears, and treated planks needing to be imported. It was working great but then the importing station stopped receiving fuel, even though the export station showed fuel in stock. So I started importing spadderdock and water to make fuel on-site at the mine. A little frustrating bug but I worked around it.

native vortex
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Hey all! So I think I'm messing up my goods stations and I want to make sure I'm doing this right.

Goods station A is in District A, where all resources are gathered and produced except scrap metal. I have this goods station set to import scrap metal at the highest available amount (200).

Goods station B is in District B, and is centered around a scrap metal mine. I already have all the storage built around it. I have this set to import gears, treated planks, explosives, biofuel, and catalyst (only bots work in the mine/goods station) at the highest amount.

I've had the system online for about a day, and the workers in goods station A (bots) are just standing around doing nothing. They're not adding any resources to be exported to the mine. I have 8 trains sitting in waiting stations. Thoughts on what I'm doing wrong?

brave dove
native vortex
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Unfortunately neither of mine are filling the stations. That's why I think I'm just doing something wrong.

hybrid gale
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how do you danload this mod?????

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the train mod**

quick thistle
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Mod.io is the site for al timberborn mods

hybrid gale
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ok thanks

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to danload the mod do you subscribe to it

tall bridge
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Use the mod manager

hybrid gale
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where is that

tall bridge
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See pinned message in #🚀mod-users for link how to install it

hybrid gale
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thanks i am installing it now

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im confused again

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how do you put the mod onto the game????

quick thistle
hybrid gale
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ok

open meadow
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Hello! First of hats off to @quick thistle this mod is awesome! I'm trying to make sure I have the basics down before making a huge rail line. In the picture I have 2 seperate districts and both sides have loaded goods onto the goods station. They're both asking for the materials that the other has but the train is stuck in the waiting station. Are trains allowed to pass through the train yard once created?

worthy cloud
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Two more ideas:

  1. pieces like S curves or 90 degrees turnouts
  2. interlocking the way, not the section in certain places
native vortex
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Hey all. I eventually got them to start loading after deleting and replacing the buildings. But as soon as they started putting resources in the goods station, the below happened.

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The game then froze and wouldn't let me do anything so I had to hard stop the app

solemn monolith
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cool

open meadow
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I keep on getting "Uncaught exception occured" and the game freezes. Is there a page or video that explains the dos and don'ts?

native vortex
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This happened to me too. See the picture above

open meadow
native vortex
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I deleted my goods stations and decided to wait to use the trains until the bug is fixed.

open meadow
kind acorn
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People don't seem to take the train but instead just walk from passenger station to passenger station. They do this in the most direct way possible, not looking at paths. Is this how it is meant to work?

solar hedge
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Soo, update on my choo choo issue that I already mentioned in #🚀mod-users : trains are moving now after I deleted a bit of the "bottom" rail loop to rework the former bidirectional part. But I still can't get them to deliver scrap metal from the top district to the bottom. Top goods station is fully stocked on scrap to export, but trains are just importing stuff from the other station... Made an imgur album with screenshots of the settings for both sides (district 1 is "bottom", district 2 "top"): https://imgur.com/a/j3qpaDu
If anything else is needed screenshot-wise, let me know and I'll add it to the album.

solar hedge
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Ugh, nvm, it works now. For whatever reason I "just" had to delete and rebuild the goods station in district 2...

quick thistle
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When looking at a lot of the images i finally found a thing that people are doing wrong and therefore i forgot to prevent the user from doing, which is changing the number when importing is disabled. I quickly changed that so now its blocked when items arent importable

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Should clearlify a lot for a lot of poeple i guess

jaunty halo
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Didn’t check in for a while, was there anything new since u4?

quick thistle
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And no time to fix them

strange blade
solemn monolith
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Is there mentioned anything about the game crashing when lowering the number? My game crashes every time and I cant reload any save. Am I doing something wrong, that makes this happen?

jaunty halo
solemn monolith
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When I have my trains setup, they loaded in the wood at the station. When I change the import counter below a number that was previous in it ( as an example I put 20 in and then later put it on 0), the whole game crashes when I unpause the game.

solemn monolith
quick thistle
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Note to self: Postfix PreReconstructPath to find all buildings that a path goes through. Reuse PathFollowerUtilities. Cache the calucalted path based on the Start and End position into a dictionary or something. This way I can find the special path based on the Start and End position on NewPathStarted and access it using the PathFollowerUtilities.

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Should fix flying beavers

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Prefix GetNeighbors to dynamicly add certain neighbours under certain conditions. This is a very performance reliant function, so should be cautious. This can fix that beavers will walk normally if the station is full.

granite galleon
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what does this message mean? im just trying to transport some wood and planks between to districts

solar hedge
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If you mean the one at the bottom, it's not relevant if you have no passenger stations in use.

tough abyss
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Tobbert, loving this mod!!! The trains are so insanely cute and bring so much extra feelgood to the gameplay. 🙂

In the spirit of bug reporting (in case it helps, no stress about fixing anything), I, too, find it currently impossible to get the trains to haul scrap metal, specifically, and (seemingly) all the other heavier (?) resources, for that matter. Haven't been able to systematically test this, but it would definitely look like that the workers in the Goods Station simply do not go and fetch (scrap) metal, wood, or planks - even if those are the only ones asked on the other end of the line. If I change the ask to ~corn rations or mushrooms, the same workers will immediately go stock corn rations and mushrooms. Available inventory space on the receiving end doesn't make a difference.

quick thistle
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THANK YOU

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i will test this and see if that is concistent

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then i FINALLY have a reason why that is the case

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im always wierded out by people saying it doesnt work

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but then i test and it works fine

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thank you thank you

tough abyss
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Just really glad if I could help! I work with games myself (sound design, not programming) and was actually miffed I couldn't give you a properly documented bug description 😄 Not holding my breath about whether that's the core of the issue but hey worth trying? 😅

tall bridge
obtuse arrow
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Just checking in to see if there were any updates on the beavers "falling" through the map bug yet. Is there any more info needed on this? I could definitely see if I could find the saves where they are still doing that if it helps.

quick thistle
thick rain
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I tried to see if anyone already discussed it but.. quick question; is the train working without the district crossing building? Because I want to connect 2 different districts only with the train, for passengers and goods.

When connected everything, and tick the box for allowing the train to cross districts, it still says no connection in between.

Help! 🙅🏻‍♂️

tough abyss
# thick rain I tried to see if anyone already discussed it but.. quick question; is the train...

This is not the answer you are looking for, but it should be possible to troubleshoot this by building the district crossing anyway and seeing if it fixes the trains? Might be relevant info for development/Tobbert, too. Obviously, if the trains don't run even with the district crossing, the problem/bug is somewhere else. If the building does make the trains to run, perhaps leave the building but either pause it, give it no workers, or just prevent the district crossing from doing any trade?

quick thistle
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Im not sure how buggy the mod is to begin with. As far as i know the mod is basicly unusable, but im starting to begin thinking people are actually able to use the mod so i dont know anymore

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But yes, trains can replace disttict crossings

brave dove
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From my testing, the mod works great in the short term though after a cycle problems start to arise

quick thistle
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Ive now hidden the mod until i can work on it

feral mica
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im on my phone right now so it’s difficult to see if this has been asked before also it eont let me look at the mod on the website for some reason AND the game crashes when i open the mod manager so this is my last place to ask…

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do trains carry passengers within a district? im doing a playthrough where i only have one district and it got to the point where beavers would have to run 300 paths to get to their job so i got trains, beavers go to the passenger station and the train rides around but it says ‘no passengers waiting’ and doesn’t move any beavers

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is this something i have done wrong?

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(its one straight track with three passenger stations and one train)

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please @ me so i get a noti :)

real lichen
# quick thistle Ive now hidden the mod until i can work on it

very bad timing from my side i'd say 😂
friday: i'm preparing for a new game and search for the mods i want to use (including choo choo as i'm a big train fan 😍)
saturday: i'm finally updating the game to update 4, renewing the mod manager, looking into the mods and installing everything - except the choo choo mod as i couldn't find it anymore
sunday: another try, still not found, i thought i'm dumb but then i stumbled across the discord invitation on reddit and read this message cited above. nice 😂

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i used to play it back in april just before update 4 was released. i loved it and i hope you'll get it to a state where you're okay with rerelasing it redheart

quick thistle
real lichen
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take your time. the less bugs the better. i first need to grow my settlement at all to even be able to make usage of trains 😄

rotund tree
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just curious, how do I make a choo choo work within the same district? also when have a passenger station, the beavers teleport instant and not take the train.

modest juniper
inner plume
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Hi guys, Im having problem with choochoo mod when i click the menu button for example to save the game, the game crash but if im go from escape button the menu work, i search the log and i find this ChooChoo.TrackSectionMeshShower.ShouldBeActive () (at C:/Users/jordy/SynologyDrive/Unity Projecten/TimberbornModsUnity Update 4/Assets/ChooChoo/Scripts/TrackSystem/TrackSectionMeshShower.cs:139) ChooChoo.TrackSectionMeshShower.OnToolGroupEntered (Timberborn.ToolSystem.ToolGroupEnteredEvent toolGroupEnteredEvent) (at C:/Users/jordy/SynologyDrive/Unity Projecten/TimberbornModsUnity Update 4/Assets/ChooChoo/Scripts/TrackSystem/TrackSectionMeshShower.cs:97) , anyone having this problem?

inner plume
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i forgot the message and I only put part of the stacktrace
NullReferenceException: Object reference not set to an instance of an object
ChooChoo.TrackSectionMeshShower.ShouldBeActive () (at C:/Users/jordy/SynologyDrive/Unity Projecten/TimberbornModsUnity Update 4/Assets/ChooChoo/Scripts/TrackSystem/TrackSectionMeshShower.cs:139)
ChooChoo.TrackSectionMeshShower.OnToolGroupEntered (Timberborn.ToolSystem.ToolGroupEnteredEvent toolGroupEnteredEvent) (at C:/Users/jordy/SynologyDrive/Unity Projecten/TimberbornModsUnity Update 4/Assets/ChooChoo/Scripts/TrackSystem/TrackSectionMeshShower.cs:97)

gloomy basin
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I'll post here so Tobbert can keep track 🙂
Trying to load a save where trains have been built crashed the game as a "bug"
However, removing Choo Choo let's you load the save but without any trains and all those buildings/tracks are removed

quick thistle
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im gonna see if that might be an easy fix

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could you send the crash report in the image?

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just the zip, but if you wanna do it private thats fine

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i know its about that image

gloomy basin
quick thistle
gloomy basin
quick thistle
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OMG IM A ***

real lichen
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Yes, you’re a GOD, bringing trains into timberborn LoveIT

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😁

quick thistle
real lichen
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I’m still stuck setting up the track network and doing a second district to take usage of so up until now nothing’s buggy for me

quick thistle
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oke yes, i feel incredibly stupid now as i forgot to save the state of it goes across districts. So upon load save it would recognise that it should be true and connect to districts that should not be connected.

gloomy basin
# quick thistle oke yes, i feel incredibly stupid now as i forgot to save the state of it goes a...

Speaking of that, yesterday I did the passanger station (between two districts) and I noticed that beavers did not get on the trains from the passanger station. Instead they went into the station and then made a b-line straight to the next station in the other district going through all terrain/buildings/trees/etc that was in the way. The function works in the sense that i transports the beavers but there is no train and instead they kind of just walk across everything.

quick thistle
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but i kept the moving of beavers for players already having it in their game

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and bc i do wanna fix it

quick thistle
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oke i fixed the issue of districts connecting directly as it now remembers what was chosen

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the correct path link is created now based on the settings

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now back onto flying beavers

real lichen
quick thistle
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I pushed a update that should fix the error that sirpenguin was having and finally (probably) fixed the flying beaver issue

quick thistle
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now i only need a save that has problems with the items movement

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then i can try fixing those issues

quick thistle
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I now also improve the logic of the goods distribution

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i hope all big issues are fixed

elder tide
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@quick thistle The District Fix isnt pushed yet?

quick thistle
elder tide
quick thistle
elder tide
quick thistle
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hmmm

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idk

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if you can send the first error

elder tide
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You mean the exception logfile?

quick thistle
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yes, possibly

elder tide
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This is the last, the first would take a while to find...

quick thistle
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so you pressed a button or something?

elder tide
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I reversed a direction.

quick thistle
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i see

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well then

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gonna have to take another look

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ty for sharing that with mee

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sorry for having wasted your time again 😦

elder tide
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Dont worry^^ I love the mod, so contributing to improvements is a pleasure^^

mighty bone
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Hey there 🙂 First off, awesome concept with the train mod, I love the idea of having a huge sprawling civilization, with specialized areas, and trains connecting them transporting workers and goods. However, I cant seem to get the trains to work. I placed down the rails, made passenger and goods stations at both ends, made sure there's space for the train to turn around, but when I build a train, it wont leave the train yard, it just sits there. Unless I build a waiting station, then the train goes there, and again just sits there, even though there are goods and passengers waiting. Help please? 🙂

real lichen
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It doesn’t need special buildings to turn, it will turn around on its own if it needs to go back

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You said goods are waiting, so I guess you have the stations in different districts and set the imports properly?

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Then it might just be a bug. The author stated many times that it’s currently a bit buggy and I finally finished my first rail track yesterday and can confirm that it doesn’t work as expected atm 😅
Initially it transported 200 water to the new district but later it wasn’t transported anymore. And also more goods were waiting to be transported and weren’t transported by the train. I also didn’t get it to work properly. But at least the train drives back and forth delivering at least some scrap metal I produce in my new district LoveIT

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One question: is the track going through the waiting station or the train yard? Or are those two connected to the route via a switch? It possibly doesn’t find a route between stations if it has to go through waiting stations or train yards

mighty bone
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Actually its the same district. I tried making it two different districts, and set up a switch too. I have two tracks running parralel, one going in each direction. Both tracks are set up with splits so the train can go through either station, or around them, but it still just sits there

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When the train line is set up, and the stations are active, the distance to the district center is updated to fairly short, so it does work to some regard, but the train still just sits there, and the beavers just walk along the very very long path, they barely make it to the workplace before work hours are done, then they arrive back at their houses just as the next day starts, only to start walking back again

real lichen
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Hm then I can’t help unfortunately, I didn’t try it neither in same district nor with passengers

mighty bone
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I'll try making it separate districts again, and specifically migrate some beavers to the workplace, maybe its the passenger stations that are the bug

quick thistle
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Alot is bugged im sorry 😦

mighty bone
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no problem mate, thats just modding 🙂 ANy suggestions on how to get the train running?

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got it to run a little bit now, dont really know how. I got the train to deliver food and water to the new district, but it wont take any goods back with it. Its a start I guess 🙂

quick thistle
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Idk, in my testing it always seems to work, but i know how its intended to be hsed so if someone does something then i dont know how to replicate

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Could you maybe make a video or something on the problem and the steps you set to getting to the point of it not working.

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You have correctly set the goodsstations? Not the district window? (Saw some people confuse the 2)

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So one that has not import and the other said to import?

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With number thats bigger than 0

mighty bone
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I set the goods stations to both import, but different things. One imports food, water, logs, planks and gears. The other, in my main district, imports scrap metal and metal blocks

quick thistle
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Hmmm, i never tried that in testing how stupid

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I might try that at home tonight

mighty bone
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I'm currently trying out making a train yard at the other end and making a new train there, maybe the train can deliver from its "home district", but not get goods from other districts back home

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cant really make a video, I can show you screenshots of the two different train stations though, if that can help

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messed around with it a big more, didnt work, even with a train originating frome ach district. And the game crashes every 10 minutes or so now, so I think I'll just leave it for now. Let me know if I can provide any information to help troubleshoot the issue though 🙂

quick thistle
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its crashing, i see

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i took it offline then

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its too unstable and making me too sad to work on, ty for telling me love

real lichen
real lichen
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I’ve seen the repo is on GitHub. I’ve never done a mod for timberborn but now I’m triggered to help fixing the issues because I want to expand my train network towards playing railroadborn 😂

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I guess the reason for the bugs is the new district system? Because I can’t remember having had problems back in April before update 4. I used it to supply three districts and it worked just fine as it was supposed to

mighty bone
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probably the new district system messing everything up yeah, that would make sense to me (me not being a modder at all :p ) Let us know when you got a fix for it Tobbert, I'll happily test it out

gloomy basin
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Passanger stations are acting wierder than the intentional teleportation. Beavers get stuck (pushed up into the air?) the BepInex window is going crazy with cache error

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deleting and rebuiling the passenger station releases the beavers

quick thistle
# real lichen I guess the reason for the bugs is the new district system? Because I can’t reme...

to be clear, nearly everything regarding the mod is custom, custom track system (which works good enough and shouldnt have to do anything with what people are having problems with.) Its mostly the custom distribution system ive written. That is because there are a lot of things that can go wrong, beaver not delivering their items, sending queue being empty while not being empty but trains do think its empty. trains unsuccefull in delevering, unclear UI elements and therefore wrong.

quick thistle
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should be removed, but you probably cannot update as the mod is not online anymore

real lichen
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Looks like choo choo makes discord buggy as well hmmmm

elfin meadow
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The thing that I am noticing is that it is the storage for the cargo that is causing the instability for me.

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Crash reports are suggesting that the trains are try to deliver goods to a warehouse that exceeds the limits of the warehouse.

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Or trying to deliver to a warehouse that cannot accept that type of good.

elder tide
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The idea for Intra-District goods transportation...

real lichen
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then you'd need to link the relevant storages. idk if that is a user-friendly approach

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i'd rather make it use storages in a certain range if that would be possible somehow

quick thistle
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There are 3 options:

  1. No inside district movement of item
  2. Only allow for manufactoryies OR storage.
  3. Rewrite item system of base game
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Its gonna be either 1 or 3

real lichen
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as of what i heard of you

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it's gonna be 3

silver egret
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What is option 2

quick thistle
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If an item arrives at a station via a train, in the ui you can set it to either only transportable to manufactories or storages

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That would solve the loop

silver egret
real lichen
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does it? if you have two stations in the same district set to storage then that could cause a loop again? or do you prohibit this as allowing only one station to deliver to storage per district?

silver egret
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^ this but in less words 🙂

real lichen
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like making an import hub that delivers to storage and distribution stations that deliver to factories

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i guess there's also a problem when thinking about the way back. i guess two stations per district could work, but three or more will be difficult

quick thistle
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it wouldnt be the best solution, for sure

winged reef
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@quick thistle hey mate 😄 firstly thanks for the great mod! There is a bug tho - when I choose import always, the train delivers without issue, but since the good station has no upper limit on resources received, all my resources get concentrated into one district which makes the mod pretty much unusable. Would you mind looking into it? Thanks a lot! Also please tell me if i am doing anything wrong, I am setting one district to not import, the other to import always.

real lichen
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@winged reef If you say it works perfectly fine (besides the described bug), how many goods did you set up to deliver? Only one? Or more? And do you have both directions set up?

winged reef
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Once the storage is full in my import district the goods pile up in my goods station

#

And the trains keep delivering to said goods station, draining my other district of resource

dire zealot
#

Hello, I have just started using trains. I am wanting to set up the trains more like a subway, moving my beavers rather than goods around the map. How can I set up different lines so that one train will just go to one station and back? Thank you.

gilded fern
#

seperate tracks

hoary pulsar
#

whenever i try to delete a goods station the game crashes when i try to save, is there something i can do about that?

outer violet
#

Although I have already played several hours with this mod, and only recently this started happening

quick thistle
#

Oh, could you sent the crash report in that case? Maybe small fix?

hoary pulsar
#

i made my route then built the trains and everything was working perfect until i wanted to make changes, i even put all the goods station on hold and waited until the trains are in the waiting stations but still cant delete any station

quick thistle
#

yup its exactly as you described

#

the error makes complete sense

hoary pulsar
#

oh?

quick thistle
#

sorry for the inconvience

#

i suggest is better to not use the mod

#

its very buggy

hoary pulsar
#

but its amazing

#

is it fixable or avoidable?

quick thistle
#

dont delete stations and if you do wait a while before saving

#

that might prevent it

#

untill have fixed it which can take a while

hoary pulsar
#

hmmm i will try

#

is it difficult to fix?

dire zealot
quick thistle
#

@sturdy pilot just to be sure as it was sort of a joke in your episode, but please dont use ChooChoo currently. It is extremely buggy and also hidden for that reason. (Also sorry for pinging either way)

quick thistle
#

Choo Choo is finaly stable? eh? 🙂

copper crypt
#

Why r u stating that as a qeustion?

quick thistle
#

because i dont know anymore

#

i uploaded a new update

#

featuring the old system

#

which the mod was designed for

#

and in my testing was WAAAAAY more stable

#

so hype ?

#

choo choo is back?

#

and also cross intersections

#

big and small

strange blade
#

With such amount of warning about not working, no one dare to use the trains. Must be a "guinea pig" now. I'll keep you informed.

strange blade
#

Guess will celebrate the new year, tonight 🤣

quick thistle
#

notice that this version is able to be used inside one district if used correctly

quick thistle
#

dont be to excited, im a bad tester afterall KEKW

near gazelle
#

(found a better gif)

#

lmao, i have faith in you BeaverDabbing

regal matrix
#

Oh my god is it actually??

#

Wait where did that text come from

#

The preview was just the locomotive, oh well

quick thistle
#

I just hope both the passenger system and goods system are just stable

#

then i can feel way beter

quick thistle
#

@rotund marsh current version works inside a district if you set it up correctly.

regal matrix
#

Looks like it's time for me to do testing

#

My viewers will be happy to see the train return, I appreciate all the hard work

quick thistle
#

The more people the faster i get the problems there are still left.

#

Bc this system is waaay easier to fix

strange blade
#

@quick thistle , sometime when I use drag to layout tracks, I have 1 FPS 😮

quick thistle
#

Hmmm, thank you will try

errant quest
#

is it actually fixed?

strange blade
#

In tests ...

errant quest
#

also im having trouble downloading the update through mod manager

#

so i guess ill install it manually

strange blade
#

Why is coffee and coffee beans inside and why receiving ?

quick thistle
#

yes, thats wierd

strange blade
#

and, still unable to make trains moving. But, tonight is train testing time, plenty of time 😂

quick thistle
#

they arent moving?

#

what?

strange blade
strange blade
quick thistle
#

no, shouldnt matter

#

you do need to press reset

#

on all station

#

that might fix most things

quick thistle
strange blade
#

OH, TY, will try that

quick thistle
#

but overwrites it

#

thought it wouldnt be much of an issue, but for existing saves yea... ups

strange blade
#

But, only today I've installed Choo! , so, no old saves 😜

quick thistle
#

what did you mean then?

#

oooh no, sorry i misunderstood

strange blade
#

How I got that beans, and , in tha station ?

quick thistle
#

means you have set it 200, no?

strange blade
#

NO ! Strange is that I have in the district with this station a log storage, full with logs before. All receiving of planks are disabled and, no planks or storage . But, when I placed a platform, somehow workers manage to get planks (Houdini worker, maybe 🤣 ) and build that platform. Looks like, train distribution system collide with district crossing system ThinkingIT

#

BTW, the reset on all (2) stations, didn't help ...

quick thistle
#

in no way they should be defaulting to 200

#

they should be set to 50

#

if you dont manually change the number

strange blade
#

I did not touch the number settings on train distribution system, only I adjusted the percentage into district crossing, but, not forcCoffee or beans ...

quick thistle
#

can you screen how the ui looks like for goods station

#

should look like that

strange blade
#

Both ?

quick thistle
#

oke, wtf

#

why does it say 200

real lichen
#

Now I got a reason to quit work right on time tomorrow, because …CHOOOOOCHOOOOOOO zinusTschuu1zinusTschuu2zinusTschuu3

strange blade
#

Houdini strikes again 🤣 From nowhere, got all kinds of stuffs and export them. Has own mind ? New feature in mod ? 🤣 Anyway, after I've delete all existing train, I build a new one and it start working, After I've added a new piece of track, trains go to sleep, forever 😮

#

Crash again on attempt to go to main menu, so, cannot save SadIT

quick thistle
#

i updated that though

#

shouldnt happen anymore

#

but you click on it

#

right?

strange blade
#

YA, to go to main menu

quick thistle
#

i see, i always use esc

strange blade
#

BTW, 2 train and it works until a new piece of track has been built .

#

Nothing more to do now, go to bed. Good Night.

quick thistle
#

ty anyways gn

quick thistle
#

I have absolutly no clue how you get them to be 200

#

without setting it

strange blade
#

The capacity should be 200 ? WTF is going on ? 😬

quick thistle
hoary pulsar
#

my goods station is stuck in a loop they are filling it up with gears and the train is unloading it again and also they are filling it up with random stuff that should not even be in that district

strange blade
#

Poor @quick thistle , now 455 gears 😮 😬

hoary pulsar
#

actually 700

#

they are taking all my storage lol

quick thistle
strange blade
#

Tobbert don't want to admit, trains has it's own mind now ....

hoary pulsar
#

i just bult a station and configured it to what i want to import and export

strange blade
#

At least, in the latest version, no more crash when clicking to go to ingame menu and when add new tracks, trains keep running !

hoary pulsar
#

yeah no more crash but sus trains

quick thistle
#

like litterly, i place down station and set one thing to send and beavers will just take that one item

#

so what are you guys doing different?

strange blade
#

Both station send and receive goods

hoary pulsar
#

i noticed something things that i configure have a porpper limit and the rest 200

quick thistle
#

oh wait nvm

#

mine is doing it too

#

**

#

aiygdskusgduygakfgslidfggaf

#

why didnt it do it like that yesterday

#

man i hate testing

#

i suck at it

strange blade
#

Luckly for you, have some Guinea pigs for testing 🤣

hoary pulsar
#

when i setup the goods station my district crossing tried to import everything suddenly

strange blade
#

I know that since yesterday 😬

quick thistle
#

but clicking reset should fix it, but you said it didnt

strange blade
#

No, the issue is the station are considered a storages and goods will be stored inside from District crossing (who import also uneeded stuffs)

quick thistle
#

can i have one of your saves?

#

where there are to many goods?

#

the 400 one?

hoary pulsar
#

sure but its quite big

quick thistle
#

i might have fixed it, but need to test

#

many other mods?

strange blade
quick thistle
#

doesnt matter i guess

#

as long as its loading

hoary pulsar
#

yeah a few mods and a lot of beavers takes forever to load

strange blade
hoary pulsar
#

oh thats a lot

#

where do you get that list?

strange blade
#

I run the command <<dir /w >a.txt>> inside the plugins folder and drop here the file ...

quick thistle
#

@hoary pulsar you have actually tried clicking the reset all button?

hoary pulsar
#

where is the reset all?

quick thistle
silver egret
quick thistle
#

Pushed fix where it should be fixed when building a new station

#

old stations are still affected, unless the reset button is clicked

#

@strange blade and you clicked that button aswell?

hoary pulsar
#

oh wow that was quick

quick thistle
#

I changed the order of 1 line

#

so was cut1 line and paste it above the line it was after

#

and changed the max capacity of receiving from 2000 to 200

#

OMG

#

UPS

#

uuuh

strange blade
quick thistle
#

xD

quick thistle
#

the higher one

quick thistle
#

those should be set to 0

#

otherwise you are clicking the wrong button or im extremely stupid

strange blade
quick thistle
#

stored items in which one

#

the red one or the green ones? or both?

strange blade
#

green one

hoary pulsar
#

now it looks better

quick thistle
#

okay okay

#

noice

hoary pulsar
#

lets test it

#

why is there no more pause button on the goods station?

quick thistle
#

why would you pause it?

hoary pulsar
#

to stop it from filling up

quick thistle
#

they are still fillinging it?

hoary pulsar
#

no so far its working fine

#

just a way to pause it so workers ignore it for a while

quick thistle
#

pausing i guess would be easier than disabling and manual enabling everything yes

#

would have to look how easy disabling is

hoary pulsar
#

yeah thats what i mean

quick thistle
#

OOOOOH SO THAT IS WHAT BLOCKABLE BUILDING MEANS

#

OMG

hoary pulsar
#

lol

strange blade
#

Is working now !!

quick thistle
#

epic, cannot wait for you to find the next broken thing 😄

strange blade
#

it means to try passenger train ? 🤣

quick thistle
#

xD

#

well... it should also be fairly good, but the problem with that, is that it doesnt involve trains

#

its just teleporting

#

but if you see flying beavers then im gonna lose my mind

strange blade
#

But, still need to check if the district crossing is working ...

#

District crossing also behave as should be, so, trains crises avoided 👏

#

Still a small "bug". Chimney make more smoke then trains ? Call firefighters 🤣

hoary pulsar
#

i have one problem my train just stopped in the middle of nowhere

quick thistle
#

and you did nothing?

hoary pulsar
#

he doesnt have anything anything to do so he should go to the waiting station

#

yeah i did nothing

quick thistle
#

is there awaiting station available?

hoary pulsar
#

yeah

quick thistle
#

he can pathfind to it?

hoary pulsar
#

same happend before but there i changed directions of tracks so that was probably because of that

strange blade
#

I have 4 trains and run like hell. Just night waits in the waiting stations (no bots yet) ...

hoary pulsar
#

another train made it there perfectly fine

quick thistle
#

they cannot pathfind over other waiting stations

hoary pulsar
quick thistle
#

@hoary pulsar they can now be paused, pushed an update for that

hoary pulsar
#

enough space

hoary pulsar
#

i just delete the train for now and see it it happens again

quick thistle
strange blade
#

I have a bigger train yard 😄

quick thistle
#

thats a lot of trains xD

hoary pulsar
#

i only use the big tain pieces so i need more space

quick thistle
hoary pulsar
#

yeah thats why i do it

quick thistle
hoary pulsar
#

my layout is pretty much a circle with a few offtracks for the goods stations

strange blade
#

Nicer ? Maybe you fix the "elastic coupling" .... Trains is "compact" only in stations or waiting stations 🥳

#

How I need now the automation mod to be ready for building tracks without workers get stuck 🙏

#

@quick thistle , something is still missing. Can you make, please, something like Knatte's tunnels, but, for trains ?

quick thistle
#

yea i was thinking about that

strange blade
#

A video with working trains may come verry soon

hoary pulsar
#

pausing is still not possible

strange blade
#

No need to pause, is working like a charm

hoary pulsar
#

well sometimes i want to pause the stations to let the trains wait

quick thistle
#

ooh you meant trains not doing anything?

#

i thought you meant beavers

strange blade
#

In cause of shortage in one district ? Ya, it make sense

quick thistle
#

stopping the trains when paused is a lot harder

hoary pulsar
#

if i pause the beavers the trains will also pause when they delivered everything

hoary pulsar
#

how much can one train transport?

quick thistle
#

no clue on throughput, but its speed is 2x a beaver and about 7-8 the lifting capacity

#

and is able to carry different goods at the same time

hoary pulsar
#

it looks like about 20

silver egret
#

Built an area for water with just few houses and train stations to transport the water everywhere

#

Isolated poor beavers

strange blade
#

and, if the train drivers strikes ? 🤣

hoary pulsar
#

everytime when train 1 approaches the signal train 2 stops

strange blade
#

Not enough sections

hoary pulsar
#

how would that change it?

strange blade
#

click on a straight track, click on "Enable section" and you can change also the orientation

#

Train can enter only in a free section, that's you have some issue, Look into my video

hoary pulsar
#

yeah i know that there are 2 signals

#

and train 1 stops at the signal to wait but train 2 stops at the same time

quick thistle
#

train 1 is trying to enter the section of train 2 and the train 2 the section of train 1

#

both cannot enter as it is already occupied

#

you need a third one for one train to enter a new section and leaver the other

#

general rule: amount of sections is amount of active trains + 1

hoary pulsar
#

right fuck

#

damn

strange blade
#

Special rule. Build as many section you can. Helps a lot !

hoary pulsar
#

i tried to make it so on train can pass while the other is at the station and forgot trains can also wait behind him

strange blade
#

I'm glad that in the video I have trains crossing districts but also inside the same district. Both are working. Nice job, @quick thistle 👏

real lichen
#

Wait, Distribution inside districts is actually working? 😮

#

If that is true that will revolutionise my hauling 😂

quick thistle
#

yes, it works

quick thistle
real lichen
#

somehow it's still a bit buggy. this train does not want to move the scrap metal when bringing in stuff from the other station. in the first pic the train is full with other stuff, it gets unloaded correctly, but then it just leaves without picking up the scrap metal (i only have two stations and it is destined for the other one). i've reset both stations as you said above plus i rebuilt the other station (not in the screen)

#

plus it seems that trains do not take stuff that was delivered to the station during the time it travelled there. it worked with the scrap metal before (i had a crash in between then i rebuilt the other station) and i could see that the train was about to arrive and the haulers added more scrap metal to the station. however, the train left with empty waggons and only carried the scrap metal that was inside the station when it began its journey to the station

#

maybe i am wrong tho and it just gets "teleported" PanThink

#

i saw it leaving with 30 pieces in storage in the station, then it arrived at the other station. after leaving there i saw there were 24 instead of 12 scrap metal in storage of station. i looked now in the origin station and: it was 21. so i guess there were 12 pieces teleported by the train and 3 were delivered by haulers (hence the difference between 30 and 21 instead of 18)

#

also: is it correct that the content of the station has no red arrow? it is set as to be sent. in the other station every good has an arrow either red or green as expected PanThink

#

but in general: i love it again, it might be a bit buggy but it expands my game experience and i can close down the district crossings again yayredheart

real lichen
#

@quick thistle i've tracked that teleporting and when i thought it could happen i saved the game in advance so i can send it to you now (and yeah, it did happen). if you watch the train and where it comes from, then you see it is empty and the station it has left has 5 scrap metal. when the train arrives these 5 get teleported to the destination. i also added the mod list (sorry, it's a bit longer 😅). thx @strange blade for that idea

quick thistle
#

@real lichen love the feedback man, gonna take a look

#

everyone here is so nice LoveIT

real lichen
#

choochoo broke 😭😂
i was sending a pic of it (second one) on another discord and was outside the game for a while, tabbed back in and it just broke 😂
(it found its way back to the track after pressing play so i guess it's no bug of the mod itself but more a funny behaviour)

thorny patrol
#

If only the modding tools worked on Linux, I would have jumped in and tried to contribute my own fixes to some of the remaining bugs,
Becouse I love this mod, yet it has so many issues.

#

And no. I am not moving back to Windows, not even as a duel boot. VM, maybe. But that just don't run all that well.

hoary pulsar
#

i have found an issue, i have 6 districts setup in a loop and the train moves from station A to station B perfect but all other stations get ignored even tho it drives through them

quick thistle
hoary pulsar
#

those 2 districts are pretty much on the opposite of the map

quick thistle
hoary pulsar
#

oh

#

could be

quick thistle
#

I think ima go with order by total amount that can be filled for a receiving inventory. And try to fill it based on the closest to the train.

quick thistle
hoary pulsar
#

ok will try

hoary pulsar
#

now they refuse to move

#

yes i reset all the stations and i just set up 2

quick thistle
#

sorry about that, best to reset to previous version in that case

#

as i dont know why it would do that, and currently cannot fix

hoary pulsar
#

no worries i play something else for now tell me when you push another update ^^

quick thistle
#

Im busy this weekend though, so can take a while 🙂

hoary pulsar
#

i can wait

uncut fiber
#

Hi, im experiencing a bug with the mod, my trains just refuse to move to get water even when there is 0 water in the district and there is one station set up to export water in another district with 2.6k water

#

even before this update they refused to move

#

there is only 2 goods station conected and 6 trains in the waiting stations

#

when i started using the mod it worked fine

quick thistle
uncut fiber
#

there is only 2 stations conected

#

i do have some being built

#

but they are not completed yet

uncut fiber
#

then it started bugging

quick thistle
#

And the layout is correct?

uncut fiber
#

then i destroyed it and build it again

quick thistle
#

Different colors? One ways in correct direction?

uncut fiber
#

i tried remove all direction markers

#

with only one track

#

etc..

#

nothing worked

quick thistle
#

Tried with 1 train?

uncut fiber
#

just a sec let me try

#

didnt work

#

it just sits in the waiting station

#

deleted all the trains and built a new one didnt work

quick thistle
#

So one set to sent and other to receive doesnt work?

uncut fiber
#

yes

strange blade
#

Hmm, stations has been build before the revert to U3 distribution system for freight trains ? If yes , I suggest delete all station, built hew ones and set-up !

quick thistle
#

No clue, i guess best to sent your save and currently used mods

uncut fiber
quick thistle
strange blade
quick thistle
#

Could be could be

#

But he said he rebuild the stations

#

So might not be a problem

strange blade
quick thistle
#

He said they were the first build, i expect thats with the latest build

strange blade
#

But, "didn't work before the update" don't means that the station has been build also before the update ? I understand in this way ThinkingIT

uncut fiber
#

after the update i destroyed them and rebuild

#

english is not my first language sorry

strange blade
#

OK then...

#

Me neither 🤣

uncut fiber
#

also thought it was a wrong direction

#

but i remove everything and it still didnt work

#

the settegins are also correct

#

one station set to export water

#

and another to import

strange blade
#

hmm, betwen 2 districts or in the same one ?

uncut fiber
#

2 districts

strange blade
#

Only thing that I haven't checked is what happen if also exist a distribution for the same good with district crossing .....

uncut fiber
#

IT WORKED

#

idk how

#

i was taking a screenshot and it started working

strange blade
#

Main point is that is working, rest .... no matter 👍

uncut fiber
#

as far as i can tell

#

the train import only count whats in the station

strange blade
#

Could be some trouble then, @quick thistle , with the reserve capacity ? I avoided trabsporting with train even something marked as "import when needed" .

uncut fiber
#

now the train is constantly going between stations transporting only 3-5 water cause i cant empty the station fast enough

#

im glad it doesnt consume fuel

#

im slowing add more trains to see if any bug happen

#

there is another bug

#

if there is more than 2 stations they just stop trying to import anything

#

as soon as i deleted the third station everything started working again

strange blade
#

?? One station set-up to import from the other 2 located both in the same district ?

uncut fiber
#

one station to export in another district and 2 to import in the same district

#

nvm

#

wait

#

wtf

#

i think it only bugs if the two stations has the exact same import config

#

yeah

#

i have one to import both carrot and water and another to import only water

#

its working

strange blade
#

Make sense in this case, it confuse pathfindings ...

#

also, to reduce lag, Tobbert has limited, to (3-4 hours, I guess), the interval for checking the need of goods.

obtuse arrow
#

So I've been testing the map I had where beavers were falling through the ground and causing a crash, but unfortunately I'm still getting the same crash. Not sure if it has to do with the number of beavers in the rail depots, or if its something else, but still getting consistent crashes.

strange blade
#

Hmm, crash log will be needed to see what happen. I don't have such a problem, so, I want to see what other mods may cause that issue.

quick thistle
#

that would be sad 😦

obtuse arrow
#

I had removed the mod and just reinstalled yesterday, so I think its the newest verion. Unless there has been an update in the last 24ish hours. Looking for all the info now.

quick thistle
#

oh, well, still flying beavers?

obtuse arrow
#

No, just falling.

quick thistle
#

falling?

#

Timberborn doesnt have gravity

obtuse arrow
#

They "fall" through the bottom of the map at the stations. It looks like they have been assigned a point to travel to under the map that doesnt exist. It only happens at the inner city train depots though. And usually when a train station gets very full.

quick thistle
obtuse arrow
#

Ya, working on gathering all of that together now.

narrow oasis
strange blade
#

Too step, I guess

quick thistle
tall bridge
quick thistle
#

dynamic specifications?

strange blade
#

Nope, I do not use dynamic specificaton on any mod, YET. I don't figure how...

regal matrix
#

Yeah this Thomas the Tank Engine add on is lethal

#

I will never not use it

silver egret
#

Choo choo mod usage boosted by 300%

strange blade
#

But, only 3 downloads ? Someone need to make an announcement ! ThinkingIT

quick thistle
#

wtf

#

0,75 downloads per hour

#

ayop

tall bridge
#

around the same downloads as faction exchange ThinkingIT

silver egret
#

That is still a thing

tall bridge
#

still works if its a thing is a good question 😛

quick thistle
tall bridge
#

or do a choo choo mod pack? 😉

strange blade
quick thistle
#

Trueeee

strange blade
#

If you can fix the Station capacity and priority until first Youtube playthru , will be perfect ...

uncut fiber
#

series pretty good so far

regal matrix
strange blade
#

With the Thomas add-on, need longer waiting stations ....

strange blade
strange blade
#

Even super long waiting station for passenger cars 😮

real lichen
#

Do other trains drive through those „obstacles“ or is the track blocked?

quick thistle
real lichen
#

Okay, but how is the logic behind blocked tracks? Is it a standard length per train not depending on actual length?

#

I mean if a block is reserved by a train and it drives out of it there must be a threshold when freeing it for the next train to be able to enter it 😄

quick thistle
#

It is only checking the train

#

checking on the wagons would be incredibly diffcult, or someone has a easy to implmenet idea

#

But i dont mind that behavior, i care about the default train models

#

thomas is just a fun addon which doesnt hurt gameplay but might sometimes look wierd

teal wind
#

Hi guys! I just built my first train line, but I can't get it working. I have 1 station set to exporting, with materials in it, an another to importing, it's all connected, yet the train just sits in a waiting station. Is that a known issue or did I f*ck up when building?

quick thistle
#

No one ways in the wrong direction

strange blade
quick thistle
#

No easy way of doing that sadly

#

So many things that can go wrong

#

So many exceptions

strange blade
#

So, you check only when the front of the loco pass ?

quick thistle
#

When the train passes yes

strange blade
errant quest
#

what there are passenger cars now?

#

so they dont just teleport from one station to another anymore

strange blade
#

YA, but, only visual. Still teleport beavers SadIT

errant quest
#

oof

regal matrix
#

Was messing with Choo Choo again in dev mode and when I clicked "modify inventory" on the goods station it threw an "uncaught exception" and the game locked up

#

I don't know if that's something I'm not supposed to be messing with, but figured it was worth telling you

quick thistle
#

annoying when testing

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but didnt bother fixing it

regal matrix
#

Okay cool

quick thistle
#

as that might get pretty annoying

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sorry about that

regal matrix
#

Nah it's okay, no worries

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I was sitting there trying to get goods and passenger transit to work in a blank world without playing for hours to unlock and build up resources

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🤣

quick thistle
#

xD sorry sorry

regal matrix
#

I want to make sure I at least understand it a little bit before I potentially slander you on a video because of things that aren't your fault

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LOL

quick thistle
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yea

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perfect

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and you might now it still is a buggy mess

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idk

quick thistle
#

@regal matrix quickly fixed it

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you can now use both

regal matrix
#

Awesome thank you!

quick thistle
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hopefully you dont encounter something bad

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priority is a issue, i will try to fix that, but that shouldnt matter with 2 or 3 stations

regal matrix
#

I'm going to mess with it a bit more before I go and record next

quick thistle
#

Perfect, im sorry in advance for anything going wrong 😦

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im not confident in ChooChoo anymore

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Though it seems stable now

regal matrix
#

The new district goods transfer system should operate the same on the goods station as it does with the district crossings, right? Just indicate whether the station should import or export

quick thistle
#

yea, one export one import and it will distribute

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@strange blade now that debug window is fixed, you can maybe look wheter your assumption is correct

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it shows how many are reserved

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if that is indeed the case, then its easier to debug

quick thistle
regal matrix
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I will in a aecond

quick thistle
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oke, no good

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wait 3 more minutes

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😄

regal matrix
#

Gotcha

quick thistle
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ITs good to go now

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i think

charred grove
#

I bet you've never heard this before, my trains are just hanging in the waiting station when theres a import and export station and plenty of track between

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lol I am dumb, all my one way signs are the wrong way

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Nvm still no moving

dire zealot
#

So, I have my "subway" system set up, three completely different tracks to take my little beavers to three different locations on the map. However, I noticed the trains will just sit at one end of the track (like the destination) for a long time before returning. Is there a way to get them to spend less time at a station?

strange blade
strange blade
#

I really don't see any problem now ...

inner axle
#

hey, so my train just wont go anywhere. I have a cargo station set to supply with 200 water in it and another station set to "aquire" that has no water. am i missing somthing?

strange blade
#

How is you layout ? Do you have enough sections for trains to move (a train can enter only in a free section).

inner axle
#

it is only one train on the entire map. I deleted some waiting points that made it go all the way to the other station and it made it just fine

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it might be worth mentioning, the train just sits at a waiting station dispite there being a need for it

strange blade
inner axle
#

Only something with the stations must be wrong, as the train was able to make its way over to the waiting station on the other side of the map.

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and from what I can tell, my stations dont violate any rules put forward in that video

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unload station;

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load station:

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Ignore the blueprints of rails. i had to delete them to get the train to go over to the unload station.

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there are two t-joints that arent placed for the sake of being able to build all of it

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but it was there before, and when it was, the train just waited at one of the two stations there instead of delivering.

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it is really frustrating as I want to get a Bulk water route up and running.

strange blade
#

Not sure, I don't want to make a mess , better will wait for @quick thistle to take a look....

quick thistle
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@inner axle i see you have different colors? Is a one way in the middle?

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Or was the tracks changed in the time between screenshots?

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I just woke up 🙂

quick thistle
teal wind
inner axle
#

That means that there are two tracks with one-way signals going opposite of each other.

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This is only for one "block" before it re-combines.

quick thistle
#

or 2 big?

strange blade
#

The middle section

inner axle
#

The train can go both ways. I can send a screenshot soon. Not on my computer atm.

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It's 2 tracks wide.

quick thistle
inner axle
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Yep. 200.

quick thistle
#

then you can try sending me the save file. does it have other mods?

inner axle
#

other than the required mods? no.

inner axle
#

Is there anything i should do?

quick thistle
quick thistle
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im completely baffeld by this bug

strange blade
#

Guess we are two 😮

inner axle
#

Damnit.

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Does it atleast work on your side?

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If it does I can work on my side. I'm invested in this now.

quick thistle
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no it doesnt xD

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i know where

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i dont know why

quick thistle
#

looked for 2 hours

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no clue

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actually the wierdest bug yet

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i know the precise location, but not why

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and it frustrates me

inner axle
#

Hmm... well, if I can help, I will. I know atleast a little bit about coding.

inner axle
#

where specifically is the issue?

obtuse arrow
#

Is this the same issue as the beavers falling through the map?

inner axle
#

Nah. Trains just aren't driving.

quick thistle
#

I will, but its a very busy time woth school roght now

narrow oasis
quick thistle
#

ohyea, forgot to ask that

strange blade
#

I have that mod active even in 0.7.4 when trains start moving ..., so ThinkingIT

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and, it's a codeless mode ...

narrow oasis
# strange blade I have that mod active even in 0.7.4 when trains start moving ..., so <:Thinking...

Not because of the trains moving, but the beavers flying/falling.
I have a save, only district center workers start flying away after going into a passenger station. They start climbing an invisible staircase, all to the same place.
Pausing the district centre (even a original game one) and relocating them to a builders hut, let the passenger stations work fine in this save. Possibly the way the pathing through the district centre works, is the culprit for the pathfinding errors?

quick thistle
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Yea, for sure, as he did something wierd probably which i dont expect

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But also havent looked yet

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But making it work from 4 sides changes the accessible or something and therefore the order might be wrong

quick thistle
#

Hope nothing goes wrong in jc new video 🤞

quick thistle
#

Found it

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Finally fixed the issue

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not sure how to explain, but some wierd things were going on

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Also added priority

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@inner axle it should be fixed now

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it was working on your save

inner axle
#

Is it on a new update? do i need to do anything?

quick thistle
inner axle
#

ver 7.7?

quick thistle
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0.7.8

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oh

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waht

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it never succesfully uploaded

inner axle
#

yea, i was wonderin

quick thistle
#

oke, takes a few min

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sorry

inner axle
#

np! thanks for fixin it!

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what was the problem if you dont mind me asking? rouge variable?

quick thistle
#

to complicated

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but it came down to something wrong with limitng how much a storage can have

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which was 200 in your case, but actaully 0

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for some stupid reason

inner axle
#

hmm... well, thats code. good luck with school!

quick thistle
#

Its up now 😄

strange blade
quick thistle
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yea, i have absoletly no clue why his case was so wierd

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did some small code improvements aswell

strange blade
#

No matter, important is to work, to save J C life and lives 🤣

quick thistle
#

If its working then its working 😄

strange blade
#

Supreme rule ... Never ask why is working 🤣

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I'm still afraid to check in my working layout 😄

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YA, is working and the priority system also (different trains now really hauls different goods) 👏 Hope that dev's will give us few days to enjoy trains before U5 broke again something .... or , maybe not ? Who knows, Guess, only dev's 🤣

hoary pulsar
hoary pulsar
#

i donno

quick thistle
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i know

hoary pulsar
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cant give 0

quick thistle
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not sure how it happens

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but its funny

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cant give 0 indeed OMEGALUL

hoary pulsar
#

oh ok so it doesnt make sense good to know

quick thistle
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sorry about that

hoary pulsar
#

i just try again and see if it happens again ^^

quick thistle
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im laughing, but im sorry for the crash

hoary pulsar
#

oh btw why do i see your file location in the error log?

quick thistle
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Yes, you do

hoary pulsar
#

but why

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doesnt make sense to me

quick thistle
#

idk why exactly, but it helps me debug easier

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there is a file included in the mod

hoary pulsar
#

ah ok thats reasonable

quick thistle
#

thats why, but not sure why its my location

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but i do not mind

hoary pulsar
#

i just saw it and was like hum interesting

quick thistle
#

I mean im hacking you HACKERMANS

hoary pulsar
#

sure

quick thistle
hoary pulsar
#

hack me with your synology nas

quick thistle
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puts keylogger in choo choo

silver egret
hoary pulsar
#

sus

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ok so it happend again

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how do i know which station it is?

quick thistle
#

it did

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wtf

hoary pulsar
#

what is "_reservedCapacity: Goods:" for?

quick thistle
#

Im pushing an update now

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i tested it quickly, so might be fixed

hoary pulsar
#

oh ok

quick thistle
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bc if it isnt, then there is a bigger root issue

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which isnt clear from the surface

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@hoary pulsar its live now

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hopefully it doesnt happen, that would mean it works 😄

hoary pulsar
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well it crashed 2 times now its fine

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😂

quick thistle
#

oke, hope it doesnt happen again anyways

hoary pulsar
#

i didnt really do anything else

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i will update later

#

loading the games takes forever for me

quick thistle
#

aaah, oke then 🤞

hoary pulsar
#

oh i think i found something i pressed prioritize by hauler and my game froze

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on the goods station that made the problem before

quick thistle
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froze?

hoary pulsar
#

yeah my game froze i had to force close it

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everything is working well now after the update

quick thistle
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Happy for u LoveIT

hoary pulsar
#

i have big changes planned for my loop so you will here again from me probably 😅

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but not today

obtuse arrow
hoary pulsar
#

the trains couldnt reach one goods station so they ignored everything and just drove empty in circles

strange blade
#

Hmm, one train, 4 cars, and ... 4 different cargo on that train 😮 No more mess with a lot of almost do nothing trains ? It's amazing ! 🚆 👏 HappyIT

narrow oasis
obtuse arrow
quick thistle
lilac moat
#

So something i noticed, not sure if it's a feature or unintentional: I have a map I use with console commands to test stuff out, and there's a rather large district where I have numerous passenger and goods stations scattered throughout. To my surprise, the beavers are using the passenger stations to teleport themselves to the good stations nearest to the passenger one they popped out of. So while there may be a goods station close to their work area, if there's a passenger station that's closer, they'll take that one and teleport themselves to another passenger station that has a goods station that's even closer. Many times they've teleported themselves clear across the district!

maiden agate
#

Hi,how can i instal the mod

strange blade
#

Like other mods. You have here #🚀mod-users message all the instructions needed.

maiden agate
#

Thanks

strange blade
#

@maiden agate , don't ask, if you don't read what is in the link I give to you (the instructions)

red fiber
#

Dear, I installed the mod and I love it. I do notice that the beavers do not tend to prioritize emptying the stations. Is there a setting or something I can select to make them empty the station?

strange blade
#

Have storage for that goods set to obtain !

red fiber
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That has been done (see screenshot attached) and now I have a goods station with 51 logs and 50 scrap metal. If I lower the number in obtain to 1 the beavers empty the station and then if i raise it back to 50 then the train will fill it bach up to 50 but the beavers won't fetch the goods.

strange blade
#

External storage set to obtain a good will make haulers filling that storage !

quick thistle
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How i designed it to work is that a goods station is the same as a storage building in "normal" mode

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This means that items will only be deliverd to storage items set to obtain

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otherwise they will just be inside the receiving side

red fiber
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Oh so I have to set the other warehouses to obtain! Now I get it.

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Yes this fixed it. Thank you for the swift reply and help

quick thistle
#

this is so it doesnt flood the local storage buildings if you dont want to

quick thistle
strange blade
#

This will test for sure the Choo! Choo! https://www.youtube.com/watch?v=sQSsWk9YGI0 😮

Today, we have a lot of train infrastructure to build as well as some other various improvements. Let's get to work!

Want to support me and get recognition in videos? Join the channel to get access to perks as a Beard Booster here! https://www.youtube.com/channel/UCPBH_pjwd8AqdZIadn_G8qg/join
Or, if you prefer, become a Beard Booster on Patreon...

▶ Play video
reef valve
#

is it possible to run 2 trains on 1 line

strange blade
#

Yes, but you must have sections to allow bypass.

reef valve
strange blade
reef valve
reef valve
#

and ive also noticed trains get stuck at waiting stations and never leave it

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yeah ive clocked one not leaving a waiting station for over 10 minutes

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and its still not left

#

is this normal?

dire zealot
# reef valve yeah this doesnt seem to work

I ended up just building completely separate lines for everything. I stacked the buildings where the trains are made, and had the lines elevated on platforms. It took A LONG time to run all the lines that way (like 4 or 5 hours of our time at 3 times their speed).

regal matrix
strange blade
charred grove
unkempt copper
# reef valve so something like this?

my understanding (from experience with trains in general rather than from this mod) is that you need to build a bypass like that between stations, and build a one-way signal at the end of each track on alternate sides of the bypass, like so:

bleak kindle
#

Is there a distance limit for trains? I can't get this station to deliver biofuel to the other after rebuilding some track

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It just sits there, empty

bleak kindle
#

Looks like someone else had this problem, but I have 0.7.9

quick thistle
#

But all is purple, so it seems that the layout should be traversable

strange blade
#

Only if is a second train in the TrainYard, NO, maybe ThinkingIT

quick thistle
bleak kindle
#

I added a new one, and put sidings along that track, but when it stopped wroking, I deleted all but one train, and gave it a direct route

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I'm testing now to see if it'll deliver other things

quick thistle
bleak kindle
#

OK, so it will take water from the station, but won't deliver biofuel

quick thistle
#

hmmm oke

bleak kindle
#

I'm going to fiddle with a few things, and get back to you--want to try and problem solve as much as I can on my part 😄

quick thistle
bleak kindle
#

so I set up the district crossing to drop off biofuel, just to get the bots to start making water, and the train(set to drop off bio fuel) is stealing fuel from the crossing, to take to the district supplying, that crossing

#

oh

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I think it's working?

#

I turned some imports on and off again in the crossing, and it's fine now? I think?

#

Siding work great! The trains are really clever. I wish I could tell you what my problem was 😅

quick thistle
#

so you just updated some random imports and exports?

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increased and decreased the amount?

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or set it to import or export or disable?

bleak kindle
#

not even that, just turning imports on, then off

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but not for the station, for the district crossing

quick thistle
#

wut?

bleak kindle
#

I agree

quick thistle
#

it seems that the district crossings are doing something wierd then

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wtf

#

i heard that before, but i look at the district crossing and didnt see anything wierd

#

well, happy it works for you now

bleak kindle
#

idk where it picked this up, as the only thing that should be exported by this station, should be water

quick thistle
#

Lemme know if it happens again 😄 i will try to look at it again

bleak kindle
#

but the crossing has some

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but it was at 28 before sooo

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I'm going to delete the road connection to it, and see if it still grabs stray spadderdock :P

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I don't want to spam chat with screenshots, but this time it grabbed 6 logs (and 75 water, which is expected)

quick thistle
bleak kindle
#

oh, I think it grabbed it from another station

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after visiting this station

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dropping it off here (44/50 logs, before it's arrived)

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and this totally different station it hasn't been to, but is on the same line, is missin 6 logs

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I also suspect that stray spadderdock was from this station too

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I hope that's helpful in some way?

quick thistle
bleak kindle
#

no, those were all taken paused, right before it arrived

quick thistle
bleak kindle
#

oh! you mean, before going to the other 2

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train was empty before picking up the 6 logs and water from the water station

quick thistle
#

it can pick up goods for diferent stations

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or atleast, i tried to make that system, could be buggy i guess

bleak kindle
#

It arrived at the water station(pic 2), and picked up 6 logs(taken from another station's inventory(pic 4)) and 75 water, all to be dropped of at another station(pic 3)

bleak kindle
#

But I do see what you're saying! it only dropped off some of the water, and 22 was left in the train for the next station it went to

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So that's working!

quick thistle
#

oh it is good

#

noice

bleak kindle
#

lol

quick thistle
#

what was it doing exactly what you didnt expect?

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took from a staiton it wasnt at?

bleak kindle
#

the picking up 6 logs from a satiation across the map? yes

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oh, I think I read your question wrong

quick thistle
bleak kindle
#

ya, didn't expect it to take from a station it wasn't at

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It's honestly not that big of an issue, I was just confused

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for refrence, my train line goes (logs) <--> (City) <--> (Water)