#Improvement in UV Lamp Lighting

9 messages · Page 1 of 1 (latest)

opal flicker
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Short summary: Proposal to enhance UV lamp lighting in Tsuki Odyssey by increasing their range to three squares with soft, diffused tones, making it easier to organize crops at night. Also suggests adjusting the "Gigagrow" lamp intensity due to its height.
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My suggestion or request would be to give more logic to the lighting of these lamps. Currently, the light they emit only illuminates one crop square. I would like to propose that the range be increased to three squares, using a soft light with pinkish to violet tones, and that in the third square, the light should have a slight diffusion without fully illuminating it. This would help nighttime players organize their crops without having to manually check if the light reaches any plot.

Similarly, I suggest applying this logic to the "Gigagrow" lamps, increasing the amount of light in the first square since they are elevated lamps compared to the "Megagrow," which are ground-level lamps.

Thank you very much for your time. Best regards and continued success.

modest pasture
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Make the uv-lamps iluminatr the plots that they uv boost

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And make the light togel able

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(That you can turn it off)

lean fable
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my 2 cents: the back of it shouldn’t have the light over it. they should rearrange the layering so that the back of it seems to be in the shadow when turned around. not a big deal but would generally just be nicer

modest pasture
lean fable
wanton ermine