#1.8.9 Version with LWJGL 3 (20-60% fps increase)
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duplicate and they probably cba to do it
1.8.9 Version with LWJGL 3 (20-60% fps increase)
@tiny beacon Do you have any evidence to back up that claim?
also labymod 4 now uses LWJGL 3
Use labymod?
Telling people use other stuff isn't very helpful, I'd much rather listen to the feedback and hopefully get that implemented so people can enjoy the client
LWJGL = Lightweight Java Game Library
Yeah I understand what that is but I'm trying to find out if it actually had any significant impact to performance as OP claims, like a comparison
(also all those issues were already fixed for our custom LWJGL 2 build)
it's a little improvement but maybe it makes difference for some
fact: i made this suggestion bc i am having an issue with lwjgl 2 which is fixed on lwjgl 3
whenever i turn the game fullscreen the game crashes
on newer versions that uses lwjgl 3 the game dont crash
No evidence should be needed, its without a doubt that a newer version of something (LWJGL in this case) will have benefits, huge or not. But with LWJGL 3 compared to LWJGL 2 it can fix some major game breaking bugs for some people (mainly linux/mac users, but windows users can also benefit)
I'm asking because updating to version 3 is not a small update by any measure and will take a long time
if it's not a big enough difference to justify all the development + qa time then an update is not necessary
we've dealt with LWJGL updates in the past, not fun
thanks
What OS are you on?
windows
which one
10/11 i tried all windows versions on the past 4 years and the same problem ;-;
it's a lwjgl 2 issue ig
maybe we can implement the new fullscreen system on lwjgl 3 to lwjgl 2 wont be that hard?
You should #📩︱create-ticket and send your logs, this doesn't happen to most people
i opened a ticket 3 hours ago
i hope the team help me
I hope so
I'll forward the suggestion regardless, will keep the thread open a bit more for more discussion if people want
Good point, so another way of fixing these issues is to make mods that fix, two examples would be:
- Raw Input - Bypasses Windows' dault input processing system for lower input delay and most consistent mouse movement
- MCKeyboardFix - Fixes a bug that Linux users might encounter an issue where the
"Shift-2" and "Shift-6" key combinations are not working
I know raw input has been suggested a lot, and its honestly quite easy to implement so I hope its added at some point
Pretty sure the latter has already been implemented, raw mouse input was planned at some point iirc
if you really need it right now then you can turn it off from your OS' settings
? you can't disable window's default input processing system
afaik ofc
maybe there is some more hacky way to do it that im unaware of
it's just labelled "Mouse Acceleration", no hacky way needed just a toggle in the pointer options
on Windows that is
thats not the only thing raw input does, I already have that disabled
raw input lowers input delay and fixes a bug that happens to (some) people where their crosshair movement is really jittery
input delay has already been fixed, jittery crosshair movement is usually caused due to you have something like a video playing in the background (but not minimized, as in the window is running right behind lunar client's window)
cpu usage spiking could also cause that
either way, the two are very different things. perhaps you're referring to a different mod can you link the one you're talking about?
I can't prove input delay because it can be blamed on so many other things, but here is an example of the mouse jittering (its not a result of cpu spiking) https://www.youtube.com/watch?v=5v4zMOQ-sSU
The video basically goes on how he has been dealing with the bug for ages, and the fix, but that fix doesn't work for everyone (including me)
the fix is lowering mouse polling rate, but even when mine is at the lowest (125hz) it still jitters slightly on lunar client, but if I use forge with raw input this never happens
using raw input on any client has always fixed the jittery crosshair for me, otherwise if i tab into another app i have to manually minimize it every time rather than just alt-tabbing to lunar, its a small change but incredibly helpful
Just finished watching the video, I see what you guys mean
Yea it's unplayable for people who have to deal with it
I'd imagine so
The performance he showcased seemed too extreme though, I have a much worse computer and don't have that bad performance
Testing it out on my PC right now
Not everyone runs into this bug from what I've seen, and I'm not too sure why despite testing it out a handful of times.
Not seeing much of a difference but I'll bump it up to the devs
Thanks 🙏
Tbh man it does
I have seen a lot of people in #📋︱community-support has the same issue