#1.8.9 Version with LWJGL 3 (20-60% fps increase)

1 messages · Page 1 of 1 (latest)

tiny beacon
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using LWJGL 3 on older versions like 1.8.9 can benefit a lot
LWJGL 2 is very buggy
using LWJGL 3 can fix A LOT of problems
also 20-60% fps increase / Raw mouse input / Improved keyboard mapping
and that not impossible
there are mods can do this thing
also labymod 4 now uses LWJGL 3

edgy plover
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duplicate and they probably cba to do it

tiny beacon
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1.8.9 Version with LWJGL 3 (20-60% fps increase)

terse pelican
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@tiny beacon Do you have any evidence to back up that claim?

dawn snow
terse pelican
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Telling people use other stuff isn't very helpful, I'd much rather listen to the feedback and hopefully get that implemented so people can enjoy the client

dawn snow
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LWJGL = Lightweight Java Game Library

terse pelican
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Yeah I understand what that is but I'm trying to find out if it actually had any significant impact to performance as OP claims, like a comparison

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(also all those issues were already fixed for our custom LWJGL 2 build)

tiny beacon
tiny beacon
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on newer versions that uses lwjgl 3 the game dont crash

lone gust
terse pelican
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I'm asking because updating to version 3 is not a small update by any measure and will take a long time

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if it's not a big enough difference to justify all the development + qa time then an update is not necessary

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we've dealt with LWJGL updates in the past, not fun

tiny beacon
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windows

terse pelican
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which one

tiny beacon
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10/11 i tried all windows versions on the past 4 years and the same problem ;-;

tiny beacon
# tiny beacon

it's a lwjgl 2 issue ig
maybe we can implement the new fullscreen system on lwjgl 3 to lwjgl 2 wont be that hard?

terse pelican
tiny beacon
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i opened a ticket 3 hours ago
i hope the team help me

terse pelican
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I hope so

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I'll forward the suggestion regardless, will keep the thread open a bit more for more discussion if people want

lone gust
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I know raw input has been suggested a lot, and its honestly quite easy to implement so I hope its added at some point

terse pelican
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Pretty sure the latter has already been implemented, raw mouse input was planned at some point iirc

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if you really need it right now then you can turn it off from your OS' settings

lone gust
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? you can't disable window's default input processing system

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afaik ofc

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maybe there is some more hacky way to do it that im unaware of

terse pelican
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it's just labelled "Mouse Acceleration", no hacky way needed just a toggle in the pointer options

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on Windows that is

lone gust
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thats not the only thing raw input does, I already have that disabled

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raw input lowers input delay and fixes a bug that happens to (some) people where their crosshair movement is really jittery

terse pelican
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input delay has already been fixed, jittery crosshair movement is usually caused due to you have something like a video playing in the background (but not minimized, as in the window is running right behind lunar client's window)

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cpu usage spiking could also cause that

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either way, the two are very different things. perhaps you're referring to a different mod can you link the one you're talking about?

lone gust
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The video basically goes on how he has been dealing with the bug for ages, and the fix, but that fix doesn't work for everyone (including me)

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the fix is lowering mouse polling rate, but even when mine is at the lowest (125hz) it still jitters slightly on lunar client, but if I use forge with raw input this never happens

rich token
terse pelican
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Just finished watching the video, I see what you guys mean

lone gust
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Yea it's unplayable for people who have to deal with it

terse pelican
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I'd imagine so

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The performance he showcased seemed too extreme though, I have a much worse computer and don't have that bad performance

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Testing it out on my PC right now

lone gust
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Not everyone runs into this bug from what I've seen, and I'm not too sure why despite testing it out a handful of times.

terse pelican
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Not seeing much of a difference but I'll bump it up to the devs

lone gust
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Thanks 🙏

ivory viper