#Orangebox Revival TF2 twofort

1 messages · Page 1 of 1 (latest)

fringe forge
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Looks amazing! Maybe you can add more metal floors to reduce the amount of orange the level has. 🔥

cyan turtle
fringe forge
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I see, so that's like the gray box version. 👍

knotty scroll
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@cyan turtle lmk if u need a thumbnail for ur map! id be happy to help 😁

cyan turtle
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This is more or less my rough draft

cyan turtle
cyan turtle
serene hornet
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Gameplay wise, your catwalks and balconies are useless. What player would willingly go on the lower level? You should try to either make the balconies risky to get to, obscur their sightlines or make the map asymmetrical in some way. Layout is very uninspired right now but I would encourage you to utilize chapter 5-7 props and structures and play with different ideas for the layout of the map, because it looks very boring and not at all challenging. (I'm not tryna be mean, I just want your "orange box" idea to do well!)

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Was this built in UEFN or Creative 1.0?

cyan turtle
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though the catwalks are based on the OG Team Fortress version.

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the fenced off areas are going to be my background. Though I kind of want to blend it into the map.

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this is more of a 'getting used to how props and structures interact or look placed around the map in an older manner'. A lot of my current ideas come from various shiny shafts buildings

serene hornet
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Shiny Shafts has a great aesthetic; industrial zones are some of my favorite environments for combat settings.