#Orangebox Revival TF2 twofort
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Over time possibly. A few areas I've raised up. Right now I'm just laying down the building structure and getting used to placing stuff down. A lot of the old dev type maps in the days of source purposefuly used a similar setup as a good reference point. So that's what this is. As well as a recreation of one of the most played maps in TF2. A lot of this I built from memory to boot
I see, so that's like the gray box version. 👍
@cyan turtle lmk if u need a thumbnail for ur map! id be happy to help 😁
Probably not yet, I need to build the opposite side, swap out some pieces for blue and red and maybe white or black.
This is more or less my rough draft
nw im always here!😁
Indubiously
I'm actually good. My wife is an amazing artist
Gameplay wise, your catwalks and balconies are useless. What player would willingly go on the lower level? You should try to either make the balconies risky to get to, obscur their sightlines or make the map asymmetrical in some way. Layout is very uninspired right now but I would encourage you to utilize chapter 5-7 props and structures and play with different ideas for the layout of the map, because it looks very boring and not at all challenging. (I'm not tryna be mean, I just want your "orange box" idea to do well!)
Was this built in UEFN or Creative 1.0?
Uefn. Its not supposed to be entirely inspiring right now. Just as close to a 1-1 as I can manage. Yeah, having played on the original TF2 map I know its limitations.
though the catwalks are based on the OG Team Fortress version.
the fenced off areas are going to be my background. Though I kind of want to blend it into the map.
this is more of a 'getting used to how props and structures interact or look placed around the map in an older manner'. A lot of my current ideas come from various shiny shafts buildings
Shiny Shafts has a great aesthetic; industrial zones are some of my favorite environments for combat settings.