This is an original game mode that combines exploration, artifact capture, and strategic delivery.
Two teams compete to reach an ancient Chinese temple, capture the Herb, and deliver it to a random secret location. To complete the objective, the player must perform any emote, adding risk and tension to the final moment. Players choose classes with predefined loadouts and use different mobility options to create unique strategies each match.
The map is still in testing, and since I don’t have a fixed playtest group, any feedback is greatly appreciated, especially regarding bugs, crashes, balance, and map flow.
If you can test it and share your experience, it would help a lot.