#Add to the conditional button a new setting

14 messages · Page 1 of 1 (latest)

main gate
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Please add a new setting for the conditional button that when a player is holding an item, the button automatically activates

formal orchid
tired scaffold
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Combine a mutator zone maybe 🤔

main gate
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I tried so hard to make weapons deal custom damage with the conditional button and the damage amplifier, heck I even tried to learn verse to do it, but I can't take it anymore

open mesa
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On conditional button activated → [insert desired outcome here]

main gate
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The thing is, I tried this method, but it can only works with up to 6 conditional button, when I place more, I have to Hold the fire button for a while for it to work....

formal orchid
main gate
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Once I pull out the weapon

formal orchid
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Ok then instead of having the conditional button constantly activate, use a input trigger and every time they press "swap weapon" activate the conditional button. It will only send the activation event if they swap to the weapon

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Other weapons wont work

main gate
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Which option is "swap weapon" ?

formal orchid