#Add to the conditional button a new setting
14 messages · Page 1 of 1 (latest)
Just constantly activate the conditional button and when the player has the item out, it transmits the event "on activated"
Combine a mutator zone maybe 🤔
How can I do it ?
I tried so hard to make weapons deal custom damage with the conditional button and the damage amplifier, heck I even tried to learn verse to do it, but I can't take it anymore
Player input on pressed → activate conditional button
On conditional button activated → [insert desired outcome here]
The thing is, I tried this method, but it can only works with up to 6 conditional button, when I place more, I have to Hold the fire button for a while for it to work....
Do you want it to constantly activate? Or just activate once when they pull out the weapon?
Once I pull out the weapon
Ok then instead of having the conditional button constantly activate, use a input trigger and every time they press "swap weapon" activate the conditional button. It will only send the activation event if they swap to the weapon
Other weapons wont work
Which option is "swap weapon" ?
You will need to have 2 input triggers. One for next item, and one for previous item