Currently working on a survival/tycoon-style experience set inside the Walking Dead Universe (TWDU).
The focus is on:
• Resource gathering and looting across multiple zones
• Farming and harvesting system tied into crafting
• Base building with survival pressure (zombie waves)
• Custom trading economy using looted resources
Gameplay loop revolves around safe(ish) daytime exploration → night defense cycles, with a focus on co-op or solo survival.
Aiming to create a strong survival pacing rhythm, balancing player-driven farming and scavenging against increasingly difficult walker threats.
Launch planned for May 16.
Open to feedback, pacing tips, or just general thoughts if you have any!