#QOL features for the HUD Message Device

2 messages · Page 1 of 1 (latest)

trim edge
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  • Split the Message Recepient option to allow either Team or Class options (atm the options are [All, Friendlies, Enemies, Triggering Player, then teams 1 - 100)
  • Add the {classname} &/or {teamname} tags for use in the text. Similar to {instigatorname}, it'll show the name of the instigating class (e.g. Class 1 is named "Bandit", & a player under the Bandit class activates the device. Instead of showing the name of the player, it shows "Bandit".)
  • Add more layers (currently there's layers 0 - 4, which is nice, but more would be nice too)