#Flashbang does not affect Guard Devices (Presumably other AI as well)
29 messages · Page 1 of 1 (latest)
I voted for it at once
@robust kelp
Thanks mate
Maybe I'm enough sigma to get response from Kali 😉😉😉
why do you keep bringing it to unrelated threads
let the conversation stay about the topic of the thread
it’s probably because it doesn’t alter gameplay and only affects the screen which causes the effect to be related to the eyes, and that doesn’t work on ai because they don’t have real eyes
It should atleast stun them
Maybe I could add more stuff to greater guard update?
About this
But yes it should atleast stun them
Any other item that only works on players probably should work on guards
But the new blizzard grenade doesn’t actually work on guards either technically
Since they never sprint to begin with
How did this get deleted from my most recent kick?
Well ig it doesn't matter.
This is the post that I reposted to the post originally
https://forums.unrealengine.com/t/ballistic-flashbang-has-no-effect-on-guard-device/2232753
Summary The Flashbang from Ballistic has no effect on AI, specifically the Guard Device. I do not know how this effects other AI, like wildlife or the NPCs. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? AI Steps to Reproduce Collect a Flashbang Throw it towards the AI / Guard Devic...
i think what it should do is temporarily set their accuracy to the lowest possible for t he duration that the effect lasts on a player’s screen to mimic not being able to see where theyre shooting
also if they’re alert and you hit them and leave their line of sight before the time of the effect ends, they won’t tell which direction you went
Its kinda difficult to create a "blind" AI because it doesnt even see in the first place
Just like it’s difficult to force something to walk instead of running when it never runs to begin with
wdum
They can but only when "tamed"