#Citadel Supremacy (unreleased)

6 messages · Page 1 of 1 (latest)

stone bane
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Keywords: 20 players, two teams, no build, single capture point (King of the hill)

The goal is to make a map that facilitates tight cooperation with specialized classes where players depend on each other for survival. Players get limited ammo so they need to bring supply SUVs so they can restock when needed.

Would you play something like this? Any feedback is appreciated.

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Main focus has been the citadel, so the rest of the map is still fairly simple and sparse. But I also don’t want to clutter it too much so there is room for some vehicle combat.

placid chasm
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Cool idea, capture the point but battlefield, I think it would be good if you were to enlargen this map, change the visuals and the grass to represent more of a war-torn battleground. I think also having a coloured beacon showing which team currently has the point would be good.

stone bane
stone bane
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Added some destruction. It is still far from full BF1 gloom but at least it is not a pure paradise island