#[ spoiler ] Using debug draw to visualize boundaries for development 3039-4145-5931

6 messages · Page 1 of 1 (latest)

rapid shale
safe hound
#

So nice to see someone looking into developing custom NPC behaviours. Are you finding any issues with it keeping up with faster movement?

rapid shale
safe hound
#

I've just started doing some work with the perception device if you need any code snippets for giving the AI the ability to notice players and a reaction time based upon how far away they are

#

Assuming its possible to reliably move the device with the NPC of course

#

I suppose if they have an AI interval of like 1s then teleporting the device to match their transform wouldnt be an issue