#šļø±feedback-reporting
1 messages Ā· Page 3 of 1
Observation:
The Hospital and enlistment are still full from alliance duel last time.Alliance duel every week makes no sense.
Consequence:
Not enough troops, too much healing. No fun
Suggested Solution:
The event alliance duel should take place at significantly larger intervals.
Observation: Path of Water play off time choices have yet again omitted any optimal Americas time choices. It is also a huge problem for Europeans for the same reason.
Consequence: having to choose three times from a variety of crap options means any team who is based in north/ south America and Europe will be working or sleeping
Suggested solution: include times between 19:00-03:00. The 8 hour gap screws over multiple continents
Observation:
Bump and Bounce was great, finally you can play with all your friends, and wins are (mostly) based on skills and fair fights, it's not predetermined who wins, each fight was thrilling (if none of the issues below arised)... the main reason for not playing it even more is the onslaught of events the devs are throwing at us, making it impossible to enjoy most of them - many events became just a burden.
But also Bump and Bounce/PoW has some problems that need to be addressed:
Consequence:
Frustrated players if those issues aren't solved. They also apply for the normal PoW.
Suggested Solution:
- Reduce the number of events per week!
Regarding Bump and Bounce: - AFK players should not get the participation awards. It was really bad.
- Something must be done regarding some players which are only/mostly playing against their farms, and ranking high, taking away the better rewards from fair players.
Regarding PoW in general: - It needs to be more stable - often the game crashed for one player, or they couldn't even enter the battle, so the remaining team lost because of a missing player.
- If something happens (like a crash), the game must immediately enter the battle after the restart of the game
State number
589, all states affected.
Observation:
Statues and statue effects change as you upgrade
Consequence:
Once you upgrade you canāt use a prior version of the statue. Also, if the statue gives a settlement effect you canāt turn it āoffā without hiding the statue. If you hide the statue it takes away a lot of splendor on the island.
Suggested Solution:
Allow for changing the appearance and the settlement effect of the statue without hiding it.
State number
778
Observation
With Hope Festival nearly over, i thought I'd share some thoughts about the... quality of this event.
Anniversary events are normally a celebration of the game, loads of free stuff for the players even if its mostly useless and a simple to understand progression through the event where, and this is important, EVERY player can hit the targets.
This event didn't do that. You can probably hit the final prize on the 1st board f2p if you did absolutely everything and missed out nothing and spent more hours in the game than is healthy. Or you can pay.
You took game modes that are unpopular and rammed them into the event. Neither feeding frenzy nor behemoth trials are fun. Or even particularly related to the game as a whole.
You took stuff out of peoples backpacks that they'd paid for...
Everything was overpriced horribly.
Consequences
Probably none overall. Its par for the course at this point
Suggested solution
I don't have one. I'm sure you'll do a survey, please take any and all suggestions on board from that as overall this event is around 3/10
Observation: Completion requirements on heroes are far too large. 700 steps of fairly valuable upgrade items are prohibitive. And thatās only the First level.
Consequences: Failing interest in upgrading.
Suggested Solution: radically reduce upgrade requirements. I suggest 100 items per step.
Observation:
Troops organisation I has been changed during migo from +50k rally capacity to +125k. Players who reached it early still only get the +50k Bonus even tho the trees IS updated For all the players.
(we realized Last thursday when someone unlocked the step in talent tree and now has more Cap then me although i got more Updates everywhere!(Rally enhance, Plasma poly Research, march size etc PP.))
It's easy to Miss and many probably didnt realize so far
Consequence:
Uneaqual bonusses For the Same Button in the talent trees. Somewhat being faster on it got punished by not adjusting the bonus afterwards but only the Text inside the tree.
Suggested Solution:
Update Rally Cap of every Player to the actual gotten Bonus by Progress according to the text!
Observation
Path of Water missing timer to the end of the event (other events have it)
Consequences
It's misleading when event is gonna end. Event was open 9/18 and ends 9/25. But you can play your last game 21:00 UTC 9/24. So what's the point of 9/25 here? Maybe your unit of measurement in the US has something to do with it, but if somewhere on the poster there is a promotion until September 25, it means until the end of that day and not until the end of the day the day before.
But you measure volume in cubic feet, I don't know if you even understand what I'm talking about now
Suggested solution
Add timers like this (screen) to EVERY event
Observation: the Showdown store is very outdated, my coins are stacking up because there is nothing I can use them on, please update the showdown rewards.
Consequence : coins are stacking up because there is nothing I need in there now other than Speedups which are limited! We need decent rewards! People arenāt bothering to register because the rewards are useless.
Suggested Solution: include some behemoth and place parts, crystals or treasure capsules. Things we actually need!
State number: 593
Observation: Player has observed an extreme difference in strength for players resonated to Angelica, this made KOH unbearable for all other players.
Consequence: As a consequence KOH became even more depressing than it normally does when facing such players. Even when sending 8 players ( 3 marches each) we were unable to kill his single march. It was an hour fun filled event of send - die - revive and send again .
Suggested solution: As a solution, the players suggests, Possibly introducing some form of skills like we see in POW to counteract players who has a hero resonated to Angelica..or
allowing R4+ to change the battle order, so leads that have an equivalent OP hero can fight against the opponents OP hero quicker, instead of waiting. This would free them up to utilise their strength else where.
State: 530
Observation: Event timers are unclear and seem to be intentionally misleading to the player community.
Consequence: Players become angry, feeling like they are being pressured to engage quickly, and become confused when timers show over 24h remaining only to close for ranking calculation.
Solution: create separate timers, one for active engagement and one for calculation. Show ONLY specific timers for each phase of events, illustrating a participation phase and then a calculation phase. Update rules and event information to reflect this alteration.
State: 180, all states
Observation:
It was very cool and fun to play Bump when everyone was on equal terms. Especially with friends on the same team from very different states. With the same marches, without any helicopter and monkeys. Many states, many players took part than in the usual POW, where the event is only for a couple of states (I mean, each state in POW has its own sect of states) And the team that wins in Bump is not the one with strong players, but the team that really knows how to play as a team and be attentive will win. I have nothing against strong players and against F2P, but Bump is the only event where there is no war between F2P and strong players. Where they are both the same and where victory depends on both of them, not just on spender. There are also players who play against their farms (I assume these are many people in the Bump ratings, starting from the top 1) I'm not sure, but there are really such people who do it.
Consequence:
Some players don't like it and some are annoyed by it, because when people play a real match, they waste their strength, others play against their farms, and take away rewards and ratings from people who really played all the fights honestly, without any farms. And as I said earlier, I'm sure a lot of people like Bump because everyone has the same powers and everyone can play with friends.
Suggested Solution:
ā¢Make POW the same as Bump, so that everyone's marches are equal, so that everyone has a desire to play POW, so that everyone can play with friends. Because it is this event that shows everyone how to work in a team, so I'm sure everyone really needs it.
ā¢Solve the problem with players who are playing against their farms.
ā¢Solve the problem with lags in marches in POW.
ā¢Solve the problem so that players don't see other players when confirming (some players see their opponents and cancel the match), this has happened to me many times, many people have canceled matches.
State: 763.
Observation :
POW summit Time slot, impossible to play
Consequences:
First issue. Why is the Summit not on weekends? It's really hard to just drop everything to join these matches when we are sleeping and working. The times presented in the playoffs are horrible. I can only join at 3utc, the rest of the time options are when I am sleeping or working. The choice in times because it's during the week are almost impossible to attend if my team has to play during those windows.I'm utc -7, state 1100. Given time differences with other members of my alliance whom I am teamed with, these times do not work for us. Someone will end up being left out and unable to play because it's a work day.
Suggested solution:
Make Summit during weekends, add more time slot for maximum flexibility and players participation.
Player: mergathal
State : General
** 10 Upvotes & 1 down vote **
Observation:
Our state had no SOTF in events board at reset or even a few hours after reset. I did 4 sublevels in my hunterās building including speed ups and one sublevel on my garage. Woke up 6 hours later and now SOTF is in the events board and I got zero points!! š”
Consequence:
I either donāt get points at all or I have to use even more plasma and speedups that Iām trying to save for other events! š¤¬
Solution:
Donāt just drop an event in when you realize you forgot it!!! Give me my points, crooks!!!
State: 1085
OBSERVATION:
We don't gain points in any event from new plane spare parts. For now only old parts count for points.
(screenshot shows new parts needed)
CONSEQUENCE:
Players canāt get points from new plane spare parts in any event, which make people endlessly collect them in the hopes that someday they will give points
SUGGESTED SOLUTION:
Please let us gain points in events from new plane spare parts
PLAYER: realnabi
STATE #: 597
Observation :
Rain of riches - Players have a better advantage using mobile or tablets than Pc
Consequences:
Pc users are unable to get more points from the event compared to the multitouch mobiles/tablets users
Suggested solution :
Make the event playable for Pc users also
Player : compyr
** 6 Upvotes & 3 Down votes **
Observation :
State 1057-1074 does not appear to have a timeline to follow anymore with regards to when to get the new features since the adjustment to increase matching pools. I tried to match the timeline to the old timetable but clearly it is no longer applicable.
Consequences:
Players could lose interest facing uncertainty.
Suggested solution :
Could players be more readily informed about the new timeline
Observation: The attempt to align old states and new states has resulted in increasing the range of unfair matching
Consequence: Players feel that new states are fodder for older states with more experience and more time allowed to develop heroes, aircraft, behemoths etc
Suggested Solution: Stop making matches that don't make logical sense
Observation : not enough stamina provided. With increased daily intel missions, troop drill, addition of dreadbeast, 3 infected rallies for migo and point events users has caused it impossible to complete everything with stamina provided..
Consequences: users would have to use biocaps to complete all daily.
Suggested solution : change stamina drop from every 8 hours to every 6 hours. Increase amount of stamina provided in each drop. Provide gift codes for stamina crates.
OBSERVATION:
AH is the worst event. Full of lags - as usual. People are just playing it because of MIGO.
CONSEQUENCE:
Players are not enjoying playing at all. Itās too difficult also for F2P players to get rewards.
SUGGESTED SOLUTION:
Remove AH in MIGO or fix it first before including.
STATE #: 589
Observation:
Gold Frags doesn't give any points for upgrading Limitless Skills
Consequences:
Player wasted tons of Legendary frags for upgrading skills and give Nothing
Suggested Solution:
Make upgrade skill counts in SOTF/Points event after SvS (Sunday)
State:
1000
Observation:
-Using Gold frags to upgrade limitless skills gives no points for SOTF events and Game is full of bugs without proper response from the Devs about bugs in almost all events and how are they going to sort them out and to fix them
Consequences:
Gold frags don't give points in sotf. I used Gold Frags in the hero skill area and I get ZERO points. I complained about this in a bug report in the game on the previous SOTF. But, you people don't even read the bug reports. Your support has cratered. Big money grab and bugs all over the place. You guys are failing.
Suggested solution:
- Allow players to get points from upgrading limitless hero skills using Gold Frags.
- Sort out each and every Bugs, Fix them and make those events Bugs free
Player : poopy7941
State : General
** 5 Upvotes & 1 Down Vote **
Observation : we want more stamina since daily stamina is no longer enough and not all player having a stamina pack or upgrade the chief level because its already reach the max level even using Travis for reduce stamina and that's not enough, we still need more
Consequences : player have to wait for a long time until they can use the stamina and that's wasting time
Suggested Solution : just give the player extra stamina
Player : mascia1
State : general
5 upvote & 1 down vote
Observation
The below 2 upgrade points are WAY overpriced when they're considered as part of a weekly event that not everyone gets to play and an event that outside migo, most people will not play
Consequence
Blocks progress for no good reason. We need 800 bits of stuff to take these just to reach the more useful over the whole event capabilities
Suggested solution
Reduce both to 100 or less.
Observation:
Rain of Riches has come to an end š
This has been one of the best āeventsā for a while - quick to complete (20sec), good rewards and most importantly no bugs!
Consequence:
Iām going to miss it!!!
Suggested Solution:
Please make it a regular or better still a permanent event ā¦. maybe include stamina crates in the rewards too.
State number
370, but it applies to most if not all states
Observation: Ever since anniversary event, new states have been bugging out and events have gotten delays, Alliance throwdown is crammed in one state, azurtane heist is filled with spenders with big amounts of morale (In new states, it is impossible to get morale because there was no anniversary event)
Consequence:
People are underdeveloped, impossible to win anything.
Suggested Solution:
Give compensation for no anniversary event.
State number
1240-9999
Observation
Completion potion doesn't give any more points in events like SvS prep or SOTF.
Consequences
F2p sit and wait till it will be added to events and do not upgrade heroes
Suggested solution:
Bring back potion to state events. It is new thing and not easy to get so it definitely has to give points in SVS prep and SOTF
State 457
Observation:
Impossible to see the clock/time in game at times.
Consequence:
I have been late to events - missing out on rewards. Also hard to coordinate timing for rallies.
Suggested Solution:
Make the clock more visible.
State number
866 & 995
Observation:
Why do we get old heros at ray's place?š
Consequence:
Hard to upgrade the new ones
Suggested Solution:
Give us also the Gen 12 for the chests
State number
671
Observation:
Rally capacity increased whereas reinforcement remained the same
Consequences:
Every month we see rallies increasing capacity a lot, but the reinforcement capacity remains at 890k from 3 years ago when we didn't have any of the nonsense you release monthly.
A rally holds many more gorillas and Aircrafts than a reinforcement.
When I started playing the game was cool because the defense was stronger than the attack, so even the bullies spenders did very badly even with a full rally because a good reinforcement made everyone participating in the rally lose a lot of troops.
nowadays you only want to strengthen the attackers who are generally the people who spend money, so for the rest the option is either shield or burn.
Suggested Solution: increase reinforcement capacity to double the rally capacity, and include easy to obtain heroes and resources that prioritize defending the colony and not attacking other players
Player : Carol (ļ¼Ļļ¼) zzZ#9393
state: General
** 5 Upvotes & 1 Down Vote **
Observation:
Weekly ranking in hero challenges depends on when players clear the highest level
Consequence:
Big disadvantage for players who have daily reset during their nights (european timezones for example).
Screenshot: I cleared lvl 7000 this Monday at 0:15 UTC (2:15am german time)
Suggested Solution:
Same rank and rewards for everyone who cleared the same level!!!
State number
#29
Observation: a recent advertisement tells users if own a cat they could get 1000 free rolls, 5 legendary heroes, and max their settlement within 10 minutes of gameplay cause of the 4th anniversary.
**Consequence: **Marketing such as this misleads players both current and new into believing they can achieve the same power as others within the game, and will create further complications and complaints among the player community.
**Solution: **redesign your advertisements and marketing campaigns to be more truthful and transparent. Example: new players will be able to gain the maximum of the lowest level settlements, and ONLY if they pay money as well as invest a lot of time into the game, the heroes which are given are outdated and unnecessary after a short time per the release schedule, and there is no clear determination regarding what "rolls" are offered and you donāt have to own a cat. OR provide all players that own cats maxād settlements in 10 mins, the free heroes and 1000 rolls of something that participated in the anniversary
State: all
ššš¬šš«šÆššš¢šØš§: There are pulsating effect and the settlement decoration effects currently in game cannot be turned off by another player
ššØš§š¬ššŖš®šš§šš: itās discomforting to other players who are looking at opponent base effects makes watching settlements uneasy for some players
šš®š š šš¬ššš ššØš„š®šš¢šØš§:allow others players option to turn off all kind of settlement decorations effects wings, pulsating effects, statue effects etc just like they are able to turn lite mode on/ off
ššššš:855
Observation:
I recorded upgrading some Aircraft Parts and It doesn't count on SOTF/SVS with Lightweight Plane Materials
Consequences:
Player will not upgrade Lightweight Aircraft in SOTF/SVS since it gives Nothing
Suggested Solution:
Make it count in SoTF (old) and SvS same as Lightweight Plasma Cores within 1:1 Rewards
State
1001
Observation:
The 1.20.00 update focusses more on optimizations and fixes for the game.
Consequence:
Players will be happy and getting the Quality of Life back after the recent game-breaking bugs have been addressed.
Suggestion:
Please make optimizations and bug fixes a major part of future updates instead of releasing newer events/items/features, although something new can be released every once a while.
Observation:
There is always a shortage of resource tiles on the map when it's an active state. Plasma players require tons of resources to grow.
Consequence:
Looking around for T8/7 resource tiles when nearby T9s are all filled up. Multiple logins to send out troops again for gathering else where.
Suggested Solution:
We would like to have an updated/revised resource amounts in the tiles, especially for older states.
Observation:
Behemoth Trials prizeās board been reset within the end of anniversary event, and now we do not get any points for doing any level of behemoth trials and now gain no more prizes even though event doesnāt end for 5 more days.
Consequences:
most of all players count of these behemoth prizes to upgrade there behemoths during the state warfare event. Now we can not upgrade the behemoths for stages 3 & 4 of state warfare. Causing many to lose the full event.
Solution:
Compensate all players all prizes of the event or fix the event to work again.
Observation:
I've been playing f2p for 3 years and I'm quite disappointed, the developers should help us more in f2p, with red plasma crystals, polymers, gorilla and Dino fragments, heroes, blue potions.
There are many materials that are impossible to obtain such as syringes for heroes, and other things, I am weak therefore it is no longer fun to play because I can be reset easily.
For example, some events are only accessible for a fee.
Consequence:
It's no longer fun to play like this, there's too much difference between spendthrift and f2p, this is a form of racism for me, for those who can't afford to pay 50k to upgrade a gorilla
Suggested Solution:
developers should give the possibility to purchase with the bios and make f2p a bit easy to get the materials.
State number
General
IGN
mascia1
Observation:
The player does not have the feeling of having been well guided regarding the implementation of the eventConsequence:
a lack of understanding of the event and how it worksSuggested Solution:
a better explanation, more preparation timeState number - Player
427 - Hades
Observation:
Path of water playoff are completely mismatched. Not a single battle won as all opponents had v strong accounts
Consequences:
Event is unplayable. We didn't event bother leaving base in second match. It becomes an event for large spenders
Solution:
Sort put the matching system and base it on the team strength not what appears to be the alliance strength
Observation: POW Summit is full of bugs, players can't log in for it, can't enter the event, opponents disappear, and time of match changed
Consequence: unplayable for many
Suggested Solution: Rematch AFTER bugs fixed
Observation: Player has observed an inefficiency in POW. Why lock the team? Whatās the purpose of putting eight players on a team when only five of them are going to be able to participate in the playoffs?
Consequence: The problem is that not everybody can be online at the same time to participate. Iāve got five players online at the moment, but we canāt make any changes to swap in the player that is actually online and available. This is ridiculous. And on top of that we were forced to play a game short handed.
Suggested solution: Player suggests being able to swap players in and out. Locking down the team for this event is not only in efficient. It prevents players from being able to create the most efficient and effective team based on who is available at the time, which determines the outcome of the match.
Observation:
Marches for POW Summit still canāt be assigned for some players. It wasnāt changed at 4UTC today as was promised and support giving same answers even after me mentioning that problem is not on my side. I tried to do it on PC, on IOS, on Android ā just nope.
Consequences:
Teams who have only 5 members wont be able to play so wont be able to get rewards. And all of this because of bug that cant be solved in 2 days already.
Solution:
JUST FIX THIS BUG AND LET PEOPLE PLAY NORMALLY.
OBSERVATION:
State and MIGO chat are being spammed by stickers.
CONSEQUENCE:
Chat is flooded of stickers and messages are difficult to find/back read.
SUGGESTED SOLUTION:
Remove all stickers please.
STATE #: 1078
Observation:
Chat is impossible to use and extremely tedious for no reason.
Consequence:
I cannot use the mini Chat preview to follow conversations. I have to open the Chat and click translate beside every entry which is extremely time consuming. Result: I typically ignore alliance Chat because in order to follow a conversation I typically have to click translate 30+ times before figuring out where the conversation started.
Suggested Solution:
Options > Chat > Default Translate > Select Language (English)
THIS SHOULD BE A SIMPLE SOLUTION AND I'M SHOCKED THIS ISN'T THE DEFAULT ALREADY. Translate Chat to device default language and have an option to override the default translate in case something is incorrect. This would still give you the option to "see original" by each post (though nobody would ever click it).
State number
1237
Observation
Ingame chat
Consequences
Tiresome to keep translating each and every comment!!! And super demoralizing for members who do not speak common language as majority in alliance/state chat/ migo chat
Solution
Setup auto translate to players preferred ingame language setting
Observation:
POW teams need to register their members.
Consequence:
Above all events, that need arranging and registration..
Double checks with alliance membersā¦
We have extra work on POW summit as well, double check whoās available, get them in the team, making sure they are there. No RL emergencies allowed.
Basically this is just useless extra work for up to 20 alliance members per alliance.
This is just another shell of wasting time and frustrations
Solution:
First 5 of the team that login the battle get in.
If it needs to be swapped, one of the members log outā¦
Easyā¦
Observation: player has observed cheating in POW by Ā« winboosting Ā». I have already reported the issue to my VIP support and in-game support, but it needs to be exposed here I believe, there have been lot of cheating teams that ruined the event and I think the community needs to support this a lot so it never happens again in the future.
I have played most of my games in team with 10-15 different people during the 6-7 days (and spammed solo match a lot the first day) and we got some really bad times because there have been 3 teams of players cheating.
consequence : In the last 2-3 days of the event, we had an average matching time of 3-4 minutes to find a game, but most of the time, we were matching against one of those winboosting teams so the game was instantly dodged and we had to wait for another 3-4 mins and it could happen again, infinitelyā¦
I have taken lot of screenshots the first day to show the people of same alliance were matching each other, by taking screenshots every 10 mins and we could see the people of UnN alliance had some winning stars, and some losing stars. I have 4 screenshots taken every 10 minutes where it is really obvious to see the loop they exploited.
Finally, in this hard invested time journey where I missed only 2 sessions of 2-6 UTC to achieve a rank3, I have seen for the first time yesterday another [IMW] PentaWill dodging games and also [AFK] SirToasty which is one of my teammate. We got impersonated by someone copycatting us and I have also reported it but we had no way to prove it is not ourselves since the dodging message only show the alliance tag and username⦠I have told them they can check our match history too because we are 100% clean, but it really depressed and made me sad/angry because I HATE people cheating in any game and I would expect State of Survival being reactive when obvious cheating is happening, they could have taken actions fast enough to remove them from playing and being in the ranking, to make the last days a better experience.
Suggested solution: I have asked the support to investigate their account because I am 100% sure they would notice they are matching each other every games (since they dodge if they see their 2 teams are not facing each other), and I suppose when they face each other, one team is afk so the game is really fast won 1400-0 and they are doing this the whole day (I canāt prove this 1400-0 point but devs could). I also took screenshots of most of the accounts who were dodging repeatitively in 1 second when the match was found, so the developpers could check any of these players (and it would reveal the 9 others players cheating at the same time).
Observation:
POW summit - time wasting
1hr before or longer to set teams in advance - why not 15mins?
15mins between matches is too long - why not 5 mins?
Consequence:
you have players having to be online for long times with minimal requirement, wasting time and frustrating.
Solution:
reduce the waiting time between saving the team
reduce the waiting time between the matches
Observation: In alliance duel, we set our truce time from 00:00UTC to 11:59UTC. Yet, it is the second time in a row that we get 00:00 as battle time, even though we declared war on the opposite alliance and we choose 18:00 UTC
Consequence: Almost non of our Alliance members can participate as we are mostly Europe/Russia based. We set our truce time from reset to noon for a reason. It is discouraging and very frustrating not to be able to participate in this event at all.
Suggestion: follow the set truce times of alliances. If it is that complicated to find a match, then change the time setting completely, and allow alliances to choose between a few times like you do it in MM, RR or KoH
State: 649
Observation: POW Summit Play offs
Breaks between rounds are too long.
Consequence:
Because of long breaks whole match is taking too much time.
Suggested Solution:
No breaks or 2-3 minutes breaks.
State number: 1012
[Why do I need tasks for full-fledged heroes with blue and purple fragments in the old state?]
Consequence:
[There is no way to use them in events]
Proposed solution:
[it is quite logical to add them]
State number
[065]```
Observation:
For the alliance showdown, I can get Cardini frags, woohoo!!! One would think, perfect, I can use it for the troll squadā¦..
Soooooo, players go to the troll squadā¦ā¦
š¤š¤ weird, I need completion capsules of Grimm, Cardini or Magnusā¦. I canāt get those in the alliance showdown storeā¦ā¦
Wait, it says, āgo to your epic searchā
š¤š¤
Here, I can get the completion capsules of Wolfe, Trish, Jeb, Maddie, Lucky, Nikola, Ram, Codi and Loriā¦..
If you take a good look, it sends us somewhere where we canāt get completion capsules of Grimm, Cardini or Magnusā¦
Letās go back to the troll squad thenā¦.
I am redirected to hero challenges!!!!ššš
Looking for the hero challenges that give me completion capsules of Grimm, Cardini or Magnusā¦ā¦ Where is it?????š¤
Letās check the backpackā¦..
Hmmmmm, frags of Grimm, Cardini and Magnus, plus a whole bunch of gen gold fragsā¦.
But no completion capsules of Grimm, Cardini or Magnusā¦..
Consequence:
Troll squad canāt be upgradedā¦
Events have useless rewards.
Solution:
Let everyone be able to convert all gold frags, general or of a specific hero into the needed completion capsulesā¦
Or just return the gens 7-12 into normal heroesā¦
Either way, troll squad needs to be upgradable and rewards need to be helpful.
Observation:
Gen 7 - Troll Squad
Consequence:
Gen 7 Troll Squad maxed - now with the new set ups Troll Squads should have been maxed - instead we still have too complete the brain like everyone who didnāt do Troll Squad?
Suggested Solution:
What was the point in completing Troll Squad to then have it taken away? So why bother upgrading all the new brains when later down the track you take that away too?
Troll Squads should be maxed as a Thankyou for completing Troll Squad.
State number
430
Observation: Shortage of Green Plasma
Consequence: Taking a long time to upgrade troop levels in the Institute of Plasma especially for f2p players
Suggested Solution: Having more ways for players to earn green plasma eg SOTH , Migo events, Alliance Throwdown, SVS prep
State: 1001
**Observation:**
HQ attacks during Alliance Duels is pointless / unfair - (rss stolen and hive on fire + unable to play duels due to full hospital from solo attacks)
**Consequence:**
Rss stolen and hive on fire - unable to defend hive against strong players, therefore a players entire rss can be stolen.
Lowers morale - cannot defend a hive against strong players and players left without rss (being zeroed).
Unable to play duels with hospitals filled quickly.
**Suggested Solution:**
Remove settlement attacks (pointless, no points, shouldāve never included this). This game already has enough war disputes / war events to fight in.
Players having their HQ attacked, have a full hospital quicker and Can no longer participate in duels (full hospital) - it already fills up fast from rallies (attack / defense).
Either **remove ability to attack settlements** or auto bubble players not active / live in duel when it starts. @meager flame @high bone
State number
547
Observation: Shortage of Green Potion
Consequence: Taking a long time to upgrade Completion Heroes
Suggested Solution: Having more ways for players to earn green potion eg SOTH , Migo events, Alliance Throwdown, SVS prep
State: 467
Observation: To many Troop losses in Capital Clash
Consequence: Taking a long time to heal troops during Capital Clash
Suggested Solution: Add the one hour heal button for during Capital Clash so our alliance F2P can easierly join us as Tappers to keep our main fighters fighting longer as easier to be healed.
State: 1001
Observation : everyone loves the quick heal button it would be handy for any event.
Consequence : when Long healing required having to manually work out best number to heal and manually enter them each batch healed.
Suggested Solution: have the quick heal button always available but also have it variable so you can set for say 30 min, 1 hr, 1.5hr, 2 hr and so on depending on how many tappers you have on hand and or when you have breaks at work or school etc to start up the next batch
State: 979
Observations:
Heroes cannot be upgraded.
Consequence:
Heroes became limitless from generation 7 to 12, so they cannot be upgraded with fragments. But not with a capsule either, as it cannot be obtained either for ingame money or for real money. What you can find with random hero search is not enough. Heroes that are not limitless cannot be developed either. There used to be fragments for all previous generations at Value Voucher.
Suggested Solution:
For every hero from generation 1 to the latest, whether limitless or not, there should be fragments, capsules and potions in the Value Voucher. So let's give f2p players a chance to upgrade heroes.
State number
All state
Observation:
Plasma Generators store close in the end of 2nd day of event without extra store day to spend generators like the rest of events stores.
Consequence:
Plasma generators getting recycled and we lose our 2 days progress for much less resources trade.
Suggested Solution:
Add extra day for store plasma generators exchange after event end, also instead of recycle it for resources you can make auto trade for the highest options available in store instead of resources since we put effort to play and collect.
State number
All
Observation:
Stamina;
There are a lot of events in game.Stamina is insufficient.
Consequence:
I can't get rank I want at events. And since there is no package option, I cannot get stamina.
Suggested Solution:
Add more stamina in-game. And make sure there are stamina packs.
State number:1243
Observation
Platinum coins & alliance fund (gold coins) are nameless in the Alliance Technology page.
Consequences
Newer players have no idea what the coins are, what are their specific names and what/where to use them. Especially when they need them to build as well as use in daily/weekly store.
Suggested Solution
The interface needs to be more informative, either a pop up message when you hover over the 2 types of coins that explain their specific names and what are theyāre used for. Or simply add the info to the ? icon on the right.
Observation:
Players have used all the gift codes in the channel currently
Consequence:
Players would like more gift codes because more gift codes would improve the experience
Suggested Solution:
Provide more gift codes
State number
Submitted on behalf of LIONā”Lauren, State 1173
Observation:
Rain of richies was the only part of anniversary that I liked.
Consequence:
It was one of the very few sources of truly free rewards. Players were happy with extra freebies. We need more events like that instead of feeding frenzy for example.
Suggested solution:
Please bring back Rain of richies along with some other events, maybe sentinel operation festival? Update rewards in it a little, instead of getting dices it could have drops based on state age, plasma, green plasma, crystal splinters, heli or behemoth parts.
This event is nice, requires little effort and provides nice rewards. Please reuse it often.
Observation:
There is a 24 hour cooldown after leaving alliance when duel is active. You cannot join any alliance in this time frame.
Consequence:
You guys told no one about this new feature, now I have to miss out on duel, bunkers and res raid.
Suggestion solution:
Disable this feature??????
observation :
It seems that there is no rewards playing Alliance Duel. It is the only event that do not give reward !
Consequence
-No motivation in playing Alliance duel event.
-Low number of participants
- Can be skip using material collection race coin in migo
- cost to heal, healing time not worth playing that event
Suggested solution
- add global alliance rewards
- add personal rewards
It is the same logic reward as Reservoir Raid.
Thanks
Observation:
There is a 24 hour cooldown after leaving alliance when duel is active. You cannot join any alliance in this time frame.
Consequence:
You guys told no one about this new feature, now I have to miss out on duel, bunkers and res raid.
Suggestion solution:
Reduce the cooldown. For example, 1 hour before reset so that you can take part in the upcoming events.
or as lexi said, disable cooldown
Observation: Alliances in older states can build 12 alliance towers, the alliances we face can build a 100 or more.
Consequence: Older states are at a disadvantage as they have to march way too far during Alliance Duel. Older state player have to use 1000ās of Biocaps to speedup up reinforcement marches. And rallies take forever to arrive at Alliance Buildings. This is a huge advantage.
Suggestion: even out the number of towers that can be built in each state or stop matching 12 tower states with 100ās of tower states, itās not even close to fair and it shouldnāt take me to point out this obvious problem.
Observation:
For many players who were jumped into limitless hero early, there was a 1 week time period for the current gen and then boom it moved to the next gen of heros.
Consequence:
When doing hero challenges all of the items obtained from the completion capsules to the goodies in the cases are only for current gen of heros that came after the initial week, leaving our first generation of heros weaker since they only had 1 week to be collected for. For many many players that gen of heros we can not build on is massively important. We do not have many limitless because you jumped us over them, please allow us to at least strengthen the few we do have.
Suggested Solution:
Allow older hero's to be worked on by giving us an archive of hero stories or hero challenges.
State number
775
Observation
Hidden Treasure only for Spenders and 0 Top-up Bonuses after successfully purchase
Consequences
F2P Can't join this event, or low spenders who enjoying top up bonus is useless since its counted only 0 Bonus and this happen multiple times
Suggested Solution
So I illustrate this
-
This is Event tab right? (PICTURE 1) Then why Pay to play event (Hidden Treasure) still exist in Event Billboard since new Island released like 4-6 months ago. (PICTURE 2)
-
Dear FunPlus/KingsGroup what is Top up/Reward Center tab exist? (PICTURE 3) Then why you still put it on Event Billboard?. When F2P cannot play this event and force to pay this event, even this Reward RNG based rate
-
BUNDLES Tab is very appropriate place to Hidden Treasure PICTURES 4) and don't ever thinking to put P2P events in Events Billboard, I'm so tired to play this game since 3 years
Devs/FunPlus/KingsGroup can you read this? š
State:
All
13 Upvotes & 0 Down votes
16 Upvotes & 0 Down votes
Observation:
The alliance duel that you (SOS) have created and brought to the game has caused massive issues with people loosing a bunch of troops and having massive enlistment numbers.
Consequence:
People are lacking troops and have wasted a massive amount of resources to heal troops. We all are having to wait weeks to get troops from enlistment office.
Suggested Solution:
Clear all enlistment offices from last weeks alliance duel and give resources back that where wasted on healing troops.
State number
331.
Observation:
Alliance duel points are obtained by wounding/killing troops. Initially points were obtained by hitting settlements/ rallying towers and centre. Settlement hits for points were removed (rightly so) but towers and centre points are skewed.
Consequence:
A double rally to take a tower/centre points give more points to the opponent that you even if you are successful in taking it back.
Suggested Solution:
Have points accumulate like in CC towers/capital. its based on occupation time - not wounded/killed troops.
Observation:
Alliance Duels - The time required to burn all towers and centre is almost impossible unless u have a rally capacity of 1.8 million, unlocked 1 min rally feature in migo and have been successful in burning all towers very early into the event.
Consequence:
So final win is determined based on points.
Suggested Solution:
Shortens the time required to burn all towers and centers.
Observation:
No points are awarded for occupancy during Alliance Duels.
Consequence:
Creates a massive disadvantage since if one alliance is ahead in points in the last 30 minutes once you get to the centre. They can just stop attacking you and win due to the points obtained initially as u get no occupancy points and don't have enough time to burn the buildings win the event that way.
Suggested Solution:
Allow us to obtain occupancy points.
Observation:
The event is 60 minutes long and minimum rally is 5 minutes in Alliance Duels.
Consequence:
Take into consideration any 60 minute event (Fortress fight, MM, RR), one minute rally option is available. Even for SVS, fight at the facility has 1 min rally option and capital is 5 minutes.
Suggested Solution:
Maybe 1 min rally option should be available for towers and centre should be 5 minutes if they really need a 5 min rally option.
Observation:
Alliance Duels. Participating at this event for as many weeks you get no rewards for individual fight during the event.
Consequence:
Again take into account any 1 hour event (MM, RR) even SVS, u get crates/ participation rewards and final event rewards etc. So it's kinda useless to fight week after week for some rewards.
Suggested Solution:
Improve the rewards or decrease the duration of this event.
Observation: MIGO logistics shop formation exp is a terrible value when it can take 5000 of the items for just one level
Consequence: The overall event rewards are devalued by that wasted shop slot
Suggested Solution: Increase the value of the Formation System item for purchase
Observation: Alliance Duels. March times are too slow for an event which is 60 minutes long. March time on rally screen is inaccurate.
Consequence: With a rally time of 5 minutes and march time of over 1 minute. Only a few rallies can be done in an hour to take buildings if you lose them.
Inaccurate march times makes it very difficult to time double rallies.
Suggested Solution: Increase march speed to buildings and reduce rally time to 1 min.
Fix the rally screen screen to display accurate march times.
Observation:
The censorship is out of control.
Consequence:
99% of the people that play this game are grown adults. We are big biys and girls. Not only is the censorship system filtering out completely unreasonable things, but it shouldn't be there at all.
Suggested Solution:
Delete nearly every censorship protocol leaving only death and terroristic threats etc.
Observation:
So many events and so many different types of packs you have the regular packs (monkey,aircraft, formation system, limitless, resonated lucky card) then for certain events (anniversary/holiday/sentinel) and then have other offers such as alliance bonanza and there's many others I just can't think of off the top of my head which just goes to show how many different sales the store usually has
Consequence:
With all of the different events which there are a TON of and all of the different packs it's very hard for spenders OF ANY LEVEL WHAT to figure out what packs are coming out and trying to budget for certain events
Suggested Solution:
You already have a weekly event calendar why not put what packs are coming out what days on the weekly event calendar or something similar so people can plan how to spend
State number
1000 (& all states)
Observation:
After 3rd Free Relocator in AD, 4th one using 4k Biocaps not an Advanced Relocator
Consequences:
Player will waste Biocaps for 4th and more relocates for Alliance Duels, since it can't use Advanced Relocator
Suggested Solution:
Add an exclusive items named "Duel's Relocator" add it on Alliance Store with same Price as Advanced Relocator, so Players can relocate duel's opponent territory in different state or same state
State
1001 and all States
Observation:
Path of water playoffs are completely mismatched. Opponent BP is almost 4x ours.
Consequences:
There's no point in even playing.
Solution:
Honor your claim that you've improved matchmaking in events. Match us better and reschedule the match.
OBSERVATION:
Upgrading limitless heroās is a complete joke compared to when general frags and gold legendary frags were easier to obtain (f2p/low spenders). Trying to upgrade 7-12 limitless generations to even try to be helpful, takes a stupid amount of completion potions to even get to a point where you can actually use any capsules, gold frags or general frags, which are needed in 99% of events. The amounts are just not obtainable currently.
CONSEQUENCE:
f2p/low spenders lose massive advantage and ābasicā rewards. Players will lose interest and will decrease investing their time in game. They cannot improve their overall performance, and their general game experience will be affected⦠not only for themselves but for their whole alliance.
Limiting the growth of f2p/low spenders decreases every alliance and all big spenders of this game. Rally leaders are already hard to come by, if they donāt have mid/low/f2p players.. this game is heading for everyoneās dump bin.
SUGGESTED SOLUTION:
Make completion potions readily accessible and capsules easier to obtain instead of gold fragments and legendary fragments obtained through every event/task/rewards/compensation received. (which are of no use until you complete blue brain).
STATE: 686 (ALL STATES).
OBSERVATION:
The increase in rally capacity decreases the demand/necessity of players in every event.
CONSEQUENCE:
The rise reduces the amount of players participating therefore reducing the playerās getting basic rewards in events. Players will reduce as not required for most events or simply cannot participate.
SUGGESTED SOLUTION:
Increase rally capacity in events to reflect the increase of march capacity growth .
STATE: 686 (ALL STATES)
Observation :
PoW , match during the CC.
Consequence :
We will have to choose between two essential events... And lose important rewards
Solution :
No PoW during the weekend!
State : many states
Observation: Inactive alliances still have buildings and territory laying around.
Consequences: Difficulty with claiming new area's for active alliances. And cannot remove buildings like influencer trap from closed alliance with no active members.
Solution: Turn alliances that are closed open, when the most recent online player is offline for a month. This way people can clean up or rebuild the alliance.
State: 1109 (All states)
Observation: There is new material such as capsules and potions to upgrade heroes now but bunker rewards are the same, with frags from older gens and hero gear crates which at this point are a bad rewards with the crates from store you can buy with daily points. Not to mención the purple frags and the useless of these rewards from many time after some months in any state.
Consequence: Players are not so interested in to play bunker event cause bunker rewards have not been updated but game requeriments to upgrade heroes had been changed and updated but not these rewards.
Solution: Update bunker rewards. Put some potions or capsules, even from older gens but that would make more people to play this event. Change hero gear crates for hero appointment or aircraft stuff at least. This could be once state reaches certain months cause of course newer states are good with these rewards but what about the rest?
State: 793 and all states
Observation:
Upgrading the Behemoth is complicated
Consequence:
We are late with the progress of our two behemoths
Suggested Solution:
Bring this set of special offers (sc1)
Supply box event every week (sc2)
State number
200~300
Hey! remember to keep this channel only for feedback reporting following the template in #šļø±feedback-how-to . For talking or questions you can go to #šļø±feedback-discussion or #šļø±sos_discussion
Observation:
Time zones
Consequences:
Why Devs are obsessed with the 14 utc we tend to do koh rr bunker all events at 14 utc, matchmaking is terible with the existing procedures
Suggested solution:
Just let us choose our time
Player : niceguy#8441
All states
** 11 Upvotes & 1 Down Vote **
Observation:
[Tomorrow starting from 03:00 UTC teams getting 2nd Playoff rounds of Path of Water: The Summit. NON of the issues and bugs are resolved. Developers not able to give the answer when itās going to be resolved.]
Consequence:
[Negative. People already lost in Playoffs for top 1024 & top 512 in old states, people already lost in top 256 in younger states because developers just not able⦠real question what they actually able?]
Suggested Solution:
[1.Shut down this event until all issues will be solved.
2. Communicate with players about when the issues will be solved
3. Compensate, and we not talking about 100 bios and 5 skin tickets]
State number
[704]```
Observation:
during facility fight i was garrison leader, but the system use the stats from other player and not my stats
Consequence:
the other ally kick us so easy that we stop to fight (see screenshot)
Suggested Solution:
fix it or give back old system
State number
459
Observation:
Bunker/facility rewards need to be updated
Consequence:
Old rewards players donāt need or want, really purple frags
Suggested Solution:
Update rewards, suggest, advanced potion, crystal splinters, even plasma. Something useful.
State 105
Observation:
[ plague zone ( PZ ) ]
Consequence:
[we get Maddie frgs since long time and we have more than what we need, can't be recycled either. most states not doing this event because we get epic and Maddie frags only ]
Suggested Solution:
[ it will be better if PZ depends on age state and which gen have already and with three options to choose from them. like when state on gen 13, PZ rewards will be Nikola, Maddie, Lucky and we can chose 1 of them as reward ]
State 794 and all states
Observation:
update of all event rewards to align with new the new hero upgrade paths
The current situation is half job done.
Retire heroes who no longer use the new hero upgrade. Compensate well.
Consequence:
Across the whole game alliance/ state or svs event rewards are now so misaligned theyāre worthless meaningless redundant items. This will cause disengagement rather than intended of all releases to increase spend & participation
Suggested Solution:
Remove or change rewards to align with the new story / upgrade paths
State number
521
Observation: players are receiving capsules for heroes in gen 13 and 14. These are heroes that they donāt have and canāt locate anymore.
Consequence: They have capsules that they canāt use because they canāt locate the heroes. They can not complete story missions without the heroes that are needed.
Suggested solution: allow players to quickly locate those heroes or allow players to switch heroes during the story missions.
State 593
Observation:
You have changed and added formation system to Survival Of The Fittest on the day itself
Consequence: Literally myself and other players have upgraded formation systems before reset because there was no event to spend it on. Now we missed out on all the points and have no materials anymore to upgrade
Suggested Solution:
Compensate players or remove this last moment change of heart
- 825
Observation:
- Chief gear crate obtained from the platinum store are only given 20 a week. This amount is low compared to the state age and gear upgrade costs.
- The platinum coin store has no items other than this chief gear crate and the excess coins are ALWAYS WASTED for active players.
Consequence:
Growth of all players are slowed down deliberately. Events like SoTF/ SvS Prep requires upgrading chief gear, badges, aircraft, behemoth etc, less items in the store would really hamper point gathering as well as power growth.
Suggested Solution:
Introduce more items in the weekly store like aircraft components or increase the limit of items that we can buy with the platinum coins.
State:
1090 and many others
Observation
Auto translate messages
Consequences
Tiresome to keep translating each and every chat/messages
Solution
Auto translate to games preferred language setting!! All messages all chats tabs and ingame mails and everything
Observation:
āBring them Backā Event
Consequence:
Seriously? They left because of the stress of so many glitchy events and the money needed to spend to be competitive. Some returned to help friends get freebies, they looked at how ridiculous the game has become then left.
Suggested Solution:
How about rewarding those of us still hanging on by giving us less to do, less to spend? If you let us all catch up so we actually feel like we are getting somewhere instead of feeling that itās useless to try you may keep people playing. Less events, less new heroās, less glitching, less pointless events like alliance duals and mahjong, more understanding that we love the original game and dislike all the new glitchy events.
State number
All states
Observation:
Hey ! PLEASE add all the matches in the Bet menu ! it's foolish, maybe i want to bet on a specific team. I cannot find said team since only 10 matches are shown in the Bet menu.
Consequence:
Player can't show their support to them because can't find the team since only 10 matches are shown in the bet menu
Suggested Solution:
Make all matches visible for betting or none at all, it's not fair otherwise. As more details, the team i want to bet on has the match at 12UTC, there are other matches shown for betting at 12UTC, but i cannot find that team.
State number
1148
3 upvote & 1 down vote```
Observation:
A new feature, the deadbeast fiend, still gives purple fragments......an item that's been obsolete since 1 month after release and my state is over 3 years old.
Consequence:
Builup of 100% useless items, and nearly equally wortless recycle opportunities.
Suggested Solution:
Replace all blue and purple hero items with items not older than 1 generation old.
Observation:
When something as CRITICAL as a bug with the ability to be able to switch garrison lead is reported on a major/critical event day (Alliance Duels - Thursday- MIGO featured and alliance leaderboards - a TON of MIGO rewards at stake) and the devs donāt undo their āupdateā in the 48 hours they have until the next major event where the outcome can be critical to a state (CC - Saturday - determines who will have control over buffs/debuffs/crates, CC rank rewards, etc), then there is a major problem. The devs havenāt even sent out an IGM to acknowledge the problem, which leads me to believe they donāt think itās serious that they announced we would continue to have the ability to switch out garrison leads and then the next day broke it again.
This bug will also impact RR tomorrow. Oh and I didnāt even mention bunkers yesterday for some states that still fight for those.
Consequence:
Loss of rewards, continual loss of trust in the devs, loss of players, loss of troops, incorrect winners of events - especially in close matches for rr, loss of bunkers
Suggested Solution:
Reset the alliance duels and features leaderboards back a week to account for the bug that had critical impact on gameplay.
Restore any and all lost troops from CC until this is fixed in the same manner as they were restored from AD.
Max CC rewards for all players and the equivalent of the Hero Pack from gov as compensation to all players.
Since this bug also will impact RR all alliances playing should get winner rewards and a victory recorded for the week in the summit board. Solo rewards should be maxed as well, as the outcome could be very different if we could appropriately assign garrison leaders. This event is probably the one where this bug is going to show off how awful this bug is the most.
Players also need to be compensated for bunkers. 5 crates of each type you can get from bunkers and max assorted bunker rewards (buffs, gold hero frags, speeds, hero gear) sound fair.
OBSERVATION:
AH is buggy.
CONSEQUENCE:
Developers are useless and unprofessional, charging players for a game that is full of bugs. And whenever the player reports a bug, CS is just giving standard responses.
SUGGESTED SOLUTION:
Fix the bugs and provide good compensation.
STATE #: 1157
PLAYER: The Grim
14 Upvotes; 0 downvotes
(Doomsday player)
Observation:
Garrison Lead is messed up (especially in CC), does not take the stats of the strongest player, but rather of the player who is on top. Cannot change the Leader either
Consequence:
You can solo many Buildings/Towers not matter how strong they are. It is not guaranteed that the Money/Time you spent on improving your strength will be used in events using the new Garrison Lead system
Suggested Solution:
Revert back to the old Garrison Lead system or let us change the Garrison Leader.
State number
181
Observation:
Garrison lead is bugged
Consequence:
Even though the strongest player is considered the leader and their rally capacity will be used, if they are not the top most player when checking the garrison their stats will not be used and the top most players stats will be used. This will have horrible consequences in RR, SVS and CC.
Suggested Solution:
Just take the strongest player in the building's stats
State number:
704
Observation:
Mastering Medicine increases the resources needed to heal troops
Consequence:
Healing Light I and II, instead of reducing the resources needed for healing (-5%), increases the resources needed (+5%)
Suggested solution:
It is necessary to introduce a change that reduces the amount of resources, instead of increasing them
State number:
775
Observation:
CC is a drag, especially when an active state has more than 3 strong alliances. It drags on forever and takes a lot of time to settle.
Consequence:
Players do not have 8+ hours of their lives on a Saturday to spend on a single event in the game ! Please try to understand. It's equally frustrating and tiring.
Suggested Solution:
Make CC like SvS.
HAS THE SPEED HEAL SYSTEM
- Has stages.
- Has breaks in between stages.
- Has a robust point system that defines the winner alliance after the last stage has ended.
Observation:
There is no keyboard shortcut on pc version
Consequences:
We have keyboard but we can't use it to play this game. Shortcut will make this game easier. For example, C for open chat, B for open bag, etc
Suggested solution:
Add some keyboard shortcut to pc version.
State number:
1032
Observation:
Games like your "Hidden Treasures" contain items like immortal gear upgrade passes, it makes it silly for us to want to play if we already maxed our gear.
Consequence:
People stop playing your little mini games that contain those items because they don't need 5, 10, 15 of then
Suggested Solution:
š¦ Have an option to gift it to an alliance member
š§have alternative items to pre-select before playing the games
šØ Both A and B
State number
976
Observation:
I entered gift code in time and get a 'code expired' mesage. -> concerning: foreversnowing, holdthempoints, sos5v5summit
Consequence:
I feel bad because I didn't get my free hero search.
Suggested Solution:
Don't be so greedy and let everybody get those free gifts.
State number
333
Observation:
Garrison Lead is messed up (especially in CC), does not take the stats of the strongest player, but rather of the player who is on top. Cannot change the Leader either
Consequence:
You can solo many Buildings/Towers not matter how strong they are. It is not guaranteed that the Money/Time you spent on improving your strength will be used in events using the new Garrison Lead system
Suggested Solution:
Revert back to the old Garrison Lead system or let us change the Garrison Leader.
Yup....developer messing us up again wasting healing speed up
By= warc#3798
upvote 4 down 1
Observation:
To many bugs are introduced into the game.
This is because Funplus developers don't apply the proper priority in creating unit-tests for their code functions and no integration tests for the functional flows and have no clear acceptance criteria or risks indicators which should be tested by people in their PTR environment.
Consequence:
bad game experience. hard to play the game when its so laggy.
Suggested Solution:
test serisouly any new feature before add it in live server.
State number
333
Observation:
Ćhm well...i guess everyone can see the issue about matchmaking...Why the hell are they doing something like that?
I don't think we're the only alliance that isn't that strong...It takes out the fun and activity for such events...just saying
Consequence:
Less fun and activity on such events (which are actually pretty cool)
Suggested solution:
Ćhm...Maybe find Opponents that matches in strength š¤·š»āāļø Might be a good start
State:
630
Observation:
Many players didn't loacte Generation 13 and 14 heroes!
For reasons including that they joined the state late or for other reasons
Below are pictures from my main and alternate accounts!! I can never add these heroes
Consequence:
They have the competition capsules,and they have some fragments,
But they cannot add any hero!! They cannot participate in the story mission!!
Suggested Solution:
Since in many states you have passed the a 13 and 14 gen. and immediately released 15,
please allow everyone to locate these generation!!
State number
571
Observation:
Path of Water: Summit - Red Ticket rewards for winning/losing, and ranking position are small quantities.
Consequence:
A player/team ranking 256 for example cannot even buy the "top 256" exclusive rewards in the store. 800 from top 256, 100+100 from winning the two previous rounds = 1000. The sentinal is 1500 on its own!
Suggested Solution:
The rewards for each round needs increasing, and the rewards for ranking positions should be sufficient to buy the exclusive items in the store. Or the prices of the items in the store should be lowered to the same result.
State number
481
Observation:
Path of Water:The Summit Match got scheduled without being able to choose a time
Consequence:
The Team lost, cause a very bad time was chosen and not everyone could take part!
Suggested Solution:
Reschedule the match and let us play by a time we choose !
State number
450
Observation:
[change governor reward packs. 5 plasma, red hats, badges and 4 1x hour speed ups is not a lot at all for a older state]
Consequence:
[itās not a super big deal but I think it would be beneficial for players all around who fought hard in capital clash/ state vs state and was rewarded likewise with GOOD rewards]
Suggested Solution:
[increase everything by 10x. For example 50 plasma, red hats, badges, and 40X hour speedups. Still not a whole lot but this would be more beneficial to players and meaningful. ]
State number
[427]```
Observation:
[bunker rewards and fortified facility rewards]
Consequence:
[why would I want to fight or get the short end of the stick and get a bunker with purple fragments, XP books or troll squad fragments. These rewards are meaningless for older states.]
Suggested Solution:
[a couple. Replace purple fragments with gold fragments and or something else like limitless potions as the reward. I am not sure but take action to take out XP books and replace with something more relevant to the state age along with gen 5 fragments as you canāt even really use them anymore. For example limitless gen 5 fragments or the current set of heros that the state is on. ]
State number
[427 ]`
Star ascension event which was part of anniversary phase two is back , our tokens and stellar fragments were swapped in first time with useless item , despite saying phase one of 3 , now the event is back with same tokens , why our token were taken?!
Consequences: this is a pure scam and is pushing even paying players away
Suggestions
Give us our stellar fragments and tokens back
Observation:
Star Ascension is locked behind a paywall. Anniversary 2023 featured methods to gain at least a small amount of Stellar Tokens, but now the event is no different than any other pay-to-play. It should have never been added to event rotation as it is now. Highly beneficial skins are used as bait to incentivizing paying money in order to engage in the event. Skin tickets replaced any leftover Stellar Tokens from Anniversary, despite the event returning less than a week later.
Consequence:
Players are exhausted with being pressed for money. Players will negatively regard the event and choose to invest their money in other properties and titles, viewing SoS as increasingly unstable and greedy. This will contribute to lack of player retention and loss of revenue. Skin tickets conversion angered investing players as the value was not equivalent and the event was due to return.
Solution:
Option 1 - add a free method of gaining Stellar Tokens in Daily Crates, and/or include some for Platinum Store purchase. Return Stellar Tokens which were removed and replaced with Skin Tickets from Anniversary Event 2023.
Option 2 - remove Star Ascension completely from event rotation.
State: any/all
Observation
Star Ascension is only for Spenders and 2500 Top-up Bonuses or more after successfully purchase
Consequences
F2P Can't join this event, but low spenders who enjoying top up bonus is quite useful since its counted Bonus Top-up points
Suggested Solution:
Completely remove this event or put that at 325 Daily Reward Crate (2 Star Bonus each day) or Priority Standard First than Star Token
State:
All
Observation:
Completion Potion are not enough to upgrade the hero
Consequences:
Unable to update limitless hero for f2p and low spenders
Suggested solution:
Adding another Completion Potion to the Migo store
State no
limitless Hero Unlocked State
10 votes in favor and less
Observation
Star Ascension is back , in the second phase our Tokens and stellar fragment were taken and replaced with skin tickets which is no match to the value paid , Also the fact that we cannot control the ball so it drops and says good luck after spending 90 tokens on the so called safe option is not safe at all , I rather get a bomb and lose a level
Consequences
It is a scam , and it makes us frustrated and that close to quitting all together
Suggested Solution:
** Give us our stellar fragments and coins back , make the safe option safe
** add free tokens and affordable bundles with top ups or plasma or whatever for free to play and low spenders
State:
All
State 247, we even smashed bump n bounce though were eliminated without a fighting chance. I was pretty much the only one who could fight them because I spent a lot on my behemoths. Plenty of red tickets unable to spend.
Consequences of bad matchmaking:
Great event opportunity killed, less reason to spend. See screenshots.
Suggestion:
Unlock items / restart matching for the tournament
Observation:
The situation of our state; many player quit our state for multiple reason.. Life, got bored, leading power is selfish and toxic.. Just as almost every state.. The state activity dropped a lot and will go deeper than the current situation..
Consequence:
We are getting bored, most of us planning to transfer states in the up coming weeks and afterwards. At the next transfer event roughly 20 people will leave, that includes our current governor and many other strong players which leaves us in a though position. Of course the positive in it, we would be the strongest alliance in the state, but we wouldn't have a chance of enjoying the game as a state.
Suggested Solution:
As I'm speaking on the behalf of the state leaders, we would like to have a merge with an active state to ensure we have a bright, fun and enjoyable gameplay along the way.
State number
1114```
Observation
Exploration project
Consequence
The amount of specimen we earn in minimal to the amount of the skill wants that leave f2p far behind
Solution
In the next migo either make it to earn more or decrease the amount the skill are needed
States ALL
Observation
Auto translate messages
Consequences
Tiresome to keep translating each and every chat/messages
Solution
Auto translate to games preferred language setting!! All messages all chats tabs and ingame mails and everything
Observation
Stop giving outdated rewards
Consequences
How on earth, according to which calculation is f2p, low-mid spenders ever to get to decent level before next feature/event is launched?
Solution
Give appropriate rewards as per state age and tons of resources that are required to upgrade all heroās/aircraft/heli/ behemoths and much more
Repetitive events like Plague zone, heist, trap, horde, alliance duel, escort mission, infected fiend rallies, behemoth trials, hero challenges, story explorers, rr, bunkers, koth and much more all rewards need to be minimum x4 or x8 compare to current ones we getting
And honestly stop giving purple/blue frags/manuals and stuff after gen4-5 who really needs them?
Observation:
Path of Water:The Summit Rematch notification mail comes a lot later than the actual rematch
Consequence:
Causing confusion to player
Suggested Solution:
Please fix your system
Observation:
The odd chance for the HQ skin in the Crate of Hope event is total wrong and off. After 1300 crates i still saw no HQ skin. If it would have been really a 1% chance for a skin, i would be at 99.99979% chance for a skin.
I have no problem with a low chance, but dont lie about the chances.
Consequence:
Suggested Solution:
Write down the real chance for the skin.
State number
506
Observation:
Too much events need too much stamina.
Consequence:
Players running out of stamina despite using Travis everywhere they can. This is especially bad for f2p.
Suggested Solution:
Reduce stamina consumption or give us ways to get more free stamina. Or give us a research to increase the recovery rate of our stamina. It has been on 0,0 % since the start of the game about 4 years ago. It's about time to change this.
State number:
all
Observation: Defence, attack, etc. markers that are placed on the map to indicate an action to the team cannot be removed at will, unless a new one is created or due to time it disappears.
Consequence: Less experienced players may see the marker after a while and attack an objective that should not be attacked at that time, or go to defend a building unnecessarily, confusion by markers created on the map.
Solution: include a button on markers that allows markers to be removed at will, mass removal of all markers.
select marked target and be able to choose to remove marker.
State number:
all
Observation: Confusion and difficulty occurs when trying to direct spontaneous strategies, or give orders in battles to especially newer or clueless people because of the chat windows and the type of text in the chat.
Consequence: Less experienced players and some more clueless players get confused when reading messages in battle event chats, and may decide not to act or do anything to the detriment of their team (RR) or status (SVS).
Solution: include a button in alliance chat or RR chat that allows R4 and R5 to write a mass message to the alliance as happens in status chat that is framed in gold and pops up a window or allow whoever is R4 or R5 and writes during the event to have greater visualization.
Status number:
all
Observation: Percentages of HQ skin are off in SoTF. Since you introduced 1% HQ skin I opened more than 1400 cases (I have 4 accounts and did every SoTF) and never hit a skin. Today I recorded opening 252 cases and I will record it every SoTF until you change odds to real one and stop lying with odds.
Consequence: Players don't get HQ skin because odds showed (1% for HQ skin) are fake. Real chances are near 0
Solution: Give us real odds, don't lie with fake advertising
State number:
all
Observation: I understand 1% doesn't mean I got 1 skin per 100 cases. I understand it. But for 252 cases there is 92.05% chance to get 1 skin. For 1400 cases it's 99.9999225%. Maybe I am unlucky but I don't think so. Math is mathing, devs are lying
Consequence: Players don't get HQ skin because odds showed (1% for HQ skin) are fake. Real chances are near 0
Solution: Give us real odds, don't lie with fake advertising
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The redemption cost of polymerized plasma cores within the plasma leakage store is unchanged relative to the recent plasma core conversion update.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Update the redemption cost of polymerized plasma cores within the plasma league store such that it is on par with and matching the recent plasma core conversation update.
State Number:
530
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
Placement of buildings within the Alliance Duel event does not take into account pre-existing alliance structures and their impact (affect) on marching times, etc.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Establish criteria wherein pre-existing alliance building structures cannot be indirectly used via unilateral event building placement to gain an advantage within the event.
State Number:
309
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
There is no way for those who do not want to participate in the Alliance Duels event to simply āopt outā as there is in other events.
Consequence:
Reduces event impact factor towards player quality of life.
Suggested Solution:
Introduce a mechanism by which those who do not want to participate in the Alliance Duels event can simply āopt outā by not registering.
State Number:
165
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The existing stamina generation rate and daily popup stamina is no enough to completely the increasingly stamina-dependent daily tasks.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Introduce the stamina generation rate and or the amount of popup stamina offered daily (from 80 to 100/120).
State Number:
244
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The is a lack of information regarding the Mystery Gift skill (within the current Migo tech tree) and the details surrounding its upgrade mechanics.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Provide information regarding the Mystery Gift skill (within the current Migo tech tree) and the details related to its upgrade mechanics.
State Number:
520
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The Bump nā Bounce PoW alternative, a well suited skill-based minigame, does not specify whether it will be reoccurring event.
Consequence:
Reduces event impact factor towards player quality of life.
Suggested Solution:
Establish and communicate the Bump nā Bounce PoW alternative to be a reoccurring event.
State Number:
481
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
There are no US-based friendly time slots within the Path of Water event.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Introduce US-based friendly time slots within the Path of Water event.
State Number:
1036
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
More items in the weekly coin store ! š
Consequence:
Better utilization of coins, completely exhausted 120k !
Suggestion:
Please upgrade the items a little more drastically to match the state age.
Thanks for the update, would really love to get more such items in the future.
Observation:
Daily Log In Rewards are outdated, too few, and donāt consider state age.
Consequence:
Players canāt really grow from these.
Suggested Solution:
Replace these rewards with increased (e.g., x20) hero capsules crate (let us choose which hero to use capsules for), limitless potions, red crystals, certificates of honor, behemoth crate (choose from frags, serums, and bio batteries), aircraft crate, and increased (e.g., 100k) silver alliance coins. (Anyone who downvotes this, I better see a counter feedback. Not sure why and how you donāt see the benefits of updated daily log in rewards.)
State:
121
Observation:
Formation System stack has been changed from as many formations in a rally to only two best
Consequence:
Feature working for months and ppl who spent money bcs of tactics are now useless. Feature was changed under the table without any official statement. Now ppl who focused on formation but not behemoth are useless for the team and will quit
Suggested Solution:
Restore/fix or update feature as it was originally and played for months or at least make it equal to behemoth stack number. Ppl who invested in this feature based on team tactics are now useless. Same way tomorrow only best one or two behemoths might be stated essentially stealing ppl investment.
Observation:
Since the introduction of Formation System, the importance of aircraft/ helicopter increased dramatically for attack and defense. Equally to Monkey introduction back in the days.
Consequence:
Without an aircraft or helicopter at home, its nearly impossible to defend yourself as F2P/ Low-Mid Spender. Itās already insanely hard with everything at home due to huge impact of high power behemoth and formation system on the battle outcome.
Suggested Solution:
Make aircraft/ helicopter a default defense like you did with behemoth to give smaller players a better chance to defend themselves.
State number
593
------------------
**Observation: **
The profile picture change cooldown is pointless.
**Consequence: **
If you upload the wrong profile picture you can't change it for a long period of time.
**Suggested Solution: **
Remove the cooldown from changing profile pictures.
State number
1078
------------------
Observation
A lot of players in old states, 1-500 have quit or lost interest in playing due to lack of active servers
Consequence
Players quit or stop spending
** Suggested Solution**
Create a feature that could convert an account from an old state to an account in a younger state, removing the current state range limitations.
This way old state players 1-500 could convert their accounts and move to much newer states and enjoy active servers.
State number
834
Observation
We have no flash duels. State 1223 Age: 72 days or 10 weeks
Consequence
Players have disvantage to other state around which has flash duels from third week.
Suggested Solution
Manualy triger flash duels or say what do to start it
State number
1223
Observation:
There are a lot of items that are useless/outdated and with no chance of recycling/trading.
Consequence
No benefits from having them
Suggested Solution
Add weekly events where players are able to trade/recycle items from backpack to benefit from them. Also this might raise interest in other events that give items that are no longer used.
State number:
Most states
Observation:
Exchange store
Consequence:
I made a mistake of exchanging all SuperAloy for Titanium aloy and now I can't exchange it back. I will need more than 4 months to be able to return to Super Aloy.
Suggested Solution
Increase the amount of exchange in the store, only 50 chances per week are very few.
State number
429
Observation:
Matchmaking in Reservoir Raid is absolutely bad! We faced someone with newer Hero Generation and higher troops!
Consequence:
We had no chance to win the Reservoir Raid! We are absolutely frustrated about this !
Suggested Solution:
Fix the matchmaking and make it fair for everyone! Only matches in between same Hero Generation, Plasma lvl etc!
State number 1149
Observation:
Itās been several months since backpack recycling has offered to recycle Rare and Epic hero fragments.
Consequences:
Many of us game wide now have 25,000 or more hero fragments we can no longer use filling up backpacks when they could be recycled into something that could be more useful for all.
Solution:
Allow every thing in game to be recycled into something else.
States 698,702, 858
Observation
Stamina
Consequence
There are several things that require stamina and the 80 x3 isn't enough simply players tend to use bio
Solution
Stamina isn't enough we need more stamina asap
States all
Observation: SoS has no Unicorns at all.
Consequence: Players are less happy as unicorns bring happiness to all.
Suggested Solution: Incorporate Unicorns, perhaps as a bohemeth.
State number: Not given```
PLAYER: reposting from Spellbounder
OBSERVATION:
The state was left with 3 alliances. Why our state do not have merge yet?
CONSEQUENCE:
The state was left to die because thereās no merge yet with another state. Plus the transfer tickets are so expensive for all to afford.
SOLUTION:
Allow us to merge or lessen the amount of transfer tickets.
STATE: 970
8 Upvotes; 0 Downvotes
Observation:
POW summit store is broken. We qualified for the first round of finals and lost. The top 256 rank rewards were blocked in the store, for example shark sentinels. Players used tickets for other rewards. The sentinels are now available and 2 of our team of 8 can buy them. One player has enough red tickets but still canāt buy the sentinels. Itās a mess, whatās going on?
Consequence:
Unhappy players who all wanted the cute little sharky sentinels.
Suggested Solution:
Reset the store and the tickets so everyone in the team can get the same rewards. Thanks
State number
823
Observation
ThrowDown task, with all current changes on how to upgrade heros skills and new features. Waiting on one task after tons of refreshes is tedious.
Consequences
World event needs maximum of 7500 points, which in current state seems rather impossible, players are left with either buying packs or spending bios to reach mark. And rewards ratios as to amount of resources used in this event simply is not enticing
Solution
-
remove from Migo= let players decide if they want to participate in this event or not, do not force us by making it part of Migo points requirement.
-
risk vs reward= for amount of resources used rewards needs to be x10 of what are currently being provided. Add state age appropriate rewards like but not limited to; hero completion potions, red crystals, behemoth and aircraft materials
-
task= consider all the changes made to the game recently and add appropriate task that players in all state brackets can complete
-
if none of the above possible just discontinue the event
Observation:
Dreadbeast now counts as fiend rallies in World Event and for Throwdown tasks
Consequence:
Reduced our stamina Costs atleast a little, thats good !
Suggested Solution:
No solution needed we are happy about the changes.
State number
All states
Observation:
Limited exchanges possible in Hangar for the Aircraft
Consequence:
- A lot of old Materials in the backpack
- need of old materials, but only new ones you get
The limited exchange stops us from building up our Aircrafts
Suggested Solution:
Make the possible exchanges unlimited so everyone can decide on their own how many exchanges they want to make
Player ID: .smolpauly
**5 Upvotes 0 Downvotes**
Observation:
Troops now are auto healed & recovered after Alliance Duels
Consequence:
No need to heal up everything after the Event, no cost of Ressources and Speedups anymore
Suggested Solution:
No Solution needed, we are happy with this change
State number
all States
**8 Upvotes 0 Downvotes**
Observation:
Matchmaking is inequitable throughout many activities in the game including SvS, RR, PoW, MM, and others. Teams are matched with much stronger teams that have features far advanced such as plasma levels not even available in the younger state yet and other features.
Consequence:
It isn't fun to play against whales that have P5 when it's not even available in your state yet. Players from the younger / smaller state suffer heavy losses and never get a chance at winning. It isn't fair.
Suggested Solution:
Please fix the matchmaking algorithm to create more equitable matches in events throughout the game.
State number
1174 and many other states```
Observation:
Mining Mayhem matching is inadequate. Our alliance has been matched against Alliances that are significantly stronger. This has been the same for the last 2 MM events
Consequence:
Our Alliance is uncompetitive in the event. Therefore no one turns up to play in the event, resulting in poor team performance with no chance of competing. Alliance leaders are discouraged and no longer want to spend money on this game. FP loses profit and reduces quality of gameplay, resulting in a downward spiral of poor performance and loss of users.
Suggested Solution:
Match making for events needs to be fixed to ensure events are competitive.
State number
556
Observation:
The trap cooldown of 47h doesnāt allow to have different hours in a weekly trap, without losing one trap due to the cooldown time.
For exemple Monday 14- Wednesday 19 wonāt allow to have the next trap Friday 14.
Consequence:
An alliance with players from different timezone canāt have all players attending trap in a week becuase of this.
Suggested Solution:
Make trap similar to Horde system. Can be opened in certain days, for exemple Monday-Wednesday- Friday, without the hour cooldown.
State number
1005, 735, 435 ```
Observation:
Showdown shop is useless. Please add here some more reasonable thing to buy
Consequence:
Wasted shop
Suggested Solution:
Refresh showdown shop items
State number
All
Observation:
State transfer event made an opportunity to exist to monster alliances with many strong rally leaders. Ok, no problems. But matchmaking don't match this alliances. For example in our MM group there are states from group 961-1014. And there are 4 alliances in Master rank with extremely high matchmaking rating - KOR 1008 (71k), LOT 968 (68k), CE8 979 (65k), SUN 990 (63k). And this alliances don't match together anywhere in MM. For example this time KOR is in group with alliances with matchmaking rating 53k, 45k and 40k. So 71k matchmaking rating is against 40k. Seriously? In that way matchmaking rating has no sense at all.
Consequence:
All this monster alliances will have free MM wins cause matchmaking gave them much weaker opponents. No competition at all for other 7 alliances in group and for 28 alliances in total. You gave an opportunity to exist to such monster alliances. Well, it has sense, but the game matchmaking doesn't put them against each other and this is completely senseless and kills gameplay for many other alliances.
Suggested Solution:
Fix matchmaking to put monster alliances against each other and let other alliances play MM too
Observation
Stamina
Consequence
There are several things that require stamina and the 80 x3 isn't enough simply players tend to use bio
Solution
Stamina isn't enough we need more stamina asap
States all
Observation
Too many inactive player in state.
Consequence
Active player donāt have fun in dead state. They could stop playing too
Suggested Solution
State merge asap
State number
884,885,886, 887,
Observation:
Limited exchanges possible in Hangar for the Aircraft
Consequence:
- A lot of old Materials in the backpack
- need of old materials, but only new ones you get
The limited exchange stops us from building up our Aircrafts
- A lot of players holding on buying packs until they first finish what they have
Suggested Solution:
Make the possible exchanges unlimited so everyone can decide on their own how many exchanges they want to make or significantly increase the existing amount so it takes maximum 2-3 weeks for most players to get what they have saved converted
IGN: ā” S's KILLER ā”
Observation:
Players dislike having to manually distribute governor buffs.
Consequence:
It makes being governor of the state a chore, and some players have to get up early in the morning [or late at night] to distribute buffs so the state can enjoy them.
Suggested solution:
A scheduler should be implemented into the game so players do not have to manually distribute buffs.
State number
1073
Observation:
Devs made new raid passes for this round of Joint Exercises (airplane challenges), leaving players with leftover raid pases from prior round that are unusable.
Consequence:
Players who were unaware that devs would make raid passes unusable after the aircraft missions were finished would miss out on rewards. These passes donāt benefit for us having them in bag forever. When they can be used to get aircraft parts.
Suggested Solution:
How about organizing an event where we can utilize these E-passes? You could have a recycling event to exchange these E-passes for missing aircraft parts. I'm not sure if I was the only one who didn't know about the E-passes when the aircraft were introduced during the joint exercise missions, but it seems like a great opportunity for people to catch up.
I have added a picture of the E- Pass as well.
State number: 547
@meager flame
Observation:
Many of us have leftover āSlot Coinsā for the lucky slot event. SOS pulled another fast one and renamed them to āSlot Tokenā so none of the coins can be used. I contacted VIP and was told they would do the event again and the coins would be good. Thatās been going on a year now.
Consequence:
Many players have more useless items they PAID MONEY FOR that cannot be converted to purchase items in the store.
Suggested solution:
Do the right thing and allow the slot coins to be used in the store. This isnāt hard.
Observation;
Timing of Mining Mayhem and Alliance Duel at exactly the same moment.
Consequences:
Only able to play only one, which means losing rewards (and possibly rss during AD) and team fun.
Suggested solution:
Take the already registered MM time in the truce for AD.
State number:
289, but applies to all.
OBSERVATION: Game freezes when collecting from intel attacks. Becca pops up with the "We've found Travis's Hunting Log! And then the game freezes
Consequences: - Hard to get things done when the game freezes.
Suggestion: - FIX IT, PLEASE !
Observation - Mining Mayhem's ongoing uneven matching for the event.
Consequences - causes players to lose interest in the event and game all together.
Possible Solution - enable "Registration" for Mining Mayhem like Reservoir Raid and only those registered can participate. (Example - start Registration on Friday and have it complete Sunday @ reset, then Monday can be matching period, then Tuesday will be matching results and the start time of the event)
IGN: Lexii, state 273
Observation:
There are too many events on the same days now. It makes it impossible for people to actually play these events.
Consequence:
Mining mayhem, alliance duel, monkey rallies should not all be on the same day. How are we supposed to do 2 events at once? How are we supposed to dedicate hours at a time to be on the game? Itās stressful and annoying. People are quitting because of it or not being able to participate fully and get the few free rewards SOS offers. Itās also impossible to have more than one account now as all events end up happening at similar time slots.
Suggested solution:
Stagger events on different days. There are too many events going on at once.
State number
273
Ign: julzy state 288
Observation _ for 2 weeks in a row my alliance misses duel because we can't be up at 2am, the first matching available is after I have worked all day in round 5, why are there not an even amount of alliances in each round so that all can be matched? Insanity.
Consequence- many players miss out on event.
Suggested salution- have an even number of alliances per matching, so everyone gets to fight.
Observation
Stamina
Consequence
There are several things that require stamina and the 80 x3 isn't enough simply players tend to use bio
Solution
Stamina isn't enough we definitely need more stamina asap
States all
Observation
Migo āFreeā Advanced Relos are a sham. They expire each week and never actually get used unless you run out of the regular advanced relos you have first. As someone who stocks up on relos so I never risk needing to use a ridiculous number of bios to move in events like rr, wasting my limited migo slides on unlocking the āfreeā relos in the tree is ridiculous. We will never actually get anything out of this āspecial migo featureā other than throwing away slides on the quest to unlock things that are actually useful.
Consequence
People continue to lose faith in the devs and leave game
Solution
Game should auto use relos based on order of expiration, selecting relos that expire soonest first.
States 893
Observation: SOS added another feature to feeding frenzy that can only be used through purchase. They did not add that item to bundles.
Consequence: There is no way to use the new item because there is no way to acquire them
Solution: Add more information to inform players on where to acquire them or make them more available to all parents
State: ALL States
Observation
Alliance duels needs to go back to the drawing board to make it into a good event
Consequences.
Most people aren't playing and have to use the coins if they have them to meet the event requirements
Suggested solution
Please throw this out. It has failed. Start again and try a bit harder to make it worth playing
Observation:
Battle reports casualties are shammed and does not reflect the reality based on kills and shields.
I posted prior to this a full report but my feedback got deleted. In the excel images are the calculation.
Consequence:
- as I said it is a sham what else can I say , if we canāt even trust a battle report how can we trust the developer
- how can playerās priorities upgrades if all those kills and shield not accurate ?
Suggested Solution:
Fix it , and bring back the old battle report system where players can see what actually each component is doing by replaying the battle to see how each troops vs troops performed , hero vs hero etc.
State 521
Eros
Observation:
State 1124-1128 desperately need a transfer event
Consequence:
Personally in my state, 1126, we are losing players everyday. Our CC event has been so boring for the last 2 months because there really isn't enough players left in the state to participate. SVS is a struggle because there are 2 half dead alliances participating. We were lucky enough to be up against other dead states tbh. Everyday we are losing players from bordem due to lack of participation. The whole block of states is suffering, not just my state. I'm trying to save what is left but tbh Im not spending anymore because there is no point. If a transfer event does not happen soon I to will be leaving the game.
Suggested Solution:
Just give us a transfer event instead of sending return players.
State number
1126
Observation
In Hero Challenges when the monster got confused and flip sides thereās no way to kill it, so you will end up repeating it again.
Consequences.
Consumes a lot of time. People end up not playing it.
Suggested solution
Just simply add a kill button if devās team are to lazy to debug.
So Olly can now stop dancing too nonstop.š
Observation:
Alliance Duels is a very unfair and bad event. The Merits are only given by attacking.
Consequence:
Players cant get their merits for Migo.
Feature leaderboard in migo is very unfair cause of that event
Suggested Solution:
Delete the event!
State number
560
Observation:
There was a bug in feeding frenzy! Items got used and Level couldnt be finished cause of the bug!
Consequence:
Items got lost because of the bug and Level couldnt be completed.
Suggested Solution:
Compensate the lost Items and fix the bug.
State number
1222
Observation:
[In Alliance Duel settlement attacks gives no points yet people attack settlements to ransack rss . Which I think is highly unfair ! ]
Consequence:
[people are already on verge of quitting and honestly this event is nothing but a source of stress and anxiety and end result is they avoid it . It would not be wrong to say that this event has the lowest attendee ]
Suggested Solution:
[Stop this event ! If thatās not possible then stop people from ransacking others ]
State number
[65 / 365 ]```
Observation:
Alliance duel was over moment it started. No message what or why.
Concequence:
No migo points.
Suggested solution:
- Migo points based on win and not wounded.
- stop this game feature
State number:
30
Observation:
My farms encampments were attacked during an alliance dual between 2 other alliances. Troops were not healed when their duel ended.
Consequence:
I will have to heal them using my resources. The alliance my farm is in was not a party to a duel.
Suggested Solution:
Do not allow alliances battling in Alliance Duel to hit alliances other than the one the fight.
State number
364
Observation:
In spite of changes made to Alliance Duels several players still did not get hospital/enlistment back after the event ended as was supposed to happen. Most players got it but a few of us, including me, did not.
Consequence: Full hospital and lots of enlistment. Canāt even do radar without clearing some space or will have more troop losses.
Suggested Solution: Restore all troops injured/enlisted from Alliance Duels as commited.
Observation: too many events happening at the same time.
Consequence: players struggle to play the game as intended to be played by the devs. Players struggle to play multiple events at the same time. Players get frustrated.
Suggested solution:
option 1) @devs play the game yourself every day (monday to sunday) for at least 4 weeks, so you can "enjoy" every event. Yes, also during the week. Try to arrange, work, RL and SoS as you expect your players to do. Post evidence that you played the game as you intend regular players to do.
option 2) drastically reduce the amount of events.
State :178
Observation
Too many inactive player in a state.
Consequence
Itās not fun. Participation in some events is therefore difficult
Suggested Solution
State merge asap for mostly inactive states
State number
961, 965, 966, 967, 970, 972 (and more)
Observation
Underground available on some newer state like #1234
Consequence
New state can enjoy Underground event but older state want Underground back than all non helpful event they got like Feeding Frenzy/Hidden Treasures/etc
Suggested Solution
Bring back Underground on MIGO and make player enjoy for Underground, its already 1 Year without it
State
1001 and any older states
Observation:
Matchmaking is only based on raidscore
Consequence:
Even if 2 alliances have the same raidscore its often unfair matching, cause 1 alliance have more registered players and with that way more marches. Which leads to an advantage with Tanks etc espacially with the talents now
Suggested Solution:
Take care about more things while creating the matchmaking. Not only the raidscore!
State number
All States
Observation:
Matching Pool got adjusted, cause hero Generations etc have been made equally in a higher amount of states
Consequence:
You meet way older states during RR a lot of times and they have way more troops, which makes it easier for them to play RR -> win cause the younger State runs out of troops
Suggested Solution:
Give everyone the same amount of troops during Reservoir Raid, so everyone has the same chances!
State number
All States
Observation:
Raidscore is often incorrect or high difference in raidscores while matching in Reservoir Raid
Consequence:
Matchmaking is unfair
Suggested Solution:
Fix the matchmaking in Reservoir Raid
State number
All states
Observation:
Reservoir Raid matches are only on sundays
Consequence:
Sunday is not good to play for a lot of Players cause they have family
Suggested Solution:
Make Reservoir Raid matches on Saturday and Sunday, let us choose.
State number
All States
Observation:
Reservoir Raid has too many time Slots to choose from
Consequence:
Its hard to plan beforehead and times getting picked, that are unwanted
Suggested Solution:
Let us chose 1 specific time or atleast reduce it to 2 times we have to choose
State number
All states
OBSERVATION
Alliances who choose not to build Control buildings for Alliance Duels can still be selected as viable opponents.
CONSEQUENCE
This causes Alliances who choose them to win automatically, resulting in loss of earned MIGO points for the selected Alliance as well as an unsatisfactory event for the Attacking Alliance.
SOLUTION
Alliances who have chosen to refrain from engaging in the event should be removed from the list of viable opponents.
STATE
180
Observation:
KoTH matching is obvious before the match happens for days, unlike RR.
Consequence:
Showing matches a few days before the match happens encourages alliances to team up against one alliance instead of promoting equal competition, leading to a disadvantage for the remaining alliance.
Suggested Solution:
Keep matching anonymous until the match happens at the allocated time slot on Sunday
State number:
All states
Observation:
Value Slots event is too biased, in terms of jackpot winning. I've participated in at least a dozen of this event, spent biocaps regularly to buy slot tokens during this event, never won the jackpot once.
Consequence:
Seems a little discouraging when you're a F2P this close to winning and the jackpot is not won. Or maybe buying a good crate and fall short of 50/100 coins.
Suggested Solution:
Double the amount of slot tokens given by the "Challenge: The Most Industrious Chief" event or increase the chance of winning a JP for F2P.
F2P will have a little more edge in at least buying decoration crates/speedups/plasma etc. if not HQ skins.
State number
1090
Observation:
Another new overpowered feature (gear) is being added. which no one is asking for. More bugs are added, even bad bugs are not fixed or not fixed fast enough.
Consequence:
Whales will kill even mid spenders with 1-2 solo marches. Many more players will quit because the imbalance of power is so big that it's just pointless. Whales are bored, others are dead.
Suggested Solution:
STOP ALL NEW FEATURES AND FOCUS ON FIXING BUGS!
State number
all states
Observation new content added. The 'new and exciting ' gear. Trophies multiple times a week. HQ upgradable sets and I could go on but why? It's not as if the devs would listen.
Consequences more player fatigue and less activity even the whales will get fed up.
Suggested solution FOR ONCE ACTUALLY SLOW DOWN AND DO IT. NOT JUST SAY YOU ARE THEN ADD MORE STUFF.
Observation
The same feedback is given multiple times.
The same feedback is classified as top 10 feedback, nothing seems to happenā¦.
So here goes, the full copy of my feedback of a few weeks ago:
On one hand we get promised to slow down, on the other hand we actually have more events and releases..
It might be the devs are slowing down compared with the original plans, however we asked for less events that are live, we still get more events. After the promise to slow down, we have had hero challenges, festival event, new heroes including Angela, old heroes that became limitless, alliance duals.
Just more and moreā¦.
Consequence
Players get frustrated, they ask to slow down, but they feel you are speeding upā¦
On one hand this breaches the trust of the players they listened to. On the other hand they get burned up, players with multiple accounts in multiple states, drop them, since they have no time keeping up. This also results in states getting more dead.
Or players just give up all together, since the time needed is not compatible anymore with their real lifesā¦.
Suggested solution:
If the devs say they will slow down, then truly slow down, meaning less events, less releases of new heroes, everything less then currently on the life serversā¦
Or, if you donāt want to slow down, donāt tell the community you will slow downā¦.
Respect the players by telling them the truthā¦
State
All
Observation:
Pow store items are either locked or too expensive as the tickets received are too little compared to the price of items
Consequence:
Players unable to use much of the rewards offered in the store since some are only unlocked for the top ranked whales which already receive these items as rewards for their ranking.
Suggested Solution:
Unlock the items and increase the earning rate of the tickets in order for players to buy items in full.
Observation:
Players continually spamming stickers in chat making it very difficult to have an actual conversation.
Consequence:
Migo chat becomes unusable due to the amount of sticker spam.
Suggested Solution:
Limit the amount of times a player can use a sticker in chat. Maybe no more than five in one minute?
State 1110
Floofs
OBSERVATIONS
SUMMIT EVENT
lost because I was unable to insert the soldiers in the 2 marches
CONSEQUENCES
my entire team disqualified from the event with loss of qualification prizes, consequently no advance in the growth of fighting strength unlike other players, in particular loss of the SENTINEL present among the prizes.
TIPS return of prizes not taken
STATE NUMBER
116
Observation: In Alliance Duel merits are obtained only for active fight.
Consequences: If enemy alliance decide not to fight, there is no chance to to get required for Migo task amount of merits and achieve reasonable place in ranking.
Suggested solution: Since it's already set to empty hospital/enlistment, add points for attacking settlements but make it like RR so no plundering RSS.
State number: 338
Observation: Training troops is very awkward and annoying because it resets the number of troops you want to train each time you train them, so you end up getting an awkward number vs speedups (e.g. training the max amount of troops makes the number end in 27 minutes, and you only have 1/3/8 hour speedups left)
Consequences: Bad UX experience
Suggested solution: Do not reset the number of troops you want to train unless you close the troop building screen entirely.
Observation
Less than 50 active player in state
Consequence
Many players changed state. This causes many quit the game. Players canāt play Events like SvS
Suggested Solution
State merge asap for mostly inactive states
State number
567 (and other ādeadā states)
Feedback report by Dr. Juliaš©š¬#9456
Observation:
After the Duel of the Alliances, my hospital was full, although in the condition of the event it was written that all the troops would return, only a message came about the returning troops from recruitment.
Consequence:
Lost troops, lower BP, recovery time and resources lost
Suggested Solution:
Restore troops, spent resources and boosters
State number
928
(Reposted in the correct format, original post had 15 upvotes, 0 downvotes)
Observation: (repost for XTho86X) Troops left in hospital after Alliance war
Consequence: Having to spend time and rss to heal troops instead of them being healed as they were supposed to be
Suggested Solution: Have the troops automatically restored to health
State: All
(Original post had 2 upvotes and 2 downvotes)
Observations: (repost for Kegs) There should be two events running side by side where the whales compete for strength but tactical minds can go against each other in svs
Consequence: With the current system it is not fair to all
Suggested solution: Have events where players can face players who are closer to their level.
State: All
( Original post had 5 upvotes and 0 downvotes)
Support Ticket: 955691
Observation:
After Alliance Duel, we immediately played Mining Mayhem. Troops from hospital and enlistment were only recovered inside of Mining Mayhem event and not outside of the event. There was a message saying that all the troops were returned, but it did not happen.
Consequence:
Permanently lost millions of troops (enlistment was empty after event),significantly lower BP, full hospital, sending more troops to enlistment every day by simply doing daily tasks.
Suggested Solution:
Restore all lost troops and troops in enlistment, heal all troops in hospital without waiting/using speedups and resources. Immediate action and developer feedback is required as the lost troops limit everyone affected by participating in events like Bunker today!
State number
All states (report from state 812)
Observation:
I have noticed, as a mod, that players underlying issue with a lot of problems they face is the lack of communication presented to them from devs. When problems happen, players swarm the discord to express their issues and just want to be notified that these issues that affect a large number of players, are being taken seriously.
Consequence:
Players feel that they are not being paid attention to and feel that the game is not worth playing since their voice isnt being heard.
Suggested Solution: When a big issue arises, send an in-game message as quickly as possible notifying that the issue has been acknowledged and is being worked on to help players frustration be put at ease.
Observation:
lack of potions
Consequence:
It is impossible for a f2p player to get enough potions to evolve the heroes, you can get fragments, but there is always a huge lack of potions
Suggested Solution:
Put potions in the weekly store, increase the quantity in RR and KOTH, put potions for sale in the KOTH store, increase the quantity by completing the daily challenge tasks, just 8 per day is very little, there should be at least 20 daily.
Observation : Not many useful items for rally leads in svs shop
Consequence: Power Players feel they are not getting the rewards after SVS losses
Suggested Solution: Put Polymerized Plasma as a option for purchase in the SVS Store
State 1031
observartion:
The game is much more difficult and always uphill for players who spend little or no money, when you give gift codes, don't be so bitter to give 1 code per month and on top of that this code is for few people because it has limit of people who can use it! (example: code sosoctober)
Consequence:
The codes with maximum capacity of players to be used are used by few players and among them surely there are people who spend money and those gifts do not serve them, therefore players who do not spend(free to play) continue to lose always!
Proposed solution:
give more gift codes that are not limited in amount of uses of players, limit them by time, but not by uses. give them a help so that people who do not spend money and want to have fun have reasons or desire to continue, the advantage is getting bigger and bigger and always hurt them by earning more money.
State number
all.-
Observation: devs didnāt release lucky cards at reset again.
One or two good weeks of lucky cards not screwed up and again we are back to it not being available until after people are part way done with dailies again. This is ridiculous. Thankfully Iām only missing a couple tickets, but seriously?!?!?
Consequences:
A lot of really angry players. Players who did dailies before it was available miss up to an entire day worth of lucky card tickets, while those who were asleep or didnāt yet log into game get a full day of tickets.
Suggested solution:
Devs finally got it right for a couple weeks just to mess it up again. Fix it so it starts at reset moving forward and compensate those who didnāt get their tickets for some or all of their dailies today automatically without the need for tickets that wonāt be answered for several days. If there is no way to compensate individuals in that manner, compensate all players with an entire day worth of tickets from dailies.
Observation:
Troops were not returned after Alliance Duel
Consequence:
Players are left without all troops for other events
Suggested Solution:
Return all killed/wounded troops immediately after Alliance Duel Event
State number
Multiple states
Observation
Epic search is too diluted and full of useless stuff. The number of useful parts given is also too small
Consequence
Lack of progression for older generations. Players want to max these out still even if they're not current gen. We don't mind it being slow but this is taking it too far.
Suggested solution
Implement the below screenshot and every set of capsules should grant 8 of them. Add incomplete limitless potions to the search as well.
Edit. Adding to this. Please take out the tiny resource bundles too. They're worth less than hitting an infected. Swap them for basic plasma or 1 minute speed ups
Observation (state 333)
When an alliance have 1 or more maxed players the other alliance has no chance of winning if they don't have strong rally leaders.
Consequence
Players loose interest in playing the game and quit.
Suggested solution
Put all those maxed dudes on seperate servers where they can show off their banc accounts to eachother and let the rest of the players (~95%) play the game like it was ment to be and have fun playing it.
Observation (state 333)
Alliance Duel is boring and the rule that the winner gets 20% of Migo points is ridiculous.
Consequence
Even though an alliance is way more active but don't have strong rally leaders, they will never reach a high place because they will get their asses kicked by a maxed player.
Suggested solution
- Simply delete the event, since no one is happy with it.
- At least remove the link with Migo event.
Observation (state 333)
The power gap between players is way to big because you are to greedy and make abuse of people who have addiction issues.
Besides that there are now so many battle stats in use that it is not clear why a battle is won or lost, especially since almost always there are bugs in place which screw up the battle in the first place.
Consequence
People loose interest and quit the game.
Suggested solution
- Don't add new stuff which will increase the power gap.
- Adjust many event rewards to the current upgrade targets so active players at least get a chance to keep up with the power levels.
- Don't offer those ridiculous amounts of expensive bundles and events which are only used by ~1-5% of the people who have an addiction problem and would be a lot happier if they used their creditcards for something usefull.
Observation:
The game is full of bugs
Consequences:
When someone buy something want have good product, if i pay for a game i want a game that work well, if i must pay for a game full of bugs i stop to spent and stop to play.
Suggested Solution:
Fix all bugs before release new features
State:
All
Observation:
Feeding Frenzy is impossible for F2P or skilled mahjong players and requires money to complete the lvl 2 and chance only 0,00001%
Consequences:
F2P will not get special Decoration event and player that paid $5 to complete that
Suggested Solution:
Make free items increase to 5 Shuffle/Undo/Remove after they cleared level 1 not dev money hunger for that event
State:
All
Observation: Players having groups of friends from different alliances and states and wish to stay in touch with them but each contact requires separate DM.
Consequences: Hard to keep up with all separate DMs when talking with a group of friends.
Suggested solution: Give us possibility to make a group chat for selected contacts (like strike team), with a limit of at least 10 players. It could stay open until person who set it up closed it.
State: 338
Observation:
The cost of bundles are too high, which produces a huge gap between Whales and everyone else.
Consequence:
F2P / Low Spenders cannot keep up with Whales, it makes the game one sided, leaving the financially challenged so far behind they can't obtain any ranking rewards, as the Whales always win. This also causes players to get bullied in Heist. The Whales become so powerful that they dominate the state and events, leaving F2P and low spenders frustrated because they cannot compete, hence they cannot obtain the rewards they so desperately need for growth. This leads to players quitting, because the Wales refuse to take a step back and share.
Suggested Solution:
Offer LOW priced catch up bundles to players within a range based on stats, BP, Gear, Etc, or Lower the cost of bundles without decreasing the value of the bundle. Or do both. Many lower spenders and F2P would be more likely to buy a $1-$2 bundle with the items they need to catch up, versus a $5 bundle. And don't force a purchase of $5 to then get a $1 bundle, as it defeats the purpose. Also, since money is the driving force for the game, it would encourage more people to spend, even if only on occasion. And seriously, something needs to be done about the bundle prices, so Lower them by at least 50%. And offer catch up bundles. Help us out here, or we will just quit, and you lose the chance to make money.
State number
1065
Observation:
Screen pop-ups, drop-downs, etc: 1) Getting large blocks of text that drop down from the paper airplane urging me to read something from the "Community Helper" 2) The constant pop-out on the left side of the screen reminding me to do plasma research, even if I have no plasma. 3) The constant repeating pop-ups reminding me that my alliance has "not yet registered" for king of the hill, and now telling me itās "about to begin" (18 hours before weāre scheduled)
Consequence:
Screen real estate is valuable and these take up even more room. We have to wait for them to go away. And then they come right back! They create a dead space wherever that text is that you cannot click through. Itās enough that I often have to close three screens (two event reminders and a sales pitch) just to begin playing the game when I load it. All of this together just adds more annoyance. If I want to buy something, thereās a whole slew of stuff at the top of my screen to choose from when Iām ready. If I want to join an event, thereās a whole list to scroll through to pick and choose what events I want to participate in. And thereās already a red dot on the paper airplane to tell me thereās something new to read. These constant "gentle reminders" border on harassment.
Suggested Solution:
Stop all the pop-ups!
State number
918, 1110, 1153
Observation: to much pink and purple in statue effects.
Consequence: To many girlie colour effects not catering to the male players
Suggested Solution:How about some āStatue bonus artā that isnāt pink or purple? The Sarge statue gives a good effect, with the blue and trees with seagulls. The Nanami statue effects are nice, with the cherry blossom (again, itās pink) but some of us would like some different settlement art. You failed miserably with the dog running around in circles. That should be improved upon. I suggest something like a moat full of alligators, or Hippos. Or Elephants would be nice, circling the settlement. But please, no more bright pinks and purples. A great one would be a fire effect š„. Another would be a Dragon š of some type, flying a pattern around the settlement. You could even theme that one (fire dragon, ice dragon, water dragon, etc)
State: 973
Observation : huge differences in alliance power levels when new matches seen.
Consequences : alot of discussion around mis matching battles
Suggestion: They should give us a power score of the teams, similar to RR. I mean the players all have a power score within the registration panel. Why not display the sum of it for all 3 parties...
So only the players register combined power score is displayed for more accurate transparency for fight matching
State: 317
Observation:
The devs changed the way to upgrade the heroes, completion potions are now more important, while it used to be golden frags.
Activating your VIP is no longer useful for the rewards (it is for the quick switch tho). The VIP store is also outdated.
Consequence:
It is harder and harder to upgrade your heroes, being VIP12 gives no added help for that anymoreā¦
Players get frustrated plus previous investments in the game have lost their value.
Suggested solution:
Update the rewards throughout the game, if you decide to update the way to upgrade the heroes, follow this with the rewards as wellā¦.
6 golden frags are now fairly useless, add 10x6 potions as wellā¦.
In the VIP store, add the possibility to buy completion potions as well, for instance 50 completion potions for 100 bios per potionā¦.
Add completion potions in the warfare store, the KotH store, the alliance showdown store, as reward in the lucky card event.
Basically everywhere in the gameā¦ā¦
To be fair, it is a mismanagement this hasnāt been done already
State: All
Observation:
Troll Squad heroes (Magnus, Grimm, Cardini) have a unique upgrade pathway that gives significant universal stat increases not tied to those heroes. This pathway required frags before the change to limitless, now it requires capsules that are unavailable in states where they were not initially released as limitless.
Consequence:
These pathway bonuses are now impossible to achieve for players who were still working to upgrade them by collecting frags via Fortress Fight and Showdown rewards.
Using those frags to upgrade their limitless skills doesnāt provide the same universal stat & march cap increases that applied to all marches.
Even if packs are available in the future far too many f2p, low & mid spenders have been working to upgrade these special pathways for two years now to change it. These players may not seem as important as the whales in terms of FunPlus bottom line but they are important to the social aspect of the game and are sorely needed or the whales wonāt have anyone to talk to while playing or fill their rallies. They also spend a bit and would spend a bit more if they felt like they mattered to FunPlus.
Suggested Solution:
-
Revert the Troll Squad back to its original fragment upgrade requirements and remove the requirement for capsules in states these heroes werenāt released as limitless.
-
Allow for trading all fragments for previously released heroes who were made limitless after release on a 1:1 ratio for capsules.
-
Put capsules for old heroes in Weekly Deals, Biocap, Alliance, and VIP Stores in addition to suggestions 1 and 2.
-
Create a general capsule in addition to suggestion 1, 2, 3.
-
Use the test server to find these issues before making significant changes as it appears current developer team is not as familiar with older features of the game that are still relevant. Players in the test server understand the game and can identify these issues before update releases.
State number
493
OBSERVATION
DEVELOPER RAISED THE PRICES OF PACKS IN THE GAMES DUE TO CURRENCY EXCHANGE ISSUES, BUT IN REALITY SAUDI ARABIA RIYAL AND DOLLAR IS PEGGED SINCE 2003 1 DOLLAR= 3.75 RIYAL
CONSEQUENCES
- MANY PLAYER BASED HERE IN SAUDI ARABIA LOST MONEY DUE TO THIS UNFAIR REASON
SUGGESTED SOLUTION
- RETURN OLD PRICING OF PACKS IN SAUDI ARABIA
- RETURN ALL EXTRA MONEY TO PLAYERS BASED IN SAUDI ARABIA SINCE YOU IMPLENTED THE PRICE CHANGE
SEE PHOTO AS A PROOF
Please see photo
Observation:
Too many states are dead with only one active alliance. State merges had uneven results and seem to have stopped before some states merged.
State transfer is cost prohibitive for most players, and the current decaying game situation does not make many spenders comfortable paying that much to move only to see the game decline further. Transfer has also resulted in the creation of superstates via the recruitment of whales making it more difficult to have balanced and diverse SvS matches and World Event groups.
New SvS format and RR on Sunday changed how alliances coordinated to win. States are unable to form cooperative alliances and communication to coordinate battle plans requires direct messages to multiple people causing confusion.
Consequence:
Players have a less enjoyable game experience when they cannot compete adequately in SvS or continually compete against the same state because there is no other match for them.
The social aspect of SOS keeps people playing. More active states are more active socially and not losing players at the same rate as dead and dying states.
New SvS format is unnecessarily irritating in many ways that could easily be fixed.
Suggested Solution:
- Let the players take ownership of the merge process. Create Alliance Transfer ability in states that have not merged or are dead after merge. Eligible alliances can transfer with a governor invite and have certain protections during their building period. Transferring alliance leaders and governors can negotiate alliance building area, etc
- Create a separate chat during SvS for coordination between alliances.
- Remove or alter the lock on players registered for RR so they can transfer among alliances during SvS. Itās a state event and players should be able to work as a state how they choose provided they return to the alliance they are registered for RR within a certain timeframe.
- Give regenerating relocators during SvS.
State number
493
Observation:
Change Profile Picture every 3 days is ok if long to wait but the problem is font for Mobile version
Consequences:
For PC Version it's 100% readable but not for Android/iOs version. It almost unreadable since it very small font
Suggested Solution:
Make it at least font that Readable for Android or iOs, not just for PC Version
like Large font with White font (Example 2D 2H 16M 5S)
State
1001 and all states
Observation:
R4 or R5 to pick 3-4 RR and KOTH registration time slots even with 2 legions.
Consequence:
The official battle time chosen by game is unfavorable at times due to the variety of time slots chosen during registration, making certain players unable to play either or both events.
Suggested Solution:
R4 or R5 to choose a maximum of 2 time slots for RR or KOTH. If the alliance doesnāt match with another alliance (e.g., lack of matching pool, system error, etc.), provide reasonable compensation, maybe half of the victory rewards, for players to somehow still get hero capsules or whatever items they need to at the stores.
State
121
Observation:
King of the Hill is a glorified overly complicated version of Path of Water. It's horrible, lags, has bugs like most events and just all around is not enjoyable for any of the players. And what is going on with the food? No other event do I need some randomly generated thing to move around. At least get rid of that requirement.
Consequence:
Players dislike the event and only do it for the meager rewards, MIGO points, or avoid it all together.
Suggested Solution:
Get rid of it and get something better. No issues with events like RR for example.
State number
1038
Observation:
SoS is filled with bugs, several events are not working properly and some events even have bugs that negatively impacts players (for instance getting troops back after alliance duals)ā¦.
The response of FP is none.
Consequence:
Players get hugely frustrated when the game doesnāt even provide a message, saying they noticed the issue and are working on itā¦
Solution:
- Communicate
- Fix bugs
- Communicate
- Test events properly
- Communicate
- Make sure someone is available 24/7
- Did I mention communicate?
State: all
Observation:
King of the Kill is a mess of an event, starting with picking 4 out of 5 time slots that cover an entire day with no regard to players lifeās and different time zones.
Then the necessity of food to be able to play but not being able to assign rulers properly. The design of it itās not user friendly as scrolling through the list is a pain. Auto assign doesnāt work properly, it only takes into consideration power and not who is actually playing, assigning offline players as rulers. Besides itās a time consuming task to be doing during an event.
The event is full of bugs since day 1: data out of sync, emojis getting stuck on the screen, marches menu not closing; but today was the motherload of bugs. An absurd lag that made the event unplayable, ghost marches stuck everywhere on the map, not being able to march⦠it took 10+ clicks for the march button to show, we couldnāt move. We spend time prepping for this type of events: registering, making teams, organising a strategy, to then lose because of lag and bugs. Itās frustrating not fun as a game should be.
Consequence:
Players dislike the event and this only antagonises people.
Suggested Solution:
Fix the bugs properly.
Test the events before releasing properly.
Stop all new releases and new features until you fix the mountain of bugs ALL events have.
Speak to the community, make a plan for fixing the issues and relay it to the players
State number
All states
Observation:
KOTH is an unbearable lag fest, please remove it from the game because you're obviously not able to make it functional.
Consequence:
SoS should be embarrassed for allowing KOTH to exist in its current form.
Suggested Solution:
Remove KOTH until you're actually able to release it in a functional state.
State 1110
Floofs
Observation:
The Bonus 50k points for occupying the Center at the End got added in livetime and not at the very end anymore. Unfortunatly there was no clear Information about it!
Consequence:
Players were sure they get the 50k points at the end and slowed down. The 50k already got added earlier and they didnt rank as first in the end
Suggested Solution:
Announce changes beforehead! Stop changing things without letting us know!
State number
All States
Observation:
King of the Hills is still full of Laggs and Bugs
Consequence:
Players getting very frustrated cause they have to play a not working game!
Suggested Solution:
Delete KOTH, Fix it and bring it back after it is fixed!
State number
All States
Observation:
Mining Mayhem is still full of Laggs and Bugs
Consequence:
Players getting very frustrated cause they have to play a not working game!
Suggested Solution:
Delete Mining Mayhem, Fix it and bring it back after it is fixed!
State number
All States
Observation:
Troops from alliance Duels this week are still dead/in enlistement and Hospital for alliances that had Mining Mayhem right after Alliance Duel. There is still not even an ingame Mail about what happened. No Informations at all!
Consequence:
Lack of Troops in other Events, Confusion for Players, cause noone knows what happened. This leads to a lot of Frustration!
Suggested Solution:
Communicate with us about issues!
Give us our troops back!!!
State number
All states
Observation:
Bugs/issues taking a very long time till they get fixed. No communication about them
Consequence:
Players dont know what is going on. Still having issues and doesnt feel taken serious.
Suggested Solution:
Communicate with us about issues and fix them close after they are occuring!!!
State number
All states
Observation:
The Bonus 50k points for occupying the Center at the End got added in livetime and not at the very end anymore. Unfortunatly there was no clear Information about it!
Consequence:
Players were sure they get the 50k points at the end and slowed down. The 50k already got added earlier and they didnt rank as first in the end
Suggested Solution:
Compensate us with the full rewards!
State number
All States
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
It is difficult for non-spenders to make reasonable use of the slots event store given the currency cannot roll over and expires upon even conclusion.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Allow slot currency to rollover to subsequent events.
State Number:
314
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
Non-exclusive AT tasks do not award sufficient points in line with the (high) resource requirements.
Consequence:
Reduces event impact factor towards player growth.
Suggested Solution:
Increase the points awarded for the completion of non-exclusive AT tasks which have high resource requirements.
State Number:
481
āāāāāāāāāāāāāāāāāāāāāāāāāāā
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The reset time for non-exclusive AT tasks is too long.
Consequence:
Reduces event impact factor towards player quality of life.
Suggested Solution:
Shorten the reset time for non-exclusive AT tasks and or introduce / expand the # of private (non-exclusive / exclusive) tasks.
State Number:
886
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
Did you change the requirements to proceed in the migo skill tree. I could swear i needed Level 2 "Versatile Strategy" and "Tactical Adaption" to unlock the "All-Out Assault" skill on my main-account, now i only need Level 1
Consequence:
Wasted 1000 Specimen Box
Suggested Solution:
Make a 1-time free reset button to give us a chance to make up for mistakes
State number
291
Observation:
KOTH is not properly matching. My Alliance has 2 players, other teams have 4 and 25 players.
Consequence:
The 2 and 4 player teams automatically are at a less advantage of winning anything.
Suggested Solution:
Fix KOTH matching.
State number
334
IGN: future tomorrow
State: 896
Observation: With having so many bugs, problems in events, many who come on in-game at later times may not know there is something going on, til itās to late, and players get caught in the bugs also and then learn about that it has happened awhile ago.
Consequence: Players arenāt aware of there are bugs, issues going on especially if players donāt have a discord or information from other players.
Suggestion: Have a mail, or billboard sent out about bugs/ issues going on, so players are made aware that there are things going on as a āheads upā as most players are not on discord to search everyday to see whatās going on. But it could help players know that the devs are aware of it, and know that they are working on a fix.
Observation: when registering for RR, KOTH and similar events players register their interest and times that suit them
Consequence: When R5or4 register alliance team they choose the times they think best suits alliance, they don't see who wants which times
Suggested Solution: when a player registers their interest it should also show the times they are available so it gives more transparency to who is available when . So if a player isn't available for the times R5 & 4 picks then they are registered showing an incorrect number of attendees and power level. If more than one legion available it would make it alot easier for the R5 & 4 to choose the right players for the right battle times.
State : 896
Observation
Epic search
Consequences
We are already getting useless purple frags and manuals/badges from advance searches why wasting epic on same things?
Solution
Give only current plus -1gen of hero frags/capsules and everything thatās needed for updating current and minus one gen heroās instead of hero badges give aircraft and behemoth materials
Observation: as players move up the levels they still get old hero frags as prises and search items.
Consequence : heaps of useless frags sitting in our back packs
Suggested Solution: Bring back Recycling of old frags or add a new trade in centre where the old frags can be traded for coupons to then use to spend on the higher gen heroes even if 5-15 pink frags equals a limitless potion so at least the players can use them on useful items
State 1031 & 896
Observation:
I still have some old puzzle-piece style fragments for heroes that cannot use them, and in some cases never could.
Consequence:
Just kind of a waste.
Suggested Solution:
Switch puzzle pieces for the pill-style fragments.
State number
908```
Observation:
Dead Troops from Alliance duel are back, Enlistement is cleared but hospital is still full!
Consequence:
- Lack of troops cause hospital is still full!
Suggested Solution:
Clear out hospitals for free aswell!
State number
All States
Observation:
There was no communication about Alliance Duel not reviving troops issue for 4 days now. Players cleared out Enlistement and Hospital to play other Events, even tho according to Event rules all troops should be recovered/healed after the event.
Consequence:
Speedups and resources got used to heal up the troops.
Suggested Solution:
Give us an appropriate compensation for the used speedups and resources we had to use to clear our hospital/Enlistement manually to play other events
State number
All States
Observation:
There's a maximum limit of 50 people (players) we can block, which makes very little sense to me.
Consequence:
Once the limit is reached we're unable to block more people, which leaves us exposed to toxic behaviour of the individuals we want to block.
Suggested solution:
You've probably guessed it, but if not, then let me be clear - just remove this limit.
Observation:
Lack of players in the states, which harms some events, each state that has merged has 4 to 5 active alliances, the rest are farms.
Consequence:
State fusion does not work, only for a certain time and state transfer is very expensive.
Solution suggestion:
They could reduce the passes to 1 pass for every 1B of power if you have 2B it asks you for 2 passes, remove the limit of players who can enter the state, you search and everything is full, increase the scope of searching for alliance and players to invite every last one status of the same generation, so we can invite players in the discord channels, just saying search for the alliance, the ideal is that all the players are in the same generation.
Observations:
- Many events like Throwdown, Showdown have outdated rewards compared to state age.
- Events like KOTH, MM, AH are laggy and have game breaking bugs which leave the players agonizing for the complete event duration.
- Some events like Feeding Frenzy, Hidden Treasure and even the Anniversary Event was aimed at high spenders and low spenders/F2P got left way behind.
Consequences:
Players feeling left out, irritated about bugs not being addressed and fixed.
No proper communication is adding to this negative emotion.
Suggestion:
Please fix the events one by one, test them properly and release them again. Get the rewards updated/upgraded as per state age. Getting 1k bios and some resources for ranking #10 in SvS prep stage 1 is ridiculous.
Observation:
Alliance Duels does not give a breakdown on points for each objective (wounding enemies, destroying building etc). Other events give the points system but this doesn't
Consequence:
Although an understanding of the event is clear, you are unable to fully strategise when you don't know what gives the best/most points
Suggested Solution:
A breakdown of how many points are earned for each thing
State number
248
Observation:
[There are a feedback and bug report already reported and upvoted about KOTH:
-Auto assign not working properly
-Marches window is not closing, covering a big part of the screen
-Emojis window not closing covering the centre of the screen
-Advance button working even when you donāt control the territory or not working at all when itās supposed to
-Not updating the number of marches in real time( have to refresh, go to your settlement and back, to be able to see how many people are in without always tapping on the building)
-Data out of sync, every single time you try march
-Food disappearing with no reason
and nothing changes in months]
Consequence:
[All these issues make KOTH a hated event, cause it's difficult to play and handle]
Suggested Solution:
[Improve Gameplay]
State number
[All States with Koth]
Observation:
It was announced that all Players that lost troops during alliance duel last week should get their troops back. 12h after the announcement and still some dont have their troops back from last week!
Consequence:
Players lost a lot of BP cause of the not returned troops and getting frustrated cause others got them back but still not everyone!
Suggested Solution:
Give us all the troops back we lost not only a few of us.
State number
All States
Observation:
In Svs week, Gov quitted just after gave up with his role. Rules don't allow to replace him.
Consequence:
The state is really in trouble cause the action of a single player and has to deal with all the event of the prep stage mostly without the gov benefits help.
Suggested Solution:
Allow to substitute the gov in these extreme cases, only if the player gives up with the role.
State number
218
OBSERVATION: POW Finals Summit is scheduled on the same day as SVS.
- Top 16
- Top 32
CONSEQUENCE: Players canāt be at both events at the same time and will be forced to give up an important event.
SOLUTION: Change the schedule asap of POW please so they can participate in both.
STATES: 783 ; 338
Players: Lyndi; Sus338
SCREENSHOTS:
Observation:
PoW: Summit Playoffs use a totally inappropriate format to eliminate teams.
Just look at those useless matchups in the screenshot - Almost all of the fights were like this. Boring as hell for both sides, frustrating for the weaker team.
And a few random matches between equally strong teams resulted in a pretty strong team with a few points less being removed in early rounds from the event, while some much weaker teams got to the next round, just because they had the luck of being matched against an even weaker team, where they then become the helpless prey of a top team again.
Playoffs only work when all teams are roughly equal, like in the original PoW!
Consequence:
- Boring "fights"
- frustrated players
- wrong teams get kicked out early
Suggested Solution:
- Different leagues, like in other events, with slowly declining rewards for the lower leagues.
- More than one lost battle needed to be removed. Everyone needs at least a second and third chance, especially when it depends 90% on the luck of a random number generator if you win or not.
State number
589 (all states affected)
Observation: Yellow Frags still don't count towards SVS prep stage even though we were told this was being fixed
Consequence: players wasting Stored yellow frags on SVS prep when they could save them for another event.
Suggested Solution: all generic Frags once converted to heroes frags should count in SVS Prep Stage and all other events requiring hero upgrades
State 1001, 1031,744
Observation:
Killing Dreadbeasts does not award points for the Points Event.
Consequence:
This is inconsistent with update 1.20.00ās release notes, according to which ā4. Killing the Dreadbeast now counts as killing an Infected Fiend in tasks.ā
Suggested Solution:
Award players points in the Points Event for killing Dreadbeasts.
State number
970 (applies to all states)```
Observation:
The items in the summit store are limited and the players have too many tickets due to bets. When the event is over, it's all wasted
Consequence:
All tickets will be wasted and players will be negatively affected
Suggested Solution:
Refresh the store or add more items before the grand finale or for a specified period of time. so the players left behind can move forward a little further
State number
All states
Observation: Next transfer details need to be shared with the player base in a timely manner
Consequence: Players want to know what is the limit on how many accounts can move in and out of state and the mechanics of the event. People are buying tickets, spending money and they shouldn't be left in the dark.
Suggested solution: Inform the player base in advance about the upcoming state transfer event
For the event, it would be great if players would have the possibility to reserve a spot in the state they wish to transfer in and pay for the tickets in advance.
IGN: fluffybuff
State: 991
Observation:
Bugs in island, player cannot place more decorations
Consequences:
There is a bug on the Island. Can't place remaining decorations. Always says "the spot already has a building" but the spot is actually empty. Game Fix did not fix this problem. reported to CS but got the usual bruhahaha... we'll look into it.
Suggested solution :
Fix the issue
Players Name : nimrod7244
** 1 Upvote & 1 downvote **
Observation:
Events are buggy , laggy or both and many players tend to have problems with Migo ranking
Consequence:
Migo has too many events attached to it, many being buggy or downright stressful , last KOTH we faced the regular bugs and even new ones . I did not even want to play it but stayed on solely for the team
Suggested Solution:
Let Migo be only main events not only players will feel a sense of relief but there will be less queries and problems for Migo ranks and points .
Main events are svs, dailies , horde and sotf . I know horde is disliked but it is the only thing really zombie themed left and if players can't be on they can still reinforce and make points
State number
All
OBSERVATION: Player have 65 Polymerized Plasmas before upgrading Barracks and shooting training, so the player should have 30 plasmas left, but after reset, only 1 plasma was left. The player contacted help and support but did not get a proper response.
CONSEQUENCE: lost of materials
SOLUTION: Restore Polymerized Plasmas that are missing.
STATE: N/A
PLAYER: W-1
6 Upvotes, 0 Downvotes
SCREENSHOTS:
Observation:
When trying to share multiple coordinates, there is a cooldown period before you can post again.
Consequence:
When you are in the middle of a battle and need to send people to different locations, the cooldown prevents you from getting those coordinates out as quickly as possible.
Suggested Solution:
Get rid of the coordinate share cooldown
State number
897
Observation:
Evelyn is a really bad hero, one of the worst this game has
Consequence:
Players spend an way too big amount to max an hero that is not worth and whos power is comparable with Maddie
Suggested Solution:
Test better the heros before releasing, or explain better the players the hero.
State number
30```
Observation no way to get enough completion frags for gen 7-12
Consequence: cant upgrade
Suggested solution: maybe value vouchers have generic ones like reson heros do
observation: collecting lvl 8 and 9 tiles are left with 10-20% res leftover.
consequence: players cant use their full reward from free Migo free collect skill
Suggested solution: dont give res to players who leave the tiles before finished. This will teach them to finish the tiles.
State: I guess all
Observation:
Recycling items for resources is not worth in old states
Consequence:
Players feel like recycling items is just a waste.
Suggested Solution:
Update the rewards given, add a chance to drop better items
State number
Every
Observation:
During heist my Migo Relocators arenāt used, but the ones I collected/earned myself.
Consequence:
My temporary relocators arenāt used first, which is annoying since those are the ones that are deleted by the end of the week.
Suggested solution:
Migo relocators shouldnāt be temporaryā¦
If you still choose they should be temporary (imagine you give too much to the players š), make it so that the temporary relocators are used first, at all times.
State: All
Observation:
The 47 hours cooldown of the trap makes it difficult to change the trap time. In international alliances it is difficult to find times for everyone.
Consequence:
Impossible to adapt schedules without regularly losing a trap
Suggested solution:
With a 45 hours cooldown it would be easier to adjust the time of the trap without having to miss a day
Observation:
Hidden Treasure targeted only spenders
Consequence:
F2P Can't join this event, or low spenders who enjoying top up bonus is useless since its counted only 0 Bonus and there's no way to get Free Treasure Detector
Solution suggestion:
Move event to reward center to be used to purchase treasures, as I draw it for FunPlus developer who misleading event billboard again and again since Behemoth Stability event
State
All (Include Newer State until #1252)
Observation: Players frustrated that they don't know when and what updates and maintence and fixes have been completed.
Consequence: Very frustrated players
Suggested Solution: Everytime maintence , fixes and updates are done if a ingame mail can be sent to players with outline of what has been done to the game. This way all players know what may have changed.
State 759.
When registering for RR, KOTH and similar event allow player to register their isterest and time that suit them. There's 2 legions that we see what time each player picks
Consequence:
If the player pick is 18:00 and will get 2nd choice the player can't play.
Suggested Solution:
Need pick 1 time per legion and it
will be great.
Player
twochae
State number
All state
1 upvote & 1 down vote```
On October 5 after the Alliance duel the killed troops did not return, and the hospital was full.
Consequence:
A week has passed and you haven't done anything! All my tickets are still āin progressā or closed by automatic response. Tomorrow a new Alliance duel, on Saturday svs... and I have lost almost 1.3 million troops!
Suggested solution:
Bring back lost troops and give healing speedups!
Player
Šoroб_ŠshKa
Government number
667
Observation:
The way training buffs stack is different from the Rapid development skill.
Consequence:
Player is unhappy with the way the buffs stack and not enough explanation about it is given. They belive compensation should be giving for the wasted speedups till now
Suggested Solution:
If the Rapid development skill really give 20% Off the time of a building research, the other buffs like Training speedups from Governer buff 30% should also give 30% of the training time that players have
State number
1232
Observation: the number of alliance duel coins didn't increase after victory last week
Consequences: players couldnt outbid for alliances they wanted to compete against
Suggested Solution: Scrap this weeks alliance duels and send out 1 migo skip coin to everyone as well as compensation
State: 759
OBSERVATION:
The player did not get all her troops back In Alliance Duels.
CONSEQUENCE:
The player used a lot of speedups and healing speeds and no longer can participate in svs and RR because of this.
SUGGESTED SOLUTION:
Give us ALL our troops back.
STATE #: 989
observation: when using travis in a regiment the requested vigour is lower, but in regiments against infected demons, when joining another player's regiment if you have 20 vigour, the system asks you to have 25 (only to join), having to spend biocaps or vigour bags.
Consequences: loss of biocaps or stamina bags unnecessarily or impossibility to join the regiment if you don't have an item or biocaps.
Suggested solution: allow pre-joining the regiment and only ask for 25 or 20 biocaps (if you have travis) and only ask for the actual number of vigour when sending the march to the regiment creator's settlement.
Status: all
Observations:
Resonating hero
Consequences:
I linked the legendary hero to the basic combat power, but the characteristics changed as well, and the advanced characteristics did not change the characteristics, but were just linked.
Suggested solution:
More information about how it works
Player: maxim_kr
** 1 Upvote & 1 DownVote **
Observation resonating heros are very expensive. Even getting 100 tickets for 15k bios is a bit much.
Consequences a lot of free to play players can only hope and dream of maxing just one hero. Even old resonated heroes are expensive given now that they are pratically usless.
Suggested solution. Bring in the voucher prices like the old hero generation. Newest hero is 10 vouchers per fragment. Previous hero is 9 tickets, hero before that is 8 tickets. Also to help with new limitless heroes you could have a potions option as a wee boost to players also. And maybe increase the number of vouchers you can buy with bios?
Observation: During State versus state when another state comes here they can land anywhere -even within alliance boundaries, but we can't do the same to relocate in other alliance territories in our own state.
Consequence: Being unable to do so, makes it harder to defend and help other alliances that are under attack
Suggested solution: Open boundaries completely during the free for all attack period during State versus state
IGN:Char Jo
State:1013
Observation: Ticket Requirement for transfers increasing absurdly and suddenly, ruining plans of many people. (My ticket requirement was 21, which was already crazy. I just upgraded my Behemoth 1 time in epic, Upgraded a gold 1 rider badge to gold 3. Suddenly requirement became 24, even though there is no significant increase in power, less than 2M BP and my stats can't even be considered as RL stats anymore since Behemoth and Skins came out)
Consequences: We are trying to move as alliance, 30+ people at the beginning of next event. Stuff like this happening causing problems which will end up people staying behind and quit.
Suggested Solution: Look guys, no one moves without a reason. There is already a 3 months cooldown until you transfer again, people aren't jumping around unnecessarily. We are trying to move because other option is quitting. We are trying not to quit this game by transferring. Please don't try to exploit us for trying to continue playing your game, show some mercy with these ticket requirements. Yes you lowered effect of troops so people don't kill off 4 million troops to move anywhere which was ridiculous in the beginning but it's still not enough.
IGN: Twisted Fate
State: 984
Observation:
Daily Log In Rewards are outdated, too few, and donāt consider state age.
Consequence:
Players canāt really grow from these.
Suggested Solution:
Replace these rewards with increased (e.g., x20) hero capsules crate (let us choose which hero to use capsules for), limitless potions, red crystals, certificates of honor, behemoth crate (choose from frags, serums, and bio batteries), aircraft crate, and increased (e.g., 100k) silver alliance coins. (Anyone who downvotes this, I better see a counter feedback. Not sure why and how you donāt see the benefits of updated daily log in rewards.)
State:
121
Observation:
We are asking for slow down the new releases and fixing the old KNOWN bugs for month now!
And you keep going and going and going. Yet another (I am sure cheap thing comes up)
And yes I saw what you did what the players asked for: spoonfeeding us with little not that bad changes, so you can say you listen to the players
Consequences:
The gap which you ignored either is growing even more⦠more players will stop spending and more players will quit!
suggested solution:
STOP RELEASING ANYTHING!
Give us some free month to catch up!
States:
ALL
Observation:
New tempest gear = stop this madness.
Consequences:
You're further killing your game.
Suggested Solution:
Relax with the updates. You have enough money already and a buggy, broken game. Fix the game before you keep releasing more paywalls.
Observation:
Players still getting attacked in Alliance Duels
Consequence:
Players loose a lot of Resources
Suggested Solution:
Make it impossible to attack settlements at all! There are enough events where you can get attacked!
State number
All States with Alliance Duel
Observation:
Matching in Alliance Duel is only based on migo rank
Consequence:
Really bad matchings happen, cause strength isnt taken into account for the matching!!
Suggested Solution:
Change the matchmaking System for alliance duel considering the actual strength of the alliances!
State number
All States with alliance duel
Observation :
Effortless progress
Consequences:
The event was a major factor contributing players to do upgrades at lower costs and benefits the F2P also.
Suggested solution:
Bring Back the Effortless progress event.
State : All```
Observation:
The game was very laggy today and asked a few times to download additional content. I am OK with those forced downloads when it is necessary. But we were having alliance duel, during the forced update.
Consequence:
I got kicked out of the game three times during the battle. I donāt think I have to explain how frustrating this can be. Even if the download only takes a few minutes, that is enough to decide if we lose or win. It is also enough to get attacked and not being able to defend.
Suggestion:
While I totally understand that such repairs , additional downloads, and forced updates, are sometimes necessary. Would it be possible to schedule them, when there is no fight on going? Another day, and during times where you know that no one has fights. Like, for example, on Fridays. Between bunker fights, which have fixed times for every state.
Additionally, sending a system mail a short time before it happens could be helpful too.
State:
All
Observation:
Today our alliance was supposed to have Alliance Duel, for some unknown reason there was no option for us to choose. (See image)
Consequence:
This means that our entire alliance will not be without the MIGO rewards for this week, which is, while not a huge rewards for the 100k merits, still sizeable enough to be noticeable.
Suggested Solution:
Please compensate us with the equivalent of the MIGO rewards, and make sure that there's always alliances available, or have some form of autocompensation in place for stuff like this, it's demoralising to be unable to even do an event.
State: 390/All
Observation: statues
Consequence: there are literally up to 100 different statues big and small providing different statistics but if you missed the time frame to upgrade then you're stacked with a statue unable to upgrade anymore
Solution: provide many different including f2p ways to upgrade old statues
State: ALL
Observation: Some alliances build a lot of towers around their alliance duel buildings
Consequence: if you want to attack those buildings during the event you have really long march times which makes winning significantly harder.
Building 500 towers or making 500 alt accounts to place settlements around buildings should not be a viable winning strategies.
Solution: Set up constant rally march times to alliance duel towers and command center at 1 minute regardless of distance. That way spamming structures will no longer be helpfull.
State: all
Observation:
Bundles is not mentioned in the game information as a way to acquire material for the tempest arms
Consequence:
F2P players will not fall further behind and the spenders don“t need to worry about yet another expense
Suggested Solution:
Let the developers celebrate that they made a good decision for the benefit of the players. And after the celebration: Back to planning merge of state 13, 14 and 15.
State number
14
Observation: alliance duel
Consequence: 5m rally and x3 slower march time in a 1h event makes you to have to wait the half game doing nothing
Solution: add 3m rallies and make march time normal this event needs a faster pace
States : all with AD
Observation:
Alliance duel bet matching system is unfair. Not everyone is available at all time to protect themselves from this weekly event.
Consequence:
Strong alliances bet on much weaker, settlements get burned, RSS stolen, this is bullying.
Alliance members get discouraged and start to quit the game. This is not only a matter of returning troops.
Suggested Solution:
Match the alliances with similar battle powers through a registration for participants members and lock. Automatic bubble at the beginning of the event for all the settlements broken with participation/activity.
State number
All States with Alliance Duel
Observertion: Allianxe Duell - Alliances seem to be able to destroy the buildings between wardeclaration and fight. When i registered, it said "built", next day we won without fighting.
Consequence: no Option to gain Solopoints for Migo, loose Ranking, loose Rewards. Players take their time to come online and get dissapointed.
Solution: if the opponent won't fight, Migopoints should be automatically
Observation
Time slots!! In all live pvp matches
Consequences
Frustrated beyond words!!! What do fp think player are? Are we children who have zero responsibility? And can be online 24/7? Who is paying for bundles? Money is growing on trees? So we can just pluck and pay up?
Solution
Return one time slot selection option to all events where itās live (where players needs to be online to play the event) if there is no match found for the selected alliance time then give full rewards to participants/reservist and alliance!!! Why are you forcing players to be bloody online all the time it should be your job to get more active players and to retain them to have healthy states/and competition on game
Observation
Gift codes
Consequences
Downright discriminatory act!! Your tos says there should be no discrimination yet you do it between platforms
Solution
If you canāt have ingame redeem option for iOS then remove from android even!!! Let each and every platform go to your stupid external link to redeem codes!
Observation:
Alliances can be taken over by anyone after a week of your R5 being absent for only 200 biocaps.
Consequence:
Inexperienced players or players the alliance doesnāt know can take R5 which can be a disadvantage in the organisation of an alliance.
Suggested Solution:
Have it timed so that R4 can take over first. Then after so long allow an R3. Then R2 then R1. Make it more than 200 biocaps.
State number
n/a
4 š¼ 1 š½ on original post
Observation: sentinel
Consequence: you need at least one specific sentinel fragment to activate it but in older sentinel there is no option to aquire it and players are left with unfinished sentinel
Solution: provide many even f2p ways to aquire specific sentinel fragment
STATE ALL
observation: removed transfer passes bundle/ not enough transfer passes available.
consequence: 10 transfer bundles during pearls events is not enough for people to transfer.
solution: please bring back the original bundle or add more transfer passes being sold in the pearls event.
state does it even matter
FEEDBACK
Observation:
Certificate of Honourā¦. 4 years of playing, mostly f2p, and I can only get 40 certificates every MIGO.
Consequence:
4 years of playing and Iām no where near finishing my badgesā¦. Itās ridiculous!
Suggested Solution:
Pretty obviousā¦. Put CoH in other stores for f2p to get, eg: RR, KotH, Showdown stores et,,, remove some of the outdated things.
State number
29,,,, and Iām sure there are plenty more.
Observation
Each event you leave realizing that the states and alliances are without much activity or practically without people. For years now, people have been fighting to get into the top 20 in the state to be able to go to the RR.
Consequence
Events for the entire alliance there are only 10-15 active people. There are only 3-4 active alliances in the state. People get bored, discouraged and abandon the game.
Suggested Solution
Create a new place, island or whatever you want to call it. Divide that new place into new states with capacity for as many characters as in the beginning. And freely let each person go wherever they want with a single state transfer
State 182
FOR DEVS, MODS YOU'RE DOING AWESOME.
Observation:
We used to have what we called the RR trick, it was technically a bug but it did allow players to do both SvS in mega alliance and RR in their home alliance. It is back to where it used to be.
Consequence:
SvS is to be played as a state we understand and locks are used to keep the game fair for matching purposes. We have to chose one or the other on weekends like this. We have many members who left early and missed out on 2 days of alliance reward tasks and bunkers because of these locks. Not to mention trap and horde..... we also have a terrible disconnect from members when we leave days ahead to get ready for the event, we also don't leave unless we know we are going to be there the 4 hours.
Suggested Solution: On the day of SvS during those few hours have every alliance/person unlocked to be able to join in the mega alliance. Even if they are registered for RR. With that bug we always returned to our home alliance because matching can be brutal.
State Number:
1010
Observation:
Hero Angelica some state/players did yet acquired
Consequences :
why our state dont have the new hero angelica ???? and outhers state have ,,, all outhers.. reservoir , KoTH, MM SvS ... lose all becouse of that
Suggested solution:
Make Angelica available for everyone
Player : smeagle_
** Upvote 1 & Downvote 1 **
Observation:
Player says Gift codes either dont work or are already gone so fast including game wide codes
Consequence:
The majority of the player base cant enjoy the gift codes. It's worse for IoS users as by time we get them to the website the codes are used.
Suggested Solution:
Increase the amount of people that can use the gift codes.
State number: All
3š¼ 1 š½ prior
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation:
The 5 minute infected fiend rally timer is too long and unnecessary given rallies are now auto filled.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Introduce a 1 minute rally timer and or reduce the existing rally timer length.
State Number:
977
āāāāāāāāāāāāāāāāāāāāāāāāāāā
Observation: Most states are dead and those with active players want to join together but since mergers have been cancelled the only avenue to filling states is the transfer events. Consequence: players quit the dead state out of boredom. (Both mid and low spenders) in our state are calling it quits. Solution: make transfers more accessible to low and mid spenders (F2P as well) by lowering transfer ticket costs and requiring less tickets to transfer. State number: All
Observation: Players receiving thousands of rewards from a code event on discord is unfair to those who did not receive rewards or participate in the event.
Consequence: Players who have spent countless hours and a lot of money are now behind due this event, and feel severely slighted by SoS and FP for not receiving similar rewards. The possibility of players quitting the game due to this is very real.
Suggested Solution: SoS should issue rewards to all players to give them the equivalent to those of the highest rewards issued during the event, or remove the excess awards granted during the event.
State number: 1063
Observation
Gift codes
Consequences
Downright discriminatory act!! Your tos says there should be no discrimination yet you do it between platforms
Solution
If you canāt have ingame redeem option for iOS then remove from android even!!! Let each and every platform go to your stupid external link to redeem codes!
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Rewards from code taken back
Consequence: I'm sure you know
Solution: Give back our wasted time
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence : Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: Negative reviews, players leaving the game, no one buying bundles anymore.
Suggested Solution: Undo the rollback of gift codes.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: give back the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Yesterday's giftcodes given out by devs are getting rolled back. You made us stay during almost 24 hours to redeem codes when if this was a mistake you could have reacted sooner. This shows how little you care for your players.
Consequence:
Players rights as game users and customers are not respected. This will end in a massive quit from game.
I WILL QUIT FOR SURE. And I'm a spender. No more.
Suggested Solution:
Give it all back and compensate
State number
1225 and every other state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 891
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL1
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL1
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
!
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL1
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
!
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep thei rewards and don't make stupid mistakes like this.
State number: 906
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Codes were given and received honestly give them back !
State number: 403
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:1006
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You wasted dev's time and ours.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy. It's your mistake not our!!!! We waste our time and what?!!!
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Gift codes given by developers yesterday are being withdrawn.
Many players are not happy and are considering quitting the game
Recommended Solution: Keep the rewards and don't make mistakes like these that will cause people to quit the game
State number: ALL
One code was designed for a large number of players, you yourself allowed it, the one who could, the one who actively plays collected nice gifts for himself, and now you have taken it away from us. Shame on you and your game, I don't want to play anymore and waste time and money on you.
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Seriously, 12 hours to get some biocaps, you think i will go directly to P12 or what ?!
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Seriously, 12 hours to get some biocaps, you think i will go directly to P12 or what ?!
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this, or give back our wasted time .
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL.
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
buroo ā heute um 06:04 Uhr
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Seriously, 12 hours to get some biocaps, you think i will go directly to P12 or what ?!
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this and compensate for wasted time
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. We have sat here for hours claiming this.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: give the rewards back!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. We have sat here for hours claiming this.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: give the rewards back!
State number: ALL
DONT STOP! Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : Yesterday rewards from gift code are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
Consequences : We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players are having items removed from their backpacks without any reason. No information about what is going on too, suddenly just stuff from backpack missing.
Consequences:
Suddenly just swoosh and stuff from backpack gone. What if they just randomly steal something from players every day? Do we really need to screenshot whole backpack EVERY SINGLE TIME WE PLAY?
Suggested solution:
Stop randomly stealing players items!
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : Yesterday rewards from gift code are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
Consequences : We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: This game is focused on spending for 100%, gift codes are so rarely, that I canāt remember when I used any before. Yesterday was one day in a year when it was possible to get codes and rewards. But no, even though we spent hours to get them today everything is rolled back.
Consequence: To say that people are not happy, it says nothing. This game is getting worse and worse with each new events. Bugs on bugs, and now we canāt keep earned rewards.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: Every state
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this and compensate for wasted time
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. [This Game Waste our Time]
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Also CANT GET BACK IN GAME AND IM NOT BUBBLED FOR SVS!!!!!!!
Consequence: Many players are not happy and are gonna quit the game. IM GONNA GET ZEROED BC OF YOUR VERY ILLOGICAL REASONING!
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. MAKE SURE I GET ALL TROOPS AND RSS BACK AND LET ME KEEP THE STUPID REWARDS I SPENT HOURS RETRIEVING!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Players receiving thousands of rewards from a code event on discord is unfair to those who did not receive rewards or participate in the event.
Consequence: Players who have spent countless hours and a lot of money are now behind due this event, and feel severely slighted by SoS and FP for not receiving similar rewards. The possibility of players quitting the game due to this is very real.
Suggested Solution: SoS should issue rewards to all players to give them the equivalent to those of the highest rewards issued during the event, or remove the excess awards granted during the event.
State number: 1063
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's gift codes given out by devs are getting rolled back
Consequences: Players wasted their time and got nothing from it, instead they got their backpack touched. People who used resources from codes won't have them taken back. This is unfair on so many levels.
Suggested Solutions: Keep the rewards, it's too late now to take them back if someone already used them
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Players receiving thousands of rewards from a code event on discord is unfair to those who did not receive rewards or participate in the event.
Consequence: Players who have spent countless hours and a lot of money are now behind due this event, and feel severely slighted by SoS and FP for not receiving similar rewards. The possibility of players quitting the game due to this is very real.
Suggested Solution: SoS should issue rewards to all players to give them the equivalent to those of the highest rewards issued during the event, or remove the excess awards granted during the event.
State number: 1118,1228
Observation: Thanks to their rollback people cannot log in for SvS.
Suggested: Fix it before SvS.
Consequence: Spenders quit SoS
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
The game was very laggy today and asked a few times to download additional content. I am OK with those forced downloads when it is necessary. But we were having alliance duel, during the forced update.
Consequence:
I got kicked out of the game three times during the battle. I donāt think I have to explain how frustrating this can be. Even if the download only takes a few minutes, that is enough to decide if we lose or win. It is also enough to get attacked and not being able to defend.
Suggestion:
While I totally understand that such repairs , additional downloads, and forced updates, are sometimes necessary. Would it be possible to schedule them, when there is no fight on going? Another day, and during times where you know that no one has fights. Like, for example, on Fridays. Between bunker fights, which have fixed times for every state.
Additionally, sending a system mail a short time before it happens could be helpful too.
State:
All
Observation: Yesterday's giftcodes given out by devs are getting rolled back. All my biocaps and speed ups and gold fragments were stolen.
Consequence: Many players are not happy and are gonna quit the game. This makes the devs look like thieves.
Suggested Solution: Give back all the rewards you stole from us. Or I shall complain to the Apple Store against unjust practices and have them ban you from the platform.
State number: 448 and ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Also can't login into game at the beginnig of svs war stage.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Losing troops, rss, points in svs and will to play anymore
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 309
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Rewards from code taken back
Consequence: I'm sure you know
Solution: Give back our all codes rewards
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back. All my biocaps and speed ups and gold fragments were stolen.
Consequence: Many players are not happy and are gonna quit the game. This makes the devs look like thieves.
Suggested Solution: Give back all the rewards you stole from us. Or I shall complain to the Apple Store against unjust practices and have them ban you from the platform.
State number: 448 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 309
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Rewards from code taken back
Consequence: I'm sure you know
Solution: Give back our all codes rewards....
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
Not only that you also took my bio caps which were earned from ingame events. It is unfair.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Rewards from code taken back
I'm sure you know
Solution: Give back our all yesterday codes rewards.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Rewards from code taken back
I'm sure you know
Solution: Give back our all yesterday codes rewards
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Time was spent obtaining them.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return the rewards. Do not discriminate those who play fairly.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
!
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Why did you give me codes? After that I took it. This is not good for you. Must be restored. I spent more than 10 hours. From my life in symbols, it is a despicable thing to take back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 929
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : yesterday rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I got over 500k bios and wake up with everything gone
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: Negative reviews, players leaving the game, no one buying bundles anymore.
Suggested Solution: Undo the rollback of gift codes.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : rewards from gift code are being rolled back. Player have spend ours working on it to get those rewards and have their bag emptied. I didn't use any of my rewards and all are gone while some people who already used it are good why is it happening with rest. Why should only few lose their rewards
Consequences : player lost time and are not happy, they plan to quit
Suggested solutions : give the rewards back
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 886
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Oversight by KG has lead to people wasting time redeeming gift codes that have been getting rolled back with interest.
Consequence: People will stop spending and quit the game, because a lot of the people got an advantage over people who didn't use their items, as well as connection issues will lead to people getting burnt while not being able to do anything about it.
Suggested Solution: LET PEOPLE KEEP THEIR REWARDS. It's not our fault, it's yours and give me my lost time back
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Oversight by KG has lead to people wasting time redeeming gift codes that have been getting rolled back with interest.
Consequence: People will stop spending and quit the game, because a lot of the people got an advantage over people who didn't use their items, as well as connection issues will lead to people getting burnt while not being able to do anything about it.
Suggested Solution: LET PEOPLE KEEP THEIR REWARDS. It's not our fault, it's yours.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALLLLL #SOSISJUSTAJOKE #STOPTHEGREED #GIVEMEBACKMYREWARDS
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
we cant pay your mistake
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
we cant pay your mistake
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Game removed ALL of my Bios, frags and speedups, EVEN THOSE I HAD BEFORE THE CODES!!
Suggested Solution: Restore ALL of the items that you took away
State number: ALL
Observation:
After spending more than 7 hours redeeming gift codes the rewards got removed from my account.
Consequence:
Several thousand players wasted hours for this game and get punished for it.
Solution:
Either repay the wasted time (my hourly rate is $250) or give us back the rewards you stole from us.
Observation: Why were rewards rolled back from some people while those who used it are good. Those gifts code were given by devs and shouldn't be rolled back just like that. People put efforts to get them.
Consequence: I don't feel like playing this game anymore it's so unfair for some.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Scamplus can't design a marketing event with a defined scope for the life of them.
Consequence: see above and below
Suggested solution: coordinate with streamers by setting a scope such as defining how many codes can be redeemed per account within a timespan if the code is within a specific range. It's not rocket science.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:You are doing an update during svs you clowns
Consequence: Many players canāt log in and will get zero
Suggested Solution: donāt be stupid enough to do updates during events you clowns. You need to reset the game again after svs so everyone gets their troops back.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL