#Bonefang

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languid sun
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undead brutalisers of the chaos renegades

STATS

🏷️: Heavy Chaos
❤️: 300hp
⚔️: 17 +3H
🏹: melee
🎯: 14.6dps
👢: mid-fast speed
🪙: 550 gold
💎: 100 crystal
⌛: 19s train time
👤: 6 pop

ABILITIES

Fang Pierce: bites down on an enemy dealing 18 damage and applying 2s stun. Bonefang will hold onto the target and can move around at half speed with it, using the enemy as a meatshield against enemy attacks until it dies or until the target attacks Bonefang.
⏲️ 20s

Counter: blocks any damage for 1s. after successfully blocking an enemy, Bonefang's next attack deals double damage.
⏲️ 15s

PASSIVE

Shed Armor: when reaching half health: removes its armor revealing a skeleton. making them faster and turns them into light units.

🏷️: Light Chaos
❤️: 150hp
🎯: 17 dps
👢: fast speed

LORE

these juggers used to be personal assistants/bodyguards of the lesser marrowkai up until the Eclipsors got conquered, the skeletal warriors would fight against a distraction army of Order while the main army would slaughter the marrowkai until there was one left. the warriors were forced to disguise as regular stickmen in order to escape the Order Army and the chaos war.

they would later be found by the tribal bonelords who would give them powerful fangs that can bite trough steel armor, granting them the name Bonefang. once the Bonefangs eventually meet up with the last Marrowkai they don't feel any obligations to help him since he did not make any of them. Bonefangs fight with knifes and spiked hammers in order to deal as much damage as possible. and when their fragile armor gets destroyed, they become extremely mobile and thus more difficutl to hit.

although they're closely related to modern juggerknights, Stalax does not feel any connection to them.

tired zinc
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well, this is fun

sinful quiver
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It seems fun asf, but does the meatshield thing tank 100% of the damage bc that feels a little too powerful

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Also 5 pop is crazy for this

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I’d say 6-7 (disregard the stupid meme)

languid sun
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I pick 6 because Juggerknights are also 6 pop

languid sun
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let’s not have asitinal be at the top

sinful quiver
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Main thing is if units run past whatever gets grabbed

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Imagine having ur entire front line just removed and then your entirely exposed for all that time

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Or suddenly you can’t deal any damage for the grab duration or else they get massive advantage

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Enough to possibly almost end a round if played right

languid sun
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It is looking like the fan-ideas are healing very slightly when it comes to the creativity department