❤️: 400hp
⚔️: 15(+10H if he using revolver)
🗡️: 1.25s / 0.975s w revolver
🏹: Toxic dead range
👢: Archer mov speed
🏷️: Heavy, General, Ranged, Order
🪙: 500 gold, 100 mana
⌛: 50 sec train time
👤: 9 pop
Passive
# Duality
- This general can be paired with other general that have singleton or lone wolf, - However unable to have more than 2 general
-> If lazarus in the deck, This general unlock 'assist defense' ability
** # Assist defense**
(auto cast despite passive ability, 30s cooldown)
Whenever lazarus get stunned, spend 2 revolver ammo dealing 20 dmg with 15% atk debuff & 15% dmg reduction debuff to the attacker
** # Blueprint**
Trap will getting upgrade depend on upgrade path:
Barrack 1 - Increase trap amount from 2 > 3
Forge 1 - Trap inflict 4 burn & 1 volt charge
Armory 1 - +25% more range trap radius & -3 damage reduction down for 12 seconds
Temple 1 - Flash twice instead of once after trigger
Active
# Evade & Locke (cd: 25s)
- Dodge and Reloading 3 ammo on revolver
[Perfect dodge]: Instantly refill 6 ammo on revolver
# Precision scope (cd: 35s)
- Spend 2 revolver ammo, dealing 15(+10 H)dmg each to 4 unit, inflict 3 tremor
- Using crossbow shooting 3 times dealing 15 dmg each, inflict 3 deprived to 5 unit
# Automatic Contraption
(Swap this skill, if revolver ammo is 0)
- Spend all 6 ammo from revolver dealing 15(+10H) dmg each bullet, debuff 10% dmg to 3 unit for 15 sec, inflict 2 tremor
- 6th bullet trigger tremor burst
# Binding light mana crystal (cd: 15s)
- Create trap to selected area, Inflict 2 tremor
Crystal trap: Stun 6 unit for 5 seconds, while deal 0 damage (limit: 2)
