#The Vault, some OP generals really need to be nerfed immediately

1 messages · Page 1 of 1 (latest)

quartz current
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I have to say this as long as the game’s balance is ruined. If devs or lovers decide to ignore, I can say let it be terrible just deserves.

In Classic 1v1 or Deathmatch 2v2, there are still numerous players using Vault, and I heard it has been long time Vault doesn’t get nerfed completely. After that I have checked it was more last year. Meanwhile UC damage and speed boost, it’s literally buffed and busted.

Not to mention, these 2 generals Giantlord Sightless and Sicklebear status aren’t changed. They have some potential nerfs to be balanced and nowadays it would be inevitable for F2W players to lose every game and due to some of them would rather buying generals.

If you agree with it, hope you can react emoji here
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Here is my nerfing idea and Gameplay example from exx:

stickwar3://watchReplay?guid=51c6d67a-cec0-fe2c-b147-a05c016d0000

timid acorn
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The better option is making base vault better while making it a net nerf for bastion 1 and bastion 2 vault

quartz current
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Do you think it’s proper

hazy locust
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What you need to do is build your units in time, before your opponent uses the enchantment and while they're gathering more gold. This only works in Classic 1v1 or 2v2. You have to be on time, distracting your opponent with a unit that builds and has little build time, or building and training miners. It's better to gather more gold first and then gather crystals. Just do it quickly.

hazy locust
quartz current
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I agree that

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The most I care just general

timid acorn
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It keeps vault in a state where you can see it being used without bastion upgrades, still usable with bastion upgrades, but not OP like it is currently.

hazy locust
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Salvager's Smithy is the worst of all, right?

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Because I understand more or less that this enchantment is part of the vault of prudence

hazy locust
past roost
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is that the one where they lose their whole shadowstack

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both generals

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and i still cant touch statue

quartz current
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Yes

past roost
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lol

quartz current
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It’s an example if they are combining

past roost
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fuck that shit

hazy locust
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I'd say we'll have to wait for more generals and compare who's the strongest, because that way we can take the strongest general and nerf them, the strongest general (with high damage) and nerf them, the general who isn't very usable (I know it's Magis and needs a balance change or their other ability) and buff them, and the general with a short cooldown and a short duration and nerf them.

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I don't know, I'd say that making balance changes would be good, like the one they made with this GLS, which they tried to buffsicklerage (balance changes = the damage is still affected by GLS).

hazy locust
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Marrowkai (9 POP) + GLS (12 POP) = Kai rider (21 POP)

quartz current
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But I don’t think kai rider needed too much

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Just 17 at most

quartz current
glass axle
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even then vault remains the most powerful mythic and the most powerful enchantment after maybe only wall

quartz current
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Though I wasn’t on that game cuz I quit for a while

quartz current
twin locust
lyric shore
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Imma play again when gls have a nerf lol

shell blade
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Sightless hp nerf is little too much
1600 - 1750 is prob what i would do

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Also Self-less Sickles got nerfed way too hard

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2 - 3 seconds per sickle

twin locust
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way too much value for early defense

gaunt root
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overall i dislike about half of the suggestions

gaunt root
quartz current
rocky wave
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@vagrant cradle

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🐧

vagrant cradle
uneven cargo
steel atlas
gaunt root
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bro made status effects a lot more cracked while also nerfing cure making just healing ward the only good source of cure
other decks are forced to rush temple 2 if they're running cure

steel atlas
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imo best way to nerf heal sources would be to add a secondary tick that actually cures. so HW healing 4hp/s, but every 3rd second it cures ONE status effect per target?

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might be a slightly biased opinion because i use BB tdeads thera_smug

quartz current
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Better nerf meric’s heal value to 10 or less

gaunt root
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imo cure sources should have their healing reduced based on curing
that way status effects wont get totally fkd and actually do smthin to the opponent even if they have cure

steel atlas
quartz current
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Cure on temple is a huge effect

quartz current
steel atlas
timid acorn
steel atlas
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maybe meric has a secondary heal button that only cures rather than heals, or heals way less? and the AI would always prioritize using cure whenever it sees a status effect

steel atlas
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why lower their health and increase their light damage by that margin. I do like the splash damage, but i feel like the rework makes the troop way too different than its currently designed to be

gaunt root
steel atlas
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yea mini egiant

gaunt root
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the splash idea is straight up just bad

timid acorn
timid acorn
gaunt root
steel atlas
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i think a tdead buff should look like: Increased projectile speed, with slight range increase (this way eclipsors and archers cant just DODGE every tdead shot). Maybe a slight increase to the POISON damage (its main wild card) may be enough as a buff too in my opinon.

gaunt root
steel atlas
timid acorn
steel atlas
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i mean

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is that bad

timid acorn
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The point of the cure changes (which... there was like one lol) is to make DoT have a more clear role of being strong early to mid game

timid acorn
steel atlas
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hmm

gaunt root
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I agree they need a nerf
but this? nah

steel atlas
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currently cure sources and status effects are essentially just gambling. If they run cures your status effect is completely useless. if they dont run any cure you usually get a free win solely due to status effects

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both need slight nerfs and reworks

gaunt root
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effects and cures have been overtuned way too much

gloomy fiber
steel atlas
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real

gloomy fiber
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Rn it's quite literally all or nothing.

timid acorn
steel atlas
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if cure is nerfed hard then the game gets even more boring with status effects just carrying bad players

gaunt root
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BB has 10 fkn burn on t2

steel atlas
gaunt root
gloomy fiber
timid acorn
# gloomy fiber ACID RAIN.

Lord forbid a F tier card gets some use. Even then, if you use your merics properly you can make sure that they are not constantly wasting mana healing chip damage and actually healing proper health lost

steel atlas
gaunt root
timid acorn
gaunt root
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I do play

steel atlas
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or maybe takes double the mana to cure a status effects? Merics cure fewer status effects per/s this way

gloomy fiber
gaunt root
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poison will fk over merics until they get t2

gloomy fiber
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Trying to force temple 2 for cure is just a bandaid tbh.

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The main problem remains.

timid acorn
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It is legit using the upgrade system to fix the rps of the game

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"rework the deck system!"

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Use the damn upgrade rework to fix the game

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Y'all just complain and complain and complain about the wrong things

steel atlas
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this really isnt fixing it though

gloomy fiber
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I still don't like the current upgrade system tbh.

steel atlas
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i would much rather even see a meric healing speed nerf that just increases as you obtain temple 2

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rather than cure itself being locked behind t2

strong obsidian
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Are you guys arguing about meric nerf cause if so they heal too fast and recharge super quickly

gaunt root
gloomy fiber
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Funneling everything into just 5 upgrades create genuinely disgusting powerspikes very quickly into a match.

gaunt root
strong obsidian
gaunt root
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or maybe
just maybe
make curing cost extra mana out of their mana bar

gloomy fiber
gaunt root
quartz current
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Meric has too much cost on standard, I don’t think cure on T2 is a good nerf, the best option is reduce the heal value, speed or hp

gloomy fiber
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Also CJ changed armory and forge back to 10/20 as if all the prior buffs to archerspam wasn't enough.

quartz current
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It will make players to do Chaos deck than Order ones

past roost
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meric is fine as is

gaunt root
gloomy fiber
past roost
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:/

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so u dont see it much

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itsgood but its not insane rlly

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also effects rn should be good asf

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most decks have like low anti air

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so eclipsor BB TT is cracked

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or vamp whatever

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most eclipsor users are just low tier

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and rely on tower

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or whatver

uneven cargo
gaunt root
past roost
past roost
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but merics

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cure

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fine

past roost
gloomy fiber
past roost
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well

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hard to kill

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and his light damage is so crazy hes even a significant threat to shadows IN late game

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thats crazy

uneven cargo
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Civils suggestion was befire the UC update

past roost
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general damage in general

past roost
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is too high

past roost
uneven cargo
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It's mostly meric wall at top top level that's a problem

gaunt root
past roost
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is it??

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i think meric magikill wall is fine

gaunt root
past roost
gaunt root
past roost
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interesting idea

uneven cargo
past roost
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yea

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i dont like it but its unique

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fs

uneven cargo
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At this point we need a new doc cuz his current suggestions don't work

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With UC

timid acorn
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Yeah

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It won't rn

past roost
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devs dont give a fuck

uneven cargo
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And we all know civil is not makingf a new doc

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Cuz CJ won't read

gaunt root
past roost
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devs fr dont gaf

gaunt root
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well

gaunt root
uneven cargo
gloomy fiber
past roost
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jut dont spam tanks

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????

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meric cure being behind t2 is way too big

uneven cargo
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Actually BB tdead with spalsh would be kinda peak

past roost
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t1 i can see

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maybe

past roost
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t2 is huge

gloomy fiber
past roost
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thats actually so expensvie

gaunt root
past roost
uneven cargo
gaunt root
gloomy fiber
past roost
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it just increased the gspam power creep

gaunt root
past roost
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yea goz sucks

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always

uneven cargo
past roost
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:/

uneven cargo
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Is tdead 4 posion or 5

gaunt root
gaunt root
uneven cargo
past roost
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goz could be balanced and mid if it was t1 when upgardes wre like

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300

gloomy fiber
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Rn current double general >> current double mythic.

quartz current
uneven cargo
gaunt root
quartz current
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Oh nvm

timid acorn
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GoZ is what we call a fun gimmick current card that cannot work in high elo just like illuminate. The card should give some bonus effect alongside the double mythic before you get t2 (maybe 6 mythic max?)

quartz current
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But still OP

gloomy fiber
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It's hard to find a case where double mythic is actually good and equally it's difficult to find a case where double general is downright BAD bad.

gaunt root
timid acorn
gloomy fiber
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My idea is we gate double general behind zilly's hands temple 1.

gaunt root
timid acorn
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but we scrapped it due to how it would work with vault + complicated to see if it would be balanced or not

gloomy fiber
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Half a vault lowkey sounds like a "half a kitten" situation.

timid acorn
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It is hard to see if it can work or not, and would just make balancing mythics in the future a pain as well

past roost
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like

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in general

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only double mythic thats alright is like vault something

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otherwise

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nothing gives significant power

gaunt root
gloomy fiber
past roost
gloomy fiber
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Generals? You can stack them as hard as possible and somehow it will have a use.

past roost
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and even then no mythic options are great

gaunt root
gloomy fiber
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7 generals? Straight up STRONG in both classic and DM.

gaunt root
past roost
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2 mins is nothing with strong defense

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genuinely nothing

quartz current
timid acorn
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General spam is carried by sicklebear and GLS

gaunt root
twin locust
timid acorn
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Since the splash damage is so high that no melee deck can push them early game

gaunt root
gaunt root
neat girder
past roost
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in standard ull always get abt1:50-2:10

past roost
twin locust
quartz current
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If they don’t consider these 2 generals needs nerfs that means people either quit or spend money rn

past roost
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wait

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howd they buff ai abuse

timid acorn
gloomy fiber
past roost
twin locust
past roost
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thats not rlly a buff

twin locust
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Because of fuck ass hold command

past roost
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how

twin locust
past roost
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benefits

twin locust
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That shit got buffed soo hard

past roost
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bc rlly its mostly shadows

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:/

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and giants

twin locust
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Any units that were not them suffered a lot

past roost
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idk if many know

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its not rlly ai abuse

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its mostly counter to ai abuse

twin locust
past roost
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lolz

past roost
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tehe

twin locust
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The system got soo trash to the point
I might just retire

past roost
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woops

twin locust
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Day by day
SWS becomes unenjoyable

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Never getting the balance change that we absolutely needed it

steel atlas
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this way there's a very easy and clear way to nerf meric heal speed without just making them useless

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And make bubble cost a decent amount of mana 🔥

gaunt root
steel atlas
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With how trash the AI is

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All the merics will always be out of mana

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So this won't work

gaunt root
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pretty much

steel atlas
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With temple 2 just increasing the speed

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Considering civils opinion was DoT effects not being stronger late-game, I'm assuming he'd agree with this too? Considering it makes merics better against DoT effects by late game

quartz current
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300+ comments postcoffedusa thera_smug

timid acorn
steel atlas
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It's not like merics would go from being trash to good when comparing level 0-2

gaunt root
steel atlas
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I was thinking more like temple 0 = standard meric with slightly less healing speed, or more mana for curing targets

Temple 1 = bubble like usual

Temple 2 = slightly increased mana speed to make up for cure taking more mana. Still slightly worse than the current meric, but not an extreme nerf

timid acorn
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Also, you don't even need curing in every match up with merics, even if the enemy has a DoT effect

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Lemme make an example

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Actually, I had this convo too many times with different people. Imma just find the example I used before

past roost
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vamp

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vault

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tunnel spiriton

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a lotta generals

steel atlas
timid acorn
# past roost they kinda r in a lotta stuff

I meant in the sense of current spiritions for example. Going for bastion 2 is not needed in bastion rush. I usually go for it, but I have watched and played many games where I choose to go for something different instead.

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wow

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that message took forever to send

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sry

neat girder
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Rework sws

twin locust
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delete sws

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no sws

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no balance

wind moss
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The whole point of cure on T2 is forcing unfavorable upgrade to get something so insanely strong in the matchup man_im_dead

past roost
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ehhh

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maybe t1

wind moss
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T1 is not expensive enough to give status effects a chance

past roost
past roost
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acid rain, voltaic

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are genuinely just

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devastatimg

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like just acid ran

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or scorch

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all they gotta do is clock ur archers

wind moss
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Acid rain underrated

past roost
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ane no cure bam

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literally just trading 200 crystal for 900 gold

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also

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wanna know the MAIN deck that it nerfs

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spearcher meric

wind moss
# past roost maybe t1

I agree that civil's change isn't exactly the best but putting cure on T1 instead is genuinely missing the whole point of putting it on T2

past roost
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and do we rlly need to nerf merichu further

past roost
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both options are bad

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tbh

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but theres not rlly a third

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is there

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just leaving it as it is i guess

wind moss
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There are still some aspects about merichu that definitely need a nerf

past roost
wind moss
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Like meric cure being too damn strong

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Or spears genuinely shutting down a few DPS units

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Or archers being so ungodly cheap with kytchu

past roost
past roost
# wind moss ^

if its t2 ur genuinely forced to turtle bc any effect means running back to base

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or losign a whole archer stack

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imagine magispam or vault just throwing acid rain in

wind moss
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You had to run back because you couldn't regain HP lost from the status effects

past roost
wind moss
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Scorch's main damage isn't even the burn effect

wind moss
past roost
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it still buffs scorch and hella easy cards

wind moss
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Merics shouldn't be completely shutting down cure tho

past roost
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make it t2

wind moss
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Cure behind T1 isn't expensive and slow enough to stop that from happening

past roost
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but make brilliance ggive it at t1

wind moss
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I don't see the point of that, especially since brilliance already makes temple cheaper

past roost
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thats it

wind moss
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Yeah, that's the point of putting cure behind T2, it's stupid expensive

trim sequoia
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There's a reason everyone ditched hhw spearcher to meric spearcher after the meric rework lmao

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It's prime hhw not current hhw

trim sequoia
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U guys are simulating the scenario that the enemy can consistently spread AoE while not paying the cost for it

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Even then this kind of bs only affect archer most

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And early melee swarm deck but in order to even utilize the doT effect u must have a stable eco and resources

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Meanwhile swarm decks rn are bast rush lmao

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The only possible way for a unit(not spell) to spread doT consistently without missing out the benefit of UC other stuff are generals and only archis and kytchu are range

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Even then meric heal for 15

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15 is a fucking lot

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And remember that for the first 10 seconds they heal almost 15 per second anyway

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And only decrease by approximately 50-60% speed when Mana drained

trim sequoia
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Honestly I'm fine with meric cure locking behind t2

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It's only nerf Spearcher meric most even then spearcher meric usually have the strength to punch thru most doT decks

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Acid rain finally get a good use as a way to force enemy to retreat is good

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Even then this only work against archer anyway

twilit orchid
steel atlas
gloomy fiber
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As I said, applying and reapplying status effects in sw3 is extremely easy.

gaunt root
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but do note that their healing speed wasnt as fast as the current one

steel atlas
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Guess I wasn't here back then

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then the best nerf would just be nerfing their healing speed. They heal so quick to the point where 3 merics end up removing DoT effects as quick as HW 🥀

gaunt root
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and not two

uncut comet
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Only for gls and vop

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Bcz then Sicklebear will become a waste

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6 s is too much

lyric shore
still dawn
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In my opinion,vault is a very embarrassing card.It always very strong or very weakness.

glass axle
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it always very strong period

wind moss
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Until CJ decided to directly change vault

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It's been bullshit OP since

glass axle
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yeah i remember how weak it was in early 2024

lyric shore
quartz current
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I think GLS hitbox needs to be fixed, people prob forgot and not mention it

twin locust
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CJ already mentioned it

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Not mentioned it but included in the update logs I am pretty sure

quartz current
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I literally saw it reach still much, and that range shouldn’t be long

paper crystal
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What about this

paper crystal
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Making it more micro-based

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For eg

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While remains normal in late game

real lagoon
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Since when did Illuminate speed up Magic Units? I thought that was Mana Burst

neat girder
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It's just like 5-10% so it's unnoticeable

gaunt root
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mana burst also does that iirc