#GLS Balancing (change to mythic and stat nerfs)

52 messages · Page 1 of 1 (latest)

dire holly
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Health 2000 > 1500 (Kai remains at 2000)
Pop 9 > 12
Giant Dash Cooldown 15 > 30
GLS is now mythic

Turning GLS to a mythic is really the best option I see here since it’s by far the strongest general, and the devs don’t want to nerf it’s stats to much. However, regardless the 3 stats I listed are way to op and need changes. Thoughts?

untold apex
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All except pop is unacceptable

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And there’s no way put it into mythic type

dire holly
# untold apex All except pop is unacceptable

The dash is so op though… 15 seconds is waaay to short of a cooldown for something that can damage and poison virtually infinite light units, and GLS practically moves more from the dash then a full 15 seconds of walking. -500 hp doesn’t seem that bad either it’s insanely tanky rn, and with giant growth can still reach 2250

untold apex
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I mean pop is unacceptable

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Not hp or abilities cd

dire holly
dire holly
untold apex
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And more HP reduction isn’t bad

dire holly
untold apex
dire holly
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GLS Balancing (change to mytic and stat nerfs)

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GLS Balancing (change to mythic and stat nerfs)

keen igloo
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Turning him into a mythic is not needed and just hurts build variety for no reason.

dire holly
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I would think the ultimate goal of the developers would be to try to make all the units as evenly used as possible, which is just what I’m trying to encourage with this post.

keen igloo
# dire holly Giant growth used to be mythic to (when it was an upgrade) and since the devs wa...

But it doesn't make sense what so ever. Your example of "creates more strategy for 2v2" is also just wrong.

Every card has a skill floor and skill ceiling. Every card also has a certain strength. If you want a card to stop appearing so often, you either increase the skill floor, decrease the strength of the card, or do both. Your change already decreases the strength of the card. Making it have the limits of a mythic does nothing but hurt build variety and make the card less viable in certain decks for the reason of limitations instead of strength.

For example (this example may not be the best, but it gets the message across) let's say that Sicklebear, GLS, and Magis are all in a perfectly balanced state. Let's also say that all of these generals have good splash damage. In this example, I would choose the general that best fits the other cards in the deck, but I could choose any of them. Your nerf of making GLS a mythic should not happen, and rather they should just nerf GLS into a balanced state where you choose to not bring him because you want him for his role.

That example might not have been worded properly what so ever, but eh.

The 2v2 claim doesn't make sense either. If the GLS player wants to bring Glacial Fletching, let them bring Glacial Fletching. You can still have that extra planning with a teammate where they bring Glacial and you bring something else (another mythic, a spell, etc).

dire holly
cerulean zephyr
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In other words, whether we upgrade with Temple level 1 or wait until it appears, it could be a bit problematic if it happens to appear in the last few minutes before sudden death begins.

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But it could be balance changes with GLS, replacing his primary ability

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Replace with an ability that belongs to some giants or apply Giant Fury, like the "Giant Dash" ability or another ability or whatever.

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But with mythical enchantment

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It might be a little bad for the game🤏

fallen jackal
dire holly
hard zephyr
dire holly
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Think about it this way. Let’s say GLS survives 60 seconds and takes another 30 to walk back to base and 30 to respawn. That’s 2000 hp/120 sec. If you were to make speartons, you could make about 7 in that time with a totally of 3150 hp, but you have to pay for the speartons while GLS is free, and they take way more pop. GLS also benefits from giant growth.

hard zephyr
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You can't convince errorking that 2K base HP is too much

dire holly
hard zephyr
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Fair enough

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Anyway this is an overnerf ngl

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The HP and cooldown changes are needed, but 15 pop feels a bit too much and changing him to a mythic is too far

dire holly
hard zephyr
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15 pop is an insane amount + mythics would restrict him too much

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And you already gave him the needed nerfs

dire holly
hard zephyr
dire holly
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Ig I’ll change it in the original post as almost everyone says I set pop to high, thanks for the feedback everyone

untold apex
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You might think it’s proper

dire holly
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I just personally like the idea of it being mythic however

fallen jackal
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I mean be honest, how many Kai’s do you see compared to GLS?

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The best thing Kai got going is his health and alpha quake take away his hp, then it’s way better to use GLS than him

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Since you can get GLS back instantly, but you got to wait For Kai to die before you can get Kai rider back, and people will leave you alive just so you’re heavily nerfed