#Crawler needs a buff

20 messages · Page 1 of 1 (latest)

buoyant verge
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Understandable reasoning, horrible balancing

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Also just the HP change alone would make crawlers a genuinely dominant unit

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45 HP crawlers would break through some VERY important breakpoints

ember moss
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Even with the proposed changes, Crawler would still fall in two hits to fire-arrow Archidon, and Sickle Bear, sicklewrath remains a strong counter.
In practice, Crawler would still require multiple expensive spells or very specific enchantment setups to reliably take tower control.

buoyant verge
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Early game isn't the only stage of the match

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Crawlers are also the second most spammy unit in the game, so surviving even just 1 more hit is already an insane amount of extra tanking power for them

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You don't have to dominate early game to dominate the match

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Also

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Using counters and even damn near hardcounters as justification for overbuffing something is sht balancing

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You should nerf the obviously OP hardcounter instead of buffing the countered thing into being even more OP than the op hardcounter

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Buffing stuff to match up to obviously bullsht OP stuff is how you make the balance unplayable

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We were given a massive example of this when center tower was OP

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Neither side could actually do something because the tower was too strong for the defending player to make a push to break through and castle archers were too strong for the attacking player to actually push in and attack

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Generals are a damn good example of this too

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Generals ended up getting reworked or rebalanced into being strong enough to match up to OP generals

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And now because of that, if you don't have a general or an anti-general unit comp, you're just fcked if your opponent does use a general

buoyant verge
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Holy rant

ember moss
cursive gulch
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I would say give those crawlers a new ability.