#Crawler needs a buff
20 messages · Page 1 of 1 (latest)
Also just the HP change alone would make crawlers a genuinely dominant unit
45 HP crawlers would break through some VERY important breakpoints
Even with the proposed changes, Crawler would still fall in two hits to fire-arrow Archidon, and Sickle Bear, sicklewrath remains a strong counter.
In practice, Crawler would still require multiple expensive spells or very specific enchantment setups to reliably take tower control.
Early game isn't the only stage of the match
Crawlers are also the second most spammy unit in the game, so surviving even just 1 more hit is already an insane amount of extra tanking power for them
You don't have to dominate early game to dominate the match
Also
Using counters and even damn near hardcounters as justification for overbuffing something is sht balancing
You should nerf the obviously OP hardcounter instead of buffing the countered thing into being even more OP than the op hardcounter
Buffing stuff to match up to obviously bullsht OP stuff is how you make the balance unplayable
We were given a massive example of this when center tower was OP
Neither side could actually do something because the tower was too strong for the defending player to make a push to break through and castle archers were too strong for the attacking player to actually push in and attack
Generals are a damn good example of this too
Generals ended up getting reworked or rebalanced into being strong enough to match up to OP generals
And now because of that, if you don't have a general or an anti-general unit comp, you're just fcked if your opponent does use a general
On top of these, BB archers, sickles and sicklebear aren't the only things that are used, there are other strats and decks that already struggle with crawlers, buffing crawlers by this much would make it outright impossible to beat them if you don't have insanely strong AOE
Holy rant
Okay, I appreciate you explaining it.
I would say give those crawlers a new ability.