When the statues health is depleted by 25% summons reinforcements to aid depending if your army is considered order/mixed or chaos statue gets +5 health every 10 seconds
Order/mixed:
2 Miners, 2 Archidons, 1 Spearton
Chaos:
2 Enslaved Miners, 2 Toxic Dead’s, 1 JuggerKnight
T1: when the statues health is depleted by 50%
Order/mixed
4 Miners, 4 Archidons, 2 Speartons
Chaos:
4 Enslaved Miners, 4 Toxic Dead’s, 2 JuggerKnights
T2: when the statues health is depleted by 75%
Order/mixed
6 Miners, 6 Archidons, 4 Speartons
Chaos:
6 Enslaved Miners, 6 Toxic Dead’s, 4 JuggerKnights
Card Notes:
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The reinforcements can scale with upgrades and mythics
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once a reinforcement wave is unleashed it does not come back no matter if the statue regained back the health then it goes back down to 25% depletion ect. (If Yk what I mean)
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the reinforcements do count towards pop but is not limited even if you are at 100 pop
Like summon dead’s -
the reinforcements can be UC individually and mass commanded via retreat, attack, hold
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the reinforcements don’t turn to dead’s if they die to ror
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the reinforcement units show up, no matter if you have the actual unit in you’re deck
Ex: you don’t have Tdeads in you’re deck but they still are summoned once the statue health is depleted by 25% ect.