The Meta is boring asf now,It's just the same thing over and over again Giantlordsightless, Vaultshadowrip or Archidon spam just Vile, Disgusting, Horrendous and many other things so this is what in my opinion should be nerfed or buffed :
Wall - tier 1 hp - 150
Tier 2 hp - 325
Cost - Increases by 1.2x everytime used upto a cap of 3x
There can only be upto 2 walls on the field no more.
Archidons - hp lowered to 55
Vault - Requirement heightened to 2500
Cannot be Upgraded by Bastion as its base form is already good enough.
Crawlers - Hp increase to 45
Miner Upgrade - tier 1 - 1.5x hp and 1.3x mining rate
Tier 2 - 2x hp and 1.5x higher Mining rate
Sicklebear - Selfless sickles cooldown increased to 7 seconds
Bear mode duration increased by 30%
Small fix - Make Sicklebear invulnerable during the Transformation animation of Rampage
Giantlord sightless
- Hp 1650
Attk - 60(x75%)
Dash ability Replaced with a Headbutt that does everything the same but doesn't give him a movement boost(it does 75 dmg but to a singular target instead of going through tons of targets)
Ripriders - Hp buffed to 700
DPS buffed to 10/s
Swordwrath - Jump cooldown nerfed to 12 seconds
90 hp
12/15 attk on heavy
Toxic deads - hp buffed to 275
Attk speed buffed by 33.3% and attack damage increased to 12 attk/17 on heavy
Deads - Movement speed buffed by 10%
Eclipsors hp nerfed to 90
Movement speed buffed by 10%
Miner hustle - CD reduced to - 35 Secs
Mining buff increased to 65% for 15 seconds
Acid rain - Doesn't affect units who are toxic themselves(TT or Toxic deads)
Increases dead speed by 25%
Control whip tier 1 - Damage and Speed increased by 25%
Tier 2 - Damage and Speed increased by 35%
Tier 3 - Damage increases by 50%
Magis - Has normal Fulminate to use
Can summon 2 minions at the start and summon 3 with temple 2
Arc field Cooldown is 25 seconds and it deals 20 dps + Voltaic dmg to all effected