#True 100% Campaign

15 messages · Page 1 of 1 (latest)

spice saffron
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The only thing i don't like of the campaign it's the fact that we can't research all the tech tree just by replaying the final level.

*What's my idea? *

  1. Be able to get tech points after beating the campaign

  2. Be able to get all those cards we didn't chose by replaying the it's respective levels

Requirements

✅️ 100% complete campaign.

This will be valid to all coming campaigns

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My English is quite tragic

sharp plinth
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I think it was suggested earlier. It would be a good addition.

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There may be problems however

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I don't know if 100% normal or hard difficulty counts as 100%. If not, more casual players wouldn't get the convenience

modern kernel
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100% requires insane diff btw

sharp plinth
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Also it makes it pointless for people to replay the campaign. I think the replayability of the campaign is important. Those card and upgrade decisions are here for replayability

modern kernel
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This would make the campaign more replayable

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Rn having to play through the entire campaign just to have a different card combination is so painstakingly slow that I think most people just don't

sharp plinth
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If it would be added the levels of the campaign will become more replayable rather then the campaign I think.

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Campaign is from first to last level

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I get it though. You can make a really customizable experience by "unlocking" stuff in the desired order or just locking to some few cards from any point of the campaign.

spice saffron
neat otter
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Yes if this was implemented I'll get PROJECTILE BARRIER

spice saffron
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I think that SWS campaign miss the essence of SWL campaign where progression feels satisfying instead of limited