Shockquake
Xenophon will strike his sword into the ground, which will trigger an earthquake in 3 directions that would knock up units into the air and push back units that cannot be stunned. Requires Temple Level 1 to unlock this ability.
Cooldown: 35
Stone Slam
Xenophon will leap forward and strike his sword into the ground, causing a sharp rock to impale the unit from below and knock up into the air. Stone Slam uses a pull-release mechanism to determine the distance of the jump.
Cooldown: 40
Dodge
Xenophon rolls forward to avoid or escape from combat.
Cooldown: 15
Passive ability
Mini Shockquake
Every 10 attacks, Xenophon struck his sword into the ground which trigger an stone earthquake in short range, Unlike Shockquake, Mini Shockquake deals less damage and does not push back units that cannot be stunned.
Last Stand
When Xenophon's health is below 20%, Xenophon becomes invulnerable for 2.5 seconds and gains a rage effect for 5 seconds, this effect is triggered once until Xenophon is retrained.
Slash Resistance
Immune to the stun inflicted by Xiphos' uppercut ability.