#Add Stone Giant to Stack war: Saga
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Health taken from the final boss Stick War
Very unbalanced
It might be changed (I'm still working on the concept)
Balance Changes:
HP: 2397 - HP: 1750
Admit it, bro, you put "No" to my concept because I called you sunshine ๐
But seriously, I will work on perfecting the concept.
No its too strong
another HP nerf?
Balance Changes:
HP: 1750 - HP: 1350
Dam why 15 population?
Make it 8 population and since it's dead definitely less hp then the normal giants.
It has 15 pop because it's a general
That's not the message he's sending
Is this a general or unit?
It has the general tag
general.....
Then forget about this
I'm an idiot
he will still have abilities
(spawns dead speartons at enemies back lines...)
but in general he will have the ability... of a stone barricade
Honestly... Anything to hit archer spam
I think you're looking forward to it
If this gets added and it at least does some crowd control against archer spam I'm buying it!!!
Still is in my fav suggestions watching it o.o
So mysterious
balance changes:
Hp: 850 - Hp: 1350
Population: 8 - Population: 15
New Passive Ability:
Stone Giant has a chance to block.
New ability (temporary, meaning it may be completely changed or removed)
Stone Barricade:
Allows Economic units to build a Stone Barricade, which has 300 HP.
Economic units? Isn't that just wall?
Are you with archer spam or against them
New ability:
Summon (50-second cooldown):
The Stone Giant summons Large Zombie Speartons from underground (they usually spawn near units behind them, EXAMPLE: Archer)
Trivia:
Large Zombie Speartons always attack
Large Zombie Speartons stun units when they emerge from underground
@warm lark I have a proposal for you
If you like this concept, you can add something of your own
Just not the ability that kills giants with one hit.
plz
Aight
Tell me
What I'll never do that

archery spam
ehโฆ
This is geniunely just busted
depending on the laziness level of the devs they could still be light units with only 700hp and 15atk
Thank you?
Overpowered
Not a compliment
that's why I put a question mark...
stack war might have completely different balancing than stick war
Did I answer it wrong?
I really liked the post
It will obviously need some balance
But we really don't need this general right now
Update:
Added ability cooldown
Totally not because boss characters are jank
it was a joke
this is first of all
and secondly
I didn't quite understand your take
Like, according to the lore, this is a boss from Stick War?
Pretty much
It has a sht ton of health in legacy and is usually used sparingly
It's basically a boss on its own
Same as with griffon, Kai rider, and etc
If you want, I can change the lore.
What
I just don't understand your take
Uhh sure but why would you need to do that if it's based off of a unit from an existing game with it's own lore
wait....
He didn't call it a boss because of lore reasons, but because gameplay-wise it's literally a boss from legacy
It's a boss character, if you optimize it for SW3, then it's just chaos giant in a different colour
If you don't optimize it, it's just an overpowered unit
It also does not fill a unique niche
Just keep it as a boss and not make it a playable unit
Exactly
as you can see, it has been optimized beyond swl
optimized....
Okey
I'm wondering how to optimize the boss.
and turn him into a general
Okay, I'll ask one last question...how to solve the problem with the stone giant?
You can't.
good
It already has the same niche as Kai rider, it's also performs the same role as a c.giant.
It's a redundant combination of other units
It's possible
