#Shadowrath too tanky

24 messages · Page 1 of 1 (latest)

jovial wasp
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According to the health to cost ratio shadowrath aren’t tanks however an army considering of just shadowrath fills the two checkboxes of tanks and dps

I propose a decent health nerf of 50 bringing them down to 200hp
There is also the possibility of swapping their health with the toxic dead which is a smaller nerf

Some may say their damage is als too high
And by that I mean the focus thingy

Base damage increased by 1 but the focus only increases 3 damage three times

This might not happen because some people love overpowered stuff.

vital bramble
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I know that shadowrath is kinda op but this isn't how to nerf them.

toxic vale
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the fact that 3 shadowrath and a crap ton of ripriders can solo

mint lichen
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Shadows aren't that tanky tho...

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They're tanky enough to handle backline sniping or do risky stuff, but not tanky enough to be tank + DPS

mint lichen
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Nerfing shadows HP is simply a bad idea because it's the main thing differentiating them from other melee DPS units

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The damage change is acceptable tho

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I too dislike how much DPS max fixate shadows have

toxic vale
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I was responding to the other guy

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who said they were too op but it's not how you nerf them

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I agree with damage however

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Shadowraths + Rage

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absolute unit grinder

toxic vale
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200 HP is still good

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Ward can take care of it icl

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Vamp too

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all that while having RAGE

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250 is preeeettty close to a general's health after all

fringe urchin
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Nerf fixate

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That's all

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And parry a little bit