#Gamemode Ideas

26 messages · Page 1 of 1 (latest)

oblique oxide
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SWS seems lacking in game modes, even compared to Legacy. There's Campaign Mode, there's a few different pvp modes... is that it?

Obviously "re-add Legacy modes like Event Mode and Tournament Mode" is something that probably has already been considered so I wont mention them further. But I'd like to propose some new gamemodes (potentially future Campaign level gimmicks?) instead.

MAP VARIANTS: I liked the game's new take on Gold Rush, I'd like to see more unusual maps. Maybe one with multiple Center Towers? One with a hazardous swamp that slows down non-Flying units? An active volcano that erupts with a full-map Meteor Storm whenever the tower is captured? An area with wild magic where spells have unpredictable additional effects? Lots of possibilities for creativity here.

ARMY OF THE DEADS: You know how Plants vs Zombies had "I Zombie" which was the regular game in reverse? This would be Endless Deads but in reverse. You have a limited number of troops and have to figure out how to use them to break through an AI defense. You have no statue/miners, and only get resources from destroying the enemy army/statue. Rinse and repeat until you run out of units.

1V2 MODE: The map is similar to Gold Rush, but your statue and spawn is in the center where the tower is. Nowhere to retreat to and no garrison - there's enemies on both sides, so your "Defend" order is more like "Attack to the left". You start with extra miners and always control the center tower. Divide and conquer!

THE STICKMANHATTAN PROJECT: Fend off increasingly powerful waves of enemies as you take the time and resources to build a superweapon. Itd probably take like 10000 gold/crystals and multiple minutes to complete. Essentially a timed mission, but the timer is dependent on what you can spare while defending. Vault of Prudence is highly recommended.

What do you think? Do yall have your own proposals to share?

tired coral
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uh

oblique oxide
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(I know there are rules against walls of text but. I had a lot of ideas to share.)

tired coral
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like daily challenges and proving grounds just need to come back

oblique oxide
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Those would be good, yes. Doesn't mean we can't strive for more.

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(There was in fact more that didnt fit in the original post...)

ESCORT MISSION: You have a big slow Giant ally that will stop at nothing to walk forward at the enemy base. Make sure he gets there without dying to the hundreds of enemies in the way. (Tip: Giants have slow attack animations and cant move while attacking, so it might be wise to let it attack some small threats to buy time.)

ROGUELIKE MODE: Start with Miner/Swordwrath, beat increasingly hard combinations of enemies, each time you win a level you get a new random unit or buff. Buffs might include new choices of spells/enchantments to your deck, cost reduction/build speed/health/damage for a unit/spell, modifications to the Statue/castle archers/Base Upgrades, getting a free General/Enchantment, maybe some weirder stuff like "Your units summon Deads on death" or "When you capture the Tower, automatically cast Miner Hustle for free."

random charm
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I liked the

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Map variants mode

keen oracle
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No need to add more maps

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But buying system of maps and choosing it forever for every match except campaign will be good

keen oracle
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Can I give a idea🥺?

oblique oxide
keen oracle
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Single player mode

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I know no need to explain

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And Ambush mode in multiplayer

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Two types ambush or defence

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Defender will two options death match or standard

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The ambusher will control the time before matchmaking options 1,2,3 or 5 mins

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There will be two types (no name, only description)

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  1. The money, mana and population limit will be provided slowly slowly (less than usual)
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And your choice, how many units will stay nearby the tower n how many to attack

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  1. You have to make your army and will attack at the end. Infinite gold and mana but not population for army making
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Reward the ambusher will get the number of DMG which can be exchanged in a shop for diamonds, Chests and some things that will be changed every week

keen oracle
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If the player has some DMG points he got more DMG points in the match than before then it will not be added in that, it will be replaced

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Same with Defender

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He will already have 10k points in the match and will be subtracted with his statue's DMG and units kill