#Frostbite

15 messages · Page 1 of 1 (latest)

earnest basin
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Frostbite
<CHAOS> <LIGHT> <MAGIC>
"Unstable elements results to an unstoppable frost..."

{Stats}
HP: 190
Mspd: Juggerknight
DMG: 1
Aspd: 0.5s
DPS: 2

{Resources}
Cost: 350c
Pop: 5
Build: 18s

{Basic Attack}
Cryomancy

  • The Frostbite will send a continous blast of ice at the target unit within TDead range. The blast will apply 1% slowness every 0.5s accompanied by 1 point of damage. (2% Slow + 2 DMG per second)
  • Slowness decays by 10% every 1s when not being attacked by the cryomancer or inflicted with other slowness effects.
  • When an enemy reaches 100% slowness, they become frozen. Becoming invincible but cannot be moved. They stay frozen for 5 seconds.

{Ability}
Shatter (25s CD)
(Always Usable)

  • Always Usable: The ability can be used regardless what the frostbite is experiencing. Stun, Using basic attack, etc.
  • The Frostbite shatters all frozen units. Dealing 20% of their current health. If there are no frozen units, applies 35% slowness to all units being slowed down by a cryomancer.
ornate jewel
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Hai

earnest basin
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That was fast

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Wait let me compare to Magikill rq

ornate jewel
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Can you pick which unit it targets and lock onto that unit?

earnest basin
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It will keep attacking them until it leaves the frostbite's range, in which they just retarget

ornate jewel
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Can you stack cryomancy?

earnest basin
ornate jewel
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Like, having multiple frostbites on one unit for even faster freezing

earnest basin
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The main goal of cryomancy is reaching 100% slowness on a unit to use shatter on them

earnest basin
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You can either do that or use the other frostbites to slow down other important units on the enemy side

ornate jewel
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Tbh this feels like it'd fit better as a general

earnest basin
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I wanna make a similar unit, but instead of it being slow oriented it's damage oriented