Why do I have to strengthen these units with enchantment when I use them, and why can't I use them without upgrading? The solution I came up with is to reduce the bonuses and improve them without upgrading.
Giant problem :
The giant is completely different from a enslaved giant, it is useless without a monstrosity.
Giant health : 1200
Monstrosity : 10% lvl 1, 20% lvl 2
Armory upgrade : 10% lvl 1, 20% lvl 2
The giant's size increases when upgrading armory, not monstrosity
Magikill problem :
The problem with using it without enchantment is that it's just expensive.
Magikill cost : 300 gold, 350 mana
Brilliance - magical units cost : 10%
Toxic deads problem :
The Toxic Dead is a durable unit and defeats quickly without rune of reanimation, and if we look at its enchantment, players often use it with Toxic Perfection and other Chaos units to turn enemy units into dead ones.
Toxic dead health : 250
Rune of reanimation - deads health : +10%
