chaos/ heavy
area denial siege unit.
640 hp, 8 (+2l), 48 dps (6 projectiles per second), dead speed, Sieged Egiant range. can hit air units.
1200 G, 52 second training time, 15 population cost.
abilities:
aim: set an area within vision to fire at. the further the target the longer it takes for projectiles to travel. losing vision will make the repressor stop firing, arrows travel in a high arc that cant hit units not within the aiming circle. aim's range varies from pin point (close range) to magikill fumigate diameter (max range) 10 second CD.
siege up: allow the repressor to begin firing. when in siege mode the repressor can not move. 5 second CD
gimmick: area denial role. requires heavy support from allied units. expensive, risky, not all that effective.
balance explanation: stalling and stuff for real late game units. a single repressor can shut down half the map and reach the statues damage cap from the moment it starts firing.
Its a unit meant for TIMING ATTACKS, benefiting a lot from forge and is a valuable sniping target.

