#Sharpened Blades
436 messages · Page 1 of 1 (latest)
Why is it so expensive
Wait why is the HP boost written with an -?
because they get less hp
HP increased
they badly cut themselves with their own weapons fr
Why are shadowrath excluded :<
ah yes
spammable generals
It'll be so absurdly expensive that not even vault shadowripp will use it tho lol
actually
And the training time nerf too
it means increase of hp
idfk why that minus is there
because increase is also mentioned in the others
and I dont think he wants free sickles
shadowrath are excluded because shadowrath are late game units.
they dont need to be converted to late game units if they are already late game
plus the percentages would absolutly make shadows shred

The training speed increase is insane
Swords go from 11 second training time to 20 seconds
That's the same as magikills
This just proves that you don't deserve getting your ideas reviewed
🖕 bring your constructive critisism next time and maybe ill actully care about what your saying.
The only real drawback here is the training speed
Cost efficiency
The cost efficiency with this is sht too
I'll learn that once I become a stick war fanatic
ok, what should i change about that?
For now I'm just gonna do the basics
Imo swords need more survivability
Their damage is alr rn
please dont call my post sht, its rude, and it doesnt acomplish anything.
So the damage increase should be kind of lowered, health increase is fine, movement speed increase I'm not too sure
I wasn't calling the post sht, I called the cost efficiency of sickles and swords using this enchantment sht
There is a difference
But in exchange to all of these the cost increase and training time should be lowered
it does trade the early game factor of swordwrath for a better quality swordwrath
and sickles
They're still easily achievable or spammable eg in terms of cost
so should i increase time?
250 cost swords:
150 cost sickles:
Archidons cost 300 and I can spam them in eg
No you can't
Also archers are ranged, they can avoid damage much better than every other eg unit
Also the buffs they get pay for that cost increase imo
Sword and sickles are melee, they'll always be taking damage in a battle
Anyway this is unbalanced in 2 ways
Sickles get 7.5 damage with 10.5 damage against light
You can increase it further with forge too
- Cost and training efficiency is too low
- Pop efficiency is too high
Also at school rn so I can't review too much
This fundamentally changes swords and sickles into basically different units
While the gameplay remains relatively the same (tbh every deck is somewhat similar in gameplay depending on the archetype)
The units stats are completely changed into something different
meh idk tbh
dont think even with these buffs they gonna be usefull after early game
i think differently,
(swords will have DPS on par with max fixate shadows)
they still gonna die to like 5 arrows
its because they average about 18 damage heavy every second
thats where units like rips come in
i must go.
It's going to take 8 arrows to kill one sword which is why you should use tanks
With ripps, swords ain't dying much
agreed
should i make this strictly for swordwrath since sickles keep getting buffed?
Makes sense
thank you waterbug
Can't have buffed swords running around at early game
Id rather getva spearton at this point
swordwraths are supposed to be early game but I wouldnt be able to get 4 swordwraths in 1 min 🙏
Ig this guy wants them to be late game viable
They aint surviving the ACTUAL mid-late game units
not worth to train them
I feel like I became a redditor by using these upvote and downvote emojis
12 (19.5H) damage swords
With their current attack speed
It's 10.3 dps
With the attack speed buff it's now
11.5
They also have 106.25 health now too
They have health buffs?
I didnt notice that
50%
So the cost is now 250
The training time is like 11 seconds on top of the base training time
50% of 8 is 4 and even if you're counting in the anti heavy for the damage boost it's a +3 for the anti heavy and +4 for base damage
Attack speed increase is ok
25% hp bonus is...21
So for making a single sword take longer to train than a spearton and making the price double...
You get +21 hp
+7 damage at the very best
A small attack speed boost
Not worth the slot and not worth the time
not nessisairly
The training time is the worst stat
Having to wait 20 seconds for a slightly buffed sword is not worth it
Just reduce the training time debuff and give them a bit more stats to justify the cost increase
They're still 3 pop units
Training time buff is needed
But the cost imo is too weak for the buff it gets
+21 hp
+3 damage
And a slight attack speed buff
I would probably round out the health buff to 25
The damage buff to 5
And instead of the attack speed buff I would give them faster movement speed or a massive cooldown reduction to leap like 50% maybe
It's +4 damage
+4?
Huh....
That makes them on par with spears on term of damage
Actually they would have better dps
+4 for the base damage, I forgot that bonus heavy damage is diffirent now but it's +3.5 more heavy damage (miscalculated)
So now their damage is
12 (15.5H)
I'm pretty sure 3.5 would get rounded off to 4 so it's 16H
Yeah that's pretty good damage
Their attack speed before is uhh
1.5?
No I think
1.75?
I don't know anymore
1.158
With current damage their dps becomes 10.3 | 13.3 H
With the Aspd buff it's Aspd jumps to 11.5 | 14.8H
no
its balanced as is
It is balance and meant to be for Mid game defence
yes
Is this any enchant to increase dmg of sikle and sword?
how does this have 17 likes
It sounds fun ig
in the big 25?
it was
its just for swords now
Uhmmm lemme fix.
+120 increase cost train for Swordwrath and Sicklewrath. (Nerfed)
+100% increase training speed and 30% increase for others units. (Nerfed)
+15% attack speed deceased for Swordwrath and Sicklewrath (Buffed)
+50% damage increase for Swordwrath and Sicklewrath. (Buffed)
Damage level 1 (Now Cost 400 instead of 200) , now increase damage by 60% and attackrate by 20%.
Damage level 2 (Now cost 750 instead of 600) , Now increase damage by 75% and Attackrate by 25%.
@restive wagon
sicklewrath are no longer affected
bc of the massive amounts of buffs they have gotten
Then lemme change
woah
22second training speed increase
too much 🤮
I just gave my idea to you
done
top tp
thanks
Why not Sicklewrath, if there is sword and sickle cross together?
It originally affected sickles but they changed it cause it's too OP
Then make Sicklewrath cost more
Cuz yes
It was still too strong
that then defeats the purpose of sickles
Hello again can this enchantment work on minion?(Minion is unit spawned by magikill)
no
its a swordwrath exlusive card
minions might get their own fan card though
tp to top
Fun idea = bad balancing

Extremely poor cost efficiency and training time efficiency
Just ditch sword and use shadow atp
Or
||magikill spam||

20 DPS on tank sounds powerful but when u see the 25s training time
It just disappointing
Considering that sword strength coming from being dirt cheap + spammable in eg
Letting them out scale most deck in mid game(not counting direct counter like sickle or magikill)
Also wth 275g
And 25s
Overpaying for a worse shadowrath
unlike shadowrath, swordwrath rely on numbers
this card balances itself by allowing you to put more risk into your gameplay for a greater reward.
tp to top
look in pinned messages to view the new enchantment card design
What upgrade this enchant needs?
Armory or Forge?
If this increases ATK speed, HP and TM
Then change the whole name and icon
because of name and icon seems like it's for just increasing DMG
it activates automatically, but forge and armory do intensify this cards powers
Does the size of sword inscreases?
im not sure i understand the last part
yes, cosmetically
Then it should not have bug like enchanted spikes
It losses it's skin
It should support projectiles' mythics
that isnt the point of the card
I believe they meant something similar to enhanced pike
At temple 2 ranged mythics will be applied for these melee units
maybe
That's what I am saying😏
its a small maybe, but i dont think its a bad idea
ure essentially invest into a unit that get killed by AoE general
or unit
shadow has better value bc they're versaltile in what they can do
even sounding insanely Pop effiency it cant stand a chance against most late game comp
Oh right I forgot he removed sickles in this idea
shadows dont invest in heavy units
shadows have different tactics
swordwrath are entirely swarm based
you cannot link the playstyle
and its not the point
and i think you underestimate swordwrath
Shadow ARE DPS machine
all dps units are dps units
Not having +H doesn't mean anything to them
DPS machine is different from DPS unit
Shadow has the highest DPS among all none general unit
shadows are designed to kill swarms/ high priority targets
The tatic is literally just set attack button and occasionally screw over enemy backline with double parry
swordwrath are made to swarm rush and outnumber
Or use it to target squishy light unit near the frontline
may i ask what rank you are
proof?
actually no it doesnt matter, this post inn't about what it cant do
if it was
then why do we have pike
shadows out dps it
why do we have miner upgrade
bastion does it
are you seeing a trend?
and also you cant ask me to make a unit more powerfull than shadowrath and not get critacized for oping an idea
And ur point?
Ur card literally make them sub variant to shadow with worse efficient
That require Xiphos or Thera to get more value
this is how swordwrath already work
anyways thats not the point
its a selfbalancing card
shadows dont know the word balance
U delete the whole point of being an early game snowball machine and transform it into a mid game DPS wise
its a trade off
risk=greater reward
Again just a worse version of shadow
U gonna play just like shadowrip bc u can't invest in any early sword
Without bankrupting
shadows have a different playstyle, useful for assassination units, distraction, and changing gameplay via the individual uc shadow (not including shadowspam which is
)
Swordwrath find incredible strength in vast numbers, and because of their ai, can temporarly disable a unit (auto swordjump)
everything about swordwrath screams swarming.
This card doesnt really change anything about the gameplay of swordwrath, exept for the fact that every swordwrath counts. (plus ss refunds increase)
if you conserve enough swordwrath, you will get a powerfull horde
Swordwrath here are more squishy than shadow

A fucking wrathnar, Archie or Sicklebear can insta kill them
And force u to play extremely defensive with sword in order not to waste
Whole minute of training them
guys checkout my new commander general i just posted, i think you guys might like it
this card isnt made to counter counters
if you dont like it, dont use it
What I am saying is that ur card is pointless since not only it consume one card slot
simple
i bet you havent played swordwrath as your main for one year
#stickwar3 #stickwar #stickwarsaga #stickwarlegacy #games #gameplay
kytchu art by SkipS124
👎
Ur bet was false
this is my expertise, and its sounds like your just whining that my card doenst just turn
Gimme money now
magispam is mage main
U need sword to cap tower and eg pressure
i ran pure swordwrath with spears
Magi only stall the tower in late game
U can just asked Kroiz how exactly it played
If u don't believe my word

Too bad I'm at least decent in every decks/archetype
bro is really tryna rage bait
That's mean for whatever u're on I know dang well u're doing it wrong
blud thinks meta abuse gets him 200 iq
I know that swords are early game snowball machine for their spamability
.
its still meta abuse
Kinda funny how u try to use the gif as a way to mock me after I defend my point
Describe meta abuse
That just made any top 10 on history a meta abuse even if they created it
get the fuck out of my post
come back when you have something that is actually constructive to say
I already said that ur idea is horrendous and it just completely change swordwrath identity
Into a worse shadow
And consuming 2 cards slot
thats not constructive
U don't even try to fix ur card stat
The 20s training time is so terrible for a spammable unit
For the stat is just super underwhelming for the waiting time. The only thing saving it is the low 3 pop
your vote doesnt matter to me
vote how you want.
The fact that ur vote doesn't have fig approval already say something

It's been the same for 2 weeks
cyrus changed his vote.
just fyi
and im waiting for someone who actually gives me advice instead of saying " its bad and you should delete it"

Whatever it is ur post just hurt my swordrip main heart
thats not advice
If u can't take the hint that u should balanced the training time
An advice is not abt telling u how to do things with statistics
I'm only gonna tell u what part u fucked up and need fixing
We've already criticized this post
What more can you ask for
ive added the stats you suggested, i think
do you have anything else to add?
Not at the moment
ok, if you do let me know.
When stuff gets extreme in the game's balancing then maybe
This stuff crazy op
The training speed is -85
And since increase rates arent multiplied but straught added at barracks one it’s a instant train
Oh why are you putting a minus for training speed that suggest it’s lowered not increased
You should put them under two “pros” and “cons” lists
And include the normal percentage changes
Ok under that assumption though
It’s a little weird
I like the idea of it being a more late game version of the units but I’ll be real this is kind of a straught buff
One of the whole advantages of these units is you can almost always have one building and this doesn’t change that despite the crazy buffs it has, so this would be a little insane early game
Maybe lock it behind forge 1? Just a thought
It's a 85% speed nerf
negative training speed increase
a negative increase is also known as a decrease
training speed decrease
it should have said +85% training time
that's like 9 seconds extra i believe
its a nerf silly
Well I’m assuming nerfed too 85 then? Because a straught -85 makes zero sense
its an 85% training speed nerf
yes
That only about a second or two so that fair
you sacrifice production rates for unit quality
that adds time onto the training cost
each unit will take 20 seconds to make
without barracks
85% of 11 is 9.5
But the training times supposed to be higher
Not lower
11+9.5=20
Im talking about the units base training time not after the modifier is applied mb
oh
So u did mean a set increase sob 😭
Shit
That’s kinda weird
thoughts?
Because at the end of the day archerspam could do better without specific cards
But i imagine with Thera or ward and vamp
It could go crazy
if you micromanage your swordwrath, it would be op
You would just also need archers or some other early game because the units early sucks when using this
conserve every sword
i am thinking about locking it behind some kind of upgrade
i think forge is suitable,
ill put it in the game description
But i think you should add a limit to how many of the units are trainable until the upgrade is unlocked
Otherwise one can just get them for the original price anf speed then suddenly buff them all into monsters
or
i could make it to where only new units made on the feild are given buffs
not existing
Could work
I think that could be pretty valid
It would need to be put into practice in the field to determine whichever outcome would be superior however
yes
Cool
Im gonna just check on a few other things in the sever then i gotta lock in so
See u
reduced training speed = slower training
-85% implies 85 is subtracted from the original 100 which would give you 15% of the original training speedso I just had to make sure
.
and it has been updated.
2: it doesnt make your swordwrath units go into minus
3: if you dont know what your talking about, dont say it
simple
negative training increase
also, for lazy people
Description: Your swordwrath are better trained, but take more resources.
does not effect shadowrath or sicklewrath
Activates when Forge one is researched, does not affect preexisting swordwrath
120% increase of overall cost price
training duration is made longer by 85%
+50% damage Increase
+15% attack speed Increase
+25% hp Increased
this card is designed to be used with several other cards. the damage increase from this enchantment stacks with forge, and armory.
this is a luxury card, it is not a card designed to be a direct fix to anything.
just say 85% longer training time, stupid
ok, jeez
also, im interested in your opinion on this card
first. still haven't fixed the training speed thing
literally / +85% longer training time / just copypaste
second. it's essentially turns swordwrath into shadowrath. slightly weaker, cheaper shadowrath with normal movement speed
i can understand how you get misaken by the second fact
but if you read
you will see, that i added an upgrade barrier
i can lower the production time if you want
it's not the percentage but the wording
like is the training SPEED increased
or do you still not know the difference
the difference between increased speed and increased time
training speed is increased by 85%
is very different from
training time is increased by 85%
do you want me to say duration?
oh
done
the upgraded swordwrath would train for 4 seconds because of that
nightmare
also, by making swordwrath upgrade barriered, it turns swordwrath into a early and mid game card
hello folks
the new sharpened blades is made now
#1432858576619307190
check it out
you didn't need to delete this one
Blud, you wanted me to cover ts
i still don't understand how you came to that conclusion when it was a percentage
me niether
i asked you to grade it, not to talk shit about it
To be fair it’s not very clear on what the buffs mean
They could use some clarification
Original message deleted?
my conflict senses have been tingled
i made sure of it 
the post has moved (i needed to update to picture)

