#Griffon The Great concept, Read before judging
206 messages · Page 1 of 1 (latest)
Vault
This is overpowered you know
7k without monstrosity and earthquake with no unit cap could push through the enemy statue with a few support.
High price, pop, and expensive respawn isn't enough to balance the guarantee of making it to the opponent's statue.
Not to mention 5k gold and 1k crystal is easily achieved with vault. The only real drawback is the training time because you will only get this later in the game if you manage to save enough while also having a decent army
The drawback of costly respawn is useless when Griffon is too tough to die anyway. You only need 1 life with Griffon to have a good shot of winning
The passive is an entirely different problem of its own. Even if griffon's massive stats fails to guarantee a win, his massive buff to giants will
What the fck.
Uhh, first off: 20 Pop?
Not only that but the health, damage, and cost is absolute bonkers.
Crazy part is this isn't even probably the worst griffon post I've ever seen
Is this supposed to be for sws or swl
Legit just deathmatch and you can immediately get him at the start
He costs absurdly much, but that doesn't even matter since when you do get him it's an instant win
Literally how can you counter this without having your own griffon
This is without Monstrosity into the equation btw
With monstrosity
8,400 HP.
9,800 HP on monstrosity II.
That's without armory's own buffs.
Excluding armory is stupid
15 & 20%
Ok
9,450 HP on armory I monst. I
11,200 HP on armory II & monstrosity II
Bro that's like half of lunarclops's health
I’ll let the others judge u
Bc u already know what i think of this
Bc im DA Giant User
Judge before reading*
just to clariffy Griffon isn't affected by the monstrosity enchantment, sorry if i forgot to add that. Also made him even more expensive so that even with vault it will take a while to get him
Deathmatch.
then ban him from deathmatch if you think he will be such an issue
Banning a unit is crazy
hell nah
Lets ban miner bc its too op for getting resources
No.
You fcked it up
So much already
Stop fcking up the damn general more
More expensive doesn't fix insane stats
You're only ruining it even more
alright then, how about less health and attack. Now stop complaining about some shit that won't even be in the game
I'll keep complaining
dude
Complaining's practically my job at this point
how is this worse
If I, the Giant User, already denied a Giant-related idea, then just gave up already
Ur doing my general dirty
This idea wouldn't really work for multiplayer if the main pitch is that it has to be extremely strong because it's extremely expensive including the respawn.
We can't have a general that powerful regardless of how expensive it is because it's either impractical expensive or guaranteed victory
its not a guaranteed victory, in fact he would be more of a very late game unit to get because if you are constanly getting rushed and having to replace or make a defense that it would take forever to get (Crawler Spam, Dead+Spirit Deads, fucking atreyos etc.) and even if you do manage to get him than hes not invincible or anything like just archer spam him, or swarm him with giants
Do you seriously think even giant spam can beat this behemoth of a general??
Archerspam would be viable if he could be freezed
He can't.
You literally cannot do anything about him
His damage ONE SHOTS Archidons, almost TWO SHOTS shadowraths, and will kill Giants in about 7 hits.
Also again, just play deathmatch
guys don't be mean to him, he's new to the job 🥺
Bro this is swl ahh stats
Stats that are comparable to like chaotic inferno lord
🐧
I do not get that same line when i was new
So its fair
Same
But wait
We should be better than this
Just because we experienced it, doesn't mean we should do it too...
We must break this generational curse
yes
we're too critical to new fan ideas creators when they don't even know what they're doing, I've seen many quit before success
well, fig was pretty mean here-
you're gud though
Fig is at it again
I mean, we dont want CJ type of ideas to be added
quit or have no idea what to make a post about
fixed Griffons passive to make it more clear on the "While Griffon is on the battlefield" line and fix any Monstrosity complaints
do you want him to be accompanied by like 20 archidons or do you want him with a smaller army (20 is exadurated but you get the point)
You can get griffon with a 20 Archidon army
Griffon is 20 pop, 20 Archidons are 60 pop
That's 80 pop in total
You can still fit 20 pop worth of units
🐍
still i think 20 is a good limit for him due to his power
He shouldn't have that much power in the first place
Which would mean he wouldn't need 20 pop to balance it out
Overpowered but Expensive doesn't mean balanced.
so what do you want me to do, nerf everything or just nerf the pop and power?
nerf power and make the pop lower 
and the cost..
and the hp and damage..
so basically everything
ok heavily nerfed some things, others things just got reduced slightly (like crystal cost)
Yes. You would be pissed if the enemy just straight up send a lunarclops at u too
Id rather deal with that than deal with an op griffon
UC griffon.
Idk what you're supposed to do with a UC lunarclops
He can't even go backwards
not enough nerfs tbh
He can bring units down to 1 shot and deals hundreds of damage per unit in one attack while also having so much HP that he manages to push to the enemy base while fighting 2 full armies alone
No the fck you wouldn't
He would have the population equivalent to half your army
Plus I could ignore him and go straight for the statue
No you couldn't
Oh and you forgot
Xiphos fcking exists
Lunarclops is getting annihilated by a singular general
The fuck you gonna do if xiphos dies before he can even touch lunarclops
From what lunarclops can't even fully one shot troops
Are you forgetting that lunarclops has 20 thousand HP and has probably the same damage output as a whole fcking army, if not more?
Does health even matter against xiphos
Just look at what this man does to giants
Yes
My guy
Do you have an army of xiphoses?
Your units are still the main DPS
No but I have UC, temple 2, and a brain
If your units can't kill lunarclops, xiphos won't do much either
Lunarclops with an army
Not to mention lunarclops's massive hitbox
You won't be fighting just lunarclops
An army of what 10 Archidons?
You'll be fighting him with a full army too
It really depends on how much lunarclops is consuming here
In a balanced sense he would have like 40 or 50 pop
That's just a complete loss for the enemy
But if it's in-game lunarclops as of now I'm pretty sure he doesn't have pop or just has 9 pop
If that's the case then I'm just fcked
Lunarclops in the campaign lost because he didn't have an army with him
It's probably 10 pop
Why does xiphos's blade breaker have a 10 second CD💀
Also even with 50 pop, he can still be a threat to 2 entire armies
That's far from weak
For an ability that could like 3 shot units you would think it would have a longer cooldown
Give him like a few spears and he's gonna steamroll
How are they gonna defend an entire army skipping lunarclops
you could literally just place archers behind lunarclops and he couldn't do jacksht about it
His dumbass ai won't even turn around, nor could his beam hit his damn feet
other units
Ignoramus
THINK
And what other units could defend a max pop army with only like 50 pop left not including the possibility of miners alive
No miners?
lunarclops is out of the question because he gets cheesed easily
Literally just go behind him
Also it would be tedious having to wait for lunarclops to catch up everytime you try to advance your army
4 spears and 10 archers, still a considerable army and with lunarclops's support, it'll be unstoppable
Wait how slow would lunarclops be against snow squall surge
or just
No wait I don't think he gets slowed down
I think surge just doesn't work on squall anymore
Holy sht
They actually did something good
Anyways
Im still waiting for miner hustle buff
I still think xiphos would easily beat a lunarclops army, literally just distract the enemy's other units with your own while xiphos just deletes lunarclops without being interfered just because of his massive ahh hitbox
What percentage of health does xiphos even deal again
25%
Current or max?
Current pron
Aight
In 8 hits it puts lunarclops into giant health
With temple II there's a CD of 6 seconds each bladebreaker
If you let xiphos survive enough he could bring down lunarclops into 1000 HP within 48 seconds
Doesn't he have a DPS limit?
I have to agree. This unit if you can call it that. Is op.
The literal only balance this thing has is specifically Xiphos. And that's it.
Literally too op already. And you can literally build a deck to rush, and late game. Then just push.
But it's not good mid game. Mid game ends too fast if we just bring Vault with this.
And making this General a Mythic has some level of balance. But, there is that enchant now.
This unit would trash the game so hard that it ends.
This can only be a campaign unit. Anything else. Banned.
Just nerf everything bruh
From the griffon posts I seen
I dont really think he fits in the game right now
Griffon just can't work as a playable character
Griffon is a giant that's also going to be a general
It's like general² or giant²
Well he is the king of giants
Yeah but balance-wise, it's gonna be this ^
And normal generals are already bullsht OP enough
Magis is crying rn
He needs an epic buff
Maybe give a good treatment like sw2 magikill
what do you want me to do, make it 50?
get over with this idea
Ok, this agreed.

