#Leech Update 3.0 Final Revision (Maybe)
117 messages · Page 1 of 1 (latest)
@celest path I edited it and gave more info,hopefully it'll be my last time revising it on balance
How much does each burst heal?
Depends on the amount Leech has gathered during Lifesiphon
So it's whatever amount of HP they have stored?
For the life siphon, is it 10% over 8 seconds?
Explain
It says 8 seconds for the HP drain in the ability desc
So
Is it like several 10% HP ticks across 8 seconds or does it siphon away 10% of the units HP for an entire 8 seconds?
I can't access the doc
There's no tick speed there
It's 1 tick per second, forgot to add that
So
It can potentially be 80% of the units HP
That's uh
I don't think I need to elaborate
What
It's only dangerous for low health units
But if we are going by the estimates I made it shouldn't break the game
It's percentage based
It can be countered by healing spells and Merics
Or by waiting it out of the spells range
Vamp soul steals 15% at lvl 2. Temple so there's always that as a counter measure
This looks dope
Sorry for late reply, after reading what you said I got your concern so I fixed it
Thanks
@surreal scaffold what's your take on this
I’m here
Lemme see
Pretty good
I think the first ability should leech less from giants
Considering it could do some ridiculous damage too them
I like the second abilities idea of targeting low hp units
100HP isn't that bad
You could target generals or low hp supports in a attempt too cripple important areas
It is in comparison too it’s balance with other units tho
I was trying to get accurate estimates
Cus of the whole percentage mechanic with Vamp Soul
It’s more that it has the potential too do 420 damage in one hit if the enemy is using monstrosity
And that’s only if it hits three giants
Ah ok
It’s even more with cgiants
BUT leech can only store up to 350 HP
It could do 5% too giants too balance it
Yeah that’s ok but I’m more worried about the damage than the healing
Wdym
So it stops doing damage when it’s full
Is that what ur saying
Bc then ig it’s fine
Just a little strong towards giants but not too bad
She(Leech) is supposed to be an offensive burst healer
Ik
Cus chaos is all about unyielding offense as a form of defense y'know
But having bladebreaker like damage with a lower skill level with more reward is a little crazy
Can u answer this btw
It’s important
Can it do more than 350 damage
Or does it stop when the healing is at maximum storage
So when leech hits that 350 mark she can't steal anymore hp to store BUT she can use the ability as a DPS support to keep the push going
I’d also say leech shouldn’t pick a random enemy but let you pick the enemy
So it could do above 400 damage in one hit
UC is the pick
That’s crazy lol
But it won't store anymore hp
Doesn’t matter because the damage is still crazy
Like take wrathnar
He can do that much
But the cooldown is way longer for a reason
Bc such a short cooldown on such a. Powerful ability is kinda op
Well that's why I reduced the range of the ability
Plus in order for Leech to heal she has to be IN battle
Sum*
Life Siphon is marked just like scorch's width it's two rows
I could still put it between three giants, or fit in between like 6 juggs
It’s only concern is just with giants really
It’s balanced with anything but giants because of their crazy high hp with zero spread out
So with a ability like this u can just pull a bladebreaker and hit any high hp group for crazy rewards
It has scorch width?????
😟
U could hit everything in a melee army with that
Not everything
And there's always a way to counter Leech
Stuns, UC targeting, killing leech
Healing spells counter Lifesiphon
Merics as well since they do constant healing
And it's a one time drain, so like units could walk through it and it instantly takes 10% HP
No they just slightly repair the damage the healing still is there lol
Stuns maybe, uc targeting could be prevented with magikill and giants too hide behind fulminates or hitboxes
Merics again will waste loads of healing on small units that took less than 15 damage
U could hit a entire melee army by placing it as they run towards you
I like it overall I’d just make the primary ability do less the giants then It would be amazing
Yea but it wouldn't make sense math wise, especially since percents have to be exact in the game
What u mean
Oh I see
When you have inaccurate calculations it messes with the game
It could take more from a jugg than a egiant
💀
Idk maybe just cap the damage when healing is full so it can’t do too much damage for its low cooldown
By the way Leech heals once is starts getting HP so it's gonna be rare to hit that 350 mark in one go
All it takes is 5 juggs or spears with some armory too get there or close
Meaning?
Oh nevermind
It's a slow buildup so it's 1 ,2,4 etc to 350, not one skip a few 350