Welcome back to part 2 of breaking game because I feel like it. If you don't know how this going to work, check up part 1. Is right there 👉 https://discord.com/channels/555057405080371210/1401858695322796146
To summarize it, all skin bonuses will have an upside and a downside. And this is pretending that mythic enchantment never existed, because the bonus replaced them. And again this is made for fun.
Salvager bonus
Upside
• Any units that cost 100 gold or more will drop 3 scraps upon death.
Scrap when collected, convert into gold.
Scrap drops by light units worth 10 gold per each.
Scrap drops by heavy units worth 15 gold per each and drop an additional scrap upon death.
Giant drops 6 scraps upon death instead of 3 scraps.
• Every 5th attack by a controlled unit drops 1 scrap that is worth 20 gold
• Units dealing 10% more damage
• Units gold cost 15% less
• Scrap can only be picked up by the salvager.
Downside
• Units train 15% slower
• Upgrade gold costs 25% more
• Miner have 15% health penalty
• Miner move 10% slower
• General won't drop scrap upon death.
• Bastion mining speed bonus is removed
Lava bonus
Upside
• Units basic attack can inflict burn of 4 damage from 5 seconds.
• Heavy Units reflect 25% damage back to the enemy units in close proximity.
• Units granted 10% health increases.
Downside
• Units dealing 20% less damage.
• Units gold costs 15% more.
• Units received -25% less healing
Undead bonus
Upside
• Any non Dead Units that cost 100 gold or more spawn a dead upon death.
• Order unit received natural cure and regeneration of 3 health.
• Chaos unit regeneration increases to 9 health.
• Giant spawn large dead upon death.
• General units spawn one dead on basic attack kill.
Downside
• General take 25% longer to recover.
• General don't spawn dead upon death.
• Enchantment is disabled.